In-Game Tier List Discussion

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Ah, I forgot about Dragon Tail. And Dragon Dance, for that matter.

Looks like no Gigigear sweeping, but, Flash cannon will still deal heavy damage, and it still resists Dragon.

Hitomoshi is in the Tower of Heaven. You have to ascend that just before the 6th Gym.
 
Ah, I forgot about Dragon Tail. And Dragon Dance, for that matter.

Looks like no Gigigear sweeping, but, Flash cannon will still deal heavy damage, and it still resists Dragon.

Hitomoshi is in the Tower of Heaven. You have to ascend that just before the 6th Gym.

O boy, I was sure she was catchable earlier in the game. -_-
 
Just beat the E4 and N and the Plasma guy and all that. My team and thoughts:

Daikenki: Very strong, Water is a great type to have. Shell Blade has a really high chance of lowering defense, I don't have any solid numbers but from lots of ingame use I'm gonna bet it's at least 30%. Revenge comes in handy every so often.

Shinpora: Incredibly powerful when you get it, and it stays strong the whole game. Even against Steel types like Gear, you still do pretty solid damage.

Denchura: Kinda disappointed. Electric Web has low BP, and there's plenty of fast stuff that won't take much damage from Electra Ball. You can Volt Change but eh, you don't want that to be your go-to move. Unless I missed Thunder/Thunderbolt TM somewhere, I'd only rate Denchura at mid-tier. EDIT: Thunder is available in the 7th gym town, but I missed it. So yeah, agree with OP's rating Denchura high.

Kurimugan: Decent. The speed is a big problem, but his Dragon Claw shreds stuff, and Rough Skin is often just enough extra damage to KO stuff. Mid tier.

Mebujikia: That fighting weakness hurts so much. Otherwise he's pretty good, a bit painful to train around level 30, but once he evolves it's fine.

Warubiaru: A fucking beast if he has Overconfidence. The rest of my team just flopped against the final Plasma guy's team, and then Warubiaru wrecked face. He outspeeds a good amount of stuff, and even one Overconfidence boost is enough to one-shot a lot of stuff, and from there he just snowballs. Granted Grass/Fighting/Bug are really bad in-game weaknesses, but whatever, this guy was the MVP of my team.
 
Unless I missed Thunder/Thunderbolt TM somewhere, I'd only rate Denchura at mid-tier.

Thunder is buyable in Sekka City (7th badge), and pairs really well with Compoundeyes. You have to go a bit out of your way to get Thunderbolt (it's in an optional area off Route 17, which needs Surf).
 
Halfway through the game, so I really couldn't comment that much, but so far, here's what I've been using.

Futachimaru - I love this guy. Shell Blade is an amazingly useful move to have early on, and still, it continues to be an amazing way to damage everything that doesn't resist it. Wotter is very useful, especially compared to Smugleaf.

Moveset: Grass Knot/Shell Blade/Revenge/Return

Mogurew - Even if it's still at the pre-evo stage, it's been very helpful. Dig kills a bunch of things, and it provides some very good coverage and a reliable boosting move.

Moveset: Dig/Claw Sharpen/Rock Slide/Slash

Dageki: 125 Base Attack power without evolution obtained before the second badge is nothing to scoff at, and it gets very good moves also. (albeit a bit lacking in diversity) Hits everything hard.

Moveset: Cheer Up/Brick Break/Dig/Payback

Dredia: It sports handy offensive attacks coupled with amazing support moves, but, it does lack in coverage, as it's attacks are mono-grass, but it's still useful, and it sweeps completely once it gets a few Butterfly Dances in. It also saps HP effectively with both Giga Drain and Leech Seed.

Moveset: Butterfly Dance/Sleep Powder/Giga Drain/Leech Seed

Aaken - Aaken is really powerful. But it dies. A lot. Or at least it used to, until I discovered pre-evolution stone. Now it can take a few hits, but then, it learned Acrobat, and I had to take it off to get a stronger STAB attack. It gets good coverage of moves, and I can always use Lemonade if it's health drops down a bit.

Moveset: Acrobat/Dig/Rock Tomb/Return

Baokki - This thing sucks. It's basically designed to make your first gym a little easier, then be used as an HM Slave for the rest of it's life. The only reason why this thing is here is so that I can slap Amulet Coin on it and put it first when I go into a gym, and let it die, so I get the bonus without sacrificing any item slot on my Pokemon.

Moveset: Cut/Cheer Up/Incinerate/Lick (I keep Incinerate and Lick here so that I can destroy berries and possibly paralyze if I get the chance)

The next team member will be Hitomoshi, but I'll be getting that pretty late I guess.
 
Just finished fourth gym, and I FINALLY box'd my Smugleaf. That thing is getting nigh imposisble to train, with its crappy Attack. I would say that Mebukijaka is a much better bet than Jaroda.

Darumakka and Aaken rip everything apart to shreds. They are just pure OP, and are going to be even more powerful when they evolve. Eagerly awaiting that.

I am also dissapointed with Hiyakki, as I thought a Cheer Up set would be nice, but it is getitng hard to train.

I am not really pleased with either Zeburaika or Denhura. I am simply using Zeb as a speed freak, as it outspeeds everything at this stage.


I initially thought of going for Gear, and box'ng Shinpora later on, but I decided to keep him in, since Gear would be too diffivult to train, since its so sloow.
 
I just finished the game. Here's my final team.

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Victini, "Tini"
- Zen Headbutt
- Fire Blast
- Thunder
- Focus Blast

I know you aren't tiering Victini, but if you change your mind I'm commenting. I mean, it's available to *everyone* who currently has a game and internet access, and it's available before the third gym.

Obviously with its stats it was a powerhouse, especially in the beginning of the game where not much else can compare. By the time its power and bulk start to compare with the rest of your team, its true value pops up in the fact that its ability lets you use inaccurate-but-powerful moves far more reliably.

When 2/3 of your moveset is 120BP attacks, 100/100/100 offensive stats are pretty amazing. And the bulk behind that is awesome. It caught me Reshiram solo. If you're not using Hihidaruma you should be using Victini. Top tier.

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Doryuzu, "Mole"
- Earthquake
- Rock Slide
- X-Scissor
- Swords Dance

Whenever "Mole" was out, my game went something like this; 1.) Swords Dance. 2.) Sweep. 3.) Collect money.

Perfect coverage which was easily obtained and relatively early in the form of Dig and Rock Tomb, and once it evolved and gain some bulk and Steel typing. He was completely reliable as far as any battle he fought in. Without any quesion, Top Tier.

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Zuruzukin, "Thugg"
- Crunch
- Hi Jump Kick
- Return
- Rest

It should be noted that I had a Shed Skin version of Zuru. I found his unevolved form good, but not amazing. I honestly kinda regretted abandoning the 'Geki brothers. This may be because I didn't have a Overconfidence version. But once it learned Hi Jump Kick I found it to have more than enough power necessary. And once it evolved it had both power as well as amazing bulk, plus an amazing defensive ability. "Thugg's" defensive stats are *awesome* and ShedRest made it so it simply wouldn't die. Ever. It never once fainted after it evolved.

Because it only found it true power at level 39 when it evolved I'd vote High Tier. I would think it plays pretty similiarly to Tsutaja, with a far better typing, ability, and type coverage in exchangefor worse speed.

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Mebukijika, "Prong"
- Wood Horn
- Take Down
- Jump Kick
- Faint Attack

Between it's attack and speed stats, as well as its coverage, Mebukijika has awesome offensive abilities. But between its fighting weakness, Take Down's recoil, and it's 80/70/70 defensive stats I found it to be the member of my team most likely to be fainted.

Wood Horn's awesome, but 75BP isn't anything to write home about. I wish it had 10 more, if not even 25. There were times where I ran around the grass looking for a grass weak Pokemon to suck the life out of.

An awesome, unique grass Pokemon with a lot of character, but I wouldn't rate it higher than Mid Tier.

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Burunkuru, "Jelly"
- Surf
- Shadowball
- Will-O-Wisp
- Recover

Conceptually, I *love* this Pokemon. I love the design of it (especially the male variety, sad that mine was female), I love the typing of it. I even love some of its stats. Defense especially.

But damn does its movepool suck.

Water's a good offensive stat, but alone it comes up lacking. Ominous Wind and Evil Eye don't cut it as Ghost type attacks because they have so little BP and PP. Shadowball was great once I got it, but its really late in the game. I was pretty much just Boiling Water for every opponent for a while. Between that and how late in the game you find it I'd vote Low Mid

I will give it this - it pretty much straight up walls the rock/fighting and steel/fighting Musketeers. *Especially* the steel one. And considering I found them both pretty hard to catch, even with Dusk Balls, that alone was worth it.

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Denchura, "Webz"
- Charge Beam
- Thunder
- Signal Beam
- Sucker Punch

OMG, this is my favorite Pokemon. Denchura was *AMAZING* for me. Much like Doryuzu, Denchura was a 1.) Set Up, 2.) Destroy type pokemon, and the best part was that its set up move was frequently knocking out the first Pokemon in line anyway.

I can understand not giving it Top because of how late it comes in the game, but between sure ease of catching it (literally caught 30 as I walked through the cave to find the best one, and every one was caught by simply throwing a Dusk Ball, no damage at all), and pure attacking power, I wouldn't give it anything less than High Tier.
 
Got through the E4 and some other stuff, so might as well share my opinions on the mons used.

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Daikenki @ Scope Lens
Torrent
- Surf
- Aqua Tail
- Grass Knot
- Megahorn

Wotter didn't leave that much of an impact, at least for me (may have something to do with Aaekosu and Warubiaru sweeping whatever and whenever they got a chance), but when I sent it out, it did its job next to flawlessly. Shell Blade is amazing considering the time when you get it, and provided easily spammable stab for me whenever I needed it early game, and considering how it gets GK way early, it gets some rather good coverage straight off the bat. Remains fairly solid thorough the game, at least to the E4. "Top" is certainly where it belongs, though its speed is disappointing at times.

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Shandeera @
Flash Fire
- Flame Burst
- Shadow Ball
- Fire Blast
- WoW (yeah idk)

Hitomoshi wasn't too amazing in the beginning, but I never had a trouble training it at the ghost tower, since it had next to no trouble KO'ing the mons of the trainers found there. Just give it a lucky egg and you are good to go, essentially (also don't forget that there is a healer present there, so if you get low on health it usually takes next to no time to heal it after battles). Did well against the 7th gym, Flame Burst pretty much ohko'd everything I used it against, but despite its stats upon evolution, it wasn't too good considering how it takes ages for you to be able to get it. Wrecked parts of the E4 though. Belongs in some sort of Mid, I guess.

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Akeosu @ Nothing
"Timid"/"Weak-kneed"
- Acrobat
- U-Turn
- Dragon Claw (zekrom lol)
- Rock Slide

Now this is where the real fun starts. Even though it is a pain walking over the Sky Arrow Bridge in order to get Aaken, it is definitely worth it. Took a little while for it to get to lvl 28. From there I had no trouble at all w/ koing ANYTHING thorough the entire game thus far, barring mons in the electric gym and some mons of N. This thing is an absolute monster, and when it evolves, it gets even more crazy. Definitely worthy of a high spot, if not "top".

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Warubiaru @ Expert Belt
Overconfidence
- Crunch
- Brick Break
- Dig
- Trickery (used in E4 *once* in order to grab the overconfidence boost at the ground/ghost thingy)

Now here is essentially my MVP from the 4th gym and forth. Overconfidence sweeps are amazingly fun, hell I even swept the dragon/ice gym with this using nothing but crunch, brick break, and dig. (barring ononokusu, which killed me after "barely" surviving a +2 crunch .-., and getting fully restored the next turn lol) Its defences are fairly lackluster until it reaches the final evo, but that's less of a bother. He also allowed me to take next to no damage at 3/4 of the E4. Entered E4 at lvl 46 with this guy, left with him being lvl 51.
"Top" or "High".

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Nattorei @ Rugged Helmet
Iron Thorns
- Power Whip
- Smooth Over
- Gyro Ball
- Curse

This mon has three issues; 1) It doesn't get much coverage when it is a Tesshido, 2) if you catch it at any level above 25 it doesn't get curse, and 3) you can't run away from stuff, pretty much. Seriously though, this thing really did it for me from the instant I caught it, as with curse and gyro ball off that low base 10 speed, you've got a way powerful attack straight off the bat. I used it vs the Plasma Grunts in the elec cave, and it survived everything while they killed themselves to the iron spikes + rugged helmet combo. Usually I would just set up on their first mon w/ curse, and ko everything next as they had virtually no way of damaging me, and it did very well against everything I sent it out against, so there was next to no need to "baby" it. Works fairly well with Shandeera, as it is immune to both of its weaks too. The only time he let me down was in the fight after N, where he died to an unexpected Fire Blast or something from Dark/Dragon fully evo, other than that, it did very well for me. Should be placed somewhere along "Mid", I think.
(oh, and the spinning pre-evo sprite is definitely awesome)
 
Ok so I'm about to beat N and Geechisu in their castle and so far im doing pretty well. I have:

Daikenki: God ok so he really is too slow and not bulky enough to do anything. Mine just absolutely sucked in the elite four. He died to almost every attack, although some were crits. However, he is a very good mixed attacker so i give him upper mid tier.
-Moves:Dragon Tail, Surf, Aqua Jet, Blizzard

Ononokusu: Ok now this guy rapes stuff. Mine has over 200 attack and a decent speed too. its relative bulk allows to survive one attack, pull off a dragon dance and just destroy everything. So i give it a high tier rating.
-Moves:Dragon Dance, Shadow Claw, Taunt, Dragon Claw

Kojondo: Kojondo is a beast. He has an amzing attack and speed, allowing him to do stuff. He is my all star, absolutely raping. He KO'ed the psychic persons rankurusu with a fake out and u-turn. I give him a high tier rating.
-Moves: Fake Out, Jump Kick, U-Turn, Bounce

Shandera: meh... this guys ok... he can definately kill stuff, but only if he can survive. his moves as of now are limited to fire and ghost, which gets decent coverage, but not great. so i give him mid tier. I plan to replace him with my Victini
-Moves:Will-o-wisp, Shadow Ball, Bursting Flame, Fire Blast

Rankurusu: ok so i absolutley love my rankurusu. Except for the fact that he is so freakin slow. On top of that, hes not extremely bulky, so he usually only gets one turn to attack. I give him, sadly, low mid tier.
-Moves: Psychic, Shadow Ball, Grass Knot, Recover

Kirikizan: Now this guy is good. His ability is quite nice as it sharply raises his attack after a stat drop. His high base attack really complements his many resitances. Switch him in and own. However, his movepool is extremely lacking. So i give him high mid tier.
-Moves:Faint Attack, Night Slash, Metal Claw, Slash
 
I'm not really sure i can agree with Mijumaru been Top Tier. Water typing is pretty poor throughout most of Black and White and his movepool both from level up and TMs is pretty unimpressive generally speaking. Daikeni is slow as hell and not anymore powerful than things like Hihidaruma, Arceos, Waiburu and so forth. Mine wound up becoming an HM slave, I'm going to have to vote Mid Tier on this guy, or Upper Mid possibly since there isn;t really a better alternative for Water types in all fairness.

I'm also not really feeling the love for Pokabu. Offensively Darumakka is a better Fire type (Been avaliable right before the point you need a Fire type) and generally speaking his Fighting movepool is shallow compared to Zuruzukin or Da/Nagkei. High Tier certainly, but I really don't think it should be top.

I also think Gigaisu is rated too low. Assuming you can trade it you can easily have one as early as the third gym and just in terms of the whole Dangoro line it easily destroys the second, third, fourth, sixth and even the seventh gym with relative ease. It's really bulky and it hits like a truck, there really isn't any reason it shouldn't be High Tier.

Just finished fourth gym, and I FINALLY box'd my Smugleaf. That thing is getting nigh imposisble to train, with its crappy Attack. I would say that Mebukijaka is a much better bet than Jaroda.

Darumakka and Aaken rip everything apart to shreds. They are just pure OP, and are going to be even more powerful when they evolve. Eagerly awaiting that.

Agreeing with this. Smugleaf very quickly loses his use and both Darumakka and Aaken pretty much tear through the whole game.

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Because it only found it true power at level 39 when it evolved I'd vote High Tier. I would think it plays pretty similiarly to Tsutaja, with a far better typing, ability, and type coverage in exchangefor worse speed.

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I can understand not giving it Top because of how late it comes in the game, but between sure ease of catching it (literally caught 30 as I walked through the cave to find the best one, and every one was caught by simply throwing a Dusk Ball, no damage at all), and pure attacking power, I wouldn't give it anything less than High Tier.

Agreeing with this, although I personally vote Zuruggu/Zuruzukin for Top Tier. It's avaliable right before the third gym and assuming you get an Overconfidence version it very easily destroys most opposition, it has a great movepool by level up and it has access to some pretty decent TMs.


Other than all that my only other change would be making Kibago High Tier or Upper Mid Tier at least. Yes it's only avaliable after the sixth gym, but it gets Dragon Dance within a level or two of been caught and it completely tears everything apart from that point on, including most of the post-game content. Mine swept the whole of Soryuu Gym and the Elite 4 with ease.
 
Why does everybody not like Smugleaf for in game play? Sure it has low offense stats, but in boss battles you will be so happy to have it. In boss battles all Smugleaf gots to do is seed its opponent, then proceed to boosts its Attack, and Physical Bulk with Coil. I am gonna vote the guy High tier
 
I suppose Jaroda is much better in long battles rather than wild/trainer battles you want to be over with as quick as possible.
 
I suppose Jaroda is much better in long battles rather than wild/trainer battles you want to be over with as quick as possible.


Yes. This is exactly what i am trying to say.

That alone is reason to make it NOT high tier. High tier stuff sweeps through stuff quickly, without making you waste your play time getting boosts every battle.
 
Kibago should definitely be high or Upper-Mid for sure. The damn thing was just too easy to train, and made the entire E4, and up easy. best set coverage was with DD/Shadow Claw/Dragon Claw/Taunt. I had a huge right up of my first playthrough with several other pokes, but I probably state those later. Getting ready to start the second playthrough, picking up Smugleaf (even though I hate the damn thing), and hopefully make something out of it(which I doubt).
 
Is Jaroda a good choice if Doredia is not available due to playing Black? Erufuun doesn't seem too great in-game and Marakacchi is pretty terrible.
 
Is Jaroda a good choice if Doredia is not available due to playing Black? Erufuun doesn't seem too great in-game and Marakacchi is pretty terrible.

I have Smugliege (2nd stage) and its alright.
Erufuun makes gym battles/E4 ridiculously easy.
Btw, Churine+Doredia CAN be obtained in Black, there's an in-game trade in Shippou City, you just need a Monmen.
 
Btw, Churine+Doredia CAN be obtained in Black, there's an in-game trade in Shippou City, you just need a Monmen.

Oh, that sounds good. I really want to use Jaroda at least once, though. I'll just get both versions since there's actually noticeable differences this time.

Purotooga looks like a good choice for a Water type outside of the starters. Has anyone tried it yet?
 
Here's what I can give my opinion on (only for my 2nd playhtrough):

Smugliege/Janobil - Not too good. Relatively poor coverage and low attacking stats. I
ve picked it all 3 playthroughs of mine for some reason, I honestly don't know why. Going to box it and replace it with a water type other than Hiyakki, which I really need. Mid tier.

Darumakka - OHKOs everything it gets a neutral hit on. Does a chunk to anything that happens to not hit it. Hustle has proven to be a pain in the ass, resulting in a miss when I most need it to hit. I missed out on the chance to teach it Fire Punch, so I'm stuck with Fire Fang, but oh well. God tier.

Doryuuzu - (See Darumakka) God tier.

Zurrugu - Hits hard, takes hits. Overconfidence is a nice bonus after each KO. Excellent level up movepool and a HUGE movepool. Top tier.

Aaken - Was sorta meh to me. I box'd it at level 26, I may take it out again. People have been telling me it's a monster (I used Protoga in my first playthrough). High tier

Erufuun - Battles are so ridiculously easy with this thing, I just can't lose. Top tier.

Oh, that sounds good. I really want to use Jaroda at least once, though. I'll just get both versions since there's actually noticeable differences this time.

Purotooga looks like a good choice for a Water type outside of the starters. Has anyone tried it yet?

In my first playthrough, I used it because I needed a water type... Once it hit level 40 and learned Shell Break...nuff said.
 
I always thought that even with +2, 30 base speed wouldn't be enough. I can't say anything yet though, I haven't played the game.

There seems to be so many opinions flying around. I think Zuruggu definitely needs bumping up from all the praise it's been getting.
 
I'm not really sure i can agree with Mijumaru been Top Tier. Water typing is pretty poor throughout most of Black and White and his movepool both from level up and TMs is pretty unimpressive generally speaking. Daikeni is slow as hell and not anymore powerful than things like Hihidaruma, Arceos, Waiburu and so forth. Mine wound up becoming an HM slave, I'm going to have to vote Mid Tier on this guy, or Upper Mid possibly since there isn;t really a better alternative for Water types in all fairness.
I second this. I boxed/HM slaved my Wotter as well. It just doesn't have the spread or secondary type to be worth using. Hell, the only reason anyone would even consider him is because he's a starter and there's a poor selection of water types. In any other generation he'd be far down the list. And a non-HM slave water type really isn't even necessary - the type is only strong against one gym and is weak against the main boss 'mon in Black.

I would think that Purotooga or Otamaru would be the main water choices for anyone that wants one; with better moves, ablities, and useful secondary types. What's interesting is all three have slow, bulky, mixed stats - so they should be pretty easy to compare. Plus they're both available really early in the game.
 
I'm in agreement on Zuruggu and its evolution. I literally swept the Elite 4 with it, easily (Except for fighting- everything else got owned by High Jump Kick or Crunch)

Movepool is excellent if not legendary and it evolves early unlike a ton of stuff in this generation. You can get it early.

Overall, I recommend a shift to Top Tier.
 
I'll also support the move for Zuruggu to TOP TIER. It literally made the rest of my team useless when I used it.

I'd also like to state that Meruba is obtainable without events, before the end of the game. However, it belongs in BOTTOM TIER, as it comes at level 1, can only be obtained after getting the 6th badge, and evolves very, very late.
 
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