Hello there. I'm glad you stumbled upon my rmt :) This is my first rmt, as well as my third post (I believe).*Because I'm such a noob, if I happened to miss a rule or something (I just skimmed through them, but I believe I have them memorized) just tell me in the post and I'll fix as soon as possible. Well, as I assume you are getting bored of me talking, I will begin talking about my team.
I have always loved stalling. It has been my favorite playstyle ever since Gen3. I beleive it just got better in Gen IV, with the introduction of Stealth Rock, as well as a plethora of new walls available to abuse. Today, in Gen V, stall is much less common due to the potential threat of an opposing Reuniclus. I wanted to try stalling to see if I could defeat the ever so common Reuniclus. Shall we go on with the rmt?
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 Defence, 252 HP, 4 SpDef
Nature: Impish (+Defence, -SpAtk)
Move 1: Earthquake
Move 2: Roar
Move 3: Stealth Rock
Move 4: Slack Off
Hippowdon sets up the Sandstorm, adding more residual damage to all Pokes without lefties, and cancels the lefties of the Pokes who do. Well, whether they do have lefties or not, it still adds to the residual damage, which is much*
needed on a stall team. He also gets up the rocks, which are also incredibly valuable on a stall team. He PsuedoHaze if Skarm dies to early, and it is always nice to have an extra PsuedoHazer. *Earthquake makes him not Taunt bait, and provides some damage if needed.
He is very useful for the team, and I probably won't switch him out for anything, but I am really confused about the EVs and moveset.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 Defence, 252 HP
Nature: Bold (+Defence, -Attack)
Move 1: Wish
Move 2: Protect*
Move 3: Seismic Toss
Move 4: Ice Beam
She is completely walled my Gengar, but all Gengar variants aside from the SubSplit variant have trouble hurting this thing. The moves are pretty up in the air, and I have tested all three, and I don't see much difference. I usually use Aromatherapy/Softboiled because I already have a reliable Wish passer in Vaporeon. Seismic Toss, TSpikes and Sandstorm really add up. Add in Life Orb, and they crumble under Blissey. Ice Beam is for dealing with those stupid Gliscors, which otherwise eat this team. I'm pretty happy with my Blissey, and probably won't change much about her.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 Defence, 252 HP, 4 SpDef
Nature: Impish ( +Defence, -SpAtk)
Move 1: Roost
Move 2: Whirlwind
Move 3: Spikes
Move 4: Brave Bird
Our favourite flying type from the previous generations has managed to make my stall team yet another time. But why wouldn't he? He has absolutely everything it needs to survive in today's metagame. Godly defense stat, reliable recovery, a phasing move, and spikes. I was debating on whether Brave Bird is better than Drill Peck on Skarm, and I personally believe it is Drill Peck. Unless there is some incredible reason of using Brave Bird instead of Drill Peck, I probably won't. My counter to many physical threats, such as Conkeldurr and Haxorus, and sets up Spikes, and can Phaze the opponent, adding ever more residual damage.
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP, 252 SpDef, 4 Defence
Nature: Calm (+SpDef, -Attack)
Move 1: Recover
Move 2: Taunt
Move 3: Scald
Move 4: Toxic
Jellicent, the bearded blob. He can take special hits rather nicely, and cripple physical sweepers with Scald. Toxic is obvious for Toxic Stalling. With Toxic+Scald+Sandstorm+ Hazards, not much will be surviving for long. He also Spin blocks, and has reliable recovery so that Blissey doesn't have to always pass it wishes.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 Defence, 252 HP, 4 SpDef
Nature: Impish
Move 1: Toxic Spikes
Move 2: Rapid Spin
Move 3: Revenge
Move 4: Payback
Forretress finishes off setting up hazards. He provides the ever so important TSpikes. He can also Rapid Spin away the hazards on my side cutting down on the residual damage I take (I usually switch, a lot). Revenge/Payback is amazing coverage. I'm not sure of much that resists it. Although this thing doesn't hit all that hard, a hit is a hit. He also has only one weakness (fire), which is covered easily by Jellicent. He needs Wish support (which can be provided by one of my Pokemon), and he has incredible defense, so with Wish support, he becomes a monster. Overall there is not much to say about him, aside from amazing :)
Celebi @ Leftovers
EVs: 252 HP, 216 Defence, 40 SpDef
-Perish Song
-Heal Bell
-Psychic
-Recover
I have only used this guy in one match, but he was soo helpful. I am pretty glad I took Vaporeon out to make room for this. He stops Reuniclus' cold with Perish song, meaning I can switch to something as either death fodder, or switch in on a resisted attack. He also replaced Vaporeon as a Cleric, and brings a Fighting and Ground resist (to name a few).
P.S. Sorry for the short comments on Celebi and Jellicent, but I am just getting used to them. I will definetly fix them soon, once I have more to say. And if I mention anything that doesn't make sense (I.e mentioning Vaporeon), please forgive me as I have made quite a lot of changes, and didn't have the time to read through the entire post.
Comment, rate and give me some tips on how to improve. If I am missing anything please tell me ASAP so I can fix it ASAP. Thank you for taking the time to read through my boring team :)
~Natureboy
I have always loved stalling. It has been my favorite playstyle ever since Gen3. I beleive it just got better in Gen IV, with the introduction of Stealth Rock, as well as a plethora of new walls available to abuse. Today, in Gen V, stall is much less common due to the potential threat of an opposing Reuniclus. I wanted to try stalling to see if I could defeat the ever so common Reuniclus. Shall we go on with the rmt?
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 Defence, 252 HP, 4 SpDef
Nature: Impish (+Defence, -SpAtk)
Move 1: Earthquake
Move 2: Roar
Move 3: Stealth Rock
Move 4: Slack Off
Hippowdon sets up the Sandstorm, adding more residual damage to all Pokes without lefties, and cancels the lefties of the Pokes who do. Well, whether they do have lefties or not, it still adds to the residual damage, which is much*
needed on a stall team. He also gets up the rocks, which are also incredibly valuable on a stall team. He PsuedoHaze if Skarm dies to early, and it is always nice to have an extra PsuedoHazer. *Earthquake makes him not Taunt bait, and provides some damage if needed.
He is very useful for the team, and I probably won't switch him out for anything, but I am really confused about the EVs and moveset.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 Defence, 252 HP
Nature: Bold (+Defence, -Attack)
Move 1: Wish
Move 2: Protect*
Move 3: Seismic Toss
Move 4: Ice Beam
She is completely walled my Gengar, but all Gengar variants aside from the SubSplit variant have trouble hurting this thing. The moves are pretty up in the air, and I have tested all three, and I don't see much difference. I usually use Aromatherapy/Softboiled because I already have a reliable Wish passer in Vaporeon. Seismic Toss, TSpikes and Sandstorm really add up. Add in Life Orb, and they crumble under Blissey. Ice Beam is for dealing with those stupid Gliscors, which otherwise eat this team. I'm pretty happy with my Blissey, and probably won't change much about her.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 Defence, 252 HP, 4 SpDef
Nature: Impish ( +Defence, -SpAtk)
Move 1: Roost
Move 2: Whirlwind
Move 3: Spikes
Move 4: Brave Bird
Our favourite flying type from the previous generations has managed to make my stall team yet another time. But why wouldn't he? He has absolutely everything it needs to survive in today's metagame. Godly defense stat, reliable recovery, a phasing move, and spikes. I was debating on whether Brave Bird is better than Drill Peck on Skarm, and I personally believe it is Drill Peck. Unless there is some incredible reason of using Brave Bird instead of Drill Peck, I probably won't. My counter to many physical threats, such as Conkeldurr and Haxorus, and sets up Spikes, and can Phaze the opponent, adding ever more residual damage.
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP, 252 SpDef, 4 Defence
Nature: Calm (+SpDef, -Attack)
Move 1: Recover
Move 2: Taunt
Move 3: Scald
Move 4: Toxic
Jellicent, the bearded blob. He can take special hits rather nicely, and cripple physical sweepers with Scald. Toxic is obvious for Toxic Stalling. With Toxic+Scald+Sandstorm+ Hazards, not much will be surviving for long. He also Spin blocks, and has reliable recovery so that Blissey doesn't have to always pass it wishes.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 Defence, 252 HP, 4 SpDef
Nature: Impish
Move 1: Toxic Spikes
Move 2: Rapid Spin
Move 3: Revenge
Move 4: Payback
Forretress finishes off setting up hazards. He provides the ever so important TSpikes. He can also Rapid Spin away the hazards on my side cutting down on the residual damage I take (I usually switch, a lot). Revenge/Payback is amazing coverage. I'm not sure of much that resists it. Although this thing doesn't hit all that hard, a hit is a hit. He also has only one weakness (fire), which is covered easily by Jellicent. He needs Wish support (which can be provided by one of my Pokemon), and he has incredible defense, so with Wish support, he becomes a monster. Overall there is not much to say about him, aside from amazing :)
Celebi @ Leftovers
EVs: 252 HP, 216 Defence, 40 SpDef
-Perish Song
-Heal Bell
-Psychic
-Recover
I have only used this guy in one match, but he was soo helpful. I am pretty glad I took Vaporeon out to make room for this. He stops Reuniclus' cold with Perish song, meaning I can switch to something as either death fodder, or switch in on a resisted attack. He also replaced Vaporeon as a Cleric, and brings a Fighting and Ground resist (to name a few).
P.S. Sorry for the short comments on Celebi and Jellicent, but I am just getting used to them. I will definetly fix them soon, once I have more to say. And if I mention anything that doesn't make sense (I.e mentioning Vaporeon), please forgive me as I have made quite a lot of changes, and didn't have the time to read through the entire post.
Comment, rate and give me some tips on how to improve. If I am missing anything please tell me ASAP so I can fix it ASAP. Thank you for taking the time to read through my boring team :)
~Natureboy