View attachment 276533
View attachment 276536View attachment 276537View attachment 276538View attachment 276539View attachment 276540View attachment 276535
this gotta be the worst team ive dropped but it works ok
Basically I got the idea from
Chazm who was mentioning Regenerator mons like Keldeo and I originally meant for this team to be semistall, but I realized the value of stall that is highly resistant to chip so the team turned into this.
Mandibuzz @ Rocky Helmet / Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Knock Off
- Poison Jab
- Earthquake
- Leech Seed
Mandibuzz is the primary Zarude check and secondary Alakazam check. Helmet chips Zarude more which I found more useful but if you want to better check Alakazam use HDB.
Goodra @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Dragon Tail
- Drain Punch / Iron Tail
- Scald / Iron Tail
- Earthquake
Blanket check to most special attackers. Drain Punch was mainly for Ferrothorn and Snorlax but you could probably use Iron Tail well to smack Togekiss and Hatterene.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk / 9 Spe
- Scald
- Toxic
- Recover
- Haze
It's a Toxapex. Haze is super valuable to hinder Butterfree inheritors from making any progress; you eventually switch into Slowbro-Galar to Poison Jab the opponent to death. Speed is IVd to outspeed Conkeldurr/Marowak-Alola in TR.
Amoonguss @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Giga Drain
- Rapid Spin
- Aromatherapy
- Leech Seed / Stun Spore / Poison Powder / Pollen Puff
The spinner and cleric. HDB is really valuable when there's a spiker so you should probably keep that. Stun Spore and Poison Powder cripples Dragapult/Gengar while Pollen Puff smacks Zarude lol
Hippowdon @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Earthquake
- Stealth Rock
- Recover
- Scald
Physical blanket check. Scald is incredible cause you burn Flying types on switchin, which really helps against the likes of Corviknight-Scizor.
Slowbro-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Poison Jab
- Knock Off
- Drain Punch
- U-turn
Secondary special blanket check and primary check to Togekiss/Hatterene. I had Drapion here before but didn't like that Draining Kiss does a billion to it even at +1 (rip Muk-Alola).
yeah this is basically my way of calling for an ability clause, regen spam is kinda busted
A few things:
Can you not do this please kay thanks
I love trying to find ways to break/wall teams, even with niche options, and this is definitely tough. That said, here are my individual ideas:
Knock Off obviously creates a lot of suffering for this team, especially when combined with hazards. Unfortunately you have so many poison mons that even if you slapped every single mon, T-Spikes still wouldn't do a lot. The opponent could just predict any poison switch-ins and force you to take a lot of ground/psychic damage, with one very important exception:
I'd personally argue that Amoongus is the lynchpin of the team. If you kill it, the rest of the team is much more (not that that's saying much, but still) manageable. Because only two mons run any actual switch-out moves, I think that trapping becomes quite the threat.
This is something I just whipped up, and it's far from perfect, but it fits the idea:
Ferrothorn @ Rocky Helmet / Leftovers
Ability: Unaware (You don't run any setup so this is hardly necessary) / Suction Cups / Pressure / Thick Fat / Water Veil, et al.
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Block / Whirlpool
- Soak
- Toxic
- Recover / Sub / Taunt / Tech
Really, it just needs a trapping move, some way to force a timer on poison mons (Soak + Toxic here, but there are probably better ideas), and some way to keep itself from getting "counter-timered". Ferro is immune to Leech Seed and opposing poison moves, and doesn't really mind getting burned. I mean it definitely would prefer not to be burned, but it's hardly stopping it.
If this thing gets a Block off on Amoongus, Mandi, Pex, or Hippo, they're marked for death. If you decide to run Octillery for Suction Cups, add Goodra to that list (although Drain Punch does put pressure on it, so you'd definitely need to do some scouting there).
Some notable other ideas that can potentially do some work:
- Sableye has Prankster with Mean Look, Taunt, Recover, Trick, Encore, and just a suite of spicy nonsense.
- Lapras has Block and Perish Song
- Gengar has Mean Look, Taunt, and Perish Song (and Cursed Body might actually be nice if they only have one attacking move)
Obviously the problem with all of this is that it takes up a team slot, really only does work against stall teams (or balance teams that just don't have a lot of offensive pressure), and requires a
ton of really good conditioning and reading.
This all said, there should definitely be a two-ability limit
a la AAA, because this kind of team really makes cancer feel like the flu with how off-the-deep-end it is, and I'm sure this is only the tip of the iceberg with how
horrific creative these teams could be.