Imaginationland [OU RMT]

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Hi Smogon. This is one of my favorite teams I've ever made to play with and I just love it to death. The main premise of this team is to weaken the other team early game with strong attackers while trapping pesky Steels to allow either Tyranitar or Aerodactyl to sweep late game. My team has decent synergy but there are certain threats that I really have to play around, but usually once Aerodactyl or Tyranitar's counters are weakened, I have an easy time winning. I've had decent success with this team but I can't really get passed the 1450 range. I've been stuck there for a few weeks and it's really frustrating, so that's why I'm posting this. On to the theme, South Park is my favorite show and I love the Imaginationland series, so I decided to theme it based on that. All of my characters are either named after South Park's main characters, or the Council of Nine, or random people from Imaginationland. So without further ado, my team!​


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Starmie @ Life Orb (Wonder Woman)
Ability: Natural Cure
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam / Recover
- Thunderbolt
- Rapid Spin

Why Starmie?
Almost every team I make is offensive because I love keeping an up-tempo pace. When I make these offensive teams, I almost always use an Anti-lead. I love starting off a match with the advantage and Starmie usually helps me do that. Against suicide leads like Azelf and Aerodactyl, I Hydro Pump to break the sash, and Rapid Spin to kill them while removing their Rocks. Gyarados and Aerodactyl love having rocks off of the field because they can come in and fire off strong attacks without having to deal with losing 25 % of their health each time they switch into battle. Another thing I love about Starmie is the fact that it gets excellent type coverage in its three attacks. Starmie basically 2hko's everything in the game bar Blissey, Snorlax, and Umbreon. I'm thinking of using Recover because, now that Mence is gone, Ice Beam is only good for hitting DNite and Grass-types.

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Metagross @ Lum Berry (Cartman)
Ability: Clear Body
EVs: 252 HP/240 Atk/16 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Earthquake
- Explosion
- Stealth Rock

Why Metagross?

Metagross is my "second lead" per say. I usually bring it out early game on the leads Starmie has trouble with (Celebi, Aerodactyl, etc.) and I lay down rocks and do some damage early. For Azelf, I usually Hydro Pump on the SR, then go to Meta on the Explosion so I have an almost-full health Starmie set to spin rocks away late game. On to the move set, I don't find Meteor Mash completely necessary because Bullet Punch still beats what it needs to, and Metagross isn't fast enough to make use of it late game. Bullet Punch is good priority which helps out against Gengar, Aerodactyl, Roserade, and etc. Earthquake hits the Steel-types that plague the metagame, and does decent neutral damage to shit like Scizor when I don't want to blow up. Explosion is good for taking out CroCune and other Stat uppers, and it's good for going out with a bang when my health is low. SR is necessary for all offensive teams and helps Aerodactyl get certain KO's. I don't like blowing up early because I hate Scizor and I like having switch-ins to it at all times. Anyways, Metagross is pretty cool and it works out nicely for this team.

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Tyranitar (M) @ Lum Berry (ManBearPig)
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Crunch
- Dragon Dance
- Stone Edge
- Fire Punch

Why Tyranitar?

Tyranitar is one of the main sweepers on this team. I LOVE this set because I can set up all over Rotom-A. Now I know this set is slow and gets revenged by a lot of Scarfers, but with this set I almost always get 2 Dragon Dances in. This is often what happens. Tyranitar comes in on weak special attacker, uses Dragon Dances, takes the T Wave or WoW from Celebi or Rotom or Cresselia and DD again while I KO them next turn and wreck with +2 Attack and Speed. Jolly is a necessity because Speed is so huge in this game and I just outspeed Base 115's with Jolly after a Dragon Dance. Crunch and Stone Edge are my two primary STAB move's and they hit extremely hard before or after a Dragon Dance. I run Fire Punch because it takes out shit like Breloom and Bronzong who Aerodactyl really has trouble with. Tyranitar also has excellent synergy with Magnezone. Often times, I Dragon Dance as they switch in Scizor, then go straight to Magnezone on the Bullet Punch. I love Tyranitar and he is definitely not replaceable.

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Gyarados (M) @ Leftovers (Morpheus)
Ability: Intimidate
EVs: 156 HP/30 Atk/96 Def/228 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge / Bounce
- Earthquake / Taunt

Why Gyarados?

This spot has changed a ridiculous amount of times. It's been a Gengar, a MixMence, a DD Mence and a Rotom, but I finally came upon Gyarados. I use Gyarados because it helps a lot with Scarf Flygon who this team is extremely extremely weak to. It also causes a lot of switches with Intimidate and puts me on the offensive. Usually with Gyara, I waterfall first to see what my counter is, and if it's rotom, i can weaken while taking advantage of it when it's weakened late game. Onto the EV's. They may look complex but they really aren't. I basically took the Bulky TauntDos EV's, gave it enough to outspeed Adamant Lucario, + Spe Tran, and Jolteon after a DD, used the Hp and Def from the Analysis and put the leftovers in Attack. Usually I would run Taunt on this but Earthquake is just so useful, and tbh, my team isn't very stall weak. Something I'm thinking of doing is putting Ice Fang or Bounce somewhere on there and maybe even taunt. The reason for Ice Fang is this: Breloom is a complete whore to this team. Maybe running taunt > eq solves this but whatever. Anyways, Gyara gives nice resistances while hitting stuff hard early game and breaking down the opposing team.

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Magnezone @ Choice Scarf (Butters)
Ability: Magnet Pull
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Flash Cannon
- Thunderbolt
- Hidden Power [Fire]
- Explosion

Why Magnezone?

Magnezone is completely necessary to this team. It has great resistances, but most importantly, traps things like Scarf Jirachi and most importantly Scizor. There are two main things that I'm contemplating about Magnezone: Should I run the sub set? And should I use Hp Ice > Fire because to be honest, I always Thunderbolt Scizor and T Bolt hits all other Steel-types harder. Flash Cannon is good for shit like Tyranitar, Flygon, and other Ground-types that resist Thunderbolt. Thunderbolt is primary STAB and is the move I use the most. HP Fire is for Steel-types, but I never use it because it's total set-up fodder for Dragons, and Explosion is for blowing up on random shit and going out with a Bang when I have low health. I love the move Explosion because it gives my pokes a free switch-in while usually taking out another poke from the other team.

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Aerodactyl (M) @ Life Orb (Jesus)
Ability: Pressure
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- Roost
- Taunt

Why Aerodactyl?

Why not Aerodactyl? Aerodactyl is the basis of my team. It's an amazing cleaner against offensive teams as well as a stallbreaker with taunt. Earthquake and stone edge provide great coverage in OU. The main things that stop this set are faster scarfers with a super effective move, breloom, flygon, bronzong, and suicune. So many things get beat in sandstorm with a combination of taunt and roost, including blissey, skarmory, swampert, celebi, cm jirachi, and non body slam togekiss. This thing also revenges so much shit. It outspeeds adamant gyara after a dd and kos infernape, starmie after rocks and lo recoil, gengar, and so many fast but frail threats. I really suggest you try this out and check out the set in Aerodactyls analysis, because once its counters are removed, it becomes a deadly cleaner in the metagame.

So that's it. Hope you liked the team, and happy rating!
 
Rather than doing a whole threat list, I just did a tiny one about the main pokes that trouble me.


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Flygon: Outspeeds and 2hkos my team.

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Bronzong: TR Zong is a COMPLETE bitch to take out.

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Breloom: Once it get's a spore off, i have to sac one poke minimum to this bitch.

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Specs Jolt: Takes a healthy metagross or a Speed tie from aero to beat. 2hkos my team.

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SubPetaya Empoleon: It can only set up on Maggy but when it does, I lose. Straight up.
 
My suggestion is to run substitute on Magnezone. This could potentially solve your problem with Bronzong and SubPetaya Empoleon. This is because when you sub on Empoleon, they sub or they surf and then you can T-bolt. You will probably reduce Empoleon to low enough health to revenge kill it with Starm, if it's still alive and not gravely hurt. I also noticed that you have HP fire listed and yet you talk about HP ice being better than HP fire. Either way, I suggest you do change it to HP ice if you actually decide to run substitute. This is because you will have a good chance of being behind a sub when a Flygon comes around and then you can KO it with HP ice. You could also opt for Magnet rise over explosion, but eh explosion is more useful against random shit like bliss.

Another thing is that you should run recover over Rapid spin on your Starmie. I honestly don't see you receiving an immediate threat from entry hazards. the only pokes that would take heavy damage from SR are Gyara and Aero, but that's just 25% and if you take out their counters before you send them in, you can still defeat them.

Now as for Gyara, I suggest you run taunt over Stone edge. This is because Skarm will completely wall you and set up hazards like a MOFO and you really wouldn't like that. You'd rather not get whirlwinded away so taunt helps in that department. Now, I say to replace stone edge with taunt because you don't need an attack that can miss constantly. You'd would much rather set up a DD or two and have EQ to get rid of that pesky jolteon. And two DDs is very likely for Gyara if you get out in the right moment. Plus EQ has way more coverage than stone edge and you can destroy breloom if you just taunt it, dd and waterfall. After DDs and having EQ, Gyara can also be a reliable counter to Empoleon that believes it can set up on you. Taunt also stops your Bronzong problem, for the most part. As long as they don't explode, that is.

Those are my suggestions. Take them as you please.
 
Hi. The Maggy v. Empo situation you said doesn't really make sense... It just subs down to Petaya and KOs me. About Starmie. I have two SR weak pokes and only one resist. There's no way in hell I'm taking that off of Starmie. On to Gyara; With Waterfall + EQ i get murdered by other Gyara's so I'm probably not gonna run EQ + Waterfall. Most likely I'll go with the Standard moveset. Thanks for the help though
 
Hey Towelie nice team you have there I have a few suggestions that may hopefully help you out!

I can really see this team having trouble against flygon which is more common as of now and empoleon because nothing on you're team out speeds an empoleon after an agility. Just like your last rmt I see you are using end game aerodactyl I thought by now you would realise it straight out sucks and looks way to good on paper. I really didn't want to comment on your aerodactyl fetish but looks like I have to! All this does is let any type of rotom switch into you peacefully and willow wisp and if you decide to taunt your incoming poke gets tbolted and you have no electric resist beside magnezone who isn't always reliable. Now if a scarf rotom were to switch into your aerodactyl it's thunderbolt does 34% to your magnezone. So hopefully now you might understand you have a rotom-a weakness and you need a better electric resist.

With all that said you should use flygon over aerodactyl. It gives you an electric resist also limits only gyarados being weak to stealth rock on your team. This also stops you from being swept by a +1 agili Empoleon. Sure you might not take this specific suggestion seeing that you are a big fan of late game aerodactyl's but hopefully you might consider. This also lets you switch in specsjolt unless they decide to over predict. This is my only suggestion for this team since it is pretty solid. If you decide to use scarfgon you can try using subzone instead of scarf but what ever works for you!

Flygon @ Choice Scarf
Jolly : Levitate
4 Hp / 252 Attack / 252 Speed
~ Outrage
~ Earthquake
~ Stone Edge
~ U-turn

Good Luck with the team!
 
Hi. The Maggy v. Empo situation you said doesn't really make sense... It just subs down to Petaya and KOs me. About Starmie. I have two SR weak pokes and only one resist. There's no way in hell I'm taking that off of Starmie. On to Gyara; With Waterfall + EQ i get murdered by other Gyara's so I'm probably not gonna run EQ + Waterfall. Most likely I'll go with the Standard moveset. Thanks for the help though

The Mag and emp situation I shall expand on. the first instinct of the battler is to use Agility as it will force the switch. You would be switching magnezone into that agility. The next thing that will be done is that both of you will sub. you will T-bolt and they will surf. This will continue until Petaya Berry comes into effect which would be at 25% and with SR out when it would be at 19%. This is when more than likely Empoleon will use surf to KO you. Since it's low on HP, this would be a good time to revenge kill it some how. But since you have no pokemon that has high special defense, you'll still be screwed. Starmie could revenge kill it if it SR wasn't on the field and you invested enough EVs into HP. But that seems very unlikely for you.

Now if you took out Aero for something more appropriate like Scrafgon like scimjara suggested, you might not have a big issue with it. Also if you ran taunt over Stone edge on Gyara you will have the power to stop empoleon in its tracks and KO it. You say that without stone edge Gyara will kill you. On the contaray, without taunt Gyara will kill your entire team and then some. STone edge is rarely ran on Gyara any more and there really isn't any use for it when you can flinch with Waterfall or KO with EQ. Most pokemon in OU Take neutral to super effective dmg from The combination of EQ and Waterfall. Only rotom could wall you unless you get 3 DDs in. Waterfall also does hefty damage on Gyara after a DD or two, even with intimidate in effect. Hell, you can just switch after you taunt. Then Gyara doesn't become an issue anymore.

Just thought I would clear things up from a more strategical point of view since it seems like you didn't understand my first post. I suggest you at least test the team with the suggestions given.

Anyway, good luck with the team.
 
Hey Towelie nice team you have there I have a few suggestions that may hopefully help you out!

I can really see this team having trouble against flygon which is more common as of now and empoleon because nothing on you're team out speeds an empoleon after an agility. Just like your last rmt I see you are using end game aerodactyl I thought by now you would realise it straight out sucks and looks way to good on paper. I really didn't want to comment on your aerodactyl fetish but looks like I have to! All this does is let any type of rotom switch into you peacefully and willow wisp and if you decide to taunt your incoming poke gets tbolted and you have no electric resist beside magnezone who isn't always reliable. Now if a scarf rotom were to switch into your aerodactyl it's thunderbolt does 34% to your magnezone. So hopefully now you might understand you have a rotom-a weakness and you need a better electric resist.

With all that said you should use flygon over aerodactyl. It gives you an electric resist also limits only gyarados being weak to stealth rock on your team. This also stops you from being swept by a +1 agili Empoleon. Sure you might not take this specific suggestion seeing that you are a big fan of late game aerodactyl's but hopefully you might consider. This also lets you switch in specsjolt unless they decide to over predict. This is my only suggestion for this team since it is pretty solid. If you decide to use scarfgon you can try using subzone instead of scarf but what ever works for you!

Flygon @ Choice Scarf
Jolly : Levitate
4 Hp / 252 Attack / 252 Speed
~ Outrage
~ Earthquake
~ Stone Edge
~ U-turn

Good Luck with the team!

Hi. Ok I really didn't want to have to rant about Aerodactyl but I guess I'll have to. Just because it has some counters (albeit Rotom isn't really a counter...) doesn't mean it sucks. All Rotom's get 2hkod by Stone Edge. I stone edge as they switch, taunt the wow, if they T Bolt i survive it in sandstorm and ko them with Stone Edge or roost of the damage then ko it. And I know I don't have enough Electric resists, but I usually play around it. For example, Ttar never gets 3hkod by max SpA scarf rotom, and a lot of rotoms run 4 SpA (max hp). So basically what I'm saying is the Tyranitar sets up all over rotom. Maggy is a resist obviously, and Aerodactyl never gets KOd by Max SpA rotom t bolt in ss. And uh. I know I'm Empoleon weak but here's the statistics.
34 | Empoleon | 59564 | 5.96

whoo i lose 6 % of my games. but the thing is, it can set up one poke, and only on two of its moves... the thing is i NEVER use flash cannon unless theyre whole team is scouted (i hate being locked into steel moves) and i NEVER use hp fire which is why I'm switching it. all in all, empoleon is a huge threat but i don't let it set up. now onto you saying aerodactyl sucks, qc members said it was great, especially sds, and the analysis i wrote is on-site already, http://www.smogon.com/dp/pokemon/aerodactyl, so obviously it doesn't suck. i've tested it extensively and I know it's capabilities and i know what it can and can't do, and how to use it. so thanks for the suggestions.
 
Hi,
Your team is rather weak and helpless against Offensive Gyarados. If Gyarados can come in on a Flash Cannon/HP Fire from Magnezone, it will DDance, and then will (potentially) OHKO your entire team.

Jolly LO DDance Gyarados Damage Calcs:
+1 EQ vs. Starmie: 90.8-106.9
+1 EQ vs. Metagross: 89.6-105.5
+1 Waterfall vs. Tyranitar: 100
+0 Stone Edge vs. Gyarados: 100
+1 EQ vs. Magnezone: 100
+1 Waterfall vs. Aerodactyl: 100

So, unless you plan on outsmarting your opponent by utilizing your own Gyarados's intimidate and/or making smart switches, you are utterly helpless against it.

Because of this I suggest either making your Starmie a trick-scarf lead with Thunderbolt or giving your Metagross Shuca Berry over Lum Berry.

EDIT:

The Starmie Set:
Starmie @ Choice Scarf
4HP/252SAtk/252Spd
-Hydro Pump/Surf
-Thunderbolt
-Trick
-Rapid Spin/Ice Beam/Recover
 
Ya it can but you guys obviously don't get the message. I NEVER use Flash Cannon on Magnezone... Ever... And like I said, I ONLY use it once I've scouted the other team. I'm a smart player and I know what I'm weak too; I don't blindly do things. Yes, it could be a problem, but tbh, I don't let it set up. Anyways, I will try your Starmie suggestion because it's a decent lead, but anyways thanks.
 
I say SubSalac Charge Beam Magnezone might work better in you case, as HP-Ice has better use and this can actually pose a threat to the opponent's team as a whole once it has +1 speed, +1 special attack and a sub. It gets rid of stuff that plague your team, like feigning scarf/specs to kill empoleon and maybe cocky Flygon.
 
i looked at your team and outlined th major weaknesses. i found lo starmie, specs jolt, scarf rotom, flygon, celebi, shaymin, dd gyara, and agility metagross. these are the main problems. and you have little offensive synergy. so lets fix that.

my first change is to swap out aerodactyl for scarf rotom with max hp and speed. this will help you combat metagross, flygon, and gyarados far more easily. aerodactyl doesnt pull its weight. its attacks can be easily sponged by bulky waters (who happily wall your team, bar magnezone). it is hard to get in, and if it's forced out immediately then it has done nothing. he can't check boosting sweepers with his pathetic bulk and typing. scarf rotom brings a few things to the table. first, it works well with tyranitar, since it can abuse choice pursuit. second, it provides a pivot switch so to speak for threats like scizor or gyarados. lastly, it provides trick, thus possibly crippling blissey and allowing something like starnie to sweep stall.

magnezone is dead weight. scizor is no threat. lucario is no threat with rotom. skarmory carries shed shell and only gets one chance to spike. you have a serious problem in grass ang electric types, so i suggest a bulky water! all kidding aside, spiker roserade may be for you. first, it can lay spikes, and dd tar likes spikes. dd tar also lures in waters, which are fodder for rose to spike on. its also the best shaymin + rotom counter in the game. run energy ball / spikes / rest / toxic spikes. ts is filler, but if it seems to be more valuable in a match then use it. with the prevalence of rotom, jolteon, shaymin, etc in the new metagame you will benefit. this also helps vs lo heatran who can hurt if rocks are up and you dont wanna reveal ttar. the spread is calm max hp and max sdef

those changes cover most weaknesses while adding offensive synergy (rotom lures out tyranitar; your own tar can dd up on pursuit. rotom lures blissey; rose can spike on blissey allowing for a possible rotom sweep later. same with tar and rose).
 
hi. i disagree with taking out Aerodactyl because i love it, but i will try your suggestions and get back to you on how they work out. thank you!
 
Why not try Scarfed Flygon over your Gyarados?

Rather than intensifying the Electric-type weakness your team has, you will be granted a complete immunity to Electric-type attacks from Flygon. This allows Flygon to easily switch in to Jolteon and fend it off with Earthquake. If you sacrifice one member to break Empoleon's Substitute, Flygon can also come in to outspeed Empoleon (even after an Agility) and kill it with an Earthquake.

Though it may be somewhat risky, Scarfed Flygon can counter other Scarfed Flygons, especially if the enemy's is locked into an ineffective attack.

Flygon also serves the purpose of being a lure. Steels that are drawn in will meet a quick end at the (figurative) hands of Magnezone. Bulky Waters can be dealt with by Starmie's or Magnezone's Thunderbolt or Metagross' Explosion.

Speaking of Magnezone, it would be the best of your interest to use Hidden Power Grass, for Swampert will be harder to deal with.
 
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