Resource Implementation Thread

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nightblitz42

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Because of recent and ongoing queue clogging, the Battle Tree reffing limit is going from one to two simultaneous reffings. I'm counting on yall to share reffing opportunities responsibly within this constraint.

On a related note, if anybody qualified wants to get registered as an approved Tree ref, please PM me.
 

JJayyFeather

Drifting~
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Alright, two big things-

#1

Self-reffing is completely available to all players, with the stipulation of accuracy of course (Approvers can still deny rewards based on poor reffings), for any matches that are 3v3 and below. The purpose of Reffing 101 going forward is to provide certification for being eligible to ref serious matches and facilities. Additionally, if you have not yet passed R101, but have plenty of experience under your belt, reach out to me via PMs on here so that I can evaluate your experience for a potentially expedited certification.

The mentorship thread will be updated with this information as well.

#2

Thank you for providing us with tons of feedback and data to test the new economy and progression system with over the last 8 months or so. We're happy to announce that we can now allow for the direct purchase of an upgrade for Pokemon to go from Stage 3 to Stage 4, at the cost of 20 JC. There still will be no purchaseable method of getting to Stage 5, but we think having a guaranteed route to Stage 4 should assuage a lot of concerns for both getting Pokemon ready for battles as well as hopefully getting some of those weaker Stage 3 Pokemon to their Stage 5 without needing multiple challenges.

The handbook and prize claiming thread will be updated with this info.

Take care!~
 

TMan87

GEEEEEEEEEEEEEZ
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Bunch of changes shipped for 8.2:
  • Agility (Evasive) and Teleport (Evasive) no longer exist. These moves will only have their in-game effect from now on.
  • Detect is no longer active during the cooldown turn if used in a combination.
  • Metronome now selects a random move from every move it can call. Means to easily implement this are yet to be researched.
  • Assist now requires a target ally as only argument, and calls a random move from said ally, aside from the moves Assist cannot call.
  • Z-Crystals with 2 charges (Aloraichium Z, Kommonium Z, Lunalium Z, Lycanium Z, Mewnium Z, Mimikium Z, Pikashunium Z, Solganium Z and Ultranecrozium Z) now revert back to only 1 charge, but will gain an additional perk (these are not defined yet and suggestions are welcome!).
Pending:
  • Gender mechanic changes
  • Toggle Abilities will lose their Toggle tag and become Passive (this one needs a short list of exceptions)
NDA will be updated accordingly. This change only affects battles started from now on.
 

TMan87

GEEEEEEEEEEEEEZ
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Gender rework is finally here:
  • Infatuation can be triggered on all Pokémon, regardless of both user's and target's gender. It also works on genderless Pokémon.
    • Similarly, Captivate works on all opponents now.
  • The Infatuation status now applies a -2 Eva penalty to the afflicted Pokémon for the duration of the status. An Infatuated Pokémon can no longer be immobilized by love.
  • Nasty Plot will lose the Infatuation-related part of its description.
  • Rivalry now changes effect: it grants +1 BAP if the target shares at least one type with the user, and has no drawback otherwise.
    • Typing is admittedly inconsistent between matches, meaning Rivalry won't always be in effect, but no characteristic would be both less inconsistent and easier to remember.
That is all!
 
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nightblitz42

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An adjustment regarding Combo interactions with Protect:
Adding a new clause to the Player Handbook, under [Different Move Combinations] > Properties:
  • A Combination will only ignore Protective/Evasive effects if both component moves would individually ignore Protective/Evasive effects.
    • For example, [Confide + Tearful Look] will ignore Protect because both component moves individually ignore Protect, but [Confide + Chatter] will be blocked because Chatter does not ignore Protect.
Feint is now CT: None, from CT: Set.

This change only affects battles started from now on.
 
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