Completed Inspecting mirrors is a job I could really see myself doing. Hey, other mods who are checking to see if my posts are spam, they aren't! It's just puns

3v3 3* Singles
3 Substitutions
2/5 Recoveries/Chills
Switch = OK
72 Hour DQ​
:bw/klinklang:
Klinklang [Steampunk] (Genderless)
Stage 3/5
Types: Steel

Steel.png
STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Plus / Minus / Clear Body

Plus: This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon's special attacks have their Base Attack Power increased by three (3). If this Pokemon has both Plus and Minus, this Pokemon's special attacks have their Base Attack Power increased by five (5) instead.

Minus: This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by three (3). If this Pokemon has both Plus and Minus, this Pokemon's special attacks have their Base Attack Power increased by five (5) instead.

Clear Body: This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Nature: Serious (+Spe, -Spe)

Stats:
HP: 85
Atk: 7
Def: 8
SpA: 5
SpD: 6
Spe: 90
Size Class: 1
Weight Class: 4

Attacks:

Ally Switch
Assurance
Autotomize
Bind
Charge
Charge Beam
Confide
Discharge
Double Team
Electric Terrain
Endure
Facade
Flash Cannon
Frustration
Gear Grind
Gear Up
Giga Impact
Hidden Power (Fire)
Hyper Beam
Iron Defense
Lock-On
Magnetic Flux
Metal Sound
Mirror Shot
Power Gem
Protect
Rest
Return
Rock Polish
Rock Smash
Round
Sandstorm
Screech
Secret Power
Shift Gear
Sleep Talk
Snore
Substitute
Swagger
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Trick Room
Uproar
Vise Grip
Volt Switch
Wild Charge
Zap Cannon
:bw/gallade:
Gallade [Vanguard] (Male)
Stage 3/5
Types: Psychic/Fighting

Psychic.png
STAB

Fighting.png
STAB

Abilities: Steadfast / Justified

Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).

Nature: Serious (+Spe, -Spe)

Stats:
HP: 85
Atk: 9
Def: 5
SpA: 5
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 4

Attacks:

Aerial Ace
Air Slash
Ally Switch
Attract
Aura Sphere
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Drain Punch
Draining Kiss
Dream Eater
Earthquake
Echoed Voice
Encore
Endure
Energy Ball
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Pulse
Helping Hand
Hidden Power (Water)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Life Dew
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Misty Terrain
Natural Gift
Night Slash
Poison Jab
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Blade
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Throat Chop
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Wide Guard
Will-O-Wisp
Wonder Room
Work Up
X-Scissor
Zen Headbutt
:bw/galvantula:
Galvantula [Fulma Cimo (Epseranto - Lightning Bug)] (M)
Stage 3/5
Types: Bug/Electric

Bug.png
STAB

Electric.png
STAB; immune to paralysis status.

Abilities:
Compoundeyes / Unnerve / Swarm

Compoundeyes: This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Unnerve: The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm: When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by three (3). (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11)

Nature: Serious (+Spe, -Spe)

Stats:
HP: 85
Atk: 6
Def: 5
SpA: 7
SpD: 5
Spe: 108
Size Class: 2
Weight Class: 2

Attacks:

Absorb
Agility
Attract
Bounce
Bug Bite
Bug Buzz
Camouflage
Charge Beam
Confide
Cross Poison
Cut
Disable
Discharge
Double Team
Electro Ball
Electroweb
Endure
Energy Ball
Facade
Feint Attack
Flash
Frustration
Fury Cutter
Gastro Acid
Giga Drain
Giga Impact
Hidden Power (Ice)
Hyper Beam
Infestation
Leech Life
Light Screen
Lunge
Pin Missile
Poison Jab
Poison Sting
Protect
Pursuit
Rain Dance
Rest
Return
Rock Climb
Round
Screech
Secret Power
Signal Beam
Slash
Sleep Talk
Snore
Speed Swap
Spider Web
Sticky Web
String Shot
Struggle Bug
Substitute
Sucker Punch
Swagger
Swift
Thief
Throat Chop
Thunder
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Wild Charge
X-Scissor


pajantom.png

Cosmos the Pajantom (♂)
dreamball.png

★★★☆☆
CAP #47
Nature: Docile (No effect)
Type:
ghost.gif
dragon.gif


Abilities:
Comatose

Stats:

HP: 90
Attack: Rank 9
Defence: Rank 5
Special Attack: Rank 4
Special Defence: Rank 8
Speed: 101
Size Class: 2
Weight Class: 1

Moveset:
Aerial Ace
Astonish
Attract
Bind
Brave Bird
Breaking Swipe
Brutal Swing
Bulldoze
Confide
Crunch
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dream Eater
Drill Run
Dual Chop
Earthquake
Endure
Facade
Fairy Lock
Fly
Frustration
Giga Impact
Growl
Haze
Heal Block
Helping Hand
Hex
Hidden Power (Fairy)
Hyper Beam
Ice Fang
Ice Punch
Icy Wind
Imprison
Infestation
Iron Tail
Laser Focus
Leech Life
Nasty Plot
Outrage
Phantom Force
Poison Fang
Poison Gas
Protect
Psych Up
Psychic
Psychic Fangs
Rain Dance
Rest
Return
Rock Slide
Rock Tomb
Round
Sand Tomb
Shadow Ball
Shadow Claw
Sleep Talk
Smart Strike
Snore
Spirit Shackle
Spite
Stone Edge
Substitute
Surf
Swagger
Throat Chop
Toxic
Toxic Spikes
Trick Room
Venoshock
Whirlpool
Wrap
Zen Headbutt
golem-alola.png

Puccoon the Golem (Alola) (♂)
ultraball.png

★★★☆☆
#76
Nature: Serious (No effect)
Type:
rock.gif
electric.gif


Abilities:
Magnet Pull, Sturdy, Galvanize

Stats:

HP: 90
Attack: Rank 9
Defence: Rank 9
Special Attack: Rank 4
Special Defence: Rank 5
Speed: 45
Size Class: 3
Weight Class: 7

Moveset:
Attract
Autotomize
Block
Brick Break
Brutal Swing
Bulldoze
Charge
Charge Beam
Confide
Counter
Curse
Defense Curl
Discharge
Double Team
Double-Edge
Earthquake
Echoed Voice
Endure
Explosion
Facade
Fire Blast
Flail
Flamethrower
Fling
Focus Blast
Frustration
Giga Impact
Gyro Ball
Heavy Slam
Hidden Power (Ice)
Hyper Beam
Magnet Rise
Nature Power
Protect
Rest
Return
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Throw
Rock Tomb
Rollout
Round
Sandstorm
Screech
Self-Destruct
Sleep Talk
Smack Down
Spark
Stealth Rock
Steamroller
Stone Edge
Substitute
Sunny Day
Swagger
Tackle
Thunder
Thunder Punch
Thunderbolt
Toxic
Volt Switch
Wide Guard
Wild Charge
probopass.png

Sycamore the Probopass (♂)
lureball.png

★★★★☆
#476
Nature: Relaxed (+Defence, -Speed, -10% Evasion)
Type:
rock.gif
steel.gif


Abilities:
Sturdy, Magnet Pull, Sand Force

Stats:

HP: 85
Attack: Rank 4
Defence: Rank 12
Special Attack: Rank 6
Special Defence: Rank 11
Speed: 34 (-10% Evasion)
Size Class: 2
Weight Class: 7

Moveset:
Ally Switch
Ancient Power
Attract
Block
Body Slam
Bulldoze
Captivate
Confide
Dazzling Gleam
Defense Curl
Discharge
Double Team
Double-Edge
Dynamic Punch
Earth Power
Earthquake
Endure
Explosion
Facade
Fire Punch
Flash Cannon
Frustration
Giga Impact
Gravity
Harden
Headbutt
Hidden Power (Ice)
Hyper Beam
Ice Punch
Iron Defense
Iron Head
Lock-On
Magic Coat
Magnet Bomb
Magnet Rise
Magnetic Flux
Magnitude
Mimic
Mud-Slap
Natural Gift
Pain Split
Power Gem
Protect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Self-destruct
Shock Wave
Sleep Talk
Smack Down
Snore
Spark
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Tackle
Taunt
Telekinesis
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Tri Attack
Volt Switch
Wide Guard
Zap Cannon
oie_2955617myz7agqz-png.215301
"A Gallade, my first Pokemon before 8.0 reset everything. Galvantula, my first Pokemon in 8.0. And Klinklang, which, okay, just looks cool. Let's have a good fight!"

ToQ5XtA.png


:galvantula: "Leave this to the best starter. I'll set the stage for the others to win, for sure!"

:bw/galvantula: Galvantula @ No Item
 
hiker-gen7.png

"Alright team, these daily battles have been giving us lots of practice so lets keep that up!"

"Sycamore show them how your practice is going!

probopass.png

Sandstorm - Power Gem - Power Gem
***IF Galvantula is to use Rain Dance A2 or A3, replace all instances of Sandstorm with Power Gem.
***IF Galvantula is to use Bounce, not in a combination, and you are slower than Galvantula, use Thunder the first and third instance, and Block the second instance, pushing back each time.
***IF Power Gem is disabled when you are to use it, use Stone Edge the first instance, and Rock Blast all remaining instances.
 
oie_2955617myz7agqz-png.215301
"I have a habit of focusing too much on the macro and getting stomped in the micro. No matter, we're going to continue to not grow from our flaws."

Sticky Web > Camouflage > Energy Ball


:bw/galvantula: @ No Item
Bug/Electric | Compoundeyes / Unnerve / Swarm
More accurate. Prevents eating berries. Stronger bug moves below 28 HP.
HP: 85/85 | EN: 100
6/5/7/5/108 | 2/2
Status: OK
:bw/gallade: @ No Item
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK

:bw/klinklang: @ No Item
Steel | Plus / Minus / Clear Body
+5 BAP to special attacks, additional +3 if sharing the field with an allied Plus/Minus mon. Immune to opposing stat-lowering effects.
HP: 85 | EN: 100
7/8/5/6/90 | 1/4
Status: OK

:bw/probopass: @ No Item
Rock/Steel | Sturdy / Magnet Pull / Sand Force
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. Stronger Rock/Ground/Steel moves in Sandstorm.
HP: 85/85 | EN: 100
4/12/6/11/34 | 2/7
Status: OK, -10% Evasion

:bw/pajantom: @ No Item
Ghost/Dragon | Comatose
Pseudo-sleeping. Immune to major statuses.
HP: 90/90 | EN: 100
9/5/4/8/101 | 2/1
Status: OK

:sm/golem-a: @ No Item
Rock/Electric | Magnet Pull / Sturdy / Galvanize
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. +2 BAP to Normal moves, can make them Electric.
HP: 90/90 | EN: 100
9/9/4/5/45 | 3/7
Status: OK

A1

Galvantula used Sticky Web! -9 EN, 91 left
Galvantula set up a sticky web!

Probopass used Sandstorm! -9 EN, 91 left
Probopass whipped up a sandstorm!

Sandstorm! -2 HP Galvantula, 83 left

A2

Galvantula used Camouflage! -8 EN, 83 left
Galvantula became a Normal type!

Probopass used Power Gem! -5 EN, 86 left
22/24>1/24, does not crit
8+3+1+2=14 damage, 69 HP Galvantula

Sandstorm! -2 HP Galvantula, 67 left

A3

Galvantula used Energy Ball! -7 EN, 76 left
19/24>1/24, does not crit, 1/10=1/10, drops SpD
9-4-1-3=1 damage, 84 HP Probopass

Probopass used Power Gem! -9 EN, 77 left
7/24>1/24, does not crit
8+3+1+2=14 damage, 53 HP Galvantula

Sandstorm! -2 HP Galvantula, 51 left

[/spoiler]
The Field: Sticky Web on Gemini's side, Sandstorm (3r)​

:bw/galvantula: @ No Item
Bug/Electric Normal | Compoundeyes / Unnerve / Swarm
More accurate. Prevents eating berries. Stronger bug moves below 28 HP.
HP: 51/85 | EN: 76
6/5/7/5/108 | 2/2
Status: OK
:bw/gallade: @ No Item
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK

:bw/klinklang: @ No Item
Steel | Plus / Minus / Clear Body
+5 BAP to special attacks, additional +3 if sharing the field with an allied Plus/Minus mon. Immune to opposing stat-lowering effects.
HP: 85 | EN: 100
7/8/5/6/90 | 1/4
Status: OK

:bw/probopass: @ No Item
Rock/Steel | Sturdy / Magnet Pull / Sand Force
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. Stronger Rock/Ground/Steel moves in Sandstorm.
HP: 84/85 | EN: 77
4/12/6/11/34 | 2/7
Status: OK, -10% Evasion
:bw/pajantom: @ No Item
Ghost/Dragon | Comatose
Pseudo-sleeping. Immune to major statuses.
HP: 90/90 | EN: 100
9/5/4/8/101 | 2/1
Status: OK

:sm/golem-a: @ No Item
Rock/Electric | Magnet Pull / Sturdy / Galvanize
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. +2 BAP to Normal moves, can make them Electric.
HP: 90/90 | EN: 100
9/9/4/5/45 | 3/7
Status: OK
oie_2955617myz7agqz-png.215301
"We dodged a lot of damage, but did so little..."
:galvantula: "Then we will whittle the enemy down! Death by a thousand cuts!"

Infestation > Bounce > Bounce
IF Thunder A2 or A3 OR Block A2 or A3 OR damaging Fighting-type combination A2 or A3, THEN intiiate string Rain Dance > Thunderbolt
 
Last edited:
:galvantula: "Oh fuuuuuuuu-"


:bw/galvantula: @ No Item
Bug/Electric Normal | Compoundeyes / Unnerve / Swarm
More accurate. Prevents eating berries. Stronger bug moves below 28 HP.
HP: 51/85 | EN: 76
6/5/7/5/108 | 2/2
Status: OK
:bw/gallade: @ No Item
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK

:bw/klinklang: @ No Item
Steel | Plus / Minus / Clear Body
+5 BAP to special attacks, additional +3 if sharing the field with an allied Plus/Minus mon. Immune to opposing stat-lowering effects.
HP: 85 | EN: 100
7/8/5/6/90 | 1/4
Status: OK

:bw/probopass: @ No Item
Rock/Steel | Sturdy / Magnet Pull / Sand Force
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. Stronger Rock/Ground/Steel moves in Sandstorm.
HP: 84/85 | EN: 77
4/12/6/11/34 | 2/7
Status: OK, -10% Evasion
:bw/pajantom: @ No Item
Ghost/Dragon | Comatose
Pseudo-sleeping. Immune to major statuses.
HP: 90/90 | EN: 100
9/5/4/8/101 | 2/1
Status: OK

:sm/golem-a: @ No Item
Rock/Electric | Magnet Pull / Sturdy / Galvanize
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. +2 BAP to Normal moves, can make them Electric.
HP: 90/90 | EN: 100
9/9/4/5/45 | 3/7
Status: OK
A1

Galvantula used Infestation! -4 EN, 72 left
crit does not matter here
1 damage, 83 HP Probopass, Probopass is infested!

Probopass used Flash Cannon! -5 EN, 72 left
12/24>1/24, does not crit, 3/10>1/10, does not drop SpD
8+3+1+2=14 damage, 37 HP Galvantula

Sandstorm! -2 HP Galvantula, 35 left
Infestation! -2 HP Probpass, 81 left

A2

Galvantula jumped high into the air! -6 EN, 66 left

Probopass used Smack Down! -3 EN, 69 left
9/24>1/24, does not crit
5+3-1+2=9 damage, Galvantula came crashing down! 8 falling damage, 18 HP Galvantula

Sandstorm! -2 HP Galvantula, 16 left
Infestation! -2 HP Probopass, 79 left

A3

Galvantula jumped high into the air! -6 EN, 60 left

Probopass used Smack Down! -3 EN, 66 left
9/24>1/24, does not crit
5+3-1=9 damage, Galvantula came crashing down! 8 falling damage, 1 HP Galvantula

Sandstorm! -2 HP Galvantula, 0 left
Infestation! -2 HP Probopass, 77 left

Galvantula faints!
:bw/galvantula: @ No Item
Bug/Electric Normal | Compoundeyes / Unnerve / Swarm
More accurate. Prevents eating berries. Stronger bug moves below 28 HP.
HP: 0/85 | EN: 60
6/5/7/5/108 | 2/2
Status: KO

:bw/gallade: @ No Item
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK

:bw/klinklang: @ No Item
Steel | Plus / Minus / Clear Body
+5 BAP to special attacks, additional +3 if sharing the field with an allied Plus/Minus mon. Immune to opposing stat-lowering effects.
HP: 85 | EN: 100
7/8/5/6/90 | 1/4
Status: OK

:bw/probopass: @ No Item
Rock/Steel | Sturdy / Magnet Pull / Sand Force
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. Stronger Rock/Ground/Steel moves in Sandstorm.
HP: 77/85 | EN: 66
4/12/6/11/34 | 2/7
Status: OK, -10% Evasion
:bw/pajantom: @ No Item
Ghost/Dragon | Comatose
Pseudo-sleeping. Immune to major statuses.
HP: 90/90 | EN: 100
9/5/4/8/101 | 2/1
Status: OK

:sm/golem-a: @ No Item
Rock/Electric | Magnet Pull / Sturdy / Galvanize
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. +2 BAP to Normal moves, can make them Electric.
HP: 90/90 | EN: 100
9/9/4/5/45 | 3/7
Status: OK
oie_2955617myz7agqz-png.215301
"You know, I wish I subbed for that instead of the 50% accurate Thunder."
:gallade: "8 damage? That's all he mustered? I suppose it was a bad matchup. Stay back, newbie, and allow the real starter to take point."
:klinklang: "we were literally bought in the same post"

:bw/gallade: Gallade @ No Item
Counterswitch?
 
:klinklang: "no, save yourself for the steels, I will take this one"
:gallade: "Alright. Didn't mean to immediately scare off that one."

:bw/klinklang: Klinklang @ No Item!

Flash Cannon > Gear Grind > Flash Cannon
IF damaging Ground-type combo, THEN Protect
IF Pantajom has Double Team clones, THEN use Discharge
IF Fly AND you are slower THEN Substitute (20) first instance, Flash Cannon + Flash Cannon second instance
 
:bw/klinklang: @ No Item
Steel | Plus / Minus / Clear Body
+5 BAP to special attacks. Immune to opposing stat-lowering effects.
HP: 85 | EN: 100
7/8/5/6/90 | 1/4
Status: OK
:bw/gallade: @ No Item
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK

:bw/pajantom: @ No Item
Ghost/Dragon | Comatose
Pseudo-sleeping. Immune to major statuses.
HP: 90/90 | EN: 100
9/5/4/8/101 | 2/1
Status: OK

:bw/probopass: @ No Item
Rock/Steel | Sturdy / Magnet Pull / Sand Force
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. Stronger Rock/Ground/Steel moves in Sandstorm.
HP: 77/85 | EN: 66
4/12/6/11/34 | 2/7
Status: OK, -10% Evasion
:sm/golem-alola: @ No Item
Rock/Electric | Magnet Pull / Sturdy / Galvanize
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. +2 BAP to Normal moves, can make them Electric.
HP: 90/90 | EN: 100
9/9/4/5/45 | 3/7
Status: OK
A1

Pajantom was caught in a sticky web! 58 Speed.

Klinklang used Flash Cannon! -5 EN, 95 left
6/24>1/24, does not crit, 1/10=1/10, drops SpD
8+3+5-3=13 damage, 77 HP Pajantom

Pajantom used Phantom Force! -10 EN, 90 left
7/24>1/24, does not crit
9+3+1=13 damage, 72 HP

Sandstorm! -2 HP Pajantom, 75 left

A2

Klinklang used Gear Grind! -7 EN, 88 left
1/20<18/20, hits, 24/24 and 5/24>1/24, does not crit
10+3+2=15 damage, 60 HP Pajantom

Pajantom used Earthquake! -7 EN, 83 left
23/24>1/24, does not crit
(10+1)*1.5=16.5=17 damage, 55 HP Klinklang

Sandstorm! -2 HP Pajantom, 58 left

A3

Klinklang used Flash Cannon! -5 EN, 83 left
2/24>1/24, does not crit, 10/10>1/10, does not drop SpD
8+3+5-3+2=15 damage, 43 HP Pajantom

Pajantom used Phantom Force! -10 EN, 73 left
23/24>1/24, does not crit
9+3+1=13 damage, 42 HP Klinklang

Sandstorm! -2 HP Pajantom, 41 left
Field: Sticky Web (Gemini's side), Sandstorm 1r​
:bw/klinklang: @ No Item
Steel | Plus / Minus / Clear Body
+5 BAP to special attacks. Immune to opposing stat-lowering effects.
HP: 42/85| EN: 83
7/8/5/6/90 | 1/4
Status: OK
:bw/gallade: @ No Item
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK

:bw/pajantom: @ No Item
Ghost/Dragon | Comatose
Pseudo-sleeping. Immune to major statuses.
HP: 41/90 | EN: 73
9/5/4/8/101 58| 2/1
Status: OK, -1 Spe (natural stage), -1 SpD (returning to 0 next round)
:bw/probopass: @ No Item
Rock/Steel | Sturdy / Magnet Pull / Sand Force
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. Stronger Rock/Ground/Steel moves in Sandstorm.
HP: 77/85 | EN: 66
4/12/6/11/34 | 2/7
Status: OK, -10% Evasion
:sm/golem-alola: @ No Item
Rock/Electric | Magnet Pull / Sturdy / Galvanize
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. +2 BAP to Normal moves, can make them Electric.
HP: 90/90 | EN: 100
9/9/4/5/45 | 3/7
Status: OK
oie_2955617myz7agqz-png.215301
"Okay, a round without a major messup on our part, good. We even came out ahead! Well, still very behind, but relatively ahead!"

Gemini Taurus to order
 
Last edited:
hiker-gen7.png

"Keep it up Cosmos trudge ahead!"
pajantom.png

Earthquake - Spirit Shackle - Earthquake
***IF Klinklang is under the effects of a P/E move when you are to act, use Toxic Spikes that action and restart queue.
***IF Klinklang is to use a damaging steel-type combination, use Protect the first instance and restart queue.
 
oie_2955617myz7agqz-png.215301
"No fancy tricks. No room for error. Just pure power."
:klinklang: "removing energy-conservation limiters, engaging in cannon fire"

Flash Cannon > Flash Cannon > Flash Cannon


:bw/klinklang: @ No Item
Steel | Plus / Minus / Clear Body
+5 BAP to special attacks. Immune to opposing stat-lowering effects.
HP: 42/85| EN: 83
7/8/5/6/90 | 1/4
Status: OK
:bw/gallade: @ No Item
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK

:bw/pajantom: @ No Item
Ghost/Dragon | Comatose
Pseudo-sleeping. Immune to major statuses.
HP: 41/90 | EN: 73
9/5/4/8/101 58| 2/1
Status: OK, -1 Spe (natural stage) , -1 SpD (returning to 0 next round)
:bw/probopass: @ No Item
Rock/Steel | Sturdy / Magnet Pull / Sand Force
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. Stronger Rock/Ground/Steel moves in Sandstorm.
HP: 77/85 | EN: 66
4/12/6/11/34 | 2/7
Status: OK, -10% Evasion
:sm/golem-alola: @ No Item
Rock/Electric | Magnet Pull / Sturdy / Galvanize
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. +2 BAP to Normal moves, can make them Electric.
HP: 90/90 | EN: 100
9/9/4/5/45 | 3/7
Status: OK
A1

Klinklang used Flash Cannon! -9 EN, 74 left
15/24>1/24, does not crit, 4/10>1/10, does not drop SpD
8+3+5-3+2=15 damage, 28 HP Pajantom

Pajantom used Earthquake! -7 EN, 66 left
4/24>1/24, does not crit
10+1=11*1.5=16.5=17 damage, 25 HP Klinklang

Sandstorm! -2 HP Pajantom, 26 left

A2

Klinklang used Flash Cannon! -13 EN, 61 left
24/24>1/24, does not crit, 1/10=1/10, drops SpD
9+3+5-3+2=15 damage, 11 HP Pajantom

Pajantom used Spirit Shackle! -5 EN, 61 left
7/24>1/24, does not crit
8+3+1=12 damage, 13 HP Klinklang

Sandstorm! -2 HP Pajantom, 9 HP left

A3

Klinklang used Flash Cannon! -17 EN, 44 left
crit irrelevant, SpD drop irreleveant
9+3+5+3+4=17 damage, Pajantom is KOed

Sandstorm peters out

Field: Stick Web (Gemini's side)​
:bw/klinklang: @ No Item
Steel | Plus / Minus / Clear Body
+5 BAP to special attacks. Immune to opposing stat-lowering effects.
HP: 13/85| EN: 44
7/8/5/6/90 | 1/4
Status: OK
:bw/gallade: @ No Item
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK

:bw/pajantom: @ No Item
Ghost/Dragon | Comatose
Pseudo-sleeping. Immune to major statuses.
HP: 0/90 | EN: 61
9/5/4/8/101 58| 2/1
Status: OK, -1 Spe (natural stage), -2 SpD

:bw/probopass: @ No Item
Rock/Steel | Sturdy / Magnet Pull / Sand Force
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. Stronger Rock/Ground/Steel moves in Sandstorm.
HP: 77/85 | EN: 66
4/12/6/11/34 | 2/7
Status: OK, -10% Evasion
:sm/golem-alola: @ No Item
Rock/Electric | Magnet Pull / Sturdy / Galvanize
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. +2 BAP to Normal moves, can make them Electric.
HP: 90/90 | EN: 100
9/9/4/5/45 | 3/7
Status: OK
Gemini Taurus to send out​
 
:klinklang: "stamina low, straits are dire, initiate plan 'rock smash go brrrr'"

Rock Smash > Rock Smash > Rock Smash
IF you are asleep when you are to act, use Sleep Talk (Flash Cannon, Gear Grind, Rock Smash, Thunderbolt)
IF Substitute OR P/E THEN use Rest ONCE
 
:bw/klinklang: @ No Item
Steel | Plus / Minus / Clear Body
+5 BAP to special attacks. Immune to opposing stat-lowering effects.
HP: 13/85| EN: 44
7/8/5/6/90 | 1/4
Status: OK
:bw/gallade: @ No Item
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK

:bw/probopass: @ No Item
Rock/Steel | Sturdy / Magnet Pull / Sand Force
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. Stronger Rock/Ground/Steel moves in Sandstorm.
HP: 77/85 | EN: 66
4/12/6/11/34 | 2/7
Status: OK, -10% Evasion
:sm/golem-alola: @ No Item
Rock/Electric | Magnet Pull / Sturdy / Galvanize
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. +2 BAP to Normal moves, can make them Electric.
HP: 90/90 | EN: 100
9/9/4/5/45 | 3/7
Status: OK
A1
Probopass was caught in a sticky web! Set to 19 speed.

Klinkalng used Rest! -15 EN, 29 left
Klinklang fell asleep! +10 HP, 23 left

Propopass used Substitute! -12 EN, -15 HP, 62 HP, 54 EN
Probopass set up a substitute!

A2

Klinklang used Sleep Talk! It called Gear Grind! -11 EN, 18 left
5/24>1/24, 8/24>1/24, does not crit
10+3-5=8 damage, substitute has 7 HP left
Klinklang healed for 10 HP! 33 left

Probopass used Earth Power! -7 EN, 47 left
12/24>1/24, does not crit, 9/10>1/10, does not drop SpD
9*1.5=13.5=14 damage, 19 HP Klinklang

A3

Klinkalng used Sleep Talk! It called Thunderbolt! -14 EN, 4 left
9+5-7=7 damage, substitute is broken!
Kiinklang helaed for 10 HP! 29 left

Probopass used Earthquake! -7 EN, 40 left
(10-4)*1.5=9 damage, 20 HP Klinklang

Klinklang woke up!

:bw/klinklang: @ No Item
Steel | Plus / Minus / Clear Body
+5 BAP to special attacks. Immune to opposing stat-lowering effects.
HP: 20/85| EN: 4
7/8/5/6/90 | 1/4
Status: OK
:bw/gallade: @ No Item
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK

:bw/probopass: @ No Item
Rock/Steel | Sturdy / Magnet Pull / Sand Force
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. Stronger Rock/Ground/Steel moves in Sandstorm.
HP: 62/85 | EN: 40
4/12/6/11/34 19| 2/7
Status: OK, -10% Evasion, -1 Spe
:sm/golem-alola: @ No Item
Rock/Electric | Magnet Pull / Sturdy / Galvanize
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. +2 BAP to Normal moves, can make them Electric.
HP: 90/90 | EN: 100
9/9/4/5/45 | 3/7
Status: OK
:klinklang: "i just woke up but i'm so tired"
oie_2955617myz7agqz-png.215301
"Spoken like a true millennial."

Gemini Taurus
 
Klinklang: Thunder Shock > Flash Cannon


:bw/klinklang: @ No Item
Steel | Plus / Minus / Clear Body
+5 BAP to special attacks. Immune to opposing stat-lowering effects.
HP: 20/85| EN: 4
7/8/5/6/90 | 1/4
Status: OK
:bw/gallade: @ No Item
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK

:bw/probopass: @ No Item
Rock/Steel | Sturdy / Magnet Pull / Sand Force
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. Stronger Rock/Ground/Steel moves in Sandstorm.
HP: 62/85 | EN: 40
4/12/6/11/34 19| 2/7
Status: OK, -10% Evasion, -1 Spe
:sm/golem-alola: @ No Item
Rock/Electric | Magnet Pull / Sturdy / Galvanize
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. +2 BAP to Normal moves, can make them Electric.
HP: 90/90 | EN: 100
9/9/4/5/45 | 3/7
Status: OK
A1

Klinklang used Thunder Shock! -3 EN, 1 left
10/24>1/24, does not crit, 8/10>1/10, does not paralyze
4+5-7=2 damage, but we take those bois, 60 HP left

Probopass used Earth Power! -7 EN, 33 left
8/24>1/24, does not crit, 6/10>1/10, does not drop SpD
9*1.5=13.5=14 damage, 6 HP Klinklang

A2

Klinklang used Flash Cannon! -enough EN, Klinklang will ENKO after this attack
8+3+5-6=10 damage, 50 HP Probopass
Klinklang collapsed from exhautsion!

Probopass used Earthquake! -7 EN, 26 left
but there was no target...
:bw/klinklang: @ No Item
Steel | Plus / Minus / Clear Body
+5 BAP to special attacks. Immune to opposing stat-lowering effects.
HP: 6/85| EN: 0
7/8/5/6/90 | 1/4
Status: OK

:bw/gallade: @ No Item
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK

:bw/probopass: @ No Item
Rock/Steel | Sturdy / Magnet Pull / Sand Force
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. Stronger Rock/Ground/Steel moves in Sandstorm.
HP: 62/85 | EN: 26
4/12/6/11/34 19| 2/7
Status: OK, -10% Evasion, -1 Spe
:sm/golem-alola: @ No Item
Rock/Electric | Magnet Pull / Sturdy / Galvanize
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. +2 BAP to Normal moves, can make them Electric.
HP: 90/90 | EN: 100
9/9/4/5/45 | 3/7
Status: OK
:gallade: "A great first showing. Now it is up to me to finish this battle!"

Gallade @ No Item

Brick Break > Earthquake > Brick Break
IF Attract OR Thunder Wave OR Pain Split AND you do not have a substitute up, THEN Substitute (15)
 
Last edited:
:bw/gallade: @ No Item
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK

:bw/probopass: @ No Item
Rock/Steel | Sturdy / Magnet Pull / Sand Force
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. Stronger Rock/Ground/Steel moves in Sandstorm.
HP: 62/85 | EN: 26
4/12/6/11/34 19| 2/7
Status: OK, -10% Evasion, -1 Spe
:sm/golem-alola: @ No Item
Rock/Electric | Magnet Pull / Sturdy / Galvanize
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. +2 BAP to Normal moves, can make them Electric.
HP: 90/90 | EN: 100
9/9/4/5/45 | 3/7
Status: OK
A1

Gallade used Brick Break! -5 EN, 95 left
18/24>1/24, does not crit
(8+3-3-1)*2=14 damage, 48

Probopass used Sandstorm! -9, 17 left
Probopass whipped up a sandstorm!

Sandstorm! -2 HP Gallade, 83 left

A2

Gallade used Earthquake! -7 EN, 88 left
22/24>1/24, does not crit
10-3-1=6*2=14 damage, 36 HP Probopass

Probopass used Flash Cannon! -5 EN, 12 left
17/24>1/24, does not crit, 8/10>1/10, does not drop SpD
8+3+2-2=11 damage, 72 HP Gallade

Sandstorm! -2 HP Gallade, 70 HP left

A3

Gallade used Brick Break! -5 EN, 83 left
19/24>1/24, does not crit
14 damage, 22 HP Probopass

Probopass used Flash Cannon! -9 EN, 3 left
19/24>1/24, does not crit, 1/10=1/10, drops SpD
11 damage, 59 HP Gallade

Sandstorm! -2 HP Gallade, 57 left
:bw/gallade: @ No Item
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move.
HP: 57/85 | EN: 83
9/5/5/8/80 | 3/4
Status: OK

:bw/probopass: @ No Item
Rock/Steel | Sturdy / Magnet Pull / Sand Force
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. Stronger Rock/Ground/Steel moves in Sandstorm.
HP: 16/85 | EN: 3
4/12/6/11/34 19| 2/7
Status: OK, -10% Evasion, -1 Spe
:sm/golem-alola: @ No Item
Rock/Electric | Magnet Pull / Sturdy / Galvanize
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. +2 BAP to Normal moves, can make them Electric.
HP: 90/90 | EN: 100
9/9/4/5/45 | 3/7
Status: OK
 
Last edited:
Drain Punch > Substitute (15) > Power-up Punch

:bw/gallade: @ No Item
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move.
HP: 57/85 | EN: 83
9/5/5/8/80 | 3/4
Status: OK

:bw/probopass: @ No Item
Rock/Steel | Sturdy / Magnet Pull / Sand Force
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. Stronger Rock/Ground/Steel moves in Sandstorm.
HP: 16/85 | EN: 3
4/12/6/11/34 19| 2/7
Status: OK, -10% Evasion, -1 Spe
:sm/golem-alola: @ No Item
Rock/Electric | Magnet Pull / Sturdy / Galvanize
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. +2 BAP to Normal moves, can make them Electric.
HP: 90/90 | EN: 100
9/9/4/5/45 | 3/7
Status: OK
A1

Gallade used Drain Punch! -8 EN, 75 left
19/24>1/24, does not crit
8+3-3-1=7*2=14, 2 HP left, Gallade heals 5 HP, 62 HP Gallade

Probopass Chills! +12 EN, 15 left

Sandstorm! -2 HP Gallade, 60 left

A2

Gallade used Substitute! -12 EN, -15 HP, 63 EN, 45 HP
Gallade put up a substitute!

Probopass used Flash Cannon! -5 EN, 10 left
8/24>1/24, does not crit, 10/10>1/10, does not drop SpD
8+3-2+2+2=13 damage, 2 HP Substitute

Sandstorm! 2 HP Gallade, 43 left

A3

Gallade used Power-up Punch! -3 EN, 60 left
Crit is irrelevant
4+3-3-1=3*2=6, -4 HP Probopass
Gallade's Attack increased one stage!

Sandstorm! -2 HP Gallade, 41 left

:bw/gallade: @ No Item
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move.
HP: 41/85 | EN: 60
9/5/5/8/80 | 3/4
Status: OK, +1 Atk (decaying), Substitute (2 HP)

:bw/probopass: @ No Item
Rock/Steel | Sturdy / Magnet Pull / Sand Force
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. Stronger Rock/Ground/Steel moves in Sandstorm.
HP: 16/85 | EN: 3
4/12/6/11/34 19| 2/7
Status: OK, -10% Evasion, -1 Spe

:sm/golem-alola: @ No Item
Rock/Electric | Magnet Pull / Sturdy / Galvanize
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. +2 BAP to Normal moves, can make them Electric.
HP: 90/90 | EN: 100
9/9/4/5/45 | 3/7
Status: OK
:gallade: "China called, they want their wall back."​

Gallade: Earthquake > Low Kick > Earthquake
IF Golem-Alolan is to use Magnet Rise outside of a combination AND Golem-Alolan is not Encored AND you have not used Encore this round THEN initiate string Focus Punch > Encore > Low Kick
IF Golem-Alolan is not to use a #sound move A1, THEN use Focus Punch A1 and push actions back
IF successful P/E move THEN Swords Dance
 
:bw/gallade: @ No Item
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move.
HP: 41/85 | EN: 60
9/5/5/8/80 | 3/4
Status: OK, +1 Atk (decaying), Substitute (2 HP)

:sm/golem-alola: @ No Item
Rock/Electric | Magnet Pull / Sturdy / Galvanize
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. +2 BAP to Normal moves, can make them Electric.
HP: 90/90 | EN: 100
9/9/4/5/45 | 3/7
Status: OK​
A1

Gallade used Earthquake! -7 EN,. 53 left
8/24>1/24, does not crit
10-1=9*2+2=20 damage, 70 HP Golem-A

Golem used Tackle! -2 EN, 98 left
10/24>1/24, does not crit
sub go bonk

Sandstorm! -2 HP Gallade, 39 left

A2

Gallade used Low Kick! -7 EN, 46 left
13/24>1/24, does not crit
13-1=12*1.5+2=20 damage, 50 HP Golem

Golem used Counter! -16 EN, 82 eft
Fixed Damage=20*1.5=30 damage, 9 HP left

Sandstorm! -2 HP Gallade, 7 HP left

A3

Gallade used Earthquake! -7 EN, 39 left
crit is irrelevant, his fate is sealed
20 damage, 50 HP Golem-A

Golem used Counter! -20 EN, 62 left
Fixed Damage: 20*1.5=30 damage, -23 Gallade
:bw/gallade: @ No Item
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move.
HP: 0/85 | EN: 39
9/5/5/8/80 | 3/4
Status: KO


:sm/golem-alola: @ No Item
Rock/Electric | Magnet Pull / Sturdy / Galvanize
Traps Steels. Can Attract or Repulse Steel-types. -1 BAP to incoming attacks. +2 BAP to Normal moves, can make them Electric.
HP: 50/90 | EN: 62
9/9/4/5/45 | 3/7
Status: OK​
Gemini wins!

Rewards:
Gemini Taurus 3 TC, 3 RC, -1 JC
Florina Liastacia 3 TC, 6 RC, 2 JC​
 
Back
Top