A friend challenged me to make the best team out of six mons she picked for me, ive been working with it for a while and as much as i really want to swap half this lot for better ones, i have to stick with them. Id like any advice on making what i have a bit better and strategies to use it, i dont expect to have a particularly good win/loss ratio with this haha
Toxtricity-Low-Key @ Black Sludge
Ability: Punk Rock
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Modest
Moves: Boomburst / Protect / Volt Switch / Overdrive
I dont usually take toxtricity along unless theres a good chance to use overdrive well, and boomburst is a good move but it also hurts teammates which makes me a bit hesitant to use it most of the time. it isnt very good at staying alive though, especially against things like groudon. i havent played with it as much as the others so i dont have so much to say
Obstagoon @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Nature: Jolly
Moves: Gunk Shot / Knock Off / Close Combat / Obstruct
The combination of defiant ability, focus sash and close combat has got me in a routine for dealing with incineroar if i lead with it and weavile: defiant flips incineroars intimidate to boost obstagoons attack, weavile does fake out so only one move can ever hit obstagoon so focus sash keeps it alive, and with the attack boost close combat can take out the incineroar in the first turn. its a pretty niche tactic i guess but ive used it a lot as there are a lot of incineroar leads going around. I gave obstagoon gunk shot to deal with fairy types like whimsicott, which has also worked pretty well. However with the 4x weakness to fighting, obstagoon also goes down pretty quick unless i spam obstruct and get lucky. i usually lead with obstagoon and either weavile or aegislash.
Weavile @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Nature: Adamant
Moves: Agility / Fake Out / Foul Play / Triple Axel
Fake out is great to remove a bit of attacking power from the other side, and cause a bit of damage as well. i gave it agility because theres quite a lot of common mons it doesnt outspeed, though i usually dont use it because this thing also goes down quickly. as long as weavile doesnt die almost immediately, triple axel is pretty good and can take out or cause good damage to things like zacian, rayquaza and dragapult that i dont have any other counters for.
Dragapult @ Choice Specs
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Timid
Moves: Draco Meteor / Shadow Ball / Sucker Punch / U-turn
Dragapult is useful to have around thanks to its speed, and i gave it speed evs too so it will outspeed anything. i usually spam shadow ball with choice specs and sometimes draco meteor, and if im going to dmax anyone it will be dragapult usually. I picked clear body instead of infiltrator because it relies on speed and lowering speed stat on it can mess things up. its not so great defensively though and, like most of this lot, can get taken down fairly quickly.
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 Spe
Nature: Adamant
Moves: Swords Dance / Shadow Sneak / Shadow Claw / Close Combat
swords dance really helps aegislash boost moves like shadow sneak which i use to get around its not-so-good speed. shadow claw is a bit stronger and it can be convenient to keep it in shield form a bit longer to keep defense up, without that higher defense its usually one-shotted by things like incineroar. when its in shield form though it can usually survive supereffective moves and raise stats a bit thanks to weakness policy. combine that with a few swords dances and shadow claw or close combat become really strong
Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Nature: Bold
Moves: Energy Ball / Psyshock / Focus Blast / Recover
Reuniclus is bulky especially with recover, i gave it energy ball to deal with things weak to grass like kyogre as i dont have any other strong coverage for that, though ive debated swapping it for grass knot. leftovers really helps with keeping it alive without losing an attack on recover so knock off is a big problem for it, and its also very slow. the rest is pretty self explanatory i guess
thats all, thanks in advance for any feedback!
Toxtricity-Low-Key @ Black Sludge
Ability: Punk Rock
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Modest
Moves: Boomburst / Protect / Volt Switch / Overdrive
I dont usually take toxtricity along unless theres a good chance to use overdrive well, and boomburst is a good move but it also hurts teammates which makes me a bit hesitant to use it most of the time. it isnt very good at staying alive though, especially against things like groudon. i havent played with it as much as the others so i dont have so much to say
Obstagoon @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Nature: Jolly
Moves: Gunk Shot / Knock Off / Close Combat / Obstruct
The combination of defiant ability, focus sash and close combat has got me in a routine for dealing with incineroar if i lead with it and weavile: defiant flips incineroars intimidate to boost obstagoons attack, weavile does fake out so only one move can ever hit obstagoon so focus sash keeps it alive, and with the attack boost close combat can take out the incineroar in the first turn. its a pretty niche tactic i guess but ive used it a lot as there are a lot of incineroar leads going around. I gave obstagoon gunk shot to deal with fairy types like whimsicott, which has also worked pretty well. However with the 4x weakness to fighting, obstagoon also goes down pretty quick unless i spam obstruct and get lucky. i usually lead with obstagoon and either weavile or aegislash.
Weavile @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Nature: Adamant
Moves: Agility / Fake Out / Foul Play / Triple Axel
Fake out is great to remove a bit of attacking power from the other side, and cause a bit of damage as well. i gave it agility because theres quite a lot of common mons it doesnt outspeed, though i usually dont use it because this thing also goes down quickly. as long as weavile doesnt die almost immediately, triple axel is pretty good and can take out or cause good damage to things like zacian, rayquaza and dragapult that i dont have any other counters for.
Dragapult @ Choice Specs
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Timid
Moves: Draco Meteor / Shadow Ball / Sucker Punch / U-turn
Dragapult is useful to have around thanks to its speed, and i gave it speed evs too so it will outspeed anything. i usually spam shadow ball with choice specs and sometimes draco meteor, and if im going to dmax anyone it will be dragapult usually. I picked clear body instead of infiltrator because it relies on speed and lowering speed stat on it can mess things up. its not so great defensively though and, like most of this lot, can get taken down fairly quickly.
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 Spe
Nature: Adamant
Moves: Swords Dance / Shadow Sneak / Shadow Claw / Close Combat
swords dance really helps aegislash boost moves like shadow sneak which i use to get around its not-so-good speed. shadow claw is a bit stronger and it can be convenient to keep it in shield form a bit longer to keep defense up, without that higher defense its usually one-shotted by things like incineroar. when its in shield form though it can usually survive supereffective moves and raise stats a bit thanks to weakness policy. combine that with a few swords dances and shadow claw or close combat become really strong
Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Nature: Bold
Moves: Energy Ball / Psyshock / Focus Blast / Recover
Reuniclus is bulky especially with recover, i gave it energy ball to deal with things weak to grass like kyogre as i dont have any other strong coverage for that, though ive debated swapping it for grass knot. leftovers really helps with keeping it alive without losing an attack on recover so knock off is a big problem for it, and its also very slow. the rest is pretty self explanatory i guess
thats all, thanks in advance for any feedback!