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Infernape [QC 0/1]

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Infernape @ Life Orb
Ability: Blaze
Tera Type: Dark
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Close Combat
- Overheat
- Knock Off
- Stone Edge / Grass Knot

Infernape Is a Very powerfull Physical Attacker and with the 252 Ev in attack and With life orb It attack rise even more But it will lost it hp 1/10 after every move and being a very good special attacker also. And having a Hasty Nature with 252 speed It's let Infernape out speed lot's of pokemon Which give him a upper hand. With close Combat let help Infernape to clear Threat Likes Copperajah and Rhyperior beacuse of their Move Earthquke beacuse of having High attack stats it become Easy for him OHKO. Overheat allows Infernape to break through physically defensive Pokémon which can servie or reseit it Close combat Like Brambleghast, Klefki which can become threat for Infernape So Overheat Clear them properly. Knock off provide Coverage for Infernape Against Psychic type and Ghost type pokemon And it also Punishes them and pokemon who is switch out By removing their item which can be game changing. And Last slot depend On you from which type of coverage want Stone Edge give coverage against Flying type pokemon Who are the threat for Inferaper by this you will easily defeat pokemons like Staraptor , Tornadus And If you covrage from water type pokemon go with Grass Knot it help agaits water pokemon To punish them like Drednaw , Inteleon which are which be threat for Infernape to deal if he don't have grass knot. It's tera type dark help him To get completly Secure from Psychic and Ghost type pokemon If they can OHKO Infernape and with knock off + Tera Dark it became Nightmare from them And can destory opponents Psychic and Ghost type of team very easily. My one advise will be to keep a pokemon with a move healing wish form this that pokemon will be get faint after useing that move but when you this move and bring out infernape his Hp will become full it is good for longavity beacuse Life orb will always take 1/10th of Infernape HP
 
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