I'mNewAndSuckBad

Introduction

I've made two past terrible RMT's and hopefully this one makes amends for it. I've been using this team and going between Smogon and other servers to test my threats and such. I haven't actually achieved a high rating because I play around so much but when I do seriously play this team does very well in most cases. This is of course a drought team and I've found them to be more difficult than the rain teams yet still being pretty decent. I've had multiple versions of this team using Dugtrio, Jirachi, Metagross, Salamence and some others. The way I set this team up was that I in no way wanted to be walled by Blissey or Gastrodon who with my rain team walled me extremely hard. I feel I am still very new to this game and because many told me non weather and drought teams were the most difficult to play I chose a drought team because shiny Ninetales looks so cool.


Ninetales
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Leftovers|Drought|Timid
104 HP|52 SpAt|240 SpDef|112 Spe
Flamethrower - Main attack when necesary
Nasty Plot (Calm Mind was my previous) - If I don't have to set or get walled
Will o Wisp - For more damage or when I know I'm going to lose her
Safeguard - To avoid confusion|status issues|toxic spikes


How I use Ninetales is that she is normally my lead unless I see another weather starter or someone that could sweep her before setting up. If faced by anything but those two previous issues I'll either burn or safeguard first depending on how I feel the opponent is going to act. An example being when I see a ParaShuffle waiting to happen I Safeguard then Will-o-Wisp and switch in to something else or try to kill the opponent. Normally I get the easiest kills with Ninetales when a Jirachi comes in to set up on me or a Forretress. I'll use Nasty Plot in situations where the opponent doesn't actually have a counter or someone is sleep than I can get in a free KO. Occasionally I do get up to +6 Flamethrowers which do some really nice damage even with Ninetales' low SpAt. I don't let Ninetales just come in and set up drought|WoW, I also have her come in to finish off slow|sleep opponents and sometimes as a mid to late game killer. I suicide with her often, sometimes due to me having a small knowledge of new moves|resistances|no forethought.

Common threats I face when leading with Ninetales are Politoed|Terrakion|Heatran|Choice Darmanitan|Infernape

Generally they cause the most issues for me like with Terrakion I get swept and Heatran basically walls me. Politoed kills either before or after i set up Safeguard.


Volcarona
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Life orb|Bold|Flame Body
80 HP|216 Def|212 Spe
Morning Sun - Heal through spikes|damage in general|life orb
Hidden Power Ice - for many threats to my team i.e. dragons|gliscor
Fiery Dance - For the possible SpAt boost and great to sweep with in the sun
Quiver Dance - To boost stats

I use Volcarona for late game and early game sweeping depending the situations. I generally set up or heal first then proceed to sweep. I switch in with Volcarona when faced with dragons, no other team mates, gliscor and walls who love to annoy me. I've this a lot with Blissey - I bring out Ninetales for the sun and safeguard then switch to Volcarona and get 6 Quiver Dances in then use Fiery Dance to kill Blissey. I can easily heal through walls with drought and morning sun up. Unless the opponent has me at my last pokemon and is using taunt, I more often than naught don't die to a ice beam or seismic toss Blissey or most unless they out speed me|priority moves|hit too hard for me to set up and heal through. I have to watch out for taunts, pokemon with my weaknesses, pokemon that just resist my two main attacks and anyone who can hit hard without setting up first. I run into major problems when it comes to Terrakion|Infernape|Choice Darmanitans|Dragons with Draco Meteor because they either OHKO me or get me so close I can't take another hit even while using morning sun. If someone actually gets 1-3 layers of spikes and or stealth rock down I'm pretty much done if I have to switch in to Volcarona. Occasionally I get a pokemon that roars|whirlwind|dragon tail and can mess me up but it doesn't happen often enough for me to call it an issue.


Scizor
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Choice Scarf|Technician|Adamant
4 HP|252 Att|252 Spe
Bullet Punch - Revenge!
Pursuit - For spin blockers and the gengar than haunts my dreams
U Turn - For Lati@s|Psychics|Scouting
Superpower - For dear Tyranitar|Heatran

If I'm bringing in Scizor it's because I'm revenge killing|down to my last mon|taking out my team's weaknesses. The weakness to fire is a big issue but i deal with it nicely in most situations. I can't say much for what I do with Scizor beyond what's been said but I do have prevalent issues with mons that out speed him while he's scarfed|Infernapes|Darmanitans|Blissey|Heatran|Terrakion because they either wall me hard as hell or sweep me before I can even kill them. I do a mix of revenge killing and sweeping when possible but not too much scouting when I can see the opponents team already. I feel the explanation of this mon is fairly brief versus the others since I don't set up with her.


Donphan
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Impish|Sturdy|Leftovers
240 HP|216 Def|52 Att
Rapid Spin - Down with the spikes and rocks!
Earthquake - Down with Heatran|Jirachi|Metagross|Ninetales
Ice Shard - Down with the Dragons|Gliscor|Air Ballons
Stealth Rock - Entry Hazard damage

Donphan takes entry hazard so well I feel I had to employ him as my rapid spinner|stealth rock and I've yet to be disapointed with him. He can do a lot of damage to non walls with earthquake and even more to mons with a ground weakness. Ice shard is a beautiful priority move as I generally kill all Gliscor and if a dragonite or salamence switches in on stealth rock I can kill them with Ice Shard before they kill me. I generally use him to lay down stealth rock and rapid spin other hazards away before I get ready to sweep. He takes care of Ninetales|Tentacruel|Jirachi very well but suffers at the hands of mons like Deoxys or when I'm not thinking - Magic Coat. He can get in one to two kills, revenge kill at times but his primary goal always being to get rid of entry hazards and lay down my own. Since ice shard just works so well I tend to knock most off their balloons and either kill them or switch in to one of my sweepers and finish them off that way. I obviously have issues with rapid spin blockers and when it comes to rain teams, more often than not I don't get to set up or even kill anything. Rain Teams|Celebi|Darmanitan|Terrakion are my biggest issues so far but I use him for hazards and when I'm concerned about dragons|gliscor who may try and destroy my team.

Hydreigon
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Levitate|Expert Belt|Modest
64 HP|196 SpAt|248 Spe
Dragon Pulse - nothing really resist it and good for dragons
Dark Pulse - Gengar WON'T leave me alone
Focus Blast - For Tyranitar and Heatran|Terrakion
Flamethrower - Boosted by sun might as well lol

I replaced dragonite with him because he was faster and I preferred his moves over Dragonite's. Some might feel it's a loss to not have extreme speed but because I used Dnite so late in the game it rarely mattered and especially when walls were present so even outrage didn't always work and that would mess me up bad but what was even worse was getting OHKOed during an outrage because someone out sped me. The low speed was crippling for me and a movepool I wasn't too fond of led me to Hydreigon. She is usually the first offensive threat I bring out on teams when I see an opening because she is fast and with expert belt I can hit a lot of weaknesses for more damage. I felt had I choiced Hydreigon he would be good but also crippling as if I'm not using dragon pulse and a dragon switches in - more than likely I'm dead or forced to switch out and possibly not have the mon available to win the game or incapacitate the opponent for me. So this came out to be my best choice even thought the fighting|bug weakness slightly bothers me I can still make do with this dragon. Only real issues are once AGAIN Terrakion|Infernape and a lot of the fighting pokemon aren't as fast but another issue is a scarfed Scizor that can OHKO sadly but I'm quick to switch out Hydreigon when threats are imminent.


Venusaur
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Chlorophyll|Black Sludge|Calm
252 HP|80 SpAt|176 SpDef
Growth - set up to sweep
Hidden Power Fire - This can take out common threats and a great back up
Sleep Powder - Accuracy fails but very good for shutting down sweepers|walls
Solarbeam - STAB and only grass really resist it

Besides the super awesome fact that he absorbs toxic spikes and Donphan doesn't with SB and HPFire there is really no pokemon that stands in my away except for maybe Heatran. This is of course after I set up with Growth getting +2 per use in the sunlight he quickly becomes a monster. With chlorophyll I outspeed many of the threats I would be faced with and not even a Blissey can survive two hits if I'm at +6. His threats become more imminent and make his potential as my sweeper vary due to a lot of fire|ice attacks and that unless I'm set up an ice|fire attack will OHKO in a flash or put me so close I can be revenged killed. Extreme Speed can be quite the problem and if I don't get an OHKO on a cloyster I'm done. Other threats mainly include Infernape|Terrakion|Darmanitan who can OHKO him so fast. But fear not for when the good graces of the metagame are bestowed upon me I can shut down my biggest weaknesses with a quick Sleep Powder - growth>sweep/switch out because more often than not mons don't stay sleep longer than 1-2 turns under my powder. And I've learned that being greedy cost me the win because when that mon wakes up - game over. I've also learned that a +2 solarbeam or HPFire can be extremely effective. I can switch him in on rain teams but the issue becomes handling ice|flying moves because they are more common. Flying|fire|ice more than psychic are the biggest hinderances there are to me. At one time I was using Shiftry but eventually changed him because his weaknesses were worse than Venusaur's AND he couldn't do anything about toxic spikes.


Threats
Darmanitan
Terrakion
Breloom (kinda)
Infernape
Rain Teams
Politoed
Landorus
Blissey
Heatran
Tyranitar
Lati@s
Dragonite

I don't really know how to completely assemble a threats list but yeah those are the most imminent ones off the top of my head.

*Questions
1) How long is sleep supposed to last through Sleep Powder
2) Terrakion|Infernape|Rain Team counters?
3) Ways to reduce my weakness to flying?
4) How bad is this team for someone two or so weeks into competitive battling?
5) Anyone EV|Pokemon|Move changes that could be made?
 
Introduction

*Questions
1) How long is sleep supposed to last through Sleep Powder
2) Terrakion|Infernape|Rain Team counters?
3) Ways to reduce my weakness to flying?
4) How bad is this team for someone two or so weeks into competitive battling?
5) Anyone EV|Pokemon|Move changes that could be made?[/COLOR][/B]

Hey there,

As far as someone who is only two weeks into competitive battling this team isn't to bad at all. I'll answer a few of those questions for you.

1. Sleep powder sleep is guaranteed at least one turn of sleep and can have up to a maximum of 3 turns (I think?), could be wrong there.

2. As far as rain team counters you're best option is to kill off Politoed, get your sun up and then use Venusaur to wipe out everything else. The worst case scenario for you is if Ninetales is dead and they have a Tornadus running around. To counter this without changing to much I would recommend just playing it safe with Ninetales, and potentially changing solarbeam to energy ball on Venusaur so you can lead off with it against rain teams if you predict Politoed to be the lead. This way you can easily kill it off or bring it down to low HP, or if you feel they'll switch out you can pull the double switch into your Ninetales. Just a few options there.
In the sun Venusaur should once again be able to deal with Terrakion very easily, so just smart play to bring it in, and potentially saccing something that you don't believe will aid you much to get the safe switch in to Venusaur.
Infernape will be slightly more tricky to deal with, but one of your best counters would be Donphan, if you can get him in Ape will generally want to switch out, and if he doesn't he should be taking an EQ to the feet, not face because lets be realistic here :)

3. Flying weaknesses aren't something to worry about to much as the only common flying moves you will be seeing in the metagame are Brave Bird on Skarmory, the occasional Acrobatics on a Gliscor, or most commonly Hurricane on Dragonite/Tornadus that are running about on rain teams. While it is quite obvious that you do have a few weaknesses to flying I would not worry to much about it unless you are continually meeting these threats, in which case you may wish to change some things up.

4. As I previously stated this team is rather good for someone who has only been around two weeks, but I'm sure within another two weeks you'll have an even better understanding.

5. There probably are some EV and move changes that would benefit you're team, but I think I'll leave those to someone with more experience than myself :p

Good luck with the team :)
 
Hey man,

first off. WHY U SAY YOU SUCK? This is a great team (i'm a drought man all the way) and you are on your way to being a force to be reckoned with!!!

Anywaaaay, the big thing I noticed was the hidden power fire on Venusaur. I don't really see the need for the saur to carry a fire move when your whole team is loaded with them. When it comes to hidden power, I usually try and pick the type thats going to take out pokemon that will give me the most trouble. In Venusaur's case, I'd throw hidden power ground on him instead of fire. You predict the fire or steel switch in, lay off the HP ground, and then hopefully go for the 2HKO on the next turn. I know you have Donphan, but I'd keep another ground move just to be safe.
 
The HPGround was an option I considered awhile ago but dropper for whatever reason. I also want to kinda drop Nasty Plot for Calm Mind as well.

Terrakion's that lead 6-0 my team
Darmanitans|Infernapes 6-0 my team

I've met over 3 choice scarf Heatran's that outspeed my chloro venusaur and pretty much 6-0 my team. Terrakion's that switch in i can sometimes deal with if they switch in on Venusaur but I'm thinking HPground would be great to deal with Infernapes|Darmanitans|Non Scarfed Heatrans leaving my biggest issues to be

Terrakion
Rain Teams - SpecsToed|Bulky POlitoeds are hard to OHKO or 2HKO with energy ball but maybe I need to redo my EVs
Togekiss proves to be a problem sadly
 
Yea dude sound like hp ground would help you wonders. If its a scarf Heatran all you would need to do is predict the switch in.
 
The HpGround actually caused more losses than anything. Still having trouble with most of the threats but to counter Darma|Infernape|Terrakion I went with a CB Landorus over Hydreigon.

I'm still having issues with rain teams at this point.
 
The actual movesets seem good, but I would fix the EVs on some of the mon. In general, unless you're trying to achieve something specific, you should max out the 2 stats you're going to use.

I'm looking specifically at Volcarona and Venusaur. The split EVs don't seem to help it at all, and would benefit more with a 4 HP / 252 SpAtk / 252 Spe spread.
 
Scarf Terrakion and Scarf Landorus can practically 6-0 this team once Scizor is gone, and with sun in play that won't be too hard to dispose of him. I would suggest running a max speed spread on Venusaur so you have a backup counter. Sleep Powder puts Landorus completly out of commission. Opposing Volcarona could also 6-0 your team easily, with only rocks and Sleep Powder to attempt to counter it. Stone Edge is heavily recommend for your team. And as i'm starting to rant here, I might as well tell you that you're weak to rain teams. If your opponent has rain set up and is able to KO Ninetails, you have no reliable counter to things like Starmie and Tornadurs. The problem is that I see no viable solution that won't open up as many weakness as it fixes. All I can tell you is to watch for Politoed, and if you play your Pokes right you can beat the weather war.
Good Luck damien50
 
Terrakion>Scizor

Scizor is kinda a dead weight to the team, and Terrakion can revenge kill better:

Terrakion:
Terrakion @ Choice Band
Nature: Jolly
Effort Values: 252 Atk/252 Spe/4 Hp

~ Close Combat
~ Earthquake
~ Stone Edge
~ Rock Slide

GL
~ Anthonias
 
I only agree to what Anthonias said if both are Choice Scarfed. If Scizor was Choice Banded, it would be better in revenge killing with Bullet Punch. Choice Band Terrakion can just die from Landorus' EQ. Since you're having probs with Gengar, I suggest making that Hydreigon of yours Scarfed.

Hydreigon@Choice Scarf
Timid
4 HP / 252 SpA / 252 Spe
~ Draco Meteor
~ Fire Blast / Flamethrower
~ U-turn
~ Focus Blast

Comments in Bold
Threats
Darmanitan Change your Venusaur to mixed or Physical Sweeper to kill this with EQ. Your team has a lot of Special Attackers already.
Terrakion CB Scizor can just kill this thing with Bullet Punch
Breloom (kinda) Volcarona can scare this thing off. Just don't switch in a Spore.
Infernape Same as Darmanitan
Rain Teams I'm not sure how your team can truly counter this unless you are willing to change a member of yours to truly counter Politoeds
Politoed Same up.
Landorus CB Scizor can take care of this. BP will do a lot. Though you will be taking damage unless you predict a switch since it is a 2HKO. I did calcs and the result is 55.5%-65.2%
Blissey CB Scizor kills this.
Heatran Best way to counter is to predict a switch then hit with your Scizor's Superpower or Hydreigon's Focus Blast
Tyranitar CB Scizor kills this. CB Bullet Punch will do about 74.3%-87.6%
Lati@s Again, Cb Scizor. CS Hydreigon can kill both with Draco Meteor. Dragon Pulse will do 62.6%-74.2% on Latias and 72.5%-85.7% to Latios
Dragonite Offensive DD set dies from CS Hydreigon's Draco Meteor provided it has taken any form of residual damage. If it hasn't taken any, Draco would do 68.7%-81.1%
All damage calcs are from 4th gen formula
 
I have Venusaur as a backup with 210 EV's in speed to outspeed a max speed heatran scarfed while in the sun but I did do a stat change for Volcarona and Venusaur because I didn't have a specific purpose.

I'm hesitant about a CBScizor but I'm trying him out now. I've never had a volcarona actually 6-0 my team but Terrakion|Darmanitan|Infernape were doing it until I brought in Landorus over Hydreigon.

I'm going to try out that terrakion set later and see how it does versus my CBScizor. I thank everyone for their help with my Sun Team.

P.S. Disheartening to know I have such a hard time with rain teams lol.
 
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