Hey everybody this is Everybody with a VGC team. This is quite similar to my first RMT, but I did a good amount of edits such as EVs to fit Lv.50 pokes instead of Lv.100. This team got a 36:11 win lose ratio. I stand a chance with sand teams sun teams and rain teams. This new pkmn I added is supposed to make me proficient vs. TR teams (hail kind of falls there too) so here it is! The invisible force (NOT INCINCIBLE!) that is gravity!
Sableye @ Mental Herb
Bold Nature
Prankster
252 HP / 100 Def / 156 SpD
-Gravity
-Swagger
-Will-o-Wisp
-Recover
My only gravity set-up pkmn. It's not really bad because with mental herb, its kind of impossible to stop sableye from getting gravity up in the 1st turn. There are 3 ways that can stop this set up. 1.Thunderus-I's T-wave gets lucky. 2. Whimsicott's grasswhistle hits. 3. Scrappy Kangaskhan (which should be used more in my opinion). Sableye sticks around for quite a while, mostly because of the disruption he causes with his next 2 moves.
Yanmega @ Focus Sash
Modest Nature
Speed Boost
4 HP / 36 Def / 252 SpA / 216 Spe
-Detect
-Hypnosis
-Bug Buzz
-Air Slash
I chose yanmega because he is intimidate-proof. He can be quite annoying if gravity is on. Hypnosis reaches 100 accuracy and thanks to Speed Boost, he can outspeed modest swift swimming kingdra and adamant sand rushing excadrill in 2 turns. Yanmega's first turn is either detect or hypnosis. Hypnosis is the uncommon choice for me but it is good if speed boosts are unnecessary and there is no fake-out in sight. I don't like it how Yanmega's are notorious for using protect/detect but most of the time he starts off with protect. Focus sash ensures yanmega can get to that +2 speed unless he is ganged up on or weather.
Salmence @ Choice Scarf
Naughty Nature
Moxie
4 HP / 228 Atk / 4 Def / 20 SpA / 252 Spe
-Dragon Rush
-Rock Slide
-Heat Wave
-Earthquake
This Salamence is a monster in gravity. Dragon Rush>Outrage this time obviously because of the control and flinch. Rock slide was his 2nd most used move, good for getting the numerous flying types I guess. His last 2 moves are kind of a filler as their usage is relatively low.
Heatran @ Passho Berry
Timid Nature
Flash Fire
-Magma Storm
-Earth Power
-Sunny Day
-Taunt/Protect/Heat Wave/Solarbeam/Hidden Power Ice
Heatran is my rain-stopper. Looks unreliable being a fire type, but it works thanks to Passho berry. Magma storm takes full abuse of gravity and earth power is to try and hurt Tyranitar. His last move is up for grabs, I don't know which of the 5 is more useful.
Hitmontop @ Rocky Helmet
Careful Nature
Intimidate
252 HP / 12 Att / 84 Def / 156 SpD / 4 Spe
-Fake Out
-Triple Kick
-Wide Guard
-Helping Hand
He went through some major changes compared to my other RMT. Fake Out to buy my partner a free turn. Triple kick (Triple Kill) is there for mauling tyranitar. In terms of damage calculation I'm not sure. I used 2 damage calculators. 1 said gauranteed OHKO but the other says Gaurenteed 3HKO. Help? Helping hand could be used for something else but it proved most useful. This EV spread is not original. Just saying.
Rhyperior @ Rock Gem
Brave Nature
Solid Rock
252 HP / 252 Att / 4 SpD
0 Spe IVs
-Drill Run
-Rock Slide
-Megahorn
-Protect
The replacement for heracross. This is a standard set but I hope to branch off of it. Drill run abuses gravity to stab that darn Thunderus. Rock slide is just to deal damage to bugs or pretty much anything not resistant to it. The last 2 moves are great but I have other ideas like running fire punch for scizor or hammer arm for TR or Natural Gift for Gastrodon. Rhyperior should help me vs. TR teams. I'm afriad he might make me lose my proficiency vs. rain teams.
Pairs:
Yanmega+Sableye
They are the lead. Everytime, everywhere.
Yanmega+Everyone
Like I said, +2 speed Yanmega in gravity is scary. With Hypnosis at 100 acc. He can sleep a threat while the partner kills the one that is awake. Salamence appreciates this the most. He kills any non-scarf dragon to boost and then he proceeds to sweep one by one while Yan spams hypnosis.
Heatran+Salamence
Simple I guess, Heatran storms the steels, Salamence tries to sweep.
Notes:
Sometimes I find sableye having nothing to do.
Purugly>Yanmega was also an idea because of a high speed, hypnosis, intimidate-proof (Defiant) and a ghost+fighting attack. But Yanmega was just better because of his infinite speed and he can fit all his important moves.
Due to Heat wave being a filler, should I run adamant nature and use those extra EVs for power/bulk? I keep getting paranoid that adamant Nature would have saved me from some special attacks.
Conclusion
The cool thing about gravity is that I can still perform plays if I'm lucky. Whereas in whether, you panic when your SS, SR pkmn doesn't get +2 speed.
I would love to see your suggestions. 5th gen VGC is coming to a close, but I want to do it just 1 more time...

Sableye @ Mental Herb
Bold Nature
Prankster
252 HP / 100 Def / 156 SpD
-Gravity
-Swagger
-Will-o-Wisp
-Recover
My only gravity set-up pkmn. It's not really bad because with mental herb, its kind of impossible to stop sableye from getting gravity up in the 1st turn. There are 3 ways that can stop this set up. 1.Thunderus-I's T-wave gets lucky. 2. Whimsicott's grasswhistle hits. 3. Scrappy Kangaskhan (which should be used more in my opinion). Sableye sticks around for quite a while, mostly because of the disruption he causes with his next 2 moves.

Yanmega @ Focus Sash
Modest Nature
Speed Boost
4 HP / 36 Def / 252 SpA / 216 Spe
-Detect
-Hypnosis
-Bug Buzz
-Air Slash
I chose yanmega because he is intimidate-proof. He can be quite annoying if gravity is on. Hypnosis reaches 100 accuracy and thanks to Speed Boost, he can outspeed modest swift swimming kingdra and adamant sand rushing excadrill in 2 turns. Yanmega's first turn is either detect or hypnosis. Hypnosis is the uncommon choice for me but it is good if speed boosts are unnecessary and there is no fake-out in sight. I don't like it how Yanmega's are notorious for using protect/detect but most of the time he starts off with protect. Focus sash ensures yanmega can get to that +2 speed unless he is ganged up on or weather.
Salmence @ Choice Scarf
Naughty Nature
Moxie
4 HP / 228 Atk / 4 Def / 20 SpA / 252 Spe
-Dragon Rush
-Rock Slide
-Heat Wave
-Earthquake
This Salamence is a monster in gravity. Dragon Rush>Outrage this time obviously because of the control and flinch. Rock slide was his 2nd most used move, good for getting the numerous flying types I guess. His last 2 moves are kind of a filler as their usage is relatively low.
Heatran @ Passho Berry
Timid Nature
Flash Fire
-Magma Storm
-Earth Power
-Sunny Day
-Taunt/Protect/Heat Wave/Solarbeam/Hidden Power Ice
Heatran is my rain-stopper. Looks unreliable being a fire type, but it works thanks to Passho berry. Magma storm takes full abuse of gravity and earth power is to try and hurt Tyranitar. His last move is up for grabs, I don't know which of the 5 is more useful.
Hitmontop @ Rocky Helmet
Careful Nature
Intimidate
252 HP / 12 Att / 84 Def / 156 SpD / 4 Spe
-Fake Out
-Triple Kick
-Wide Guard
-Helping Hand
He went through some major changes compared to my other RMT. Fake Out to buy my partner a free turn. Triple kick (Triple Kill) is there for mauling tyranitar. In terms of damage calculation I'm not sure. I used 2 damage calculators. 1 said gauranteed OHKO but the other says Gaurenteed 3HKO. Help? Helping hand could be used for something else but it proved most useful. This EV spread is not original. Just saying.
Rhyperior @ Rock Gem
Brave Nature
Solid Rock
252 HP / 252 Att / 4 SpD
0 Spe IVs
-Drill Run
-Rock Slide
-Megahorn
-Protect
The replacement for heracross. This is a standard set but I hope to branch off of it. Drill run abuses gravity to stab that darn Thunderus. Rock slide is just to deal damage to bugs or pretty much anything not resistant to it. The last 2 moves are great but I have other ideas like running fire punch for scizor or hammer arm for TR or Natural Gift for Gastrodon. Rhyperior should help me vs. TR teams. I'm afriad he might make me lose my proficiency vs. rain teams.
Pairs:
Yanmega+Sableye
They are the lead. Everytime, everywhere.
Yanmega+Everyone
Like I said, +2 speed Yanmega in gravity is scary. With Hypnosis at 100 acc. He can sleep a threat while the partner kills the one that is awake. Salamence appreciates this the most. He kills any non-scarf dragon to boost and then he proceeds to sweep one by one while Yan spams hypnosis.
Heatran+Salamence
Simple I guess, Heatran storms the steels, Salamence tries to sweep.
Notes:
Sometimes I find sableye having nothing to do.
Purugly>Yanmega was also an idea because of a high speed, hypnosis, intimidate-proof (Defiant) and a ghost+fighting attack. But Yanmega was just better because of his infinite speed and he can fit all his important moves.
Due to Heat wave being a filler, should I run adamant nature and use those extra EVs for power/bulk? I keep getting paranoid that adamant Nature would have saved me from some special attacks.
Conclusion
The cool thing about gravity is that I can still perform plays if I'm lucky. Whereas in whether, you panic when your SS, SR pkmn doesn't get +2 speed.
I would love to see your suggestions. 5th gen VGC is coming to a close, but I want to do it just 1 more time...