Invisible Force

Hey everybody this is Everybody with a VGC team. This is quite similar to my first RMT, but I did a good amount of edits such as EVs to fit Lv.50 pokes instead of Lv.100. This team got a 36:11 win lose ratio. I stand a chance with sand teams sun teams and rain teams. This new pkmn I added is supposed to make me proficient vs. TR teams (hail kind of falls there too) so here it is! The invisible force (NOT INCINCIBLE!) that is gravity!

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Sableye @ Mental Herb
Bold Nature
Prankster
252 HP / 100 Def / 156 SpD
-Gravity
-Swagger
-Will-o-Wisp
-Recover

My only gravity set-up pkmn. It's not really bad because with mental herb, its kind of impossible to stop sableye from getting gravity up in the 1st turn. There are 3 ways that can stop this set up. 1.Thunderus-I's T-wave gets lucky. 2. Whimsicott's grasswhistle hits. 3. Scrappy Kangaskhan (which should be used more in my opinion). Sableye sticks around for quite a while, mostly because of the disruption he causes with his next 2 moves.

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Yanmega @ Focus Sash
Modest Nature
Speed Boost
4 HP / 36 Def / 252 SpA / 216 Spe
-Detect
-Hypnosis
-Bug Buzz
-Air Slash

I chose yanmega because he is intimidate-proof. He can be quite annoying if gravity is on. Hypnosis reaches 100 accuracy and thanks to Speed Boost, he can outspeed modest swift swimming kingdra and adamant sand rushing excadrill in 2 turns. Yanmega's first turn is either detect or hypnosis. Hypnosis is the uncommon choice for me but it is good if speed boosts are unnecessary and there is no fake-out in sight. I don't like it how Yanmega's are notorious for using protect/detect but most of the time he starts off with protect. Focus sash ensures yanmega can get to that +2 speed unless he is ganged up on or weather.

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Salmence @ Choice Scarf
Naughty Nature
Moxie
4 HP / 228 Atk / 4 Def / 20 SpA / 252 Spe
-Dragon Rush
-Rock Slide
-Heat Wave
-Earthquake

This Salamence is a monster in gravity. Dragon Rush>Outrage this time obviously because of the control and flinch. Rock slide was his 2nd most used move, good for getting the numerous flying types I guess. His last 2 moves are kind of a filler as their usage is relatively low.

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Heatran @ Passho Berry
Timid Nature
Flash Fire

-Magma Storm
-Earth Power
-Sunny Day
-Taunt/Protect/Heat Wave/Solarbeam/Hidden Power Ice

Heatran is my rain-stopper. Looks unreliable being a fire type, but it works thanks to Passho berry. Magma storm takes full abuse of gravity and earth power is to try and hurt Tyranitar. His last move is up for grabs, I don't know which of the 5 is more useful.

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Hitmontop @ Rocky Helmet
Careful Nature
Intimidate
252 HP / 12 Att / 84 Def / 156 SpD / 4 Spe
-Fake Out
-Triple Kick
-Wide Guard
-Helping Hand

He went through some major changes compared to my other RMT. Fake Out to buy my partner a free turn. Triple kick (Triple Kill) is there for mauling tyranitar. In terms of damage calculation I'm not sure. I used 2 damage calculators. 1 said gauranteed OHKO but the other says Gaurenteed 3HKO. Help? Helping hand could be used for something else but it proved most useful. This EV spread is not original. Just saying.

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Rhyperior @ Rock Gem
Brave Nature
Solid Rock
252 HP / 252 Att / 4 SpD
0 Spe IVs
-Drill Run
-Rock Slide
-Megahorn
-Protect

The replacement for heracross. This is a standard set but I hope to branch off of it. Drill run abuses gravity to stab that darn Thunderus. Rock slide is just to deal damage to bugs or pretty much anything not resistant to it. The last 2 moves are great but I have other ideas like running fire punch for scizor or hammer arm for TR or Natural Gift for Gastrodon. Rhyperior should help me vs. TR teams. I'm afriad he might make me lose my proficiency vs. rain teams.

Pairs:

Yanmega+Sableye

They are the lead. Everytime, everywhere.

Yanmega+Everyone

Like I said, +2 speed Yanmega in gravity is scary. With Hypnosis at 100 acc. He can sleep a threat while the partner kills the one that is awake. Salamence appreciates this the most. He kills any non-scarf dragon to boost and then he proceeds to sweep one by one while Yan spams hypnosis.

Heatran+Salamence

Simple I guess, Heatran storms the steels, Salamence tries to sweep.

Notes:

Sometimes I find sableye having nothing to do.

Purugly>Yanmega was also an idea because of a high speed, hypnosis, intimidate-proof (Defiant) and a ghost+fighting attack. But Yanmega was just better because of his infinite speed and he can fit all his important moves.

Due to Heat wave being a filler, should I run adamant nature and use those extra EVs for power/bulk? I keep getting paranoid that adamant Nature would have saved me from some special attacks.

Conclusion

The cool thing about gravity is that I can still perform plays if I'm lucky. Whereas in whether, you panic when your SS, SR pkmn doesn't get +2 speed.
I would love to see your suggestions. 5th gen VGC is coming to a close, but I want to do it just 1 more time...
 
Alright... Looking at the team i really like your creativity and style. (not to mention Yanmega is sofa king sexy! ;) ) Your use of gravity is very good with many unaccurate moves now being able to be used.
I have only a few concerns though.
1. Always the same lead? that is noob level and easily predicted
2. Heatran as your rain stopper (DAFUQ!!!!) ok passho berry takes fifty percent off. but a hydro pump from Politoed without rain does over half?
3. Heatran is horrible. Stay in OU Heatran. the only use heatran has here is to die, Chandelure does everything it can do better.
4. Pls do not use rhyperior use Slowking or Slowbro for a trick room counter and your rain counter PLEASE NO HEATRAN AS RAIN COUNTER!!!
 
1. Always the same lead? that is noob level and easily predicted
2. Heatran as your rain stopper (DAFUQ!!!!) ok passho berry takes fifty percent off. but a hydro pump from Politoed without rain does over half?
3. Heatran is horrible. Stay in OU Heatran. the only use heatran has here is to die, Chandelure does everything it can do better.
4. Pls do not use rhyperior use Slowking or Slowbro for a trick room counter and your rain counter PLEASE NO HEATRAN AS RAIN COUNTER!!!
Thank you for the rate
Sorry I "noobed out" on heatran. I guess magma storm and earth power lured me into using him. I will try out a better rain stopper. Probably Ludicolo as Er Filethe mentioned. I do however wanted to have my rain counter use sunny day so that salamence can fight those swift swimmers. Its all good though.
I will replace Rhyperior with slowking how about this set?
244 Hp/ 156 SpA / 108 SpD (quiet nature) 0 Spe Ivs
Psyshock/Fire Blast/Grass Knot/ Blizzard
Its hard to choose his moves though. I missed out on protect, recovery, Focusblast (maybe FB wasnt useful anyway), STAB water (How sad), and other gimmicks like Sunny day.
 
Sorry this post is extremely late but I found out that slowking isn't working out as good as I thought. Scizor and Thunderus deal heavy damage to it, and if he lose out on 1 coverage move, he gets walled by some popular pokes (no grass knot=Water walls, no fire blast= Ferro walls, no psychic=fighting type will survive a hit, and no blizzard=not KOing dragons and flyings fast enough).
So I decided to replace it with Uxie:
Uxie @leftovers
Calm nature
Levitate
252 Hp / 4 SpA / 252 SpD
-Imprison
-Trick Room
-Protect
-Psychic

As for a better rain counter, I decided to go with Lanturn
Lanturn @wiseglasses
Quiet Nature
Volt Absorb
252 Hp / 4 Def / 248 SpA / 4 SpD
-Hydro Pump
-Thunder
-Hidden Power Grass/blizzard
-Protect/blizzard

Hydro Pump is 4 sand teams, Thunder is for rain teams, hidden power grass is mainly for gastrodon, but I don't fear it too much, since yanmega can sleep it and then both pokes can tear away at it. Blizzard is for dragons and grasses. And protect is good. I did thought of Rotom-W before. Their bulk is about the same, and rotom-W is stronger, but lanturn has blizzard and a more useful ability in gravity. So if anyone has an idea of which move to pick on this set let me know.

P.S. Running Dragon Claw over Dragon Ruch really defeats the purpose of gravity...Seriously...
 
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