Innocence of weather teams (Non Weather OU) (Peaked #8 PS) (UPDATED)

INNOCENCE OF WEATHER TEAMS

bNt1z.jpg


weather teams are gay


Intro: I am making a slight return into pokemon. I used to be one of the greatest battlers ever. But then hax came in and I was like fuck it. But then I was shown this pokemon showdown simulator. So I was like fuck it. I made a shitty team then i got critted on the first 2 turns then i was like damn...fuck it i quit again. 6 months later I copied a RMT importable and gave it my best shot again. I did pretty good. BW2 was pretty easy. So I made my own team and here is what it is. The team is basically my favorite play style: Run N gun. When looking at other RMT's I see alot of frail sun teams and sluggish rain teams. That is not me. I like to hit hard and not have a one hit wonder team. I want to cause havok and that is what this team does. I got it to like the 1800's on the broken PS ladder. When the ladder is fixed it can probably get to #1. Oh and i have been really inactive over the last year. So if this is very similar to another team then I don't give a flyin fuck but it was not on purpose.

Team at a glance:

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212.png
479C.png
645A.png
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157px-149Dragonite.png


Dragonite (F) @ Choice Band
Choiceband.png

Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Outrage
- ExtremeSpeed
- Fire Punch
- Earthquake

Summary: The team starts off with Dragonite. Dragonite comes with a massive attack stat and above average typing. Dragonite has the excellent ability of multiscale. Multiscale allows Dragonite to blow off weak super effective attacks and strike back with the appropriate move.

Moves:

-Outrage: Very powerful move. I usually bring Dnite in on a slow pokemon like conkledurr and just start firing away. Outrage can bring big relief late game. It is always nice to 2hko at minimum everything that is not a steel type.

-Extremespeed: One of my favorite moves to use. It is very funny to see the rage when the opponent has a +1 salamence at low health and they get picked off by extremespeed. This move is very useful late game to stop sweeps and revenge kill threats.

-Firepunch: Not used much. I catch a ferrothorn off guard some times but basically this is a safety move for special situations.


-Earthquake: Again, not used much but this can be useful against a wondering heatran not carrying HP ice or magnezone.

Ev's: maximum attack and maximum speed for every situation. Nothing special.

Team purpose: Dragonite is a great team player. Outrage allows me use the momentum from Genesect , Rotom and Scizor to put a big hole in the opposing team. These 4 pokemon make excellent teammates.


161px-212Scizor.png


Scizor @ Choice Band
Choiceband.png

Trait: Technician
EVs: 252 Atk / 248 HP / 8 SDef
Adamant Nature
- U-turn
- Quick Attack
- Bullet Punch
- Superpower

Summary: This thing really needs no summary. The main purpose of this mon is to hit, run and sweep at the end. With a massive attack stat with solid resistances Scizor is always a great pokemon to keep around on teams.

Moves:

- U-turn: The crux of this team. This is what this team is all about: threaten and run.


-Quick attack: An interesting choice. Instead of going with the outdated pursuit I decide to get more coverage on the ever so important priority moves.


-Bullet punch: STAB + technician + priority = pain. Best for killing gengar, ripping through hail teams and knocking out dragons.


-Superpower: Every once in a while I will nail that steel or rock type on the switch in. This move is not really great on Scizor since most steels carry a fire move but it comes in handy sometimes.


ev's: Max attack and max HP for defensive purposes. I need this pokemon to come in and get out while hitting hard.

Team purpose: Scizor doesn't have the speed like Genesect, but it does have 2 quality priority moves. In this new metagame I noticed many teams are running frail pokemon like dugtrio. This makes priority really important. Scizor shares excellent synergy with dragonite. Scizor can come in on almost any ice attack and attack with the appropriate move.

200px-479CRotom.png


Rotom-Wash @ Leftovers
Leftovers.png

Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Summary: Rotom is one of the best pokemon in this metagame by far. It has very good typing and an excellent ability in levitate. Rotom is apart of my u-turn core. This is the only pokemon with a water attack on my team. It is also what I consider to be the meat n potatoes of the team as well. When will o wisp and hydro pump hits it can be a real pain for the opponent to face. Especially when I have my other offensive teammates waiting.

Moves:

-Hydro pump: Solid stab move. Missing it can be annoying at some time but I rarely use it. It can be useful to use against a pokemon that is neutral to it such as deoxys D. It is a damage maker move and nothing more.

-Volt switch: The main move of this pokemon. This move doesn't pack that much of a punch but it does give me a momentum swing against rain teams alot. It is also used against stopping gyarados is genesect dies.

-Will-o-wisp: Very good move. I just wished it hit more. Used against things like breloom on the switch in and on impending dragon sweepers.

-Pain split: I never believed in this move until I won a match with it. Rotom has low health naturally so using this move on walls can be a great benefit.

Ev's: Standard set ev's. nothing special.

Team purpose: Rotom is very important. It is basically my only answer to dealing with Politoed and rain teams. Rotom is an important part of the u-turn core. It shares excellent synergy with Scizor and Genesect. When I u-turn out with Scizor or Genesect and they bring in a bulky water counter i can always depend on rotom to continue the momentum.

163px-645BLandorus.png


Landorus-Therian (M) @ Leftovers
Leftovers.png

Trait: Intimidate
EVs: 252 Spd / 200 Atk / 52 SAtk
Naughty Nature
- Earthquake
- Hidden Power [Ice]
- Substitute
- Smack Down


Summary: This set used to be almost the standard in bw with the normal landorus. I bring it back to bw2 and it doesn't disappoint. The amount of coverage this set brings is excellent. I love nailing gliscor and dragons with HP ice. Smack down is great for dealing with rotom and a late game skarmory. This set relies on the surprise of substitute and the coverage of his other moves to be a very good midgame killer.

Moves:

-Earthquake: Nothing wants to get hit with a uncontested earthquake. What makes this set good is to use the threat of this move as a decoy to create a substitute.

- Hidden power ice: A great move on this mon. It hits gliscor and dragons very hard even without alot of spA investment.

- Substitute: The main move of this set. If I get up a substitute I am very happy depending on the opposing team. Getting up a sub vs. a sun or sand team can be easy and game breaking.

-Smack down: I love this move. it is very weak but it gets the job done. It literally brings opponents down to earth and make them face a 100 base power STAB earthquake. it also completes the "stonequake" or "edgequake" combo.

Ev's: 200 attack to get more power on the earthquakes and a bit of special attack to get more pop on the HP ice.

Team purpose: Landorus slows it down for me when I need it. This set is really effective against pokemon like Ferrothorn who don't really enjoy a intimidate and love to carry thunder wave. With the other u-turners on my team I can pick the spot to put this guy in very easily. This set works excellent against frail teams that like to hit hard with weather based attacks.


166px-649Genesect.png



Genesect @ Choice Scarf
choicescarf.png

Trait: Download
EVs: 252 Spd / 252 SAtk / 4 HP
Naive Nature
- U-turn
- Thunderbolt
- Flamethrower
- Ice Beam

Summary: The MVP by far. This thing is a straight up monster. This is the perfect pokemon for me. It is fast , powerful on both ends of the spectrum and has excellent coverage. Genesect is basically my trump card. Predicting with this thing is very easy as most people do not know what set you have until it is too late. Download is a fantastic ability that just makes this thing all the more combination of speed and power. This is the best revenge killer in the game.

Moves:

U-turn: Ace in the hole. Keeps the opponent guessing. Kills enemy lati@s and starmies. Generally fucks shit up for the opponent.

Thunderbolt: Great move for picking off Gyarados and other water and flying types associated with rain teams. Usually my neutral attacking move for damage.

Ice beam: Taking out dragons and ground/flying types. Getting the surprise freeze basically guarantees me the win.

Flamethrower: Mostly for steel types of course. Enemy genesect pray they can win the speed tie or just get burned with this move. Flamethrower makes genesect one of the best Scizor counters in BW2.

Ev's: Max special attack and max speed. Nothing special. The standard.

Team purpose: This pokemon is a very integral part of the team. It is the glue that keeps me from getting swept. It concludes my very ambitious u-turn core. The speed the choice scarf brings is irreplaceable. If I were to take it off then pokemon from starmie to lati@s can sweep me. This thing dying early game is a big deal and I take very good care of it.

300px-485Heatran.png


Heatran @ Air Balloon
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
- Lava Plume
- Stealth Rock
- Protect
- Toxic


Summary: I decided to finally switch Claydol out for Heatran. Heatran has been very helpful in covering some serious sun threats. My set I think is a bit wierd but it helps out. The biggest problem is covering opposing heatran but my other teammates can do that pretty well. Heatran's resistances and excellent special defense typing and stats make it almost retarded why i didn't choose him before. Heatran fits the team very well. It handles threats that stop Dragonite, Scizor and Genosect from creating havoc late game such as Jirachi and Jelliicent. This was a great addition to my team and it makes the team alot more dangerous.

Moves:

Lava Plume: Great move. It can get some excellent burn status on stuff like Dragonite and lati@s. Even though most DD pokemon carry lum berry it is still useful to uncover their item.

Stealth Rock: If I see no spinners on their team then I try to get rocks up and risk getting killed in the process.

Protect: Fun little move. Just used as a scouting device. I might change this to earth power or roar but most likely i will keep it. Please tell me what you think.

Toxic: Used to soften up walls like jellicent and rotom-w.

Ev's: Standard Special defensive heatran.
Team purpose: Using something good in the 6th spot is basically a bonus. If I can get this thing going and making my opponent annoyed by it can really clear the way for the rest of my team to work easily. I needed a stealth rocker and someone who can tackle sun teams and I found the right pokemon.






importable
Genesect @ Choice Scarf
Trait: Download
EVs: 252 Spd / 252 SAtk / 4 HP
Naive Nature
- U-turn
- Thunderbolt
- Flamethrower
- Ice Beam

Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- U-turn
- Quick Attack
- Bullet Punch
- Superpower

Dragonite (F) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Outrage
- ExtremeSpeed
- Fire Punch
- Earthquake

Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 252 Spd / 200 Atk / 52 SAtk
Naughty Nature
- Earthquake
- Hidden Power [Ice]
- Substitute
- Smack Down

Heatran @ Air Balloon
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
- Lava Plume
- Stealth Rock
- Protect
- Toxic
 
Hey, this team looks pretty great, so I only have one suggestion.

248 HP Evs on Scizor allows for a Stealth Rock number, so I would put the remaining 4 in SpecD or Spd. Your choice depending if you want outspeed enemy Scizor.

Nice HO weatherless, good luck. If you choose to ignore this... Fuck it. ;)
 
Hey, this team looks pretty great, so I only have one suggestion.

248 HP Evs on Scizor allows for a Stealth Rock number, so I would put the remaining 4 in SpecD or Spd. Your choice depending if you want outspeed enemy Scizor.

Nice HO weatherless, good luck. If you choose to ignore this... Fuck it. ;)


Thanks for the suggestion I will change this.
 
Two little suggestions:
First of all, Earthquake seems like a better option than Earth Power, helping you to beat CM Rachi easily and also dealing more damage to Terrakion in Sandstorm due to the SDef-boost it gets. A -Spd-nature is needed, however, Claydol isn't there to outspeed anything and it can't do so anyway.

Second, I'd recommend investing a bit more SDef EVs on Scizor, just because Gengar and Reuniclus can really threaten your team if played correctly, but with more SDef Scizor is checking them a lot better.

You could also try a bit more SDef on Rotom to check Tornadus-T better, however that's up to your preference.


:naughty: <- stupid smiley isn't going away after I accidently klicked it -.-
 
You could put superpower over EQ on Dragonite to hit Steel types floating on a balloon. It's a pretty safe move, although you are forced to switch out after a few drops in attack.

Additionally, Claydol is not going to be that effective vs Terrakion. If it's going to be your rapid spinner, you're going to try to bring it in often and they can take advantage of that and weaken you until you're in a range to where Terrakion can 2hko you with CC. A Banded CC does 34.26% - 40.43%, while a + 2 LO CC does 59.57% - 70.37%. Claydol is just going to lose you momentum, which will be costly when running a volturn team.

I believe you should just go the hyper offense route and replace Claydol with a Deoxys-D. Deoxys-D can set up spikes which helps out your Volturn core (ESPECIALLY Rotom-W). In addition you already have Landorus-T which can hold its own vs Terrakion and you have a capable revenge killer in scizor. With Deoxys-D, you can also pressure stall his stone edges as it only has 8 pp.

(Deoxys-Defense) @ Rocky Helmet / Leftovers
Trait: Pressure
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
- Stealth Rock
- Spikes
- Taunt
- Night Shade / Recover

I prefer the attacking move, but you can run recover to really abuse Pressure and its amazing bulk.
 
You could put superpower over EQ on Dragonite to hit Steel types floating on a balloon. It's a pretty safe move, although you are forced to switch out after a few drops in attack.

Additionally, Claydol is not going to be that effective vs Terrakion. If it's going to be your rapid spinner, you're going to try to bring it in often and they can take advantage of that and weaken you until you're in a range to where Terrakion can 2hko you with CC. A Banded CC does 34.26% - 40.43%, while a + 2 LO CC does 59.57% - 70.37%. Claydol is just going to lose you momentum, which will be costly when running a volturn team.

I believe you should just go the hyper offense route and replace Claydol with a Deoxys-D. Deoxys-D can set up spikes which helps out your Volturn core (ESPECIALLY Rotom-W). In addition you already have Landorus-T which can hold its own vs Terrakion and you have a capable revenge killer in scizor. With Deoxys-D, you can also pressure stall his stone edges as it only has 8 pp.

(Deoxys-Defense) @ Rocky Helmet / Leftovers
Trait: Pressure
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
- Stealth Rock
- Spikes
- Taunt
- Night Shade / Recover

I prefer the attacking move, but you can run recover to really abuse Pressure and its amazing bulk.


great suggestion. I will try it out. I think deoxys is a very good defensive pokemon. However, i do not like giving up rapid spin. i cant tell you how many times i won the game with a 8% dragonite because I rapid spinned the rocks away. But I will try it out.
 
Hey nice looking team you have here!

Ok looking at your team it seems to have big problems versing rainstall teams. Rainstall teams can easily set up their hazards while they also have powerful water-type moves to prevent Claydol from rapid spinning. Claydol may be a good fit on this team but with Jellicent being the premier spin-blocker who happens to be able to handle Claydol, Claydol may not get to spin alot of hazards away. This happens to hinder your team alot because your team really needs hazards of the field for it to preform to its fullest due to your team having Draginite who gets his Multiscale broken from Stealth Rocks while your team will be doing alot of switching due to your team having a Volt-Turn core meaning hazards still effect alot of your other members. The fact that this team also has no weather makes rain teams a real pain to handle.

To help against rain stall and rain teams in general i suggest Rapid Spin Starmie>Claydol Starmie solves all of your problems having acces to Recover and Rapid Spin while also carrying a water-type resist. The combination of Recover and Rapid Spin make Starmie a much more reliable Rapid Spin user for your team while he can still take on alot of the same pokemon Claydol did with Scald and Ice Beam. You said Claydols advantage was the fact that he took care of some threats to your team like Terrakion but to be honest Terrakion is not a threat at all to this team. Landorus-T is known as one of the best checks to Terrakion while Scizor can stop Terrakion cold with Bullet Punch. Not to mention Terrakion can't switch into any pokemon on your team as Rotom-W can Volt Switch into either Scizor and Landorus-T or he can Will-o-Wisp and Hydro Pump. Starmie is in the same boat being able to threaten with Hydro Pump while Genesect can U-Turn into either Landorus-T or Scizor much like Rotom-W.

Regarding your Dragonite. With two other Choice Item users in your team Dragonites role is quite redundant, especially due to the fact that you have two Choice Band pokemon in Scizor and Dragonite. Although Genesect and even Scizor are capable of sweeping late game, i beleive your team would appreciate greatly from a dedicated late game sweeper due to the offensive pressure this team provides from having a solid volt turn core in Scizor, Genesect and Rotom-W. Thats why Dragon Dance Dragonite>Choice Band Dragonite is a great option. Dragonite is often regarded as the most fearsome sweeper in the game and you will find with the offensive pressure that this team brings his job sweeping will be even easier. The moveset is pretty simple Dragon Dance/Fire Punch/Extreme Speed/Outrage with Leftovers being the prefered item. This is because with no weather inducer of your own Hail and Sand teams will instantly break Dragonites Multiscale.

With Starmie in your team you handle rain alot easier and you also gain a more reliable rapid spinner. However your team ends up without the move Stealth Rock to fix this i suggest Stealth Rock>Substitute on Landorus-T. Landorus-T makes a great candidate for a Stealth Rock user due to his good bulk and very few weaknesses. Sure Substitute has its uses but if you decide to go with Starmie you will find that Landorus-T is a great supplier of Stealth Rock. My only other change is regarding your Rotom-W to make it a better check to rain teams and to Tornadus-T i suggest Calm 252 Hp / 4 SpA / 252 Sp Def> Modest 112 Hp / 252 SpA / 144 Spe This lets your Rotom-W in taking Hurricanes from Tornadus-T while also allowing Rotom-W to act as a good bulky pivot to U-turn out to when you need a pokemon to take a hit.

Good luck with the team i hope i helped!

Sets
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Starmie @ Leftovers | Natural Cure
Timid | 252 Hp / 4 SpA / 252 Spe
Scald | Ice Beam | Rapid Spin | Recover

149.gif

Dragonite @ Leftovers | Multiscale
Adamant | 4 Hp / 252 Atk / 252 Spe
Dragon Dance | Outrage | Fire Punch | Extreme Speed
Tl;dr
Defensive Rapid Spin Starmie--->Claydol

Dragonite
.Dragon Dance Set--->Choice Band Set

Landorus-T
.Stealth Rock--->Substitute

Rotom-W
.Calm--->Modest
.252 Hp / 4 SpA / 252 Sp Def--->112 Hp / 252 SpA / 144 Spe


~Superpowerdude
 
Hey nice looking team you have here!

Ok looking at your team it seems to have big problems versing rainstall teams. Rainstall teams can easily set up their hazards while they also have powerful water-type moves to prevent Claydol from rapid spinning. Claydol may be a good fit on this team but with Jellicent being the premier spin-blocker who happens to be able to handle Claydol, Claydol may not get to spin alot of hazards away. This happens to hinder your team alot because your team really needs hazards of the field for it to preform to its fullest due to your team having Draginite who gets his Multiscale broken from Stealth Rocks while your team will be doing alot of switching due to your team having a Volt-Turn core meaning hazards still effect alot of your other members. The fact that this team also has no weather makes rain teams a real pain to handle.

To help against rain stall and rain teams in general i suggest Rapid Spin Starmie>Claydol Starmie solves all of your problems having acces to Recover and Rapid Spin while also carrying a water-type resist. The combination of Recover and Rapid Spin make Starmie a much more reliable Rapid Spin user for your team while he can still take on alot of the same pokemon Claydol did with Scald and Ice Beam. You said Claydols advantage was the fact that he took care of some threats to your team like Terrakion but to be honest Terrakion is not a threat at all to this team. Landorus-T is known as one of the best checks to Terrakion while Scizor can stop Terrakion cold with Bullet Punch. Not to mention Terrakion can't switch into any pokemon on your team as Rotom-W can Volt Switch into either Scizor and Landorus-T or he can Will-o-Wisp and Hydro Pump. Starmie is in the same boat being able to threaten with Hydro Pump while Genesect can U-Turn into either Landorus-T or Scizor much like Rotom-W.

Regarding your Dragonite. With two other Choice Item users in your team Dragonites role is quite redundant, especially due to the fact that you have two Choice Band pokemon in Scizor and Dragonite. Although Genesect and even Scizor are capable of sweeping late game, i beleive your team would appreciate greatly from a dedicated late game sweeper due to the offensive pressure this team provides from having a solid volt turn core in Scizor, Genesect and Rotom-W. Thats why Dragon Dance Dragonite>Choice Band Dragonite is a great option. Dragonite is often regarded as the most fearsome sweeper in the game and you will find with the offensive pressure that this team brings his job sweeping will be even easier. The moveset is pretty simple Dragon Dance/Fire Punch/Extreme Speed/Outrage with Leftovers being the prefered item. This is because with no weather inducer of your own Hail and Sand teams will instantly break Dragonites Multiscale.

With Starmie in your team you handle rain alot easier and you also gain a more reliable rapid spinner. However your team ends up without the move Stealth Rock to fix this i suggest Stealth Rock>Substitute on Landorus-T. Landorus-T makes a great candidate for a Stealth Rock user due to his good bulk and very few weaknesses. Sure Substitute has its uses but if you decide to go with Starmie you will find that Landorus-T is a great supplier of Stealth Rock. My only other change is regarding your Rotom-W to make it a better check to rain teams and to Tornadus-T i suggest Calm 252 Hp / 4 SpA / 252 Sp Def> Modest 112 Hp / 252 SpA / 144 Spe This lets your Rotom-W in taking Hurricanes from Tornadus-T while also allowing Rotom-W to act as a good bulky pivot to U-turn out to when you need a pokemon to take a hit.

Good luck with the team i hope i helped!

Sets
121.gif

Starmie @ Leftovers | Natural Cure
Timid | 252 Hp / 4 SpA / 252 Spe
Scald | Ice Beam | Rapid Spin | Recover

149.gif

Dragonite @ Leftovers | Multiscale
Adamant | 4 Hp / 252 Atk / 252 Spe
Dragon Dance | Outrage | Fire Punch | Extreme Speed
Tl;dr
Defensive Rapid Spin Starmie--->Claydol

Dragonite
.Dragon Dance Set--->Choice Band Set

Landorus-T
.Stealth Rock--->Substitute

Rotom-W
.Calm--->Modest
.252 Hp / 4 SpA / 252 Sp Def--->112 Hp / 252 SpA / 144 Spe


~Superpowerdude

very nice suggestions. I like the idea of starmie replacing claydol. It gives me a faster pokemon with good typing. The only problem I see with it is that I have no place to put stealth rocks. Yes I can replace sub with stealth rocks but I think sub is what makes the set good. If I were to use starmie I would probably forgo the use of stealth rocks altogether. Also the rotom set seems pretty nice. I will try that out also. You made some really good suggestions and I will try them all out. Thanks.
 
I feel like LandorusT isn't doing that much for your team. For one he would struggle to take down a Rotom because after a smackdown you'll be blasted in the face by a hydro pump, and earthquake does measly damage to ferro. I feel like you should replace it with this. Not to mention another 4x ice weakness.
473.png

Mamoswine:
Nature:adamant
Item:life orb
Ice Shard
Icicle crash
Earthquake
Superpower
I feel like this would fit better on your team, it can open things up for dragonite, revenge kill, and absorb twave.
 
A really quick suggestion is to try a different EV spread on Genesect. Try 164 Spd / 252 SAtk / 92 Atk with a Naive nature. 164 Spd allows Genesect to outspeed everything it would with 252 besides Scarf Timid Hydreigon(very rare) and speed tying with other 252 Genesect(thats only a 50/50 anyway), and then with those spare EVs you can beef up Genesect's Atk. This lets your U-Turn hit much harder.

Good Luck!
 
I feel like LandorusT isn't doing that much for your team. For one he would struggle to take down a Rotom because after a smackdown you'll be blasted in the face by a hydro pump, and earthquake does measly damage to ferro. I feel like you should replace it with this. Not to mention another 4x ice weakness.
473.png

Mamoswine:
Nature:adamant
Item:life orb
Ice Shard
Icicle crash
Earthquake
Superpower
I feel like this would fit better on your team, it can open things up for dragonite, revenge kill, and absorb twave.

Thanks for the suggestion. Landorus does pretty good against ferro. It does like 40% give or take depending on the spread it is running. Also with intimidate it makes its attacks very weak. So when it I switch it in I can be sure I am safe unless it does leech seed. Mamoswine for me is too weak defensively.

A really quick suggestion is to try a different EV spread on Genesect. Try 164 Spd / 252 SAtk / 92 Atk with a Naive nature. 164 Spd allows Genesect to outspeed everything it would with 252 besides Scarf Timid Hydreigon(very rare) and speed tying with other 252 Genesect(thats only a 50/50 anyway), and then with those spare EVs you can beef up Genesect's Atk. This lets your U-Turn hit much harder.

Good Luck!

Good suggestion, I will try it out. Although I like to take my chances against genosect.
 
Updated the thread with a new pokemon. Been still doing well with this team against all weather teams. Been struggling with gastrodon though.
 
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