After toying with doubles teams for a while, I realized that there are a couple key skills that are used a LOT. Namely Protect and Taunt. So, I decided to be "that guy" and make a team that would lock them out, then sweep. So, here's my setup.
Mismagius @ Leftovers
Timid
Levitation
252 HP/252 Spe/4 Def
-Imprison
-Taunt
-Protect
-Will-O-Wisp
At a solid 105 base speed, Full Speed EVs and a Timid nature, Mismagius can Taunt out most setup teams, including Trick Room, Sunny Day, and Rain Dance. Will-O-Wisp helps cut the damage on from the plethora of physical sweepers, and Imprison shuts down any attempt to use Protect (as well as shutting down Taunt and Will-O-Wisp, which are both moderately common in leads). This setup is completely wrecked if Taunted by a faster lead.
Shiftry @ Occa Berry
Adamant
Early Bird
252 Atk/128 Def/128 SpD
-Fake Out
-Explosion
-Sucker Punch
-Protect
Shiftry is unique, in being the only pokemon (aside from Smeargle) who can learn both Fake Out and Explosion. Since Mismagius is wrecked by a faster taunter, Fake Out eliminates that weakness, giving you the chance to Imprison. Sucker Punch is a fantastic STAB to take out any ghost or psychic pokemon that try to take out Mismagius, and once your lead is all set up, Explosion to get the free switch-in for your sweepers.
Weavile @ Expert Belt
Jolly
Pressure
252 Atk/252 Spe/4 HP
-Pursuit
-Ice Shard
-Low Kick
-Protect
With a large type coverage, and fantastic speed and attack, Weavile should cut through most obstacles fairly quickly. No SR support means that some of the bulkier pokemon won't be OHKO, but the Expert Belt helps make up for the lack of SR damage when it comes to Super Effectives. Weavile is frail to begin with, and putting him in doubles can be massively dangerous, so Protect should help with scouting the opponents' move pools.
Starmie @ Wise Glasses
Natural Cure
Timid
252 SpA/136 Spe/120 HP
-Hydro Pump
-Psychic
-Thunderbolt
-Protect
Starmie is the perfect backup to Weavile, covering its fire, fighting, and steel weaknesses, as well as being neutral to rock. Two STAB moves will hit hard, and usually at least for neutral damage, while Thunderbolt covers most water types. I went Timid so I could outrun Modest Starmie, and have still have some EVs to put into HP.
Mismagius @ Leftovers
Timid
Levitation
252 HP/252 Spe/4 Def
-Imprison
-Taunt
-Protect
-Will-O-Wisp
At a solid 105 base speed, Full Speed EVs and a Timid nature, Mismagius can Taunt out most setup teams, including Trick Room, Sunny Day, and Rain Dance. Will-O-Wisp helps cut the damage on from the plethora of physical sweepers, and Imprison shuts down any attempt to use Protect (as well as shutting down Taunt and Will-O-Wisp, which are both moderately common in leads). This setup is completely wrecked if Taunted by a faster lead.
Shiftry @ Occa Berry
Adamant
Early Bird
252 Atk/128 Def/128 SpD
-Fake Out
-Explosion
-Sucker Punch
-Protect
Shiftry is unique, in being the only pokemon (aside from Smeargle) who can learn both Fake Out and Explosion. Since Mismagius is wrecked by a faster taunter, Fake Out eliminates that weakness, giving you the chance to Imprison. Sucker Punch is a fantastic STAB to take out any ghost or psychic pokemon that try to take out Mismagius, and once your lead is all set up, Explosion to get the free switch-in for your sweepers.
Weavile @ Expert Belt
Jolly
Pressure
252 Atk/252 Spe/4 HP
-Pursuit
-Ice Shard
-Low Kick
-Protect
With a large type coverage, and fantastic speed and attack, Weavile should cut through most obstacles fairly quickly. No SR support means that some of the bulkier pokemon won't be OHKO, but the Expert Belt helps make up for the lack of SR damage when it comes to Super Effectives. Weavile is frail to begin with, and putting him in doubles can be massively dangerous, so Protect should help with scouting the opponents' move pools.
Starmie @ Wise Glasses
Natural Cure
Timid
252 SpA/136 Spe/120 HP
-Hydro Pump
-Psychic
-Thunderbolt
-Protect
Starmie is the perfect backup to Weavile, covering its fire, fighting, and steel weaknesses, as well as being neutral to rock. Two STAB moves will hit hard, and usually at least for neutral damage, while Thunderbolt covers most water types. I went Timid so I could outrun Modest Starmie, and have still have some EVs to put into HP.

