[SET]
Support (Incineroar) @ Heavy-Duty Boots / Sitrus Berry
Ability: Intimidate
Tera Type: Grass / Poison
EVs: 236 HP / 144 Def / 116 SpD / 12 Spe
Careful Nature
- Fake Out
- Flare Blitz
- Parting Shot
- Knock Off / Snarl / Will-O-Wisp / Helping Hand
[SET COMMENTS]
Incineroar stands clear as the best supportive Pokemon in the metagame with its amazing ability in Intimidate and a seemingly endless number of supportive moves. Its stellar defensive typing and great bulk allow it to easily stand up to some of the most common threats such as Ogerpon-H and Gholdengo without blinking. Intimidate is particularly devastating in Partners in Crime due to Incineroar's partner also activating the ability on switch-in, meaning a well-timed double switch can lead to three Intimidates in a single turn, effectively neutralising physical threats. Fake Out is one of Incineroar's main talking points, allowing its partner free turns to set up, use Trick Room, or simply just get an extra turn of damage against the foe. Flare Blitz gives it some form of offensive pressure. Parting Shot is Incineroar's best pivoting move, allowing it to further reduce foes' damage. Knock Off removes key items such as Iron Hands's Clear Amulet and Porygon2's Eviolite. Snarl and Will-O-Wisp are ways for Incineroar to reduce foes' damage output even further, while Helping Hand allows it to make up for its sometimes lacking offensive presence. Both Tera Grass and Tera Poison are good options for Incineroar, with the former both giving it a Spore immunity and turning its Water- and Ground-type weaknesses into resistances. Poison is helpful in resisting Iron Hands's Drain Punch while also being a generally solid type overall. The given EV spread allows Incineroar maximum survivability against Timid Landorus's Sandsear Stormwhile also easily surviving Drain Punch from Iron Hands and Sacred Sword from Adamant Tera Stellar Chien-Pao. The Speed investment also allows Incineroar to outrun Kyurem while in Tailwind.
Notable Partners
================
**Setup Attackers**: The combination of Fake Out and all of Incineroar's damage reduction tools make setup attackers such as Nasty Plot Gholdengo and Swords Dance Iron Hands are appreciative partners. Flare Blitz and Knock Off also provide the physical setup attackers with valuable coverage they'd otherwise struggle to fit.
**Allies with Recovery Abilities**: Pokemon such as Sinistcha and Amoonguss make great partners for Incineroar thanks to its desire to pivot in order to reset Intimidate and Fake Out. Sinistcha switches in to heal Incineroar and itself while also gaining the aforementioned tools. Amoonguss allows Incineroar to heal with Regenerator every time it uses Parting Shot.
**Trick Room Users**: Trick Room users such as Porygon2 and Hatterene often need as much time and space as possible to launch into Trick Room, and both Fake Out and Intimidate offer these easily. Additionally, when in Trick Room, Parting Shot is great for pivoting in stronger slow attackers such as Iron Hands and Araquanid.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/yuki.294287/
Quality checked by:
https://www.smogon.com/forums/members/hizo.438997/
https://www.smogon.com/forums/members/zoe.531334/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
Support (Incineroar) @ Heavy-Duty Boots / Sitrus Berry
Ability: Intimidate
Tera Type: Grass / Poison
EVs: 236 HP / 144 Def / 116 SpD / 12 Spe
Careful Nature
- Fake Out
- Flare Blitz
- Parting Shot
- Knock Off / Snarl / Will-O-Wisp / Helping Hand
[SET COMMENTS]
Incineroar stands clear as the best supportive Pokemon in the metagame with its amazing ability in Intimidate and a seemingly endless number of supportive moves. Its stellar defensive typing and great bulk allow it to easily stand up to some of the most common threats such as Ogerpon-H and Gholdengo without blinking. Intimidate is particularly devastating in Partners in Crime due to Incineroar's partner also activating the ability on switch-in, meaning a well-timed double switch can lead to three Intimidates in a single turn, effectively neutralising physical threats. Fake Out is one of Incineroar's main talking points, allowing its partner free turns to set up, use Trick Room, or simply just get an extra turn of damage against the foe. Flare Blitz gives it some form of offensive pressure. Parting Shot is Incineroar's best pivoting move, allowing it to further reduce foes' damage. Knock Off removes key items such as Iron Hands's Clear Amulet and Porygon2's Eviolite. Snarl and Will-O-Wisp are ways for Incineroar to reduce foes' damage output even further, while Helping Hand allows it to make up for its sometimes lacking offensive presence. Both Tera Grass and Tera Poison are good options for Incineroar, with the former both giving it a Spore immunity and turning its Water- and Ground-type weaknesses into resistances. Poison is helpful in resisting Iron Hands's Drain Punch while also being a generally solid type overall. The given EV spread allows Incineroar maximum survivability against Timid Landorus's Sandsear Stormwhile also easily surviving Drain Punch from Iron Hands and Sacred Sword from Adamant Tera Stellar Chien-Pao. The Speed investment also allows Incineroar to outrun Kyurem while in Tailwind.
Notable Partners
================
**Setup Attackers**: The combination of Fake Out and all of Incineroar's damage reduction tools make setup attackers such as Nasty Plot Gholdengo and Swords Dance Iron Hands are appreciative partners. Flare Blitz and Knock Off also provide the physical setup attackers with valuable coverage they'd otherwise struggle to fit.
**Allies with Recovery Abilities**: Pokemon such as Sinistcha and Amoonguss make great partners for Incineroar thanks to its desire to pivot in order to reset Intimidate and Fake Out. Sinistcha switches in to heal Incineroar and itself while also gaining the aforementioned tools. Amoonguss allows Incineroar to heal with Regenerator every time it uses Parting Shot.
**Trick Room Users**: Trick Room users such as Porygon2 and Hatterene often need as much time and space as possible to launch into Trick Room, and both Fake Out and Intimidate offer these easily. Additionally, when in Trick Room, Parting Shot is great for pivoting in stronger slow attackers such as Iron Hands and Araquanid.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/yuki.294287/
Quality checked by:
https://www.smogon.com/forums/members/hizo.438997/
https://www.smogon.com/forums/members/zoe.531334/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
Last edited: