Incoming Medicham Sweep!

Hello! Welcome to my FIRST OU RMT, since I am generally strictly NU. However, I have decided to try out OU for the first time, and base my team around an NU contender, Medicham! Its a pretty basic team, but it gets the job done. Here is a quick view:
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I am not good at syncing and finding out weaknesses in a tier I have never played before, so this is a completely new experience for me. So far, I have yet to face a smart person in OU, so I am not REALLY sure how well this team works. Every game, I have either slaughtered the opposing team, got EXTREME hax'd and lost, or just barely lost. Hopefully, with the changes you guys give me, my team will improve immensely!

EDITS WILL BE IN GREEN!

The Entry Hazard!
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Skarmory @ Shed Shell
Evs: 252 Health, 252 Defense, 6 Speed
Nature: Impish
Moveset:
Whirlwind
Roost
Spikes
Stealth Rock


Role on my Team: This wonderful bird is an Electric type lure, SPECIALLY Magnezones! God do I love Choice Spec Magnezone. <3 Anyhow, basically his role is to set up Spikes and Stealth Rock, while being able to Roost off damage and Whirlwind away VERY important threats such as Scizor who has achieved +4, as he will not die from a +4 Superpower. I have come across so many idiots who have no Skarmory counter, and I have actually "swept" entire teams by spamming Whirlwind. Its freaking hillarious. He also works infamously with the pink ball of joy below!

Why a Impish Nature?: Gives maximum defense, which is what this Skarmory is all about.

Why this EV Spread?: These EV's allow me to tank a 4+ Superpower from Scizor, and Whirlwind it out. While he will be extremely injured, atleast my entire team won't die now to Bullet Punch...

How was this edited?: I moved it into the lead position.


The Electric Annoyance!
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Jolteon @ Leftovers
Evs: 104 Health, 152 Special Attack 252 Speed
Nature
: Timid
Moveset:
Agility
Substitute
Baton Pass
Thunderbolt

Roll on my Team: While this Jolteon is often a huge set up bait for Electivire ( Then again, what Jolteon ISN'T? ) He does his job pretty well. His main point on my team is to jump into an Electric attack, absorb it, and then start setting up. After he has set up, he will then BP to Medicham. Pretty simple!

Why a Timid Nature?: Its a standard Jolteon nature. Allows him to tie with other Jolteons, and outspeed most of the metagame.

Why this EV Spread?: It gives him the correct speed, as well as retaining his attacking powers, incase I do need to attack something ( VERY rarely. ) 104 Health provides me with the health I need for my Substitute to survive through an 80 SPA Blissey's Flamethrower or Ice Beam. :) Thanks for this great spread!

The Supa Sweepa!

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Medicham @ Expert Belt
EVs: 252 Attack, 252 Speed
Nature: Adamant
Moveset:
Bulk Up
Thunder Punch
Ice Punch
Brick Break

Role on my Team
: Many people tell me Medicham is an inferior Electivire. He doesn't have that Bullet Punch resistance, etc. I do enjoy using him though! His main job is to accept the Baton Pass from Jolteon ( Who often lures in Blissey. LOL ) and then start sweeping away. If I Baton Passed off Blissey, I can often get a free Bulk Up as it flees for its life to something like Rotom. This guy has swept entire teams, even with this dull moveset. It has the classic BoltBeam Punch combination, along with Brick Break for stab and an attack to slaughter T-Tar / Blissey / Snorlax with!

Why an Adamant Nature?
: Since I am already recieving a +2 speed boost, it allows me to hit things even harder then normal, scoring many OHKO's that I don't normally recieve with a Jolly Nature.

Why this EV Spread?: Standard sweeping spread. Nothing much to it.



The Big Scary Gyarados!

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Gyarados @ Leftovers
EVs: HP 76, Attack 108, Defense 156, Speed 168
Nature: Jolly
Moveset:
Taunt
Dragon Dance
Waterfall
Earthquake

Role on my team
: Basically, it lures in the electric attacks to safely get in my Jolteon, while still being an omnipresent threat by itself! Quite often, I bring him into Physical Threats that I am scared to death of, and just Intimidate them over and over if I have to. It doesn't have the best type coverage, I will give you that, but Taunt refuses me getting Whirlwinded out by the likes of Skarmory and other phazers.

Why a Jolly Nature?: Quite honestly, I have no idea! I took this build from another RMT, just so I could get a feel of a more bulky Gyarados, and I have been using it ever sense.

Why those EVs?: ^^ I have absolutely NO idea why! However, they do quite well! I would love someone to give me a better EV spread, if they feel it working better for my team.


How was this edited?: It was changed from my lead position.


The Cliche Pink Nurse!
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Blissey @ Leftovers
Evs: 252 Defense, 80 Special Attack, 176 Special Defense
Nature: Calm
Moveset:
Wish
Protect
Ice Beam
Thunder Wave

Role on my Team: Blissey effectively takes all my Special Attacks thrown at Skarmory, while giving Wish support to the rest of my team. Many times she has been Tricked a Scarf, which has yet to nullify her uses. I have had people go nuts because they thought she would be useless, yet, she still comes in and does her job even WITH the scarf. Thunder Wave spread around that all important status which my Medicham thrives off, just incase I do not get my Agility pass to him.

Why a Calm Nature?: Giving Blissey a Calm nature is just the correct thing to do.. Its a standard Blissey nature!

Why these EVs?: These EVs allow Blissey to take physical attacks MUCH better then she could before, while still allowing her to pack a punch. They are the standard Wish Blissey EVs.

The Cookie Oven!

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Rotom-H @ Choice Scarf
Evs: 252 Speed, 252 Special Attack
Nature: Modest
Moveset:
Thunderbolt
Shadow Ball
Overheat
Trick

Role on my Team: He is a very valuable Spin Blocker and Revenge killer! He can easily kill things such as Starmie and Tentacruel by simply spamming his STAB's at them for super effective damage! He also kills Lucario, who is a HUGE threat to my team, as he can Extremespeed kill my Medicham. Aswell, he can also take out the threat that every team uses, Scizor! What an amazing little oven he is!

Why a Modest Nature?: For that added punch! Makes him hit a bit harder, and scores the needed OHKO's.

Why these EVs?: Normal sweeping Rotom EV's. Nothing to them. ^^

How was this edited?: I replaced my dead-weight Heatran for Rotom-H!

In Conclusion

Thank you for reading my RMT! Here is a quick runback at my team!
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Have a great holiday break, and have fun!
 
A couple of things..

Move Skarmory to the lead spot, and change his EVs to 252 hp / 72 def / 184 spe
And give him taunt over whirlwind. Gyarados isn't suited for the lead type position, as it can die easily to an explosion.

Now, get rid of heatran. Like you said, it is dead weight. Change it to a rotom-h

Rotom-h @ Choice scarf
Modest | 4 hp / 252 sp.atk / 252 spe
Thunder bolt , Shadow ball , Trick , Overheat

With this set, you get both a spin blocker and a revenge killer. It works very well with skarm bliss.

So yeah, interesting team


And Happy Holidays to you to!

-iShedinja
 
A couple of things..

Move Skarmory to the lead spot, and change his EVs to 252 hp / 72 def / 184 spe
And give him taunt over whirlwind. Gyarados isn't suited for the lead type position, as it can die easily to an explosion.

Now, get rid of heatran. Like you said, it is dead weight. Change it to a rotom-h

Rotom-h @ Choice scarf
Modest | 4 hp / 252 sp.atk / 252 spe
Thunder bolt , Shadow ball , Trick , Overheat

With this set, you get both a spin blocker and a revenge killer. It works very well with skarm bliss.

So yeah, interesting team


And Happy Holidays to you to!

-iShedinja

Alright, sounds like an interesting idea. :)

I like the Skarmory suggestion, however, I do not understand Taunt > Whirlwind. I have tested this before, and I absolutely HATE it... Whirlwind has saved me in so many situations its not even funny.

I do not work well with Rotom-H, but I will try it again. Thanks so much for the rate!
 
No problem. The reason I suggested taunt is so that you can taunt the other leads. This is why I also suggested more speed evs. Rotom-h is easy to use. You just switch it on a spinning pokemon (tentacruel, starmie) and thunder bolt or shadow ball it to death =P It can also be used to counter stuff like scizor and lucario
 
No problem. The reason I suggested taunt is so that you can taunt the other leads. This is why I also suggested more speed evs. Rotom-h is easy to use. You just switch it on a spinning pokemon (tentacruel, starmie) and thunder bolt or shadow ball it to death =P It can also be used to counter stuff like scizor and lucario

Ahh, alright. ^^

I really don't care for taunting, as Stealth Rocks really doesn't ruin my team, at all. :P

If I do not run Taunt, would you still suggest the speed Ev's?

Going to revamp my team with the suggestions now.

My team has now been updated with the suggestions of iShedninja!

Thank you!

And sorry if this is illegal, I am not sure if this is considered a "Stealthy bump" or something of that matter.
 
Wow, it's amazing how weak you are to DD Tyranitar and CB Tyranitar.
You only have on rock resist, and stone edge is a savage move.
A set with Stone Edge, Crunch, and EQ hits 3 for Super Effective and can KO Blissey iirc with a + 1 Stone Edge.
So my suggestion is to change Gyarados into a Scarf Jirachi.
It revenges Gyarados, Salamence, Lucario, and TTar.
I also suggest changing Rotom to a bulkier spread.

Jirachi@Choice Scarf
Jolly (+Speed, -SpA)
252 Atk/252 Speed/4 HP
Thunderpunch/Trick/U Turn
Fire Punch/Trick/U Turn
Ice Punch
Iron Head

Trick and U Turn can be replaceable if you feel you cant revenge Luke or Gyara.
If TTar sets up on you, Iron Head it to death.
Lucario gets a SD?
Fire Punch!
Gyara gets a DD?
Thunder Punch!
Salamence gets a DD?
Ice Punch!
20 % Burn, Prlz, Freeze rate never hurt either.

As for Rotom, use this spread.
Rotom-H@Leftovers
Bold Nature (+ Def, - Atk i think)
252 HP/168 Def/88 Speed
Thunderbolt/Discharge
Shadow Ball
Overheat
Will o' Wisp/Reflect/Light Screen

This will help counter physical threats, especially SubChamp who can set up on Blissey and cause destruction on your team.
Hope I helped ;D

--Towelie
 
I absolutely hate that Rotom. So no to that suggestion.

DD T-Tar does rip through this team, you are right. I have yet to experience 1, thank god, but I have effectively handled them by simply forcing it out with Skarmory ( Whirlwind )

CB T-Tar gets a quick Brick Break.

Generally, my Medicham is set up pretty early in the game, since Skarmory and Gyarados lure in Electric attacks, and I can get a free set up, so T-Tar isn't even a threat. ;)

Good points though. Thank you! Jirachi sort of ruins the sync of Jolteon though, as I will have no real "Electric Lure" on my team when Gyarados is taken away.

Subchamp is also Whirlwinded, as I run a very heavy defensive Skarmory, who isn't OHKO'd by Dynamicpunch. ^^
 
When you're next editing your team don't forget to allocate those remaining 4 EVs on Jolteon, Medicham and Rotom. It's a minor point but as a competitive player you shouldn't be neglecting extra stat points.

I don't have the greatest faith in the main strategy that this team tries to employ as Medicham is too frail to accept the Baton Pass, vulnerable to Intimidate and Bullet Punch and even after an Agility he is still slower than things like ScarfGengar and Latias. This just seems a bit rushed and very 'all-or-nothing.' If I were to attempt a Medicham sweep I'd rather go for a paralysis support type set-up than an overly ambitious two or three turn set up. Something to consider, I'm just thinking out loud mostly.

That said, just a tiny change to Jolteon's EV spread - your current spread has its Substitute broken by 80 SpA Blissey using Flamethrower/Ice Beam just over 50% of the time. A spread of 104 HP / 152 SpA / 252 Spe will never lose it's Sub allowing you to get Medicham in unscathed. I'm sure Jolteon doesn't need Max SpA anyway; its main purpose is not to attack.
 
When you're next editing your team don't forget to allocate those remaining 4 EVs on Jolteon, Medicham and Rotom. It's a minor point but as a competitive player you shouldn't be neglecting extra stat points.

I don't have the greatest faith in the main strategy that this team tries to employ as Medicham is too frail to accept the Baton Pass, vulnerable to Intimidate and Bullet Punch and even after an Agility he is still slower than things like ScarfGengar and Latias. This just seems a bit rushed and very 'all-or-nothing.' If I were to attempt a Medicham sweep I'd rather go for a paralysis support type set-up than an overly ambitious two or three turn set up. Something to consider, I'm just thinking out loud mostly.

That said, just a tiny change to Jolteon's EV spread - your current spread has its Substitute broken by 80 SpA Blissey using Flamethrower/Ice Beam just over 50% of the time. A spread of 104 HP / 152 SpA / 252 Spe will never lose it's Sub allowing you to get Medicham in unscathed. I'm sure Jolteon doesn't need Max SpA anyway; its main purpose is not to attack.

Very good point! I will happily change my Jolteons EV's! :)

Medicham doesn't outpace Choice Scarf Latias, you are correct. But I have actually had good luck lately. I was able to pass 2 Agility boosts yesterday, and DESTROYED the person I was facing without even trying. Scarf Latias, enjoy my Ice Punch Kthanks. <3

I will make those changed to Jolteon surely. However, this does not fix my Seismic Toss problem ( ST Blissey, that is )
 
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