Blaziken has nothing on this BAMF.
http://www.smogon.com/bw/pokemon/infernape
Notes:
- Should I put some Lead sets into this, or don't bother? Deoxys-S leads are coming back into usage, which may justify some use, I guess, but I've never thought that they were very good
[Overview]
- Got some stiff competition from its eternal rival Blaziken this gen, who got Speed Boost and is a better sweeper than Infernape will ever be.
- However, Infernape still gives quite a few tricks over the crappy chicken.
- Higher initial Speed allows Infernape to hit hard right off the bat without having to waste a turn Protecting. It also has access to U-turn, which keeps the momentum up.
- Very frail for Ubers standards
[SET]
name: Choice Band
move 1: Flare Blitz
move 2: Close Combat
move 3: U-turn
move 4: Stone Edge / Shadow Claw
item: Choice Band
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
- Takes full advantage of Infernape's assets over Blaziken, namely the ability to hit really hard straight away.
- In the sun, CB boosted Flare Blitz hits like a truck, while Close Combat heavily dents things like Kyogre.
- U-turn allows Infernape to scout and keep momentum on its side.
- Stone Edge is preferred in the last slot for maximum coverage against stuff like Ho-Oh, but Shadow Claw is Infernape's best way of hurting the Giratina formes.
[ADDITIONAL COMMENTS]
- Max Speed and Jolly for max Speed, obviously, max Attack to hit as hard as possible.
- Mach Punch can be used in the last slot to pick off weakened enemies, but is generally quite weak to get anything done. Cannot take out other priority users with it either since they either 1) run ExtremeSpeed or 2) is Giratina-O using Shadow Sneak who is immune to Mach Punch anyway.
- Fire Punch or Blaze Kick can used to avoid recoil, but Infernape is so frail it doesn't really matter anyway.
- Groudon support is vital so Flare Blitz hits really hard.
- Hates Kyogre, although the whale can't switch into Close Combat without getting a massive beating. Palkia is a good switch-in to Kyogre, as well as Latias, Gastrodon and Grass Arceus (although the latter two aren't very good on Sun teams).
- Giratina formes wall you pretty badly. Darkrai, Dark Arceus, Steel Arceus can all set up on them or at least threaten them out.
- Infernape is easily revenged by Mewtwo and Shaymin-S, as well as Deoxys-A. Mewtwo is hard to check in, although Giratina-O can take a Psystrike and KO it if it's at about half health. Shaymin-S will find it hard to get past Dialga, Ho-Oh and other bulky Steel-types like Steel Arceus. Bulky Steel-types also take on Deoxys-A very well.
- Choice Scarf Zekrom is a good revenge killer for Mewtwo, and can double up with Infernape in a Volt Switch / U-turn combo.
[Other Options]
- Can run the exact same set as above but with a Choice Scarf, but then Infernape is a tad weak. Choice Scarf Terrakion does most things better anyway.
- Lead sets
- Nasty Plot - Too frail, not fast enough, outclassed by Darkrai
- Swords Dance - Use Blaziken instead.
- Choice Specs - Not strong enough, walled to death by Kyogre.
- Mixed - Too weak
[Checks and Counters]
- Giratina formes
- Kyogre if it avoids Close Combat
- Rayquaza can "sort of" take an attack it dispose of Infernape with ExtremeSpeed
- Tentacruel, although Flare Blitz in the sun will still hurt like a bitch
- Keep rain up and bring in stuff like Ghost Arceus
- Hit it hard, Infernape is extremely frail

http://www.smogon.com/bw/pokemon/infernape
Notes:
- Should I put some Lead sets into this, or don't bother? Deoxys-S leads are coming back into usage, which may justify some use, I guess, but I've never thought that they were very good
[Overview]
- Got some stiff competition from its eternal rival Blaziken this gen, who got Speed Boost and is a better sweeper than Infernape will ever be.
- However, Infernape still gives quite a few tricks over the crappy chicken.
- Higher initial Speed allows Infernape to hit hard right off the bat without having to waste a turn Protecting. It also has access to U-turn, which keeps the momentum up.
- Very frail for Ubers standards
[SET]
name: Choice Band
move 1: Flare Blitz
move 2: Close Combat
move 3: U-turn
move 4: Stone Edge / Shadow Claw
item: Choice Band
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
- Takes full advantage of Infernape's assets over Blaziken, namely the ability to hit really hard straight away.
- In the sun, CB boosted Flare Blitz hits like a truck, while Close Combat heavily dents things like Kyogre.
- U-turn allows Infernape to scout and keep momentum on its side.
- Stone Edge is preferred in the last slot for maximum coverage against stuff like Ho-Oh, but Shadow Claw is Infernape's best way of hurting the Giratina formes.
[ADDITIONAL COMMENTS]
- Max Speed and Jolly for max Speed, obviously, max Attack to hit as hard as possible.
- Mach Punch can be used in the last slot to pick off weakened enemies, but is generally quite weak to get anything done. Cannot take out other priority users with it either since they either 1) run ExtremeSpeed or 2) is Giratina-O using Shadow Sneak who is immune to Mach Punch anyway.
- Fire Punch or Blaze Kick can used to avoid recoil, but Infernape is so frail it doesn't really matter anyway.
- Groudon support is vital so Flare Blitz hits really hard.
- Hates Kyogre, although the whale can't switch into Close Combat without getting a massive beating. Palkia is a good switch-in to Kyogre, as well as Latias, Gastrodon and Grass Arceus (although the latter two aren't very good on Sun teams).
- Giratina formes wall you pretty badly. Darkrai, Dark Arceus, Steel Arceus can all set up on them or at least threaten them out.
- Infernape is easily revenged by Mewtwo and Shaymin-S, as well as Deoxys-A. Mewtwo is hard to check in, although Giratina-O can take a Psystrike and KO it if it's at about half health. Shaymin-S will find it hard to get past Dialga, Ho-Oh and other bulky Steel-types like Steel Arceus. Bulky Steel-types also take on Deoxys-A very well.
- Choice Scarf Zekrom is a good revenge killer for Mewtwo, and can double up with Infernape in a Volt Switch / U-turn combo.
[Other Options]
- Can run the exact same set as above but with a Choice Scarf, but then Infernape is a tad weak. Choice Scarf Terrakion does most things better anyway.
- Lead sets
- Nasty Plot - Too frail, not fast enough, outclassed by Darkrai
- Swords Dance - Use Blaziken instead.
- Choice Specs - Not strong enough, walled to death by Kyogre.
- Mixed - Too weak
[Checks and Counters]
- Giratina formes
- Kyogre if it avoids Close Combat
- Rayquaza can "sort of" take an attack it dispose of Infernape with ExtremeSpeed
- Tentacruel, although Flare Blitz in the sun will still hurt like a bitch
- Keep rain up and bring in stuff like Ghost Arceus
- Hit it hard, Infernape is extremely frail