BH Imposter Chansey [Done]

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[SET]
name: Imposter
move 1: Topsy Turvy / Nuzzle / Whirlwind
move 2: Defog / Rapid Spin / Anchor Shot / Spikes
move 3: Jungle Healing / Aromatherapy / Psycho Shift
move 4: Shore Up
item: Eviolite / Shed Shell / Toxic Orb
ability: Imposter
nature: Calm
evs: 252 HP / 252 Def / 252 SpDef / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Imposter Chansey's ability to transform into opposing Pokemon offers all kinds of utility on balance and stall. Chansey's mere presence can deter attempts at setup, as Chansey is able to to switch in on setup sweepers, beat them with its superior bulk, and sweep the rest of their team. Chansey can scout the moveset and ability of whatever it transforms into, making it excellent for identifying opposing wincons. When transformed, Chansey gains 20 PP that it can freely expend, making it useful for PP stalling in longer games. In addition to scaring out offensive threats, Chansey is capable of copying a foe's utility moves, such as Spikes and Rapid Spin. Eviolite makes Chansey even bulkier, enhancing its anti-offense capabilities. Shed Shell prevents Chansey from being trapped by Anchor Shot and subsequently PP stalled. Toxic Orb lets Chansey exploit Poison Heal Pokemon, such as Xerneas and Regigigas, as the recovery increases Chansey's longevity and lets it beat them 1v1. Chansey's moves and nature aren't relevant when transformed, meaning Chansey can dedicate its entire moveset to Imposter-proofing teammates. Chansey's immense Special bulk lets it Imposter-proof Special attackers like Xerneas and Eternatus, running moves that shut down or make progress against opposing Imposter Pokemon, such as Topsy Turvy and Nuzzle.

Passive Magic Bounce and Prankster Pokemon, such as Giratina and Registeel, appreciate Chansey's ability to deter setup. Chansey's scouting abilities greatly benefit setup sweepers and entry hazard setters like Spikes Regigigas and Nasty Plot Eternatus, as they need to know when they're free to set up and set hazards. Chansey appreciates entry hazard support, as they wear down the opponent's Imposter-proofers, allowing Chansey to better threaten reverse sweeps. Chansey tends to get worn down quickly, as the offensive threats it transforms into will often lack significant recovery. As such, slow pivots like Zygarde-C and Kyogre and entry hazard removers like Pixilate Xerneas are useful for limiting the amount of unnecessary damage Chansey takes. Opponents will often try to counter Chansey with Knock Off or Nuzzle, so Poison Heal users, which can switch into these with little risk, are greatly appreciated.

[CREDITS]
- Written by: [[Tanny89k, 546606]]
- Quality checked by: [[MAMP, 225453], [Tea Guzzler, 577920]]
- Grammar checked by: [[Sulo, 528036], [UT, 523866]]
 
Last edited:

MAMP

MAMP!
Sorry for taking so long to get to this!

Try not to assume too much prior knowledge of BH here. Give examples when you mention "pivots" or "various Poison Heal Pokemon."

Be mindful of repetition in your word choices: you've used "immense" and "its ability to" twice each in the first sentence!

Go into more detail on what Chansey actually does, as it's an unintuitive Pokemon with no equivalent in any other tier. Explain how it scouts out teams, checks a variety of offensive Pokemon, provides utility by copying opponents hazard control and hazard setters, and threatens to PP stall defensive opponents. This should be the bulk of the analysis.

The section about moves should be greatly reduced. Chansey's moves are only occasionally relevant, so there's no need to give them more than a sentence of explanation total. You don't need to go over each move, just explain that Chansey's moves are relevant when it can't transform because the opponent is an Imposter or behind a Substitute, and it tailors its set to Imposter-proof its teammates.

The teammates section for this analysis is a little challenging, as Chansey fits onto such a range of structures and requires such little support. At the moment it's a bit long, and focuses too much on countering a few specific forms of Imposter-proofing. I would focus here on Pokemon that benefit from Chansey's presence or make it easier for Chansey to do its thing: Pokemon that appreciate scouting (setup sweepers, hazard setters that want to know what has Magic Bounce: doesn't have to be exhaustive, just give them an idea of some options), pivots that can get Chansey in safely to scout, and Pokemon that can weaken the opponent's Imposter-proofs. Listing out counterplay to Chansey is pretty unneccessary. Mentioning switchins to Nuzzle is good, probably not worth going over counters to trapping and Poison Heal imo.

QC 1/2
 
Sorry for taking so long to get to this!

Try not to assume too much prior knowledge of BH here. Give examples when you mention "pivots" or "various Poison Heal Pokemon."

Be mindful of repetition in your word choices: you've used "immense" and "its ability to" twice each in the first sentence!

Go into more detail on what Chansey actually does, as it's an unintuitive Pokemon with no equivalent in any other tier. Explain how it scouts out teams, checks a variety of offensive Pokemon, provides utility by copying opponents hazard control and hazard setters, and threatens to PP stall defensive opponents. This should be the bulk of the analysis.

The section about moves should be greatly reduced. Chansey's moves are only occasionally relevant, so there's no need to give them more than a sentence of explanation total. You don't need to go over each move, just explain that Chansey's moves are relevant when it can't transform because the opponent is an Imposter or behind a Substitute, and it tailors its set to Imposter-proof its teammates.

The teammates section for this analysis is a little challenging, as Chansey fits onto such a range of structures and requires such little support. At the moment it's a bit long, and focuses too much on countering a few specific forms of Imposter-proofing. I would focus here on Pokemon that benefit from Chansey's presence or make it easier for Chansey to do its thing: Pokemon that appreciate scouting (setup sweepers, hazard setters that want to know what has Magic Bounce: doesn't have to be exhaustive, just give them an idea of some options), pivots that can get Chansey in safely to scout, and Pokemon that can weaken the opponent's Imposter-proofs. Listing out counterplay to Chansey is pretty unneccessary. Mentioning switchins to Nuzzle is good, probably not worth going over counters to trapping and Poison Heal imo.

QC 1/2
Implemented
 

Tea Guzzler

forever searching for a 10p freddo
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- the set's mostly dependent on what sort of team you're rolling with, normally i'd go something like nuzzle/topsy or aromatherapy/recover/pshot but it's ultimately down to you. i don't think spectral is worth slashing just because there's not really much point to it?

-i've always gone calm chansey just based on using chansey as an improof to xern, etern etc., i don't personally see the point in bold, but if there is one i'm not seeing then maybe in the bit where you talk about improofing teammates you can talk abt calm

-maybe slash toxic orb, and then do a bit on it along the lines of "Toxic Orb allows Chansey to greatly exploit the presence of Poison Heal users like Regigigas and Xerneas, checking and beating them 1v1 whilst offering Chansey an avenue for recovery." or something similar. basically just mention that it's an anti-PH tool and can prevent "starve it of HP" imp counterplay.

-"In addition to all of its usual utility, Chansey can perform a number of other roles, like being able to set and remove hazards, through transformation. " i'd probably change this to something like "In addition to scaring offensive threats, Chansey is also capable of copying the opponent's utility such as hazard setting or removal."

-would prob reword the improofing sentence to "Chansey's moves and nature are only relevant when not transformed, meaning that Chansey can dedicate it's entire set to Imposter-proofing teammates. Chansey can use it's immense special bulk to counter many threats like Xerneas and Eternatus, running moves to completely shut down the opposing Imposter user such as Topsy-Turvy and Nuzzle.". there's no hard-line moveset so i don't think listing too many options is worth anything.

-you can probably split the paragraph at "...Shot, and recovery. | Passive Pokemon"

-chip damage /lack of recovery sentence can probably get changed to something along the lines of "Chansey tends to get worn down quickly, as the offensive threats it transforms into will often have no/insignificant recovery. As such, slow pivots like Zygarde-C and Kyogre can limit the amount of unnecessary damage it takes switching in, and hazard clearing support like Pixilate Xerneas minimize the passive damage Chansey takes." as the sentence currently is, i think there's too many commas for it to flow smoothly

-last sentence can be for generic anti-tech options, eg. "Opponents will often try to counter Imposter Chansey via Knock Off or Nuzzle, so teammates like Poison Heal users can switch in on these with little risk."

qc 2/2
 
- the set's mostly dependent on what sort of team you're rolling with, normally i'd go something like nuzzle/topsy or aromatherapy/recover/pshot but it's ultimately down to you. i don't think spectral is worth slashing just because there's not really much point to it?

-i've always gone calm chansey just based on using chansey as an improof to xern, etern etc., i don't personally see the point in bold, but if there is one i'm not seeing then maybe in the bit where you talk about improofing teammates you can talk abt calm

-maybe slash toxic orb, and then do a bit on it along the lines of "Toxic Orb allows Chansey to greatly exploit the presence of Poison Heal users like Regigigas and Xerneas, checking and beating them 1v1 whilst offering Chansey an avenue for recovery." or something similar. basically just mention that it's an anti-PH tool and can prevent "starve it of HP" imp counterplay.

-"In addition to all of its usual utility, Chansey can perform a number of other roles, like being able to set and remove hazards, through transformation. " i'd probably change this to something like "In addition to scaring offensive threats, Chansey is also capable of copying the opponent's utility such as hazard setting or removal."

-would prob reword the improofing sentence to "Chansey's moves and nature are only relevant when not transformed, meaning that Chansey can dedicate it's entire set to Imposter-proofing teammates. Chansey can use it's immense special bulk to counter many threats like Xerneas and Eternatus, running moves to completely shut down the opposing Imposter user such as Topsy-Turvy and Nuzzle.". there's no hard-line moveset so i don't think listing too many options is worth anything.

-you can probably split the paragraph at "...Shot, and recovery. | Passive Pokemon"

-chip damage /lack of recovery sentence can probably get changed to something along the lines of "Chansey tends to get worn down quickly, as the offensive threats it transforms into will often have no/insignificant recovery. As such, slow pivots like Zygarde-C and Kyogre can limit the amount of unnecessary damage it takes switching in, and hazard clearing support like Pixilate Xerneas minimize the passive damage Chansey takes." as the sentence currently is, i think there's too many commas for it to flow smoothly

-last sentence can be for generic anti-tech options, eg. "Opponents will often try to counter Imposter Chansey via Knock Off or Nuzzle, so teammates like Poison Heal users can switch in on these with little risk."

qc 2/2
Implemented, ready for GP Team
 

Sulo

shifting stars
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator
National Dex Leader
AMGP Check, implement what you want
add remove comment
[SET]
name: Imposter
move 1: Topsy Turvy / Nuzzle / Whirlwind
move 2: Defog / Rapid Spin / Anchor Shot / Spikes
move 3: Jungle Healing / Aromatherapy / Psycho Shift
move 4: Shore Up
item: Eviolite / Shed Shell / Toxic Orb
ability: Imposter
nature: Calm
evs: 252 HP / 252 Def / 252 SpDef / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Imposter Chansey's ability to transform into opposing Pokemon offers all kinds of utility on balance and stall. Chansey's mere presence can deter attempts at setup with its ability to switch in on boosted threats (I think this makes it so that you reference Imposter and how that deters setup. didn't think you needed that last part), beat them with its vastly superior bulk, and sweep the rest of their team. Chansey can scout the moveset and ability of whatever it transforms into, making it excellent for identifying opposing wincons. When transformed, Chansey gains 20 PP that it can freely expend, making it useful for PP stalling in longer games. In addition to scaring out offensive threats, Chansey is capable of copying a foe's utility moves, such as Stealth Rock and Defog entry hazard setting and removal. Eviolite makes Chansey even bulkier, enhancing its anti-offense capabilities. Shed Shell prevents Chansey from being trapped by Anchor Shot and subsequently PP stalled. Toxic Orb lets Chansey exploit common the Poison Heal users, such as Xerneas and Regigigas, that permeate the tier as the recovery increases Chansey's longevity and lets it beat them 1v1. by letting it beat Poison Heal users 1v1 while giving it an avenue of recovery. Chansey's moves and nature Nature aren't relevant when transformed are only relevant when not transformed, meaning Chansey can dedicate its entire moveset to Imposter-proofing teammates. Chansey's immense Special bulk lets it Imposter-proof Special attackers like Xerneas and Eternatus, running moves that shut down or make progress against opposing Imposter Pokemon, such as Topsy Turvy and Nuzzle.

Passive Magic Bounce and Prankster Pokemon, such as Giratina and Registeel, appreciate Chansey's ability to deter setup. Passive Pokemon, including various Prankster and Magic Bounce Pokemon like Giratina and Registeel, are liable to being rendered setup fodder and thus appreciate Chansey deterring attempts at setup. Chansey's scouting abilities greatly benefit setup sweepers like Nasty Plot Eternatus and entry hazard setters like Spikes Regigigas and Nasty Plot Eternatus, as they need to know when they're free to set up and set hazards respectively to successfully perform their roles. Chansey appreciates entry hazard support, as they wear down the opponent's Imposter-proofers, allowing Chansey to better threaten reverse sweeps. Chansey tends to get worn down quickly, as the offensive threats it transforms into will often lack significant recovery. As such, slow pivots like Zygarde-C and Kyogre and entry hazard removers like Pixilate Xerneas are useful for reducing the damage Chansey takes when switching in. limiting the amount of unnecessary damage it takes switching in. Opponents will often try to counter Chansey with Knock Off or Nuzzle, so Poison Heal users, which can switch into these with little risk, are greatly appreciated.

[CREDITS]
- Written by: [[Tanny89k, 546606]]
- Quality checked by: [[MAMP, 225453], [Tea Guzzler, 577920]]
- Grammar checked by: [[username1, userid1]]
 

UT

Old habits die SCREAMING
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET]
name: Imposter
move 1: Topsy Turvy / Nuzzle / Whirlwind
move 2: Defog / Rapid Spin / Anchor Shot / Spikes
move 3: Jungle Healing / Aromatherapy / Psycho Shift
move 4: Shore Up
item: Eviolite / Shed Shell / Toxic Orb
ability: Imposter
nature: Calm
evs: 252 HP / 252 Def / 252 SpDef / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Imposter Chansey's ability to transform into opposing Pokemon offers all kinds of utility on balance and stall. Chansey's mere presence can deter attempts at setup, as Chansey is able to to switch in on setup sweepers, beat them with its superior bulk, and sweep the rest of their team. Chansey can scout the moveset and ability of whatever it transforms into, making it excellent for identifying opposing wincons. When transformed, Chansey gains 20 PP that it can freely expend, making it useful for PP stalling in longer games. In addition to scaring out offensive threats, Chansey is capable of copying a foe's utility moves, such as Spikes or and Rapid Spin. Eviolite makes Chansey even bulkier, enhancing its anti-offense capabilities. Shed Shell prevents Chansey from being trapped by Anchor Shot and subsequently PP stalled. Toxic Orb lets Chansey exploit Poison Heal Pokemon, such as Xerneas and Regigigas, as the recovery increases Chansey's longevity and lets it beat them 1v1. Chansey's moves and nature aren't relevant when transformed, meaning Chansey can dedicate its entire moveset to Imposter-proofing teammates. Chansey's immense Special bulk lets it Imposter-proof Special attackers like Xerneas and Eternatus, running moves that shut down or make progress against opposing Imposter Pokemon, such as Topsy Turvy and Nuzzle.

Passive Magic Bounce and Prankster Pokemon, such as Giratina and Registeel, appreciate Chansey's ability to deter setup. Chansey's scouting abilities greatly benefit setup sweepers and entry hazard setters like Spikes Regigigas and Nasty Plot Eternatus, as they need to know when they're free to set up and set hazards. Chansey appreciates entry hazard support, as they wear down the opponent's Imposter-proofers, allowing Chansey to better threaten reverse sweeps. Chansey tends to get worn down quickly, as the offensive threats it transforms into will often lack significant recovery. As such, slow pivots like Zygarde-C and Kyogre and entry hazard removers like Pixilate Xerneas are useful for limiting the amount of unnecessary damage Chansey takes. Opponents will often try to counter Chansey with Knock Off or Nuzzle, so Poison Heal users, which can switch into these with little risk, are greatly appreciated.

[CREDITS]
- Written by: [[Tanny89k, 546606]]
- Quality checked by: [[MAMP, 225453], [Tea Guzzler, 577920]]
- Grammar checked by: [[Sulo, 528036], [UT, 523866]]

GP 1/1! Please make sure to credit Sulo as well.



GP Team done
 
AMGP Check, implement what you want
add remove comment
[SET]
name: Imposter
move 1: Topsy Turvy / Nuzzle / Whirlwind
move 2: Defog / Rapid Spin / Anchor Shot / Spikes
move 3: Jungle Healing / Aromatherapy / Psycho Shift
move 4: Shore Up
item: Eviolite / Shed Shell / Toxic Orb
ability: Imposter
nature: Calm
evs: 252 HP / 252 Def / 252 SpDef / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Imposter Chansey's ability to transform into opposing Pokemon offers all kinds of utility on balance and stall. Chansey's mere presence can deter attempts at setup with its ability to switch in on boosted threats (I think this makes it so that you reference Imposter and how that deters setup. didn't think you needed that last part), beat them with its vastly superior bulk, and sweep the rest of their team. Chansey can scout the moveset and ability of whatever it transforms into, making it excellent for identifying opposing wincons. When transformed, Chansey gains 20 PP that it can freely expend, making it useful for PP stalling in longer games. In addition to scaring out offensive threats, Chansey is capable of copying a foe's utility moves, such as Stealth Rock and Defog entry hazard setting and removal. Eviolite makes Chansey even bulkier, enhancing its anti-offense capabilities. Shed Shell prevents Chansey from being trapped by Anchor Shot and subsequently PP stalled. Toxic Orb lets Chansey exploit common the Poison Heal users, such as Xerneas and Regigigas, that permeate the tier as the recovery increases Chansey's longevity and lets it beat them 1v1. by letting it beat Poison Heal users 1v1 while giving it an avenue of recovery. Chansey's moves and nature Nature aren't relevant when transformed are only relevant when not transformed, meaning Chansey can dedicate its entire moveset to Imposter-proofing teammates. Chansey's immense Special bulk lets it Imposter-proof Special attackers like Xerneas and Eternatus, running moves that shut down or make progress against opposing Imposter Pokemon, such as Topsy Turvy and Nuzzle.

Passive Magic Bounce and Prankster Pokemon, such as Giratina and Registeel, appreciate Chansey's ability to deter setup. Passive Pokemon, including various Prankster and Magic Bounce Pokemon like Giratina and Registeel, are liable to being rendered setup fodder and thus appreciate Chansey deterring attempts at setup. Chansey's scouting abilities greatly benefit setup sweepers like Nasty Plot Eternatus and entry hazard setters like Spikes Regigigas and Nasty Plot Eternatus, as they need to know when they're free to set up and set hazards respectively to successfully perform their roles. Chansey appreciates entry hazard support, as they wear down the opponent's Imposter-proofers, allowing Chansey to better threaten reverse sweeps. Chansey tends to get worn down quickly, as the offensive threats it transforms into will often lack significant recovery. As such, slow pivots like Zygarde-C and Kyogre and entry hazard removers like Pixilate Xerneas are useful for reducing the damage Chansey takes when switching in. limiting the amount of unnecessary damage it takes switching in. Opponents will often try to counter Chansey with Knock Off or Nuzzle, so Poison Heal users, which can switch into these with little risk, are greatly appreciated.

[CREDITS]
- Written by: [[Tanny89k, 546606]]
- Quality checked by: [[MAMP, 225453], [Tea Guzzler, 577920]]
- Grammar checked by: [[username1, userid1]]
add remove conjecture
[SET]
name: Imposter
move 1: Topsy Turvy / Nuzzle / Whirlwind
move 2: Defog / Rapid Spin / Anchor Shot / Spikes
move 3: Jungle Healing / Aromatherapy / Psycho Shift
move 4: Shore Up
item: Eviolite / Shed Shell / Toxic Orb
ability: Imposter
nature: Calm
evs: 252 HP / 252 Def / 252 SpDef / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Imposter Chansey's ability to transform into opposing Pokemon offers all kinds of utility on balance and stall. Chansey's mere presence can deter attempts at setup, as Chansey is able to to switch in on setup sweepers, beat them with its superior bulk, and sweep the rest of their team. Chansey can scout the moveset and ability of whatever it transforms into, making it excellent for identifying opposing wincons. When transformed, Chansey gains 20 PP that it can freely expend, making it useful for PP stalling in longer games. In addition to scaring out offensive threats, Chansey is capable of copying a foe's utility moves, such as Spikes or and Rapid Spin. Eviolite makes Chansey even bulkier, enhancing its anti-offense capabilities. Shed Shell prevents Chansey from being trapped by Anchor Shot and subsequently PP stalled. Toxic Orb lets Chansey exploit Poison Heal Pokemon, such as Xerneas and Regigigas, as the recovery increases Chansey's longevity and lets it beat them 1v1. Chansey's moves and nature aren't relevant when transformed, meaning Chansey can dedicate its entire moveset to Imposter-proofing teammates. Chansey's immense Special bulk lets it Imposter-proof Special attackers like Xerneas and Eternatus, running moves that shut down or make progress against opposing Imposter Pokemon, such as Topsy Turvy and Nuzzle.

Passive Magic Bounce and Prankster Pokemon, such as Giratina and Registeel, appreciate Chansey's ability to deter setup. Chansey's scouting abilities greatly benefit setup sweepers and entry hazard setters like Spikes Regigigas and Nasty Plot Eternatus, as they need to know when they're free to set up and set hazards. Chansey appreciates entry hazard support, as they wear down the opponent's Imposter-proofers, allowing Chansey to better threaten reverse sweeps. Chansey tends to get worn down quickly, as the offensive threats it transforms into will often lack significant recovery. As such, slow pivots like Zygarde-C and Kyogre and entry hazard removers like Pixilate Xerneas are useful for limiting the amount of unnecessary damage Chansey takes. Opponents will often try to counter Chansey with Knock Off or Nuzzle, so Poison Heal users, which can switch into these with little risk, are greatly appreciated.

[CREDITS]
- Written by: [[Tanny89k, 546606]]
- Quality checked by: [[MAMP, 225453], [Tea Guzzler, 577920]]
- Grammar checked by: [[Sulo, 528036], [UT, 523866]]

GP 1/1! Please make sure to credit Sulo as well.



GP Team done
Both implemented
 
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