Yeah, I know there's a "rate my one pokemon" topic, but those never get any real attention.
@ Shuca Berry
Adamant
196 HP / 252 Attack / 60 Speed
Swords Dance
Close Combat
Extremespeed
Crunch / Stone Edge / Ice Punch
Let me explain the concept behind this set. In todays metagame everything is built around outrunning Lucario. If it can outrun Lucario, and conceivably tangle with the metal jackal it probably will run enough speed to do so. Things slower then Lucario such as defensive Suicune, Scizor and Steel-trapping Magnezone do not even hit Lucario's minimum speed due to how pointless it is to sacrifice bulk. In other words, 252 Speed Lucario wastes a lot of energy outspeeding things that don't exist. This set runs 60 speed to outrun 88 speed Rotom. You may drop all the speed if you'd like, since you aren't missing out on anything. The idea behind this bulky Lucario is to survive its counters hits long enough to overwhelm them with Swords Dances. Swords Dance as they switch out, SD again as the counter fails to OHKO, then viciously retaliate. +4 Lucario with no item hits with about 125% the power of a +2 Life Orb Lucario. Here are some calculations! (min / max (average))
(If I write "OHKO" it means 100% minimum. All ground attacks assume Shuca Berry and the opponent switching in as you Swords Dance.)
Jolly
EQ - 41.82% - 49.39% (45.45%)
+4 Extremespeed - 55.65% - 65.54% (60.17%)
+2 Ice Punch - OHKO
*Gliscor remains a counter assuming you lack Ice Punch. But with Ice Punch you always win.
Timid 80 SA
Heat Wave - 75.76% - 89.70% (82.42%)
+4 Extremespeed - 76.04% - 89.58% (82.29%)
*With Stealth Rocks down Zapdos is guarenteed a OHKO. Run Sandstorm to make sure Leftovers don't ruin this.
Impish
Earthquake - 48.48% - 57.27% (52.12%)
+4 Close Combat - 87.38% - 103.10% (94.52%)
+2 Ice Punch - 48.57% - 57.62% (52.86%)
*.. what the fuck is up with this. Does Hippowdon even KNOW he's being hit with a +2 super effective hit and NOT being 2HKOed? All the same, +4 Close Combat does heavy damage. Should it be damaged at all it risks being KOed.
Adamant CB
Bullet Punch - 32.73% - 38.79% (35.45%)
+2 Close Combat - 110.76% - 130.23% (119.77%)
*Survive its Bullet Punch and wreck it. Should you have previously taken an Earthquake (from Gliscor or Hippo), you will also survive this Bullet Punch too.
Spinner
Surf - 41.82% - 49.39% (45.45%)
Modest Scarfmie's Surf - 57.58% - 68.18% (62.73%)
Modest Specsmie's Surf - 86.67% - 102.12% (93.94%)
+2 Extremespeed (vs Spinner) - 84.46% - 99.66% (91.55%)
+4 Extremespeed (vs Spinner) - 126.01% - 148.99% (136.82%)
*Specsmie's Surf can't OHKO on average. Should you know its set beforehand, you should be able to wreck it with little threat to yourself.
(+0) LO DD
Earthquake - 58.18% - 68.79% (63.03%)
Mixmence Flamethrower - OHKO..
DD Mence Flamethrower - 80.00% - 94.55% (86.67%)
-1 Ice Punch - 77.34% - 91.84% (83.38%)
-1 Stone Edge - 51.36% - 61.03% (55.59%)
+1 Stone Edge - OHKO
+3 Extremespeed - 77.34% - 91.24% (83.69%)
*You are playing a dangerous game against mixmence. If it Flamethrowers you die. However, should it do anything else (even Brick Break) you will live to pull off a second Swords Dance and OHKO (you DO have Stealth Rocks down right?)
LO
EQ - 61.52% - 72.42% (66.36%)
LO Gyarados Waterfall - 73.94% - 87.27% (80.00%)
-1 Stone Edge - 51.96% - 61.63% (56.19%)
+1 Stone Edge - OHKO
+3 Extremespeed - 78.25% - 92.15% (84.59%)
*In other words, Gyarados will lose even if you lack Stone Edge. "Crodos" will not be able to land a 2HKO as you Swords Dance in its face. Only bulkydos has a chance, and Stone Edge will end its dreams.
Timid Scarf
HP Fire - 61.82% - 73.33% (67.27%)
+0 Close Combat - OHKO lol
*Fuck it up. Only Timid Specs Magnezone with max speed can win against you. It will obviously never switch in.
Earthquake - 47.58% - 56.36% (51.82%)
+2 Close Combat - 73.02% - 86.14% (78.96%)
+4 Close Combat - OHKO
*Kill it with plenty of health left over.
Dynamic Punch - OHKO duh
+2 Close Combat - OHKO (even bulky Rest/Talk)
*Obviously, don't let it hit you.
Surf - 38.18% - 44.85% (40.80%)
+1 Suicune Surf - 56.67% - 67.27% (61.82%)
LO Suicune Surf - 63.94% - 75.45% (69.09%)
+2 Close Combat - 61.88% - 73.02% (67.08%)
+4 Close Combat - 92.82% - 109.41% (100.50%)
+2 Close Combat (vs LO) - 90.35% - 106.43% (97.66%)
*Generally, you will rip it apart. Defensive Suicune is setup bait as you easily reach +6. Offensive is more dangerous, but you can still carve into it with a +2 Close Combat.
Jolly LO
Mach Punch - 60.00% - 70.91% (64.24%)
+2 Extremespeed - 77.13% - 90.78% (83.28%)
*Stealth Rocks and Life Orb means Infernape dies.
Adamant
Earthquake - 73.03% - 86.36% (79.09%)
+0 Close Combat - OHKO
+2 Extremespeed - 56.79% - 67.04% (61.50%)
+4 Extremespeed - 85.04% - 100.28% (92.24%)
*CB Mamowsine will OHKO, and LO Mamoswine will OHKO 66% of the time. Is still not bad odds when you consider it will never switch in.
Bold
HP Fire - 32.73% - 38.79% (35.15%)
Bold Cresselia Psychic - 30.91% - 36.67% (33.64%)
+2 Crunch - 48.65% - 57.66% (52.70%)
+4 Crunch - 72.97% - 86.04% (78.83%)
+6 Crunch - 96.85% - 114.41% (104.95%)
*A testimate to Cresselia's amazing durability when a +6 super effective move can not always OHKO. However, should Stealth Rocks or Sandstorm be active Cresselia is in great danger of a swift 2HKO. Thunder Wave is a bastard of a move, but Extremespeed can help to negate that.
Overheat - OHKO
+2 Crunch - 76.97% - 90.79% (82.89%)
+4 Crunch - OHKO
*You beat every form barring Heat Form. Its important to note that you do indeed outpace most of them, so should they take minimal damage (Pursuit!) it is an easy KO. Unless its scarfed, of course.
Earthquake - 29.09% - 34.55% (31.52%)
+2 Crunch - 68.03% - 80.27% ( 73.47%)
+4 Crunch - OHKO
*Easy KO as long as it doesn't Will-O-Wisp you. Earthquake 3HKOs back on average, which is amazing considering this is a Lucario sponging.. Earthquakes.
Thats all the useful calculations that come to the top of my head. While you can no longer outspeed Timid Heatran, it will obviously never switch in on you. Even then, should it Earth Power you will survive and OHKO.
Adamant
196 HP / 252 Attack / 60 Speed
Swords Dance
Close Combat
Extremespeed
Crunch / Stone Edge / Ice Punch
Let me explain the concept behind this set. In todays metagame everything is built around outrunning Lucario. If it can outrun Lucario, and conceivably tangle with the metal jackal it probably will run enough speed to do so. Things slower then Lucario such as defensive Suicune, Scizor and Steel-trapping Magnezone do not even hit Lucario's minimum speed due to how pointless it is to sacrifice bulk. In other words, 252 Speed Lucario wastes a lot of energy outspeeding things that don't exist. This set runs 60 speed to outrun 88 speed Rotom. You may drop all the speed if you'd like, since you aren't missing out on anything. The idea behind this bulky Lucario is to survive its counters hits long enough to overwhelm them with Swords Dances. Swords Dance as they switch out, SD again as the counter fails to OHKO, then viciously retaliate. +4 Lucario with no item hits with about 125% the power of a +2 Life Orb Lucario. Here are some calculations! (min / max (average))
(If I write "OHKO" it means 100% minimum. All ground attacks assume Shuca Berry and the opponent switching in as you Swords Dance.)
Jolly
+4 Extremespeed - 55.65% - 65.54% (60.17%)
+2 Ice Punch - OHKO
*Gliscor remains a counter assuming you lack Ice Punch. But with Ice Punch you always win.
Timid 80 SA
+4 Extremespeed - 76.04% - 89.58% (82.29%)
*With Stealth Rocks down Zapdos is guarenteed a OHKO. Run Sandstorm to make sure Leftovers don't ruin this.
Impish
+4 Close Combat - 87.38% - 103.10% (94.52%)
+2 Ice Punch - 48.57% - 57.62% (52.86%)
*.. what the fuck is up with this. Does Hippowdon even KNOW he's being hit with a +2 super effective hit and NOT being 2HKOed? All the same, +4 Close Combat does heavy damage. Should it be damaged at all it risks being KOed.
Adamant CB
+2 Close Combat - 110.76% - 130.23% (119.77%)
*Survive its Bullet Punch and wreck it. Should you have previously taken an Earthquake (from Gliscor or Hippo), you will also survive this Bullet Punch too.
Spinner
Modest Scarfmie's Surf - 57.58% - 68.18% (62.73%)
Modest Specsmie's Surf - 86.67% - 102.12% (93.94%)
+2 Extremespeed (vs Spinner) - 84.46% - 99.66% (91.55%)
+4 Extremespeed (vs Spinner) - 126.01% - 148.99% (136.82%)
*Specsmie's Surf can't OHKO on average. Should you know its set beforehand, you should be able to wreck it with little threat to yourself.
(+0) LO DD
Mixmence Flamethrower - OHKO..
DD Mence Flamethrower - 80.00% - 94.55% (86.67%)
-1 Ice Punch - 77.34% - 91.84% (83.38%)
-1 Stone Edge - 51.36% - 61.03% (55.59%)
+1 Stone Edge - OHKO
+3 Extremespeed - 77.34% - 91.24% (83.69%)
*You are playing a dangerous game against mixmence. If it Flamethrowers you die. However, should it do anything else (even Brick Break) you will live to pull off a second Swords Dance and OHKO (you DO have Stealth Rocks down right?)
LO
LO Gyarados Waterfall - 73.94% - 87.27% (80.00%)
-1 Stone Edge - 51.96% - 61.63% (56.19%)
+1 Stone Edge - OHKO
+3 Extremespeed - 78.25% - 92.15% (84.59%)
*In other words, Gyarados will lose even if you lack Stone Edge. "Crodos" will not be able to land a 2HKO as you Swords Dance in its face. Only bulkydos has a chance, and Stone Edge will end its dreams.
Timid Scarf
+0 Close Combat - OHKO lol
*Fuck it up. Only Timid Specs Magnezone with max speed can win against you. It will obviously never switch in.
+2 Close Combat - 73.02% - 86.14% (78.96%)
+4 Close Combat - OHKO
*Kill it with plenty of health left over.
+2 Close Combat - OHKO (even bulky Rest/Talk)
*Obviously, don't let it hit you.
+1 Suicune Surf - 56.67% - 67.27% (61.82%)
LO Suicune Surf - 63.94% - 75.45% (69.09%)
+2 Close Combat - 61.88% - 73.02% (67.08%)
+4 Close Combat - 92.82% - 109.41% (100.50%)
+2 Close Combat (vs LO) - 90.35% - 106.43% (97.66%)
*Generally, you will rip it apart. Defensive Suicune is setup bait as you easily reach +6. Offensive is more dangerous, but you can still carve into it with a +2 Close Combat.
Jolly LO
+2 Extremespeed - 77.13% - 90.78% (83.28%)
*Stealth Rocks and Life Orb means Infernape dies.
Adamant
+0 Close Combat - OHKO
+2 Extremespeed - 56.79% - 67.04% (61.50%)
+4 Extremespeed - 85.04% - 100.28% (92.24%)
*CB Mamowsine will OHKO, and LO Mamoswine will OHKO 66% of the time. Is still not bad odds when you consider it will never switch in.
Bold
Bold Cresselia Psychic - 30.91% - 36.67% (33.64%)
+2 Crunch - 48.65% - 57.66% (52.70%)
+4 Crunch - 72.97% - 86.04% (78.83%)
+6 Crunch - 96.85% - 114.41% (104.95%)
*A testimate to Cresselia's amazing durability when a +6 super effective move can not always OHKO. However, should Stealth Rocks or Sandstorm be active Cresselia is in great danger of a swift 2HKO. Thunder Wave is a bastard of a move, but Extremespeed can help to negate that.
+2 Crunch - 76.97% - 90.79% (82.89%)
+4 Crunch - OHKO
*You beat every form barring Heat Form. Its important to note that you do indeed outpace most of them, so should they take minimal damage (Pursuit!) it is an easy KO. Unless its scarfed, of course.
+2 Crunch - 68.03% - 80.27% ( 73.47%)
+4 Crunch - OHKO
*Easy KO as long as it doesn't Will-O-Wisp you. Earthquake 3HKOs back on average, which is amazing considering this is a Lucario sponging.. Earthquakes.
Thats all the useful calculations that come to the top of my head. While you can no longer outspeed Timid Heatran, it will obviously never switch in on you. Even then, should it Earth Power you will survive and OHKO.
















