Hi,
This is my first RMT and first team I have ever made competitively (not including PBR teams) , so I am sorry if I break any major rules. Before I go into my team, I'll show the process that made my team:
I really wanted to use a Jumpluff and the SubSeed strategy, so he is my first guy.
Despite using a subseeder, I wanted an offensive team. I wanted to get up stealth rock first turn to damage to switch-ins after Jumpluff subseeds. Unfortunately, Persian is fast enough to taunt them all, so I went with an anti-lead: Primeape.
Psychics and Ghosts stop Primeape dead in its tracks, so I thought a Skuntank would make a nice addition. Skuntank can also lure in earthquakes and allow for a Jumpluff switch. Skuntank can also do well against the grass types jumpluff can't subseed against.
Since I still needed something to set up Stealth Rock , I just chose one of the most reliable (and sturdy) : Sandslash.
Now I realized that I didn't have anything that was really offensive, which was what I originally wanted, so I chose Ursaring.
Since my team is rather slow, I figured I should add some paralysis support. Regice is also brings in some much needed special bulk.
So here's to the actual team:
Primeape @ Focus Sash
Ability: Vital Spirit
EVs:4 HP 252 Att 252 Speed
Nature: Jolly
- Protect
- Close Combat
- Ice Punch
- U-turn
I made this lead to check a lot of common leads. Against Persian, I protect, blocking fake-out, and then U turn. Usually Persian leads u-turn out as well and (if I am lucky) bring in a ghost, which Skuntank counters. Most other leads are slower than Primeape and tend to set up Stealth Rock on turn 1, so I 2HKO with Close Combat and/or Ice Punch (for Jumpluff and Gligar). For the leads that I can't KO (Pinsir and Armaldo) , I usually u-turn out to Sandslash and set up my own rocks/rapid spin.
Jumpluff @ Leftovers
Ability: Chlorophyll
EVs: 188 Def 68 Sp Def 252 Speed
Nature: Jolly
- Substitute
- Leech Seed
- Encore
- Sleep Powder
The standard SubSeed. Usually makes its appearance from a predicted earthquake on Skuntank or when my opponents and I have our walls out and are stalling (comes in on a surf, slack off, roost, etc.)
Skuntank @ Choice Scarf
Ability: Vital Spirit
EVs:4 HP 252 Att 252 Speed
Nature: Adamant
- Pursuit
- Crunch
- Explosion
- Poison Jab
A little twist on the standard Skuntank. I didn't want to use Pursuit and Sucker Punch because if I have a Bulky Psychic like Gardevoir or Slowking, I can't really do anything to either of them. Besides, I can still OHKO Haunter after switching in on any of the common moves (except Explosion) with Pursuit and I'm pretty sure I can OHKO Espeon as well with Pursuit (but since most are choiced it doesn't really matter). Poison Jab was suppose to be for any grass pokemon that Jumpluff couldn't handle, but its never had any real use. And who doesn't like a fast explosion?
Sandslash @ Leftovers
Ability: Sand Veil
EVs:252 HP 252 Def 4 Sp Def
Nature: Impish
- Earthquake
- Stone Edge
- Stealth Rock
- Rapid Spin
Once my Primeape hits a physical wall, I bring in my own and set up my entry hazard or spin away my opponents. There isn't much else to say. After it sets up rocks, spins, or KOs some physical attacker, I tend to keep it for death fodder for later on. Comes in on the U-turn from primeape usually when Primeape's against physical attackers it can't beat (like Pinsir or Armaldo) . I chose the support set because this team lacks physical bulk . It does well against all other physical attackers and can take a special attack, albeit a weak one, set up rocks, and then die, which is still useful.
Ursaring @ Toxic Orb
Ability: Quick Feet
EVs: 4 HP 252 Att 252 Spd
Nature: Impish
- Close Combat
- Facade
- Swords Dance
- Crunch
My late-game sweeper. Once the opposing Pokemon are paralyzed, asleep, or just slow, my Ursaring comes in, takes the neutral hit, and starts KOing everything with Facade. I know its an important move, but I rarely have time to Swords Dance, so any other moves would be great.
Sandslash @ Leftovers
Ability: Clear Body
EVs:252 HP 252 Def 4 Sp Def
Nature: Calm
- Ice Beam
- Thunder Wave
- Rest
- Sleep Talk
This thing is awesome taking all neutral special attacks and some super effective ones as well. A Water Spout from a Wailord at full power only does about 30%, so I can switch in, T-Wave, and Rest back up. Obviously, this is also my status absorber for the team. Also, even if my opponent is paralyzed and I can't put them to sleep, I can still bring in Jumpluff and set-up substitutes until a Fully Paralyzed comes up.
THREATS
Honestly since no one ever plays NU (its kind of in the title), I don't know where I can get a threat list, but I can say my biggest problems are SCARFED Pokemon (especially Magmortar). Magmortar can OHKO Sandslash with Fire Blast and do serious damage to Regice. I can only beaten Scarf pokemon through incredible luck (picking T-Wave on the Sleep Talk as they switch in). The other way is bringing in Primeape (as I can usually keep his sash intact) and OHKO as they bring me down to my sash. So I am mainly asking if there are any good PRIORITY USERS in NU, as I think those would help. Also, as much as I love Regice, are there any other Special Walls that are NOT weak to fire and do not take 25% Stealth Rock damage?
Any other suggestions are welcomed.
Thanks again,
EddieD
This is my first RMT and first team I have ever made competitively (not including PBR teams) , so I am sorry if I break any major rules. Before I go into my team, I'll show the process that made my team:


I really wanted to use a Jumpluff and the SubSeed strategy, so he is my first guy.


Despite using a subseeder, I wanted an offensive team. I wanted to get up stealth rock first turn to damage to switch-ins after Jumpluff subseeds. Unfortunately, Persian is fast enough to taunt them all, so I went with an anti-lead: Primeape.



Psychics and Ghosts stop Primeape dead in its tracks, so I thought a Skuntank would make a nice addition. Skuntank can also lure in earthquakes and allow for a Jumpluff switch. Skuntank can also do well against the grass types jumpluff can't subseed against.




Since I still needed something to set up Stealth Rock , I just chose one of the most reliable (and sturdy) : Sandslash.





Now I realized that I didn't have anything that was really offensive, which was what I originally wanted, so I chose Ursaring.






Since my team is rather slow, I figured I should add some paralysis support. Regice is also brings in some much needed special bulk.
So here's to the actual team:

Primeape @ Focus Sash
Ability: Vital Spirit
EVs:4 HP 252 Att 252 Speed
Nature: Jolly
- Protect
- Close Combat
- Ice Punch
- U-turn
I made this lead to check a lot of common leads. Against Persian, I protect, blocking fake-out, and then U turn. Usually Persian leads u-turn out as well and (if I am lucky) bring in a ghost, which Skuntank counters. Most other leads are slower than Primeape and tend to set up Stealth Rock on turn 1, so I 2HKO with Close Combat and/or Ice Punch (for Jumpluff and Gligar). For the leads that I can't KO (Pinsir and Armaldo) , I usually u-turn out to Sandslash and set up my own rocks/rapid spin.

Jumpluff @ Leftovers
Ability: Chlorophyll
EVs: 188 Def 68 Sp Def 252 Speed
Nature: Jolly
- Substitute
- Leech Seed
- Encore
- Sleep Powder
The standard SubSeed. Usually makes its appearance from a predicted earthquake on Skuntank or when my opponents and I have our walls out and are stalling (comes in on a surf, slack off, roost, etc.)

Skuntank @ Choice Scarf
Ability: Vital Spirit
EVs:4 HP 252 Att 252 Speed
Nature: Adamant
- Pursuit
- Crunch
- Explosion
- Poison Jab
A little twist on the standard Skuntank. I didn't want to use Pursuit and Sucker Punch because if I have a Bulky Psychic like Gardevoir or Slowking, I can't really do anything to either of them. Besides, I can still OHKO Haunter after switching in on any of the common moves (except Explosion) with Pursuit and I'm pretty sure I can OHKO Espeon as well with Pursuit (but since most are choiced it doesn't really matter). Poison Jab was suppose to be for any grass pokemon that Jumpluff couldn't handle, but its never had any real use. And who doesn't like a fast explosion?

Sandslash @ Leftovers
Ability: Sand Veil
EVs:252 HP 252 Def 4 Sp Def
Nature: Impish
- Earthquake
- Stone Edge
- Stealth Rock
- Rapid Spin
Once my Primeape hits a physical wall, I bring in my own and set up my entry hazard or spin away my opponents. There isn't much else to say. After it sets up rocks, spins, or KOs some physical attacker, I tend to keep it for death fodder for later on. Comes in on the U-turn from primeape usually when Primeape's against physical attackers it can't beat (like Pinsir or Armaldo) . I chose the support set because this team lacks physical bulk . It does well against all other physical attackers and can take a special attack, albeit a weak one, set up rocks, and then die, which is still useful.

Ursaring @ Toxic Orb
Ability: Quick Feet
EVs: 4 HP 252 Att 252 Spd
Nature: Impish
- Close Combat
- Facade
- Swords Dance
- Crunch
My late-game sweeper. Once the opposing Pokemon are paralyzed, asleep, or just slow, my Ursaring comes in, takes the neutral hit, and starts KOing everything with Facade. I know its an important move, but I rarely have time to Swords Dance, so any other moves would be great.

Sandslash @ Leftovers
Ability: Clear Body
EVs:252 HP 252 Def 4 Sp Def
Nature: Calm
- Ice Beam
- Thunder Wave
- Rest
- Sleep Talk
This thing is awesome taking all neutral special attacks and some super effective ones as well. A Water Spout from a Wailord at full power only does about 30%, so I can switch in, T-Wave, and Rest back up. Obviously, this is also my status absorber for the team. Also, even if my opponent is paralyzed and I can't put them to sleep, I can still bring in Jumpluff and set-up substitutes until a Fully Paralyzed comes up.
THREATS
Honestly since no one ever plays NU (its kind of in the title), I don't know where I can get a threat list, but I can say my biggest problems are SCARFED Pokemon (especially Magmortar). Magmortar can OHKO Sandslash with Fire Blast and do serious damage to Regice. I can only beaten Scarf pokemon through incredible luck (picking T-Wave on the Sleep Talk as they switch in). The other way is bringing in Primeape (as I can usually keep his sash intact) and OHKO as they bring me down to my sash. So I am mainly asking if there are any good PRIORITY USERS in NU, as I think those would help. Also, as much as I love Regice, are there any other Special Walls that are NOT weak to fire and do not take 25% Stealth Rock damage?
Any other suggestions are welcomed.
Thanks again,
EddieD

