Hodur, people! This is my first crack at an OU team. So I've been using this on PO and it's been turning out pretty good for me so well. However, I would like some creative input for this.
Infernape @ Air Balloon
Trait: Iron Fist
(EVs: 148 Atk, 108 Sp. Atk. 252 Spd)
Hasty (+Spd,-Def)
Heat Wave/Close Combat/Grass Knot/Thunderpunch
Heat Wave is a compromise between Fire Blast and Flamethrower: it has higher accuracy than FB and higher BP than Flamethrower. Grass Knot is for Gastrodons and the uncommon Swampert. Thunderpunch is for pretty much every other Water, especially Politoed.
Zoroark @ Expert Belt
Trait:Illusion
Timid (-Atk, +Spd)
(EVs:252 Sp. Atk/252 Spd)
Flamethrower/Grass Knot/Dark Pulse/Focus Blast
The Ape set I'm using is walled by Gastrodon/Ferrothorn cores and Latios. Zoroark can deal with both. Dark Pulse is STAB and hits Psychics good. Focus Blast is for coverage/T-tar. Flamethrower is for Ferrothorn and Grass Knot is for Gastrodon. Expert Belt over LO because LO recoil killed me one too many times.
Starmie @ Leftovers
Trait:Natural Cure
Timid (-Atk, +Spd)
(EVs:252 Sp. Atk/252 Spd)
Ice Beam/Thunderbolt/Surf/Rapid Spin
Starmie is a credible threat and the best Spinner in the game. Pretty standard set, with a high emphasis on Speed. Surf over Hydro Pump because Surf is really reliable.
Scizor @ Leftovers
Trait:Technician
Jolly (-Sp. Atk, + Spd)
(EVs: 252 Atk/252 Spd)
Bullet Punch/Pursuit/Superpower/U-turn
Bullet Punch and U-turn are self-explanatory. Pursuit is for Jellicent. Superpower is for when it needs to burst through an enemy. I don't like SD sets: they're too time-consuming.
Mamoswine @ Choice Band
Trait: Snow Cloak
Jolly (-Sp. Atk, + Spd)
(EVs: 252 Atk/252 Spd)
Ice Shard/Earthquake/Superpower/Stone Edge
Ice Shard is priority STAB. Earthquake prerequisite for all Ground-type powerhouses. Superpower is for Chansey, I guess? Stone Edge is for coverage.
Jolteon @ Leftovers
Trait: Volt Absorb
Timid (+ Spd, -Atk)
(EVs: 252 Sp. Atk/252 Spd)
Volt Switch/Shadow Ball/HP Fire/Rain Dance
Jolteon is my weather canceler. It can use RD to troll the fuck out of sand teams. Volt Switch is STAB. Shadow Ball is for Psychics, which I have had trouble with in the past. HP Fire is for things like Scizor and Ferrothorn.
Threatlist:
Herdier: Faster than ALL of my team and powerful to boot. I had Jolteon drop Specs specifically to counter it.
Politoed: Weather canceling does jack shit to it. Bulky variants can take an Iron Fist-boosted ThunderPunch and retaliate with double-STABd Scald.
Genesect: Unbelievable, isn't it? Scarfed versions outspeed and KO my Infernape before it can do anything.
So that's pretty much it for my first OU team.
Infernape @ Air Balloon
Trait: Iron Fist
(EVs: 148 Atk, 108 Sp. Atk. 252 Spd)
Hasty (+Spd,-Def)
Heat Wave/Close Combat/Grass Knot/Thunderpunch
Heat Wave is a compromise between Fire Blast and Flamethrower: it has higher accuracy than FB and higher BP than Flamethrower. Grass Knot is for Gastrodons and the uncommon Swampert. Thunderpunch is for pretty much every other Water, especially Politoed.
Zoroark @ Expert Belt
Trait:Illusion
Timid (-Atk, +Spd)
(EVs:252 Sp. Atk/252 Spd)
Flamethrower/Grass Knot/Dark Pulse/Focus Blast
The Ape set I'm using is walled by Gastrodon/Ferrothorn cores and Latios. Zoroark can deal with both. Dark Pulse is STAB and hits Psychics good. Focus Blast is for coverage/T-tar. Flamethrower is for Ferrothorn and Grass Knot is for Gastrodon. Expert Belt over LO because LO recoil killed me one too many times.
Starmie @ Leftovers
Trait:Natural Cure
Timid (-Atk, +Spd)
(EVs:252 Sp. Atk/252 Spd)
Ice Beam/Thunderbolt/Surf/Rapid Spin
Starmie is a credible threat and the best Spinner in the game. Pretty standard set, with a high emphasis on Speed. Surf over Hydro Pump because Surf is really reliable.
Scizor @ Leftovers
Trait:Technician
Jolly (-Sp. Atk, + Spd)
(EVs: 252 Atk/252 Spd)
Bullet Punch/Pursuit/Superpower/U-turn
Bullet Punch and U-turn are self-explanatory. Pursuit is for Jellicent. Superpower is for when it needs to burst through an enemy. I don't like SD sets: they're too time-consuming.
Mamoswine @ Choice Band
Trait: Snow Cloak
Jolly (-Sp. Atk, + Spd)
(EVs: 252 Atk/252 Spd)
Ice Shard/Earthquake/Superpower/Stone Edge
Ice Shard is priority STAB. Earthquake prerequisite for all Ground-type powerhouses. Superpower is for Chansey, I guess? Stone Edge is for coverage.
Jolteon @ Leftovers
Trait: Volt Absorb
Timid (+ Spd, -Atk)
(EVs: 252 Sp. Atk/252 Spd)
Volt Switch/Shadow Ball/HP Fire/Rain Dance
Jolteon is my weather canceler. It can use RD to troll the fuck out of sand teams. Volt Switch is STAB. Shadow Ball is for Psychics, which I have had trouble with in the past. HP Fire is for things like Scizor and Ferrothorn.
Threatlist:
Herdier: Faster than ALL of my team and powerful to boot. I had Jolteon drop Specs specifically to counter it.
Politoed: Weather canceling does jack shit to it. Bulky variants can take an Iron Fist-boosted ThunderPunch and retaliate with double-STABd Scald.
Genesect: Unbelievable, isn't it? Scarfed versions outspeed and KO my Infernape before it can do anything.
So that's pretty much it for my first OU team.