Inconsistunteam- Top 40 DW Ladder and 1st on UU Ladder (on Pokemon Online)

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At a glance:

A joke of a team. Isn't serious, shouldn't be taken too seriously.



Smeargle (M) @ Focus Sash
Trait: Inconsistent
EVs: 252 HP / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Spore
- Ingrain
- Protect
- Baton Pass

If you are faster than the opponent pokemon and are guaranteed a spore, use it.
If your sash is still intact, use ingrain.
If you have lost less than 6% hp , use ingrain. Protect will heal you back to full.

Otherwise, here are your options:
1. Protect. If you get a speed boost, you will definitely be fast enough to spore.
2. Let the opponent break your sash, then spore.
3. Protect recklessly and hope for the right boosts to spore.
4. Switch out and save him until somebody slow comes in, then send him out to spore.

Several important situations:

In DW:

Jirachi leads: Ok, in top 100 these things are everywhere. They will either use Iron head or stealth rock first turn. Use spore first turn , unless you are 100 % positive they will iron head.

Tyranitar leads: Spore. Who cares of its scarf or not. Baton pass right after you spore, unless you are dead. This will give you opportunity to set up substitute with Octillery.

Espeon: Dont panic if you get spored, send in Clefable. Opponent will calm mind pass, just mind your own cosmic powering business.

After you spore, if the boosts are not favorable and you still have sash, you can always protect again to test your luck.
Else, just switch out instead of baton passing it, because you only want the best boosts.

Having 1 pokemon asleep will seriously cripple the opponent. Any time that pokemon is out, any inconsistent pokemon can get a free substitute, which may mean the game.

Ingrain pretty much means the game, if you can pass it completely safe.
Protect substitute is invincible, except for the few counters listed down at the bottom.

Smeargle is not necessary to win this game, but it will be a nice aid if successful.
If anybody has to be sacrificed for any reason, its this guy.

(M) @ Leftovers
Trait: Inconsistent
EVs: 252 HP / 168 Def / 88 SDef
Calm Nature (+SDef, -Atk)
- Protect
- Substitute
- Surf
- Toxic

Octillery is the bulkiest person to pass to on this team, therefore making him the most important inconsistent pokemon.
Octillery should be sent on moves he resists or when Smeargle receives any sort of defensive/ special attack boost.
If the opponent has a thunder or grass type out, best switch into Glalie/ Clefable.

Hail and Sandstorm shorten the lifespan of this octopus considerably. Protect no longer healing the very important 6 %, Octillery wont be out there long.
In these weathers, you must play cautiously.

The strategy is as follows:
Use Protect if you expect an attack as you switch in, use substitute if you predict anything else.
When in doubt, protect is the better option.

Protect behind a sub always when its guaranteed to protect. Do not get hasty, this boost may be your saving grace.

Watch for speed shifts! One turn you may be faster than your opponent, the next you may be slower!
Remain behind a substitute at all times. The critical hit is one mysterious thing.
If you are slower and expect an attack that will break your substitute, use substitute.

If you have the necessary boosts to kill a threatening opponent, do so immediately, as these boosts may drop at any given time. Other than that, I suggest surfs be saved if possible until +6 special attack, in case of a possible PP stall.

Toxic is most reliable when your special attack is low, or you are at high HP.

When you have high evasion, and cannot make anymore substitutes, use the evasion as your advantage to attack, instead of using protect for extra boosts.

(M) @ Leftovers
Trait: Inconsistent
EVs: 252 HP / 100 Def / 156 SDef
Careful Nature (+SDef, -SAtk)
- Protect
- Substitute
- Thunderbolt / Frustration/ Level Field
- Waterfall

Bibarel is useful when you receive speed boosts or attack boosts from Smeargle. It can reach 354 speed after a +2 boost, which can outspeed quite a few pokemon.

Same strategy as Octillery when it comes to protecting and substituting, but the movepool is played much differently.

For UU , Waterfall + Frustration is the suggested combo. This combination of types is mostly unresisted by pokemon in this tier.

In DW, however, we have pokemon such as Nattorei and Burungeru, who easily wall these combined typings.
Thunderbolt will cover both Nattorei and Burungeru in the long run, and I mean looong. Level Field is also an option, if you wish to focus physically.

If you are in a hopeless scenario, just protect protect protect until you get the boost you need (speed, evasion, attack, etc.)

Bibarel has many weaknesses, so pass to Octillery when possible.

Glalie (M) @ Leftovers
Trait: Inconsistent
EVs: 252 HP / 56 Def / 200 SDef
Bold Nature (+Def, -Atk)
- Ice Breath
- Protect
- Substitute
- Earthquake

Glalie is sort of a last resort pokemon.
Glalie loses 1 subsititute of HP from stealth rock.
Glalie's balanced stats allows it to utilize the boosts it receives.

Glalie is the only inconsistent pokemon who is neutral to grass and electric, making him an important player in this team.
After a +2 boost, Glalie reaches 392, making it easy to start the sub protecting.

Ice breath is your main STAB here, beating any calm minding pokemon.
Watch out for accuracy on this pokemon though, ice breath is very likely to miss after a down boost.

Earthquake loses a big chunk of its power since the nature is invested towards to defense to survive fighting attacks, but is necessary for fire coverage and steel.

Glalie can be sent in on dragon types, and you can hope they are stupid enough to switch out on such a puny threat.
If they do, sub quickly and consider yourself lucky. If you expect them to stay in, protect and hope for speed/evasion.

better bliss (Clefable) (M) @ Leftovers
Trait: Unaware
EVs: 252 HP / 180 Def / 20 SAtk / 56 SDef
Calm / Bold Nature (+SDef, -Atk)
- Cosmic Power
- Assist Power
- Seismic Toss / Flamethrower/ Ice Beam
- Moonlight / Wish

This Clefable brings about the element of surprise.
Your main goal when bringing this Clefable in is to encourage your opponent that it's ability is Magic Guard.
This is possible even when there is weather going on, because some people are just that stupid.
If they realize it isn't Magic Guard, do not worry, convince them it is Cute Charm instead. However, if they believe it is Magic Guard, they will not attempt to toxic it (which will completely ruin it) and will instead paralyze it.

Send this clefable if you mess up entirely and your opponent ends up with +6 on every stat. OR send it in on something that is probably going to be setting up. OR maybe on a trace pokemon trying to troll you. Just cosmic power; you will be amazed at how defensive it is. After 1 cosmic power, Clefable can survive 2 drain punches from Roobushin.

Moonlight is good for UU, but in DW OU there is lots of sandstorm/rain which will cut off Clefable's lifespan, since it only heals 25% HP. Wish is an option... but it will take 2 turns to heal so you have to be smart about it.

Assist Power is much strong than you think. With 12 boosts, it will add 240 base power to its 20 base power, making it 260 base. *note*- this is how I think it works, it might not work this way.

Seismic Toss if you are against a bulky psychic, or if it does more damage than assist power.
Critical hits are devastating to this Clefable, you might even want to run lucky chant (not kidding).

Possible Replacement:

(M) @ Leftovers
Trait: Unaware
EVs: 252 HP / 40 Atk / 200 Def / 16 SDef
Impish Nature (+Def, -SAtk)
- Recover
- Rock Slide
- Earthquake
- Waterfall

Quagsire. A fellow unaware user more fit to the usage in DW.
Although it cannot sweep as well as Clefable, here are some reasons why Quagsire should be considered:

1. Immunity to sandstorm. Clefable is seriously injured in the storm.
2. Zapdos Counter (but this means your team is now more prone to breloom!)
3. EVs allow it to take a EQ from jolly Doryuuzu and return with an OHKO waterfall.
4. Trustable recovery.
5. The only weakness he fears is grass.

Type coverage with this moveset is amazing. You can switch this in on something that is weak to EQ, then use rock slide.

(M) @ Life Orb
Trait: Magic Mirror
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Shadow Ball
- Hidden Power [Fighting]
- Psycho Shock

Espeon is pretty much the glue holding this team together.
When the opponent is setting up toxic spikes, you have to make a decision. If you are behind a sub with an inconsistent pokemon, stay in: You will get the sweep. However, if you are in with smeargle, you have to switch into espeon or its game.
This team cannot take toxic spikes.

Espeon will force switches from common leads such as Erufuun and Sableye. These leads could ruin smeargle and cost you the game.

Force the switch, make a sub.
2 moves are for 2 common scenarios. We have tyranitar , and psychic type / shandera.
Hidden power fighting for ttar, shadow ball for shandera.
with 393 sp atk + life orb, ttar will be 2hko'd and shandera Ohko'd.

Psycho shock is for common enemies to this team: Breloom and roobushin.

UU Replacements:

Xatu (M) @ Life Orb / Leftovers
Trait: Magic Mirror
EVs: 88 HP / 252 SAtk / 160 Spd
Modest Nature (+SAtk, -Atk)
- Psychic
- Hidden Power [Fighting]
- Substitute / Thunder Wave
- Shadow Ball

The perfect counter to Breloom. This pokemon will reflect the spore, but the opponent will probably have 1 pokemon sleeping already due to Smeargle.

Then set up a sub. Breloom has no choice but to switch; Mach punch is resisted 4x, and Bullet Seed is resisted 2x.
Sub on the switch. Pursuiting Tar and Shandera are the two scenarios most likely to happen. Maybe they will switch into a psychic type. Shadow ball for shandera, and HP fighting for Tar.

The HP Evs are for pokemon you could possibly send this in on, such as Spiking/Srocking Nattorei with gyro ball.
Or other physical hazard setters/ status users.
It is important to make important reads on hazards, because 1 set of tspikes could royally screw all the inconsistent pokemon.
Stealth rock kills glalie, spikes gives less subs to them all.

You can use leftovers to last longer, but Life Orb is needed to score some damage.

If you run the thunder wave set, just twave on the switch, and make moves accordingly.

Tentacruel (M) @ Leftovers
Trait: Liquid Ooze
EVs: 252 HP / 156 Def / 100 SDef
Calm Nature (+SDef, -Atk)
- Rapid Spin
- Toxic Spikes
- Surf
- Sludge Bomb / Acid Bomb

Toxic Spikes is a big fear of this team, and Tentacruel is the best candidate to get rid of them.
Rapid spin to get rid of any hazards, Surf is your primary STAB.

Sludge Bomb has a chance of poison, while Acid bomb will force switches, hopefully when you have set tspikes up.
The inconsistent team can easily protect sub stall the opponent with the tspikes in play.

Liquid Ooze or Rain Dish is a good question. Liquid ooze for UU and Rain Dish for OU.
Usage of Liquid ooze is for Giga Drain Morobareru, priority leech seed, etc.
Rain Dish will make Tentacruel a fearsome special wall against Rain teams.

Some defense EVs were placed to wall any fighting attacks, since this team is mostly weak to fighting.




Breloom is by far, the most evil pedoshroom there is. With his new Ability, technician, his bullet seed is super powerful, as well as mach punch.
These attacks are only resisted by Xatu on this team.
Bullet seed will wreck any subs, and mach punch will seal the deal against the inconsistent pokemon.
Octillery can only hit it with a x2 resisted Surf.

Send Xatu on him and set up a Sub. If it stays in, use Psychic.


Basically, he will shell smash. Let whoever is in die, then hope for the best with unaware Clefable.


His combination of Drain Punch and Mach Punch is deadly. He can use Drain punch to break a Sub, then use Mach punch before you can hide behind another one.

Your best hope is to send in Tentacruel and use Acid bomb / Sludge Bomb.

Drain punch will make him take the liquid ooze damage, and payback will not OHKO with +2 attack.
Then use surf.

If hes not settled with now, its pretty much GG unless you start getting evasion boosts like crazy.


Without the rain, who cares about this thing. Send in clefable and stall it out. Convince the sub toxic zapdos' that its a Magic Guard Clefable and they will use thunderbolt till it paralyzes. This will be a golden opportunity to set cosmic powers.

However, in the rain, this thing is murderous!
Thunder is 100 % accurate, the evasion boosts cry at the sight of it!

Clefable can no longer wall it in the rain because moonlight only restores 25 % health!
Octillery and Bibarel are weak to thunder, and Glalie can barely survive it.

If you could free a spot for this team, you could invest in a lightning rod pokemon, but I would not suggest it.
With 3 inconsistent pokemon, at least one will be lucky.



Priority Taunt will ruin the Smeargle lead.
It will use will o wisp on all your pokemon, and then recover stall.
Two Options:
-Switch straight into glalie and spam Ice breath.
-Switch into Xatu and substitute / thunder wave..
Its typing resists Clefable's standard set.


Say hello to pedoshroom the second.
This ugly excuse for a mushroom means disaster for all the pokemon on this team.
Clear Smog will hit through the sub and clear all stat changes.
Switch into glalie , and wait for the valuable +2 Sp atk boost, then use ice breath.
Sub Attract Gochiruzeru is a workable counter, but for this team, probably Xatu again.


Chiirachino can completely cover Glalie, Octillery, and Bibarel with Bullet Seed and Rock Blast.
Sweep Slap has a high crit rate and will knock Clefable out.


Banned deucer.
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