INNOCENCE OF WEATHER TEAMS
weather teams are gay
Intro: I am making a slight return into pokemon. I used to be one of the greatest battlers ever. But then hax came in and I was like fuck it. But then I was shown this pokemon showdown simulator. So I was like fuck it. I made a shitty team then i got critted on the first 2 turns then i was like damn...fuck it i quit again. 6 months later I copied a RMT importable and gave it my best shot again. I did pretty good. BW2 was pretty easy. So I made my own team and here is what it is. The team is basically my favorite play style: Run N gun. When looking at other RMT's I see alot of frail sun teams and sluggish rain teams. That is not me. I like to hit hard and not have a one hit wonder team. I want to cause havok and that is what this team does. I got it to like the 1800's on the broken PS ladder. When the ladder is fixed it can probably get to #1. Oh and i have been really inactive over the last year. So if this is very similar to another team then I don't give a flyin fuck but it was not on purpose.
Team at a glance:
Dragonite (F) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Outrage
- ExtremeSpeed
- Fire Punch
- Earthquake
Summary: The team starts off with Dragonite. Dragonite comes with a massive attack stat and above average typing. Dragonite has the excellent ability of multiscale. Multiscale allows Dragonite to blow off weak super effective attacks and strike back with the appropriate move.
Moves:
-Outrage: Very powerful move. I usually bring Dnite in on a slow pokemon like conkledurr and just start firing away. Outrage can bring big relief late game. It is always nice to 2hko at minimum everything that is not a steel type.
-Extremespeed: One of my favorite moves to use. It is very funny to see the rage when the opponent has a +1 salamence at low health and they get picked off by extremespeed. This move is very useful late game to stop sweeps and revenge kill threats.
-Firepunch: Not used much. I catch a ferrothorn off guard some times but basically this is a safety move for special situations.
-Earthquake: Again, not used much but this can be useful against a wondering heatran not carrying HP ice or magnezone.
Ev's: maximum attack and maximum speed for every situation. Nothing special.
Team purpose: Dragonite is a great team player. Outrage allows me use the momentum from Genesect , Rotom and Scizor to put a big hole in the opposing team. These 4 pokemon make excellent teammates.
Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk / 248 HP / 8 SDef
Adamant Nature
- U-turn
- Quick Attack
- Bullet Punch
- Superpower
Summary: This thing really needs no summary. The main purpose of this mon is to hit, run and sweep at the end. With a massive attack stat with solid resistances Scizor is always a great pokemon to keep around on teams.
Moves:
- U-turn: The crux of this team. This is what this team is all about: threaten and run.
-Quick attack: An interesting choice. Instead of going with the outdated pursuit I decide to get more coverage on the ever so important priority moves.
-Bullet punch: STAB + technician + priority = pain. Best for killing gengar, ripping through hail teams and knocking out dragons.
-Superpower: Every once in a while I will nail that steel or rock type on the switch in. This move is not really great on Scizor since most steels carry a fire move but it comes in handy sometimes.
ev's: Max attack and max HP for defensive purposes. I need this pokemon to come in and get out while hitting hard.
Team purpose: Scizor doesn't have the speed like Genesect, but it does have 2 quality priority moves. In this new metagame I noticed many teams are running frail pokemon like dugtrio. This makes priority really important. Scizor shares excellent synergy with dragonite. Scizor can come in on almost any ice attack and attack with the appropriate move.
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Summary: Rotom is one of the best pokemon in this metagame by far. It has very good typing and an excellent ability in levitate. Rotom is apart of my u-turn core. This is the only pokemon with a water attack on my team. It is also what I consider to be the meat n potatoes of the team as well. When will o wisp and hydro pump hits it can be a real pain for the opponent to face. Especially when I have my other offensive teammates waiting.
Moves:
-Hydro pump: Solid stab move. Missing it can be annoying at some time but I rarely use it. It can be useful to use against a pokemon that is neutral to it such as deoxys D. It is a damage maker move and nothing more.
-Volt switch: The main move of this pokemon. This move doesn't pack that much of a punch but it does give me a momentum swing against rain teams alot. It is also used against stopping gyarados is genesect dies.
-Will-o-wisp: Very good move. I just wished it hit more. Used against things like breloom on the switch in and on impending dragon sweepers.
-Pain split: I never believed in this move until I won a match with it. Rotom has low health naturally so using this move on walls can be a great benefit.
Ev's: Standard set ev's. nothing special.
Team purpose: Rotom is very important. It is basically my only answer to dealing with Politoed and rain teams. Rotom is an important part of the u-turn core. It shares excellent synergy with Scizor and Genesect. When I u-turn out with Scizor or Genesect and they bring in a bulky water counter i can always depend on rotom to continue the momentum.
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 252 Spd / 200 Atk / 52 SAtk
Naughty Nature
- Earthquake
- Hidden Power [Ice]
- Substitute
- Smack Down
Summary: This set used to be almost the standard in bw with the normal landorus. I bring it back to bw2 and it doesn't disappoint. The amount of coverage this set brings is excellent. I love nailing gliscor and dragons with HP ice. Smack down is great for dealing with rotom and a late game skarmory. This set relies on the surprise of substitute and the coverage of his other moves to be a very good midgame killer.
Moves:
-Earthquake: Nothing wants to get hit with a uncontested earthquake. What makes this set good is to use the threat of this move as a decoy to create a substitute.
- Hidden power ice: A great move on this mon. It hits gliscor and dragons very hard even without alot of spA investment.
- Substitute: The main move of this set. If I get up a substitute I am very happy depending on the opposing team. Getting up a sub vs. a sun or sand team can be easy and game breaking.
-Smack down: I love this move. it is very weak but it gets the job done. It literally brings opponents down to earth and make them face a 100 base power STAB earthquake. it also completes the "stonequake" or "edgequake" combo.
Ev's: 200 attack to get more power on the earthquakes and a bit of special attack to get more pop on the HP ice.
Team purpose: Landorus slows it down for me when I need it. This set is really effective against pokemon like Ferrothorn who don't really enjoy a intimidate and love to carry thunder wave. With the other u-turners on my team I can pick the spot to put this guy in very easily. This set works excellent against frail teams that like to hit hard with weather based attacks.
Genesect @ Choice Scarf
Trait: Download
EVs: 252 Spd / 252 SAtk / 4 HP
Naive Nature
- U-turn
- Thunderbolt
- Flamethrower
- Ice Beam
Summary: The MVP by far. This thing is a straight up monster. This is the perfect pokemon for me. It is fast , powerful on both ends of the spectrum and has excellent coverage. Genesect is basically my trump card. Predicting with this thing is very easy as most people do not know what set you have until it is too late. Download is a fantastic ability that just makes this thing all the more combination of speed and power. This is the best revenge killer in the game.
Moves:
U-turn: Ace in the hole. Keeps the opponent guessing. Kills enemy lati@s and starmies. Generally fucks shit up for the opponent.
Thunderbolt: Great move for picking off Gyarados and other water and flying types associated with rain teams. Usually my neutral attacking move for damage.
Ice beam: Taking out dragons and ground/flying types. Getting the surprise freeze basically guarantees me the win.
Flamethrower: Mostly for steel types of course. Enemy genesect pray they can win the speed tie or just get burned with this move. Flamethrower makes genesect one of the best Scizor counters in BW2.
Ev's: Max special attack and max speed. Nothing special. The standard.
Team purpose: This pokemon is a very integral part of the team. It is the glue that keeps me from getting swept. It concludes my very ambitious u-turn core. The speed the choice scarf brings is irreplaceable. If I were to take it off then pokemon from starmie to lati@s can sweep me. This thing dying early game is a big deal and I take very good care of it.
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
- Lava Plume
- Stealth Rock
- Protect
- Toxic
Summary: I decided to finally switch Claydol out for Heatran. Heatran has been very helpful in covering some serious sun threats. My set I think is a bit wierd but it helps out. The biggest problem is covering opposing heatran but my other teammates can do that pretty well. Heatran's resistances and excellent special defense typing and stats make it almost retarded why i didn't choose him before. Heatran fits the team very well. It handles threats that stop Dragonite, Scizor and Genosect from creating havoc late game such as Jirachi and Jelliicent. This was a great addition to my team and it makes the team alot more dangerous.
Moves:
Lava Plume: Great move. It can get some excellent burn status on stuff like Dragonite and lati@s. Even though most DD pokemon carry lum berry it is still useful to uncover their item.
Stealth Rock: If I see no spinners on their team then I try to get rocks up and risk getting killed in the process.
Protect: Fun little move. Just used as a scouting device. I might change this to earth power or roar but most likely i will keep it. Please tell me what you think.
Toxic: Used to soften up walls like jellicent and rotom-w.
Ev's: Standard Special defensive heatran.
Team purpose: Using something good in the 6th spot is basically a bonus. If I can get this thing going and making my opponent annoyed by it can really clear the way for the rest of my team to work easily. I needed a stealth rocker and someone who can tackle sun teams and I found the right pokemon.
importable

weather teams are gay
Intro: I am making a slight return into pokemon. I used to be one of the greatest battlers ever. But then hax came in and I was like fuck it. But then I was shown this pokemon showdown simulator. So I was like fuck it. I made a shitty team then i got critted on the first 2 turns then i was like damn...fuck it i quit again. 6 months later I copied a RMT importable and gave it my best shot again. I did pretty good. BW2 was pretty easy. So I made my own team and here is what it is. The team is basically my favorite play style: Run N gun. When looking at other RMT's I see alot of frail sun teams and sluggish rain teams. That is not me. I like to hit hard and not have a one hit wonder team. I want to cause havok and that is what this team does. I got it to like the 1800's on the broken PS ladder. When the ladder is fixed it can probably get to #1. Oh and i have been really inactive over the last year. So if this is very similar to another team then I don't give a flyin fuck but it was not on purpose.
Team at a glance:







Dragonite (F) @ Choice Band

Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Outrage
- ExtremeSpeed
- Fire Punch
- Earthquake
Summary: The team starts off with Dragonite. Dragonite comes with a massive attack stat and above average typing. Dragonite has the excellent ability of multiscale. Multiscale allows Dragonite to blow off weak super effective attacks and strike back with the appropriate move.
Moves:
-Outrage: Very powerful move. I usually bring Dnite in on a slow pokemon like conkledurr and just start firing away. Outrage can bring big relief late game. It is always nice to 2hko at minimum everything that is not a steel type.
-Extremespeed: One of my favorite moves to use. It is very funny to see the rage when the opponent has a +1 salamence at low health and they get picked off by extremespeed. This move is very useful late game to stop sweeps and revenge kill threats.
-Firepunch: Not used much. I catch a ferrothorn off guard some times but basically this is a safety move for special situations.
-Earthquake: Again, not used much but this can be useful against a wondering heatran not carrying HP ice or magnezone.
Ev's: maximum attack and maximum speed for every situation. Nothing special.
Team purpose: Dragonite is a great team player. Outrage allows me use the momentum from Genesect , Rotom and Scizor to put a big hole in the opposing team. These 4 pokemon make excellent teammates.

Scizor @ Choice Band

Trait: Technician
EVs: 252 Atk / 248 HP / 8 SDef
Adamant Nature
- U-turn
- Quick Attack
- Bullet Punch
- Superpower
Summary: This thing really needs no summary. The main purpose of this mon is to hit, run and sweep at the end. With a massive attack stat with solid resistances Scizor is always a great pokemon to keep around on teams.
Moves:
- U-turn: The crux of this team. This is what this team is all about: threaten and run.
-Quick attack: An interesting choice. Instead of going with the outdated pursuit I decide to get more coverage on the ever so important priority moves.
-Bullet punch: STAB + technician + priority = pain. Best for killing gengar, ripping through hail teams and knocking out dragons.
-Superpower: Every once in a while I will nail that steel or rock type on the switch in. This move is not really great on Scizor since most steels carry a fire move but it comes in handy sometimes.
ev's: Max attack and max HP for defensive purposes. I need this pokemon to come in and get out while hitting hard.
Team purpose: Scizor doesn't have the speed like Genesect, but it does have 2 quality priority moves. In this new metagame I noticed many teams are running frail pokemon like dugtrio. This makes priority really important. Scizor shares excellent synergy with dragonite. Scizor can come in on almost any ice attack and attack with the appropriate move.

Rotom-Wash @ Leftovers

Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Summary: Rotom is one of the best pokemon in this metagame by far. It has very good typing and an excellent ability in levitate. Rotom is apart of my u-turn core. This is the only pokemon with a water attack on my team. It is also what I consider to be the meat n potatoes of the team as well. When will o wisp and hydro pump hits it can be a real pain for the opponent to face. Especially when I have my other offensive teammates waiting.
Moves:
-Hydro pump: Solid stab move. Missing it can be annoying at some time but I rarely use it. It can be useful to use against a pokemon that is neutral to it such as deoxys D. It is a damage maker move and nothing more.
-Volt switch: The main move of this pokemon. This move doesn't pack that much of a punch but it does give me a momentum swing against rain teams alot. It is also used against stopping gyarados is genesect dies.
-Will-o-wisp: Very good move. I just wished it hit more. Used against things like breloom on the switch in and on impending dragon sweepers.
-Pain split: I never believed in this move until I won a match with it. Rotom has low health naturally so using this move on walls can be a great benefit.
Ev's: Standard set ev's. nothing special.
Team purpose: Rotom is very important. It is basically my only answer to dealing with Politoed and rain teams. Rotom is an important part of the u-turn core. It shares excellent synergy with Scizor and Genesect. When I u-turn out with Scizor or Genesect and they bring in a bulky water counter i can always depend on rotom to continue the momentum.

Landorus-Therian (M) @ Leftovers

Trait: Intimidate
EVs: 252 Spd / 200 Atk / 52 SAtk
Naughty Nature
- Earthquake
- Hidden Power [Ice]
- Substitute
- Smack Down
Summary: This set used to be almost the standard in bw with the normal landorus. I bring it back to bw2 and it doesn't disappoint. The amount of coverage this set brings is excellent. I love nailing gliscor and dragons with HP ice. Smack down is great for dealing with rotom and a late game skarmory. This set relies on the surprise of substitute and the coverage of his other moves to be a very good midgame killer.
Moves:
-Earthquake: Nothing wants to get hit with a uncontested earthquake. What makes this set good is to use the threat of this move as a decoy to create a substitute.
- Hidden power ice: A great move on this mon. It hits gliscor and dragons very hard even without alot of spA investment.
- Substitute: The main move of this set. If I get up a substitute I am very happy depending on the opposing team. Getting up a sub vs. a sun or sand team can be easy and game breaking.
-Smack down: I love this move. it is very weak but it gets the job done. It literally brings opponents down to earth and make them face a 100 base power STAB earthquake. it also completes the "stonequake" or "edgequake" combo.
Ev's: 200 attack to get more power on the earthquakes and a bit of special attack to get more pop on the HP ice.
Team purpose: Landorus slows it down for me when I need it. This set is really effective against pokemon like Ferrothorn who don't really enjoy a intimidate and love to carry thunder wave. With the other u-turners on my team I can pick the spot to put this guy in very easily. This set works excellent against frail teams that like to hit hard with weather based attacks.

Genesect @ Choice Scarf

Trait: Download
EVs: 252 Spd / 252 SAtk / 4 HP
Naive Nature
- U-turn
- Thunderbolt
- Flamethrower
- Ice Beam
Summary: The MVP by far. This thing is a straight up monster. This is the perfect pokemon for me. It is fast , powerful on both ends of the spectrum and has excellent coverage. Genesect is basically my trump card. Predicting with this thing is very easy as most people do not know what set you have until it is too late. Download is a fantastic ability that just makes this thing all the more combination of speed and power. This is the best revenge killer in the game.
Moves:
U-turn: Ace in the hole. Keeps the opponent guessing. Kills enemy lati@s and starmies. Generally fucks shit up for the opponent.
Thunderbolt: Great move for picking off Gyarados and other water and flying types associated with rain teams. Usually my neutral attacking move for damage.
Ice beam: Taking out dragons and ground/flying types. Getting the surprise freeze basically guarantees me the win.
Flamethrower: Mostly for steel types of course. Enemy genesect pray they can win the speed tie or just get burned with this move. Flamethrower makes genesect one of the best Scizor counters in BW2.
Ev's: Max special attack and max speed. Nothing special. The standard.
Team purpose: This pokemon is a very integral part of the team. It is the glue that keeps me from getting swept. It concludes my very ambitious u-turn core. The speed the choice scarf brings is irreplaceable. If I were to take it off then pokemon from starmie to lati@s can sweep me. This thing dying early game is a big deal and I take very good care of it.

Heatran @ Air Balloon
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
- Lava Plume
- Stealth Rock
- Protect
- Toxic
Summary: I decided to finally switch Claydol out for Heatran. Heatran has been very helpful in covering some serious sun threats. My set I think is a bit wierd but it helps out. The biggest problem is covering opposing heatran but my other teammates can do that pretty well. Heatran's resistances and excellent special defense typing and stats make it almost retarded why i didn't choose him before. Heatran fits the team very well. It handles threats that stop Dragonite, Scizor and Genosect from creating havoc late game such as Jirachi and Jelliicent. This was a great addition to my team and it makes the team alot more dangerous.
Moves:
Lava Plume: Great move. It can get some excellent burn status on stuff like Dragonite and lati@s. Even though most DD pokemon carry lum berry it is still useful to uncover their item.
Stealth Rock: If I see no spinners on their team then I try to get rocks up and risk getting killed in the process.
Protect: Fun little move. Just used as a scouting device. I might change this to earth power or roar but most likely i will keep it. Please tell me what you think.
Toxic: Used to soften up walls like jellicent and rotom-w.
Ev's: Standard Special defensive heatran.
Team purpose: Using something good in the 6th spot is basically a bonus. If I can get this thing going and making my opponent annoyed by it can really clear the way for the rest of my team to work easily. I needed a stealth rocker and someone who can tackle sun teams and I found the right pokemon.
importable
Genesect @ Choice Scarf
Trait: Download
EVs: 252 Spd / 252 SAtk / 4 HP
Naive Nature
- U-turn
- Thunderbolt
- Flamethrower
- Ice Beam
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- U-turn
- Quick Attack
- Bullet Punch
- Superpower
Dragonite (F) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Outrage
- ExtremeSpeed
- Fire Punch
- Earthquake
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 252 Spd / 200 Atk / 52 SAtk
Naughty Nature
- Earthquake
- Hidden Power [Ice]
- Substitute
- Smack Down
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
- Lava Plume
- Stealth Rock
- Protect
- Toxic
Trait: Download
EVs: 252 Spd / 252 SAtk / 4 HP
Naive Nature
- U-turn
- Thunderbolt
- Flamethrower
- Ice Beam
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- U-turn
- Quick Attack
- Bullet Punch
- Superpower
Dragonite (F) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Outrage
- ExtremeSpeed
- Fire Punch
- Earthquake
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 252 Spd / 200 Atk / 52 SAtk
Naughty Nature
- Earthquake
- Hidden Power [Ice]
- Substitute
- Smack Down
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
- Lava Plume
- Stealth Rock
- Protect
- Toxic