Hey all, I created this Ubers team on my White game a while back, and decided to bring it to PO to test out. After about a dozen-and-a-half battles, I thought I might throw it up on an RMT to show you all what I'm working with, and to take some informative criticism on it. This is my first true RMT, so I humbly ask that you bear with my inexperience (I promise, I read the required reading before posting this).
At A Glance:
[pimg]386[/pimg][pimg]249[/pimg][pimg]150[/pimg][pimg]382[/pimg][pimg]672[/pimg][pimg]489[/pimg]
My idea for the team is to let Kyrogre and Palkia do what they do best: wreck s**t in the rain. This is assisted by Deoxys-S laying down entry hazards, Thundurus using Prankster to paralyze faster threats, Lugia to stall/phaze with Dragon Tail/Roost/Toxic combo, and Mewtwo as a cleanup sweeper. Now, let's take a look at them individually.
[pimg]386[/pimg]
Deoxys-S @ Focus Sash
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Spikes
- Magic Coat
- ExtremeSpeed
Deoxys-S is on this team for one true purpose; lay down SR and Spikes as fast as poke-possible. This is essential to have so Kyogre and Palkia can do their jobs more efficiently. Focus Sash makes sure I get at least one of the two up, and if it so happens I meet an entry hazard user, Magic Coat helps turn the tables on them. ExtremeSpeed is obligatory for Deoxys-S, helping to pick off weaker opponents if, by some miracle, he happens to still be alive to make use of it.
[pimg]249[/pimg]
Lugia @ Leftovers
Trait: Pressure
EVs: 252 HP / 176 Def / 82 SDef
Impish Nature (+Def, -SAtk)
- Dragon Tail
- Roost
- Reflect
- Toxic
Lugia is here to play his classic "Great Wall" set. Though I am well aware that Giratina-O is perhaps the superior wall in Ubers (as well as an excellent spinblocker, something my team sorely lacks), in my experience Lugia does an admirable job of annoying and slowing down physical threats. Dragon Tail and Toxic are the two main moves here. D-Tail helps take advantage of the entry hazards I have laid down, and Toxic makes opposing Kyogre's day just plain horrible. Roost is for the essential longevity a wall needs, and Reflect is a good way to boost Lugia's already ridiculous physical resistance, as well as helping the team out.
[pimg]150[/pimg]
Mewtwo @ Life Orb
Trait: Pressure
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Fire Blast
- Ice Beam
- Psystrike
Mewtwo serves as my cleanup sweeper/revenge killer, although he's quite capable of coming in on something he can resist and set up a sweep of his own (sans Kyogre or Palkia) with a Calm Mind or two under his belt. The three moves listed spread the coverage pretty well, with Fire Blast being interchangeable with Aura Sphere as the situation may call for. Ice Beam is wonderful for picking off weakened dragons that somehow survive the Kyogre/Palkia killing duo of Ice Beam/Spacial Rend.
[pimg]382[/pimg]
Kyogre @ Choice Specs
Trait: Drizzle
EVs: 252 HP / 252 SAtk / 6 Spd
Modest Nature (+SAtk, -Atk)
- Ice Beam
- Surf
- Thunder
- Water Spout
The ever-ubiquitous King of Ubers. It's well-documented just how big a deal Kyogre is in Ubers, so I'll spare you the long speech. I try to bring him in as early as possible to get Drizzle going, since having rain in effect is what makes him and Palkia such a devastating duo. Water Spout is going to basically kill anything that doesn't resist Water when Kyogre's health is full, and if that isn't a viable option, Surf sure appreciates the power boost; Thunder isn't sneering at having 100% accuracy either. Ice Beam rounds out the set, getting a boost from Choice Specs to put a serious dent in (if it doesn't outright KO) opposing Zekrom and his ilk.
[pimg]672[/pimg]
Thundurus (M) @ Life Orb
Trait: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder Wave
- Thunder
- Taunt
- Focus Blast
Thundurus serves a parallel role to Lugia, in that it supports the team by throwing around paralysis like Lugia does poison. I routinely get two to three of my opponent's pokemon paralyzed with this setup, and Taunt takes advantage of Trickster to stymie Swords Dancers, Dragon Dancers, and Calm Minders looking to set up. Thunder is the obvious attacking choice, and is another thing that appreciates Drizzle. I know Hidden Power is a popular fourth move for Thundurus, but having something to spring on either ExtremeKiller or Dark Arceus is something I desperately need (as I have little to no answer for them otherwise).
[pimg]489[/pimg]
Palkia @ Choice Scarf
Trait: Pressure
EVs: 6 Atk / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Thunder
- Spacial Rend
- Fire Blast
Palkia, a.k.a. Kyogre's Best Friend. This guy exists to make Reshiram's life hell. Surf and Thunder seriously hurt anything not resistant to either under Drizzle, and Spacial Rend pounds anything not Steel-type into dust. And for those mentioned Steel-types, Fire Blast says goodbye to your precious Scizor and Ferrothorn,along with Shaymin-S, not to mention checking Bug Arceus.
As far as threats against my team go, there are a few that I'm aware of.
1. Half my team is Psychic, making it vulnerable to Dark and Bug Arceus, as well as Darkrai. My only check to Arceus is Focus Blast on my Thundurus, but he's often not around long enough (or fast enough) to make use of it. I could try putting Aura Sphere in place of Fire Blast on Mewtwo, though that's just putting a Psychic-type in front of the very thing that checks him.
2. My team lacks a spinblocker, which is an issue since my team relies on entry hazards being in place in order to score OHKOs that Kyogre and Palkia rely on. My options are either Giratina-O or perhaps Ghost Arceus.
So, if any of you venerable raters would like to offer criticism on what I've done right and/or wrong (probably more wrong, I'm guessing), and suggestions to improve. I've come out about 50/50 in my battles with this team as-is, and would love to see it do better.
At A Glance:
[pimg]386[/pimg][pimg]249[/pimg][pimg]150[/pimg][pimg]382[/pimg][pimg]672[/pimg][pimg]489[/pimg]
My idea for the team is to let Kyrogre and Palkia do what they do best: wreck s**t in the rain. This is assisted by Deoxys-S laying down entry hazards, Thundurus using Prankster to paralyze faster threats, Lugia to stall/phaze with Dragon Tail/Roost/Toxic combo, and Mewtwo as a cleanup sweeper. Now, let's take a look at them individually.
[pimg]386[/pimg]
Deoxys-S @ Focus Sash
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Spikes
- Magic Coat
- ExtremeSpeed
Deoxys-S is on this team for one true purpose; lay down SR and Spikes as fast as poke-possible. This is essential to have so Kyogre and Palkia can do their jobs more efficiently. Focus Sash makes sure I get at least one of the two up, and if it so happens I meet an entry hazard user, Magic Coat helps turn the tables on them. ExtremeSpeed is obligatory for Deoxys-S, helping to pick off weaker opponents if, by some miracle, he happens to still be alive to make use of it.
[pimg]249[/pimg]
Lugia @ Leftovers
Trait: Pressure
EVs: 252 HP / 176 Def / 82 SDef
Impish Nature (+Def, -SAtk)
- Dragon Tail
- Roost
- Reflect
- Toxic
Lugia is here to play his classic "Great Wall" set. Though I am well aware that Giratina-O is perhaps the superior wall in Ubers (as well as an excellent spinblocker, something my team sorely lacks), in my experience Lugia does an admirable job of annoying and slowing down physical threats. Dragon Tail and Toxic are the two main moves here. D-Tail helps take advantage of the entry hazards I have laid down, and Toxic makes opposing Kyogre's day just plain horrible. Roost is for the essential longevity a wall needs, and Reflect is a good way to boost Lugia's already ridiculous physical resistance, as well as helping the team out.
[pimg]150[/pimg]
Mewtwo @ Life Orb
Trait: Pressure
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Fire Blast
- Ice Beam
- Psystrike
Mewtwo serves as my cleanup sweeper/revenge killer, although he's quite capable of coming in on something he can resist and set up a sweep of his own (sans Kyogre or Palkia) with a Calm Mind or two under his belt. The three moves listed spread the coverage pretty well, with Fire Blast being interchangeable with Aura Sphere as the situation may call for. Ice Beam is wonderful for picking off weakened dragons that somehow survive the Kyogre/Palkia killing duo of Ice Beam/Spacial Rend.
[pimg]382[/pimg]
Kyogre @ Choice Specs
Trait: Drizzle
EVs: 252 HP / 252 SAtk / 6 Spd
Modest Nature (+SAtk, -Atk)
- Ice Beam
- Surf
- Thunder
- Water Spout
The ever-ubiquitous King of Ubers. It's well-documented just how big a deal Kyogre is in Ubers, so I'll spare you the long speech. I try to bring him in as early as possible to get Drizzle going, since having rain in effect is what makes him and Palkia such a devastating duo. Water Spout is going to basically kill anything that doesn't resist Water when Kyogre's health is full, and if that isn't a viable option, Surf sure appreciates the power boost; Thunder isn't sneering at having 100% accuracy either. Ice Beam rounds out the set, getting a boost from Choice Specs to put a serious dent in (if it doesn't outright KO) opposing Zekrom and his ilk.
[pimg]672[/pimg]
Thundurus (M) @ Life Orb
Trait: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder Wave
- Thunder
- Taunt
- Focus Blast
Thundurus serves a parallel role to Lugia, in that it supports the team by throwing around paralysis like Lugia does poison. I routinely get two to three of my opponent's pokemon paralyzed with this setup, and Taunt takes advantage of Trickster to stymie Swords Dancers, Dragon Dancers, and Calm Minders looking to set up. Thunder is the obvious attacking choice, and is another thing that appreciates Drizzle. I know Hidden Power is a popular fourth move for Thundurus, but having something to spring on either ExtremeKiller or Dark Arceus is something I desperately need (as I have little to no answer for them otherwise).
[pimg]489[/pimg]
Palkia @ Choice Scarf
Trait: Pressure
EVs: 6 Atk / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Thunder
- Spacial Rend
- Fire Blast
Palkia, a.k.a. Kyogre's Best Friend. This guy exists to make Reshiram's life hell. Surf and Thunder seriously hurt anything not resistant to either under Drizzle, and Spacial Rend pounds anything not Steel-type into dust. And for those mentioned Steel-types, Fire Blast says goodbye to your precious Scizor and Ferrothorn,along with Shaymin-S, not to mention checking Bug Arceus.
As far as threats against my team go, there are a few that I'm aware of.
1. Half my team is Psychic, making it vulnerable to Dark and Bug Arceus, as well as Darkrai. My only check to Arceus is Focus Blast on my Thundurus, but he's often not around long enough (or fast enough) to make use of it. I could try putting Aura Sphere in place of Fire Blast on Mewtwo, though that's just putting a Psychic-type in front of the very thing that checks him.
2. My team lacks a spinblocker, which is an issue since my team relies on entry hazards being in place in order to score OHKOs that Kyogre and Palkia rely on. My options are either Giratina-O or perhaps Ghost Arceus.
So, if any of you venerable raters would like to offer criticism on what I've done right and/or wrong (probably more wrong, I'm guessing), and suggestions to improve. I've come out about 50/50 in my battles with this team as-is, and would love to see it do better.