Imagine, If you will, a U-Turn Team

U-Turn: Physical, Bug, 70 BP

Usable Pokemon that can learn it:
Infernape
Ambipom
Crobat
Gliscor
Jumpluff
Ninjask
Scizor
Staraptor
Swellow
Yanmega

Potential to be abused with uber outprediction? Discuss.
 
Forgetting Jirachi... and flygon for that matter.

Actually you're missing quite a bit of efficient pokes with u-turn.

Let's see

Azelf,
Mesprit
Moltres
Primeape
Scyther
Purugly
Persian
Uxie
Venemoth
Butterfree
Zapdos
Articuno


add those to your list?
 
It would be, if half the U-turners weren't weak to ice.

Maybe not of all U-turners. IMO, Jirachi, Flygon, Staraptor, Ampibom, Crobat, Jumpluff, and Gliscor are the only good U-turners.
 
My point is, could U-turn be abused into forcing an enemy into constantly facing an enemy they didn't expect? A good predictor with a varied cast of Turners could really piss off who he's playing against. I'd build a test team, but my &*^# computer won't run shoddy.

EDIT: What about Infernape, Scizor? And they resist Ice.
 
U-Turn: Physical, Bug, 70 BP

Usable Pokemon that can learn it:
Infernape
Ambipom
Crobat
Gliscor
Jumpluff
Ninjask
Scizor
Staraptor
Swellow
Yanmega

Potential to be abused with uber outprediction? Discuss.

uxie...jirachi...flygon...come on what the hell man
 
Hypnosis + U-Turn Crobat was something I commonly used at first and was actually really succesful. Same with Sleep Powder + U-Turn Jumpluff. Haha, don't see Jumpluff anymore though.

Jirachi NEEDS U-Turn to escape Magnezone, let's not forget that. Scizor is decent to use it, and a couple of others. It does hurt how a lot of them are weak to Ice however.

UU wise Persian and Purugly make good U-Turn users too.
 
Or Jirachi could just, you know, Calm Mind on said Magnezone... but that's for another day. Anything with U-Turn is usually a decent U-turner.
 
Yeah, CM up on Maggy and hit 'em with a HP Fight!

But anyway, I don't see the point of what you're getting at. 70 BP Bug Moves are not that frightening, even when they cause unexpected counters to appear. Doing so over and over is kinda pointless, you reveal your whole team very early on.
 
But anyway, I don't see the point of what you're getting at. 70 BP Bug Moves are not that frightening, even when they cause unexpected counters to appear.

That's why you use Metronome! +200% to those 70 BP moves could really hurt quite a lot of stuff.
 
I actually battled a U-Turn team once, it was very annoying at first, but once you figure out more members of there team you can usually start to out predict there switches and hurt them as they come in.
 
my point is: could a good predicter use a U-turn team to destroy the enemy by absorbing enemy blows into NVE shots? If so, this could be a fun gimmik team.
 
And / Or a Magnezone. =)

It sounds fun to use, not a gimmick I know however. As long as your U-Turn users don't use Choice items you're okay (if you U-Turn into a Choice Band Infernape for an example, he's locked onto U-Turn).
 
my point is: could a good predicter use a U-turn team to destroy the enemy by absorbing enemy blows into NVE shots? If so, this could be a fun gimmik team.
Only if you're faster. If you're slower, than the switching surprise is lost.

Besides, against something that resists it, U-turn probably wouldn't be much more effective than a normal switch.

BTW, quite a few U-Turners are weak to Rock, so Stealth Rock could wreck your team.
 
Uh no. The whole point of U-Turning is to going into a counter that's coming in on you. What good does switching do? You don't know what's going to switch into you if you're switching. U-Turn gives you a gurantee to have an advantageous match up.
 
Let's say for example:

Skarmory switches into Celebi.
Celebi used U-Turn.
Switched in Infernape.

See where the advantage is?

Now most likely let's say their counter is Starmie, but seeing as how Skarmory wouldn't likely stay into Infernape...

Switched out Skarmory. Switched in Starmie.
Infernape used U-turn.
Switched in Dugtrio.

Starmie dies.

That's the beauty of U-Turn in general.

Now as for Spikers, let's just say Forretress/Skarmory, that's why Colonel M said Magnezone. They switch in, you U-Turn straight to Magnezone as they come in. They don't even get anything off in this situation.
 
Aeroblacktyl has the right idea. I should note one thing however:

Let's say for example:

--- YOU DECIDE U-Turn HERE ---
Skarmory switches into Celebi.
Celebi used U-Turn.
Switched in Infernape. <---- YOU DECIDE THE SWITCHIN HERE

See where the advantage is?

So if the opponent switches in say... Starmie (predicting your switch into Infernape), you can switch into Blissey instead of Infernape when the decision comes up. Thats even a bigger beauty of U-Turn, you get "late decision" on their switches. You can react to your opponent, instead of trying to predict him.
 
Earthworm showed me his U Turn team, and proved to me that they can work.

Choice Scarf Zapdos and/or Scarfape are staples. Scarfed Scizor is also quite good in it, and always have a Dugtrio at the end like MoP previously mentioned.
 
Don't use Scarfape, you will be locked into U-Turn which is pretty pointless. ScarfZapdos is a useful lead though, plus it allows you to jump in front of Earthquakes then quickly jump back out (which helps against Choiced opponents especially).
 
Anything with a Choice item on an all U-turn team is suicide, being locked into U-turn the second you come in isn't fun unless you were planning on switching anyway...
 
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