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Should I keep Cincinno as my lead?


  • Total voters
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So, with only a little bit more ado, here is my team!

Cinccino (M) @ Life Orb
Ability: Skill Link
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Substitute
- Tail Slap
- Knock Off
- Rock Blast Encore

Here's my lead. He's more of an anti-lead, and I chose him for his high speed and multi-hit moves along with Techinician. Because he outspeeds both Smeargle and Breloom, two common spore leads, he can either Substitute or take them out. You may ask why I don't use King's Rock, and a reason for that is because Life Orb lets me OHKO Breloom ~94% of the time.


Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Taunt
- Zen Headbutt Explosion
- Fire Blast
- Knock Off

I love this guy (who is now my lead). Since Stealth Rock is not as common now as it used to be, and Levitate grants immunity to both forms of Spikes and Sticky Web, it's easier to do what I need to do. Knock Off is utility and quite powerful at times (vs other Psychics especially). Fire Punch Blast is for Scizor, and usually does massive damage if not a OHKO. Anyway, it fares well against common leads like Breloom as well.

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Will-O-Wisp
- Earth Power
- Fire Blast
- Dragon Pulse

Heatran provides some nice support. Wil-O-Wisp for neutering physical threats, Earth Power and Fire blast provide nice coverage, and the uncommon Dragon Pulse hits threats like Garchomp and Goodra.

Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 Spd
Modest Nature
- Recover/Substitute
- Dragon Pulse
- Calm Mind
- Psyshock

Here's a nice defensive CM Latias set. I don't really appreciate Defog, and not using it lets me put in Mist Ball, which is great for both damage and utility.


Shiftry @ Life Orb
Ability: Early Bird
252 Atk, 252 Spe, 4 HP
Adamant Nature
-Defog
-Seed Bomb
-Knock Off
-Sucker Punch

This used to be CM Latias, but she was destroyed by Steel Types. I put in Shiftry to cover weaknesses with Rotom-W and entry hazards. Nature and Life Orb enable me to OHKO 252 HP 0 Def Rotom-W 87.5% of the time. Sucker Punch is good priority as well, and knock off is utility.

Dragonite @ Leftovers
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Dance
- ExtremeSpeed
- Dragon Claw
- Fire Punch

The final member of the team is here, and what a useful one he is. One might question why I don't use Earthquake instead of Fire Punch, and both are great, but Fire Punch has a few perks (and downfalls). It's boosted by sun, hits Scizor and Ferrothron harder, it can burn (rare but still useful), and it punishes Pokmeon that often carry Air Balloon or can fly such as Excadrill and Skarmory respectively. On the flip side, Earthquake is more poweful and hits non-air Balloon Heatran much harder. Feel free to think about that. Anyway, ExtremeSpeed is ever-usefel and lefties help me regain my Multiscale after minor hits.

(Forgot to put him first, so here is the true final member!)

Gyarados @ Life Orb
Ability: Moxie (< Why it's not Mega Gyarados)
-Dragon Dance
EVs: 4 HP/252 Atk/252 Spe
Jolly Nature
-Waterfall
-Earthquake
-Stone Edge
-Dragon Dance

Here is my secondary speed-boosting sweeper. Moxie and + Speed from DD work so well based on personal testing. Waterfall has actually been much more useful than Aqua Tail. Life Orb recoil can be a bit annoying, but it's worth it most of the time.

Talonflame @ Life Orb
Ability: Flame Body (Obviously Gale Wings)
252 Atk, 252 Spe, 4 SpA
Rash Nature
-Will O Wisp
-Brave Bird
-Flare Blitz
-Hidden Power Flying

For the non-standard parts of this set, Will O Wisp is always nice, and I know "LOL HP FLYING LOLLOLLOL", but Talon's SpA stat isn't bad and it's another form of STAB (Recoiless!) Priority. Really, it's better than Scizor's Bullet Punch because it's more powerful. (Talon doesn't get Air Slash or Cutter or even Hurricane).


Feel free to tell me what you think with that tempting reply button! (And thanks for all of the help!)
 
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Hey, Nice Team, But I noticed you had 5 Pokemon. What ~_~
For that final slot, smack in this pokemon:

Gyarados @ Gyaradosite
Ability: Intimidate
IVs: 252 Atk / 4 Def / 252 Spd
Nature: Adamant / Jolly
- Dragon Dance
- Waterfall
- Earthquake / Substitute
- Stone Edge
 
Umm, sorry about only having 5 pokes. Ironically, that's almost EXACTLY what my 6th poke is!
Gyarados @ Life Orb
Ability: Moxie (< Why it's not Mega Gyarados)
-Dragon Dance
-Waterfall
-Earthquake
-Stone Edge

Thanks.
 
I feel Cinccinnos a pretty under-rated pokemon myself. It has a great ability in skill link and learns a lot of great moves. However as a lead it doesn't work. Try something like this.

Cincinno @LifeOrb
252 atk / 252 spe / 4 def
Nature: Jolly
Ability: Skill Link
~U-turn
~Tail Slap
~Rock Blast
~Knock Off/Bullet Seed

Heatran has a lot of potential on your team but the way your using him doesn't bring out his full power. Try something like this instead.

Heatran @Leftys
248 hp / 252 sp. def / 8 spe
Nature: Calm
Ability: Flash Fire
~Lava Plume
~Stealth Rock
~Protect
~Toxic/Roar

This thing is amazing. Its able to set up rocks (which greatly benefits your team), has protect to scout or get leftys recovery back and can have roar or toxic which are both awesome.

On latias run psyshock over mist ball. I know it may seem good at first but without having lots of calm minds up, latias gets walled by some of the best special tanks when it could easily 1HKO them without having to set up. Its all down to personal preference though. The rest of your team looks pretty good!
 
First thanks for the advice. The reason I run Cincinno as a lead is to get rid of other leads. It seems to work quite well for me, but if it doesn't work I will consider the set you showed. I will take some of your advice for heatran, and use protect instead of dragon pulse and lava plume over flamethrower, as well as using lefties. The only hazards I'd ever use would be sticky web and toxic spikes, I'm just that kind of guy, so not on SR. And I happen to prefer WoW over toxic. I'd have to keep earth power, though, because it lets me survive against other non-air balloon Heatran and Flash Fire Pokemon (Chandelure, I'm looking at you).
And yeah, Psyshock is much better for Lati, what a great idea!
 
One the first things I would change is mist ball. its so obscure I had to look it up. Go with Psyshock or psychic. Both are stronger and 50% chance of dropping special attack is good, but they are better or go with defog - otherwise stealth rock, and for heatran and cinccino, sticky web, spikes and toxic spikes could cause trouble
 
One the first things I would change is mist ball. its so obscure I had to look it up. Go with Psyshock or psychic. Both are stronger and 50% chance of dropping special attack is good, but they are better or go with defog - otherwise stealth rock, and for heatran and cinccino, sticky web, spikes and toxic spikes could cause trouble
Thanks. I already changed Mist Ball to psyshock, must have just forgot to edit the original post. The hazards don't trouble Cincinno since he is my lead, and I'm not so sure how hazards trouble heatran (immune to TS, resistant to SR)
 
Thanks. I already changed Mist Ball to psyshock, must have just forgot to edit the original post. The hazards don't trouble Cincinno since he is my lead, and I'm not so sure how hazards trouble heatran (immune to TS, resistant to SR)
I think you could say entry hazards, apart from stealth rock aren't a massive thread. good lead - can easily kill smeagle and several popular leads. I believe the best term would be anti lead.
 
I think you could say entry hazards, apart from stealth rock aren't a massive thread. good lead - can easily kill smeagle and several popular leads. I believe the best term would be anti lead.
"Here's my lead. He's more of an anti-lead"
lol. Don't worry, it's fine :).
 
Anti leads aren't that great this gen as the only real leads are deoxys s which out speeds cincinno unless you scarf it and red card deoxys d which survives any hit easily, sents you back and sets up stealth rock and at least 1 layer of spikes in the process, which might be a problem since you're not packing hazard control.
 
Anti leads aren't that great this gen as the only real leads are deoxys s which out speeds cincinno unless you scarf it and red card deoxys d which survives any hit easily, sents you back and sets up stealth rock and at least 1 layer of spikes in the process, which might be a problem since you're not packing hazard control.
Interesting point. However, Cinccino really beats Deoxys-S with my newly added Encore. It can survive an uninvested psycho boost and encore it (or any hazards it lays down). I can really get a free switch for either, but if I encore a hazard, I can set up Substitute and kill it and/or harm the rest of the team.
 
Interesting point. However, Cinccino really beats Deoxys-S with my newly added Encore. It can survive an uninvested psycho boost and encore it (or any hazards it lays down). I can really get a free switch for either, but if I encore a hazard, I can set up Substitute and kill it and/or harm the rest of the team.
Psychoboost is still an easy 2hko and if you do encore stealth rock he gets it off and can switch into something that checks/counters cincinno, which is basically anything that can take a tail slap, which is a fairly long list.

I'm guessing you really want to use cincinno for whatever reason and I do think it can be used somewhat effectively in OU I'm not sure anti lead is the best use of it, the standard tail slap, rock blast, bullet seed, U-Turn might be better simply because its actually pretty difficult to check due to cincinno's good speed tier.

If a dedicated anti lead is what you want and you're not set on using cincinno, things like mixed infernape with fake out and stealth rock and ambipom do a better job imo.
 
Psychoboost is still an easy 2hko and if you do encore stealth rock he gets it off and can switch into something that checks/counters cincinno, which is basically anything that can take a tail slap, which is a fairly long list.

I'm guessing you really want to use cincinno for whatever reason and I do think it can be used somewhat effectively in OU I'm not sure anti lead is the best use of it, the standard tail slap, rock blast, bullet seed, U-Turn might be better simply because its actually pretty difficult to check due to cincinno's good speed tier.

If a dedicated anti lead is what you want and you're not set on using cincinno, things like mixed infernape with fake out and stealth rock and ambipom do a better job imo.
I'll consider, but it's working quite well so far.
 
Cinccino can be taken out by Deoxys-S Superpower which is another very common move packed on lead Deoxys-S and a pretty much garunteed on any offensive Deoxys set in general. It's the only reason Tyranitar should be afraid to lead against it as it will KO and not allow it to 1HKO it while it only gets up rocks. I'm just saying it's really risky as your possibly giving a mon for free and whatever you swap into afterwords will probably have hazards set up on it.

Also concerning Breloom I will agree that Cinccino will outspeed Bullet Seed/Rock Tomb/Spore/Substitute, but it will not outspeed Mach Punch. Priority, super effective priority at that is a threat and I have this calc to show

252 Atk Technician Breloom Mach Punch vs. 4 HP / 0 Def Cinccino: 296-350 (101.3 - 119.8%) -- guaranteed OHKO

This shows a Jolly lead Breloom with no damage boosting item, against the only 4 HP investment your Cinccino has will be able to OHKO it, if it goes for this move, assuming it has Focus Sash it will be able to put something else to sleep that comes in afterwords due to the lack of taunt/overcoat/grass moves.

In the case of Breloom you have the chance to play around with your team, but in most cases assuming it's a Focus Sash/Rock Tomb lead that would survive any one hit and spore, and be able to lower the speed of an incoming pokemon coming in on the next turn (If this is Gyarados or Dragonite they will take BigDamage™) I would suggest to lead with Azelf as it would be able to move first, take 22% at the least 37% at most from Mach Punch (Jolly Sash - Adamant Life Orb), but you still run the risk of being put to sleep by Spore if it is a Focus Sash lead/revenge killer

You could swap out a move for Taunt on Azelf or Gyarados to make the best situation possible, or even potentially sub as both with their current sets would outspeed Jolly Loom

EDIT:
I did calc the Deoxys-S Superpower on Cinccino
0 Atk Deoxys-S Superpower vs. 4 HP / 0 Def Cinccino: 250-296 (85.6 - 101.3%) -- 12.5% chance to OHKO
Assuming it doesn't run min of 200 ATK ev's it won't garunteed OHKO Cinccino but still does a ton. If you lead with Azelf you would only deal either of these two calcs assuming its the standard max hp max speed Deoxys-S lead

252 Atk Azelf Knock Off vs. 252 HP / 0 Def Deoxys-S: 152-180 (50 - 59.2%) -- guaranteed 2HKO
252 Atk Azelf U-turn vs. 252 HP / 0 Def Deoxys-S: 164-194 (53.9 - 63.8%) -- guaranteed 2HKO
 
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Cinccino can be taken out by Deoxys-S Superpower which is another very common move packed on lead Deoxys-S and a pretty much garunteed on any offensive Deoxys set in general. It's the only reason Tyranitar should be afraid to lead against it as it will KO and not allow it to 1HKO it while it only gets up rocks. I'm just saying it's really risky as your possibly giving a mon for free and whatever you swap into afterwords will probably have hazards set up on it.

Also concerning Breloom I will agree that Cinccino will outspeed Bullet Seed/Rock Tomb/Spore/Substitute, but it will not outspeed Mach Punch. Priority, super effective priority at that is a threat and I have this calc to show

252 Atk Technician Breloom Mach Punch vs. 4 HP / 0 Def Cinccino: 296-350 (101.3 - 119.8%) -- guaranteed OHKO

This shows a Jolly lead Breloom with no damage boosting item, against the only 4 HP investment your Cinccino has will be able to OHKO it, if it goes for this move, assuming it has Focus Sash it will be able to put something else to sleep that comes in afterwords due to the lack of taunt/overcoat/grass moves.

In the case of Breloom you have the chance to play around with your team, but in most cases assuming it's a Focus Sash/Rock Tomb lead that would survive any one hit and spore, and be able to lower the speed of an incoming pokemon coming in on the next turn (If this is Gyarados or Dragonite they will take BigDamage™) I would suggest to lead with Azelf as it would be able to move first, take 22% at the least 37% at most from Mach Punch (Jolly Sash - Adamant Life Orb), but you still run the risk of being put to sleep by Spore if it is a Focus Sash lead/revenge killer

You could swap out a move for Taunt on Azelf or Gyarados to make the best situation possible, or even potentially sub as both with their current sets would outspeed Jolly Loom

EDIT:
I did calc the Deoxys-S Superpower on Cinccino
0 Atk Deoxys-S Superpower vs. 4 HP / 0 Def Cinccino: 250-296 (85.6 - 101.3%) -- 12.5% chance to OHKO
Assuming it doesn't run min of 200 ATK ev's it won't garunteed OHKO Cinccino but still does a ton. If you lead with Azelf you would only deal either of these two calcs assuming its the standard max hp max speed Deoxys-S lead

252 Atk Azelf Knock Off vs. 252 HP / 0 Def Deoxys-S: 152-180 (50 - 59.2%) -- guaranteed 2HKO
252 Atk Azelf U-turn vs. 252 HP / 0 Def Deoxys-S: 164-194 (53.9 - 63.8%) -- guaranteed 2HKO
Wow, what thoughtful advice! That's a great point, and I will change Azelf to the lead pronto, among other much needed changes.
 
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