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Hey all, I created this Ubers team on my White game a while back, and decided to bring it to PO to test out. After about a dozen-and-a-half battles, I thought I might throw it up on an RMT to show you all what I'm working with, and to take some informative criticism on it. This is my first true RMT, so I humbly ask that you bear with my inexperience (I promise, I read the required reading before posting this).
At A Glance:

[pimg]386[/pimg][pimg]249[/pimg][pimg]150[/pimg][pimg]382[/pimg][pimg]672[/pimg][pimg]489[/pimg]

My idea for the team is to let Kyrogre and Palkia do what they do best: wreck s**t in the rain. This is assisted by Deoxys-S laying down entry hazards, Thundurus using Prankster to paralyze faster threats, Lugia to stall/phaze with Dragon Tail/Roost/Toxic combo, and Mewtwo as a cleanup sweeper. Now, let's take a look at them individually.

[pimg]386[/pimg]
Deoxys-S @ Focus Sash
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Spikes
- Magic Coat
- ExtremeSpeed

Deoxys-S is on this team for one true purpose; lay down SR and Spikes as fast as poke-possible. This is essential to have so Kyogre and Palkia can do their jobs more efficiently. Focus Sash makes sure I get at least one of the two up, and if it so happens I meet an entry hazard user, Magic Coat helps turn the tables on them. ExtremeSpeed is obligatory for Deoxys-S, helping to pick off weaker opponents if, by some miracle, he happens to still be alive to make use of it.

[pimg]249[/pimg]
Lugia @ Leftovers
Trait: Pressure
EVs: 252 HP / 176 Def / 82 SDef
Impish Nature (+Def, -SAtk)
- Dragon Tail
- Roost
- Reflect
- Toxic

Lugia is here to play his classic "Great Wall" set. Though I am well aware that Giratina-O is perhaps the superior wall in Ubers (as well as an excellent spinblocker, something my team sorely lacks), in my experience Lugia does an admirable job of annoying and slowing down physical threats. Dragon Tail and Toxic are the two main moves here. D-Tail helps take advantage of the entry hazards I have laid down, and Toxic makes opposing Kyogre's day just plain horrible. Roost is for the essential longevity a wall needs, and Reflect is a good way to boost Lugia's already ridiculous physical resistance, as well as helping the team out.

[pimg]150[/pimg]
Mewtwo @ Life Orb
Trait: Pressure
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Fire Blast
- Ice Beam
- Psystrike

Mewtwo serves as my cleanup sweeper/revenge killer, although he's quite capable of coming in on something he can resist and set up a sweep of his own (sans Kyogre or Palkia) with a Calm Mind or two under his belt. The three moves listed spread the coverage pretty well, with Fire Blast being interchangeable with Aura Sphere as the situation may call for. Ice Beam is wonderful for picking off weakened dragons that somehow survive the Kyogre/Palkia killing duo of Ice Beam/Spacial Rend.

[pimg]382[/pimg]
Kyogre @ Choice Specs
Trait: Drizzle
EVs: 252 HP / 252 SAtk / 6 Spd
Modest Nature (+SAtk, -Atk)
- Ice Beam
- Surf
- Thunder
- Water Spout

The ever-ubiquitous King of Ubers. It's well-documented just how big a deal Kyogre is in Ubers, so I'll spare you the long speech. I try to bring him in as early as possible to get Drizzle going, since having rain in effect is what makes him and Palkia such a devastating duo. Water Spout is going to basically kill anything that doesn't resist Water when Kyogre's health is full, and if that isn't a viable option, Surf sure appreciates the power boost; Thunder isn't sneering at having 100% accuracy either. Ice Beam rounds out the set, getting a boost from Choice Specs to put a serious dent in (if it doesn't outright KO) opposing Zekrom and his ilk.

[pimg]672[/pimg]
Thundurus (M) @ Life Orb
Trait: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder Wave
- Thunder
- Taunt
- Focus Blast

Thundurus serves a parallel role to Lugia, in that it supports the team by throwing around paralysis like Lugia does poison. I routinely get two to three of my opponent's pokemon paralyzed with this setup, and Taunt takes advantage of Trickster to stymie Swords Dancers, Dragon Dancers, and Calm Minders looking to set up. Thunder is the obvious attacking choice, and is another thing that appreciates Drizzle. I know Hidden Power is a popular fourth move for Thundurus, but having something to spring on either ExtremeKiller or Dark Arceus is something I desperately need (as I have little to no answer for them otherwise).

[pimg]489[/pimg]
Palkia @ Choice Scarf
Trait: Pressure
EVs: 6 Atk / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Thunder
- Spacial Rend
- Fire Blast

Palkia, a.k.a. Kyogre's Best Friend. This guy exists to make Reshiram's life hell. Surf and Thunder seriously hurt anything not resistant to either under Drizzle, and Spacial Rend pounds anything not Steel-type into dust. And for those mentioned Steel-types, Fire Blast says goodbye to your precious Scizor and Ferrothorn,along with Shaymin-S, not to mention checking Bug Arceus.

As far as threats against my team go, there are a few that I'm aware of.

1. Half my team is Psychic, making it vulnerable to Dark and Bug Arceus, as well as Darkrai. My only check to Arceus is Focus Blast on my Thundurus, but he's often not around long enough (or fast enough) to make use of it. I could try putting Aura Sphere in place of Fire Blast on Mewtwo, though that's just putting a Psychic-type in front of the very thing that checks him.

2. My team lacks a spinblocker, which is an issue since my team relies on entry hazards being in place in order to score OHKOs that Kyogre and Palkia rely on. My options are either Giratina-O or perhaps Ghost Arceus.


So, if any of you venerable raters would like to offer criticism on what I've done right and/or wrong (probably more wrong, I'm guessing), and suggestions to improve. I've come out about 50/50 in my battles with this team as-is, and would love to see it do better.














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Well I'm not one of those venerable raters but here are a few things I'd consider:

On Lugia I'd really recommend Whirlwind over Dragon Tail. Lugia's Dragon Tail just does so little damage that it's almost not even worth considering (from a calc I once did I'm fairly sure Deoxys-A only takes like 50% from it...) and if your opponent gets behind a sub it can be an utter pain to break it and phaze them out. Of course that leaves you weak to Taunt but that seems like the better of the two evils here, at least to me.

On your Mewtwo I'm a fan of running Calm Mind / Aura Sphere / Psistrike / Shadowball, especially on a rain team. Fire Blast seems like it's going to get weakened too often by rain and Aura Sphere can help a little with your Arceus problems (Dark Arceus needs to be close to full HP when switching in or a +1 Aura Sphere will maul it) plus it nails Dialga pretty well. I like Shadowball for hitting other Mewtwos (and just having good neutral coverage with Aura Sphere and Psistrike overall) but you can run Ice Beam or another move if you feel the need.

As for your question on who to drop for a Ghost type... To me it's either Lugia or Thundurus and since your team seems fairly offensive I'd drop Lugia first. Any ghost you pick will still be able to phaze (either with Roar or a more effective Dragon Tail in case of the Giratinas) and they check normal Arceus pretty well, while blocking Rapid Spins, and (usually) adding more offensive presence to the team.

Those are just some thoughts I had about the team.
 
heres my arceus set it seems to solve a lot of problems for ur team

Beelzebub (Arceus-Ghost) @ Spooky Plate
Trait: Multitype
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Recover
- Judgment
- Focus Blast
- Will-O-Wisp

arceus check and spin blocker

i agree with the other guy use whirlwind on lugia

theres not much point in using fire blast and rain

its not a good idea to have conflicting statuses, so drop thundurus and replace it with the ghostceus
 
A few small things:

I agree that should you decide to keep Lugia, you should use Whirlwind over Dragon Tail. Lugia just doesn't have the power to really make DT worth your while. Also, I'd replace Reflect with Substitute. Several times I've played opponents who made use of that type of set and it is very irritating. When you switch in on something that Lugia obviously walls, you can Sub as they switch out to a Lugia counter and get a free Toxic/Whirlwind.

With that said, I think replacing Lugia with Giratina would help you. It seems to me that paralysis is helping your team more than Toxic is, as Thundurus's T-Wave helps Kyogre and Palkia get the jump on more opponents; therefore, Lugia is more expendable than Thundurus. I suggest:

Giratina @ Leftovers
Impish
248 HP / 252 Def / 8 SpD
Rest
Sleep Talk
Dragon Tail
Will-o-Wisp/Toxic

It fills a similar role to Lugia as a physically defensive wall, but it brings the added bonus of being a spin-blocker. You can pick whichever status you prefer. I still believe paralysis is more useful for you than poison/burn, but it never hurts to have some extra status.

Next, you should permanently swap out Fire Blast for Aura Sphere on Mewtwo. Since you use rain in your strategy, the Fire Blast will be weakened a large amount of the time. For example, against Ferrothorn: Fire Blast, normally 4x effective against Ferro, is now only 2x, and Aura Sphere is also 2x effective. But, Aura Sphere never misses. It also helps with your Dark issues.

But overall it looks pretty solid. Good luck!
 
I don't think anyone has pointed this out yet, your Deoxys has max special attack and a Timid nature but the only attacking move is Extremespeed.
 
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