Imanalt vs darksoulSP in some tasty soup!

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Open challenge!
1v1 lc singles or 2v2 babysitter doubles (accepter chooses)
0 recovers or chills
all abilities
items=training
whoever accepts chooses arena (something interesting would be cool)
I'll take this, 1v1 LC singles! Can someone please VM me when it gets accepted? Thanks! :)
Since neither of you specified an arena, Iminalt asked if this could be in Unown Soup. Also, neither of you specified DQ, so I suppose I'm putting it at 2 Days. If that doesn't work for you, just tell me. And now, on to the mons!

Imanalt said:

Baltoy HASHORN
Nature: Quiet (-10% Evasion)
Type:

Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (55/1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Ec: 1/6
MC: 2

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Confusion
Harden
Rapid Spin
Mud-Slap
Psybeam
Rock Tomb
Selfdestruct
AncientPower

Substitute
Magic Coat
Earth Power

Ice Beam
Light Screen
Reflect
darksoulSP said:
Machop (Bruno)

Male


Nature: Adamant (+ Attack, - Sp Attack)

Type: Fighting

These Pokemon come in two flavors. Either they are trained and disciplined masters of targeted strikes and ki attacks, or wild, savage Pokemon with innate battling instincts far above their peers. In either case, these Pokemon have powerful, dense muscles that allow them to throw targets of almost any weight if asked to do so, regardless of their own size. Their discipline allows them to Meditate and Cheer Up at a lower energy cost.

Summary: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.



Abilities:

Guts:

Type: Innate

This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.


Ability 2:
No Guard:


Type: Innate

This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy

Dreamworld (LOCKED)
Steadfast:

Type: Innate

If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.




Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 2
Base Rank Total: 14


Moves

Low Kick *
Leer *
Karate Chop *
Low Sweep *
Foresight *
Seismic Toss *
Revenge *
Vital Throw *

Ice Punch *
Encore *
Bullet Punch *


Stone Edge *
Rest *
Payback *

TOTAL MOVES: 14
Begin the match!

darksoulSP attaches an item and orders
Iminalt attaches an item and orders
I ref
 
No items here! :(

Bruno, start the match strong with Unown S's Shadow Force. Then follow up with Payback and Ice Punch!
 
And we have that good ol' classic Unown Soup trolling already! :D

Pre-Round stats:

HASHORN
HP: 90
EN: 100
2/2/3/3/47/ -10 Eva

Bruno
HP: 100
EN: 100
4/2/1/2/35

Action 1
Hashorn used Unown S!
Hashorn took in sunlight! (8 EN)

Bruno couldn't do anything!

Solarbeam -> Bruno
RNG roll (to crit, <=625 crit) 2495 = no crit
(12+(3-2)1.5) = 13.5 DMG

Action 2
Hashorn used Reflect! (7 EN)

Payback -> Hashorn (7 EN)
RNG roll (to crit) 4538 = no crit
(5+(4-2)1.5)(1.5) = 12 DMG

Action 3
Psybeam -> Bruno (4 EN)
RNG roll (to crit) 17 = crit
RNG roll (to confuse, <=1000 confuse) 1527 = no confuse
(7+3+3+(3-2)1.5)(1.5) = 21.75 DMG

Ice Punch -> Hashorn (6 EN)
RNG roll (to crit) 865 = no crit
RNG roll (to freeze, <=1000 freeze) 6539 = no freeze
(4+(4-2)1.5)(1.5) = 10.5 DMG


Post-Round stats:

HASHORN
HP: 67
EN: 81
2/2/3/3/47/ -10 Eva
Reflect (4a)

Bruno
HP: 65
EN: 87
4/2/1/2/35

Dead Unown: S

Your turn, Iminalt!
 
Pre-Round stats:

HASHORN
HP: 67
EN: 81
2/2/3/3/47/ -10 Eva
Reflect (4a)

Bruno
HP: 65
EN: 87
4/2/1/2/35

Dead Unown: S

Action 1
Unown D: Disable -> Bruno (7 EN)
Payback was disabled!

Bruno chilled! (+12 EN)

Action 2
Psybeam -> Bruno (4 EN)
RNG roll (to crit) 6893 = no crit
RNG roll (to confuse) 2389 = no confuse
(7+3+(3-2)1.5)(1.5) = 17.25 DMG

Bruno used Unown C: Conversion 2! (5 EN)
RNG roll (for type, 1-3333 Dark, 3334-6666 Psychic, 6667-10000 Steel) 8554 = Steel
Bruno became the Steel type!

Action 3
Psybeam -> Bruno (7 EN)
RNG roll (to crit) 9613 = no crit
RNG roll (to confuse) 8186 = no confuse
(7+3+(3-2)1.5)(.67) = 7.705 DMG

Encore -> Hashorn (10 EN)
Psybeam was encored!


Post-Round stats:

HASHORN
HP: 67
EN: 63
2/2/3/3/47/ -10 Eva
Reflect (1a)
Encored (2a- Psybeam)

Bruno
HP: 40
EN: 84
4/2/1/2/35
Disabled (Payback- 3a)
Conversion 2 (Steel-type)

Dead Unown: C, D, S
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Ugh... If I miss this will suck...
Psybeam, psybeam, unown m magma storm
 
Hey, guess what? It's time for FLAAAAAAVVVOOOOORRRR TEEEEEXXXXTTTT!!! (also, its Adventure Time too. It's ALWAYS Adventure Time! :3 )

Pre-Round stats:

HASHORN
HP: 67
EN: 63
2/2/3/3/47/ -10 Eva
Reflect (1a)
Encored (2a- Psybeam)

Bruno
HP: 40
EN: 84
4/2/1/2/35
Disabled (Payback- 3a)
Conversion 2 (Steel-type)

Dead Unown: C, D, S

Action 1
Psybeam -> Bruno (7 EN)
RNG roll (to crit) 9841 = no crit
RNG roll (to confuse) 7551 = no confuse
(7+3+(3-2)1.5)(.67) = 7.705 DMG

Double Ice Punch -> Hashorn (((6+10)1.75) = 28 EN)
RNG roll (to crit) 2832 = no crit
RNG roll (to freeze, <=2000 freeze) 3783 = no freeze
((8x2.25)-5+(4-2)1.5)(1.5) = 24 DMG

Action 2
Psybeam -> Bruno (7 EN)
RNG roll (to crit) 8093 = no crit
RNG roll (to confuse) 4120 = no confuse
(7+3+(3-2)1.5)(.67) = 7.705 DMG

Bruno must cool down!

Action 3
Unown M: Magma Storm -> Bruno (10 EN)
RNG roll (to hit, <=7500 hit) 897 = hit
RNG roll (to crit) 9646 = no crit
(12+(3-2)1.5)(1.5) = 20.25 DMG

Bruno couldn't do anything!

Magma Storm -> Bruno (2 DMG)


Spurred on by the applause from the end of the last round, Hashorn fires off another beam of psychic energy, but Bruno, still powered by his newly acquired typing, practically shakes off the hit and starts charging at Hashorn! Cloaking both of his fists in an icy aura, Bruno jumps up and uppercuts Hashorn, sending him flying! Just when he is returning to the ground, Bruno delivers another icy punch, sending him straight into the broth below!

After floating back up after that massive assault, Hashorn fires off yet another psychic beam, but it does no damage at all once again! However, Bruno is still recovering from expending so much energy on that massive assault, and all he can do is stand still!

Finally coming back to his senses, Hashorn realizes how futile his psychic assaults were, and he picks up a Unown from the bowl! Suddenly, without any notice, he starts spouting out magma from all over, and suddenly, a giant column of fire is surrounding Bruno, burning away almost all the HP he has left! Meanwhile, all Bruno can do is stand dumbfounded, as the Unown he was going for is now gone! Even worse, the fire is dealing even more damage to Bruno each turn! It looks like he won't be able to survive another turn at all! Is there any way darksoul can wiggle his way out of this?!

Post-Round stats:

HASHORN
HP: 43
EN: 39
2/2/3/3/47/ -10 Eva

Bruno
HP: 2
EN: 56
4/2/1/2/35
Conversion 2 (Steel-type)
Magma Storm (3a)

Dead Unown: C, D, M, S

Your last actions, Imanalt!
 
Apparently no, darksoul could not save himself at all! Even though this is in Unown Soup, I'm actually going to agree that he didn't have much, saying as the more popular "save my ass" moves (e.g. Pain Split, recovery moves, etc.) are all priority 0.

Imanalt wins!

Prizes:
Imanalt gets 1 CC and a win!
Hashorn the Baltoy gets 1 EC, 2 MC, and 1 KOC!

darksoulSP gets 1 CC and a loss!
Bruno the Machop gets 1 EC, 2 MC, and 1 DC (also, it appears that you don't have an EC/MC/DC counter on your Machop's profile. I don't know if it was approved in that state, but you must add one when claiming from this match.)!

I get 2 UC!

Good game, you guys!
 
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