I have been trying to create an offensive UU team based on a Feraligatr-Entei core. The idea is that CB Entei will dent holes in teams for DD Feraligatr to sweep. I'm having trouble being successful with the rest of the team though, so I wanted some input. The most successful version of the team is posted here, but I'll put other Pokemon I tried using on the team below the Pokemon that fit a similar role/typing. Leave suggestions; I want Entei and Feraligatr to stay on the team (preferably with similar sets), but any of the other Pokemon can be swapped out.
Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Extreme Speed
- Stone Edge
Core mon #1, my physical wallbreaker and backup sweeper with Espeed. A pretty straightforward set, with Stone Edge for coverage as the best option against top tier threats like Salamence, Hydreigon, and MegaAero. I tried an AV set, but the tradeoff of damage to better check Florges was not working out.
Feraligatr (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Ice Punch
Core mon #2, who is my main physical sweeper, but carries wallbreaking potential also. I see it working well with Entei, as it checks Rock and Grounds while Entei checks Grass mons. I chose Crunch as the final coverage move since I have a bit of trouble with Psychic types with the current version of the team.
Whimsicott (F) @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Encore
- Moonblast
- Giga Drain
- U-turn
My team is kinda slow with those just Entei and Feraligatr, and I needed some support alongside pure damage. Offensive Whimsicott makes up for that, and lets me check the bulky Waters. Whimsicott's Fairy typing lets me check Dragons and Fighting types too. U-turn lets me keep up momentum and scout, while Encore can force other support mons like Forretress or Blissey to either have to switch out or let me switch in and set up.
Other Options: Celebi, Mega Sceptile
Cobalion @ Leftovers
Ability: Justified
EVs: 232 HP / 24 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Volt Switch
- Iron Head
- Close Combat
A Steel type was needed to help check Fairies, mainly Florges, since Entei couldn't safely switch into a CM set with hazards up. It's also my Stealth Rocker, and creates a VoltTurn core with Whimsicott for momentum. Cobalion is also good for checking Bugs and Dark types like Mega Beedrill and Umbreon. I decided to use a bulkier EV spread because most of my team is pretty fragile, and it'll give me a chance to set up rocks more reliably and often.
Other Steels: Mega Aggron, Metagross, Doublade, Empoleon
Other Fighting types: Conkeldurr
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Superpower
My team lacked special damage, particularly a special or mixed wallbreaker. Cobalion could not take Fairy type attacks that well either, being part Fighting. A Ground type helps deal with Fires, Steels, and other Poison types also. Ice Beam is for bulky Grounds, especially Donphan and Krookodile. Superpower is to throw off Blissey and other special walls.
Other Poisons: Dragalge, Nidoqueen
Other Grounds: Gligar, Swampert, Krookodile
Other Special mons: Hydreigon, Mega Ampharos, Heliolisk
Aerodactyl (M) @ Aerodactylite
Ability: Pressure
EVs: 216 Atk / 40 Def / 252 Spe
Jolly Nature
- Aerial Ace
- Stone Edge
- Defog
- Roost
I needed a defogger so Entei would not be worn down so easily. I wanted a solid Flying and Fire check too, so Aerodactyl fit the bill. Along with a bit of bulk, Mega Aerodactyl hits pretty hard and provide a lot of speed for the team too. This current version of the team relies a lot on Aerodactyl, and since I have a lot of coverage already, I put Roost on it so I can heal up. Defog forces me to run Pressure, but I tend to automatically mega evolve Aerodactyl anyways, so i don't see much use in Unnerve, despite it being better.
Other Flying types/Defoggers: Salamence, Crobat
Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Extreme Speed
- Stone Edge
Core mon #1, my physical wallbreaker and backup sweeper with Espeed. A pretty straightforward set, with Stone Edge for coverage as the best option against top tier threats like Salamence, Hydreigon, and MegaAero. I tried an AV set, but the tradeoff of damage to better check Florges was not working out.
Feraligatr (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Ice Punch
Core mon #2, who is my main physical sweeper, but carries wallbreaking potential also. I see it working well with Entei, as it checks Rock and Grounds while Entei checks Grass mons. I chose Crunch as the final coverage move since I have a bit of trouble with Psychic types with the current version of the team.
Whimsicott (F) @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Encore
- Moonblast
- Giga Drain
- U-turn
My team is kinda slow with those just Entei and Feraligatr, and I needed some support alongside pure damage. Offensive Whimsicott makes up for that, and lets me check the bulky Waters. Whimsicott's Fairy typing lets me check Dragons and Fighting types too. U-turn lets me keep up momentum and scout, while Encore can force other support mons like Forretress or Blissey to either have to switch out or let me switch in and set up.
Other Options: Celebi, Mega Sceptile
Cobalion @ Leftovers
Ability: Justified
EVs: 232 HP / 24 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Volt Switch
- Iron Head
- Close Combat
A Steel type was needed to help check Fairies, mainly Florges, since Entei couldn't safely switch into a CM set with hazards up. It's also my Stealth Rocker, and creates a VoltTurn core with Whimsicott for momentum. Cobalion is also good for checking Bugs and Dark types like Mega Beedrill and Umbreon. I decided to use a bulkier EV spread because most of my team is pretty fragile, and it'll give me a chance to set up rocks more reliably and often.
Other Steels: Mega Aggron, Metagross, Doublade, Empoleon
Other Fighting types: Conkeldurr
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Superpower
My team lacked special damage, particularly a special or mixed wallbreaker. Cobalion could not take Fairy type attacks that well either, being part Fighting. A Ground type helps deal with Fires, Steels, and other Poison types also. Ice Beam is for bulky Grounds, especially Donphan and Krookodile. Superpower is to throw off Blissey and other special walls.
Other Poisons: Dragalge, Nidoqueen
Other Grounds: Gligar, Swampert, Krookodile
Other Special mons: Hydreigon, Mega Ampharos, Heliolisk
Aerodactyl (M) @ Aerodactylite
Ability: Pressure
EVs: 216 Atk / 40 Def / 252 Spe
Jolly Nature
- Aerial Ace
- Stone Edge
- Defog
- Roost
I needed a defogger so Entei would not be worn down so easily. I wanted a solid Flying and Fire check too, so Aerodactyl fit the bill. Along with a bit of bulk, Mega Aerodactyl hits pretty hard and provide a lot of speed for the team too. This current version of the team relies a lot on Aerodactyl, and since I have a lot of coverage already, I put Roost on it so I can heal up. Defog forces me to run Pressure, but I tend to automatically mega evolve Aerodactyl anyways, so i don't see much use in Unnerve, despite it being better.
Other Flying types/Defoggers: Salamence, Crobat
Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Extreme Speed
- Stone Edge
Feraligatr (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Ice Punch
Whimsicott (F) @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Encore
- Moonblast
- Giga Drain
- U-turn
Cobalion @ Leftovers
Ability: Justified
EVs: 232 HP / 24 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Volt Switch
- Iron Head
- Close Combat
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Superpower
Aerodactyl (M) @ Aerodactylite
Ability: Pressure
EVs: 216 Atk / 40 Def / 252 Spe
Jolly Nature
- Aerial Ace
- Stone Edge
- Defog
- Roost
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Extreme Speed
- Stone Edge
Feraligatr (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Ice Punch
Whimsicott (F) @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Encore
- Moonblast
- Giga Drain
- U-turn
Cobalion @ Leftovers
Ability: Justified
EVs: 232 HP / 24 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Volt Switch
- Iron Head
- Close Combat
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Superpower
Aerodactyl (M) @ Aerodactylite
Ability: Pressure
EVs: 216 Atk / 40 Def / 252 Spe
Jolly Nature
- Aerial Ace
- Stone Edge
- Defog
- Roost








