[SET]
name: Iron Defense
move 1: Iron Defense
move 2: Body Press
move 3: Power Gem / Moonblast / Rest
move 4: Rock Polish / Sleep Talk
item: Leftovers
ability: Clear Body
nature: Bold
evs: 248 HP / 252 Def / 8 SpD
ivs: 0 Atk
tera type: Fighting / Ghost / Water
[SET COMMENTS]
Iron Defense Carbink is an incredibly terrifying defensive setup sweeper with incredible stats, making really hard to stop even for some of the most threatening physical attackers like Crabominable, and Lycanroc-N, especially after it starts boosting with Iron Defense. Body Press hits most of the tier for neutral or super effective damage, making its switch-ins very limited after a boost. Most of these switch-ins like Charizard and Masquerain also have to be wary of Power Gem. Carbink could choose to run Moonblast instead, hitting the likes of Drakloak and Spiritomb. Rock Polish is an option in the last slot to boost past Pokemon that could normally pick it off at low health like offensive Perrserker, Klawf, and Gabite. Carbink can also opt to run RestTalk alongside Iron Defense and Body Press to function better as a late-game sweeper once opposing Ghost-types and bulky Pokemon that resist its attacks are removed. Clear Body helps with many aspects, like avoiding defensive drops from moves like Misdreavus's Shadow Ball or Quaxwell's Liquidation, blocking Alolan Persian's Parting Shot, and ignoring Sticky Web's Speed drop. Tera Fighting is used to boost Body Press's power, helping Carbink pick up the 2HKO on Gogoat, Skuntank, and Whiscash. A defensive Tera like Ghost or Water also work well with helping Carbink get by various foes. Ghost drops all of its weaknesses, allowing it to tank hits with greater ease, but it makes enemies like Misdreavus, Banette, and Haunter more problematic. Water is a great option for stuffing the likes of Golduck, Basculin, and Lumineon, though Carbink then has to be wary of Rotom-F and Raichu in addition to being a generally good defensive typing that also allows it to shrug off hits from Steel-type moves that would usually obliterate it. Carbink can opt to run a more specially defensive spread of 248 HP / 8 Def / 252 SpD with a Calm nature to better take hits from Whiscash, Lumineon, and Raichu for an easier time setting up on them. However, you do miss out on initial Body Press power.
Carbink works great on balance or bulky offensive teams looking for an endgame sweeper. It does great at supporting the likes of Misdreavus, Haunter, and Indeedee-F since it can wall Dark-types like Honchkrow, Alolan Persian, and Spiritomb. Carbink also isn't bothered by the likes of Houndoom, Pyroar, and Charizard which teammates like Gogoat, Rotom-F, and Rabsca really appreciate. It also fits the role of a Knock Off absorber, being able to take the hit when switching in and either immediately deal damage back or start setting up on Banette, Tinkatuff, and Klawf. While Carbink's defensive capabilities make it a great teammate, it also can break through bulky teams that rely on the likes of Hisuian Sliggoo and Chansey, which special attackers such as Haunter, Persian and Rotom-F enjoy having removed. Grass-types such as Gogoat, Dartrix, and Flapple really help Carbink find multiple opportunities to come back in to set up since they can help take hits from the likes of Whiscash, Basculin, and Sawsbuck. Carbink also really appreciates having a partner that can help with its 4x weakness to Steel, specifically against Perrserker and Alolan Dugtrio, like defensive Misdreavus, Lumineon, and RestTalk Gabite.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sleid.601970/
Quality checked by:
https://www.smogon.com/forums/members/uhbella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/lumari.232216/
name: Iron Defense
move 1: Iron Defense
move 2: Body Press
move 3: Power Gem / Moonblast / Rest
move 4: Rock Polish / Sleep Talk
item: Leftovers
ability: Clear Body
nature: Bold
evs: 248 HP / 252 Def / 8 SpD
ivs: 0 Atk
tera type: Fighting / Ghost / Water
[SET COMMENTS]
Iron Defense Carbink is an incredibly terrifying defensive setup sweeper with incredible stats, making really hard to stop even for some of the most threatening physical attackers like Crabominable, and Lycanroc-N, especially after it starts boosting with Iron Defense. Body Press hits most of the tier for neutral or super effective damage, making its switch-ins very limited after a boost. Most of these switch-ins like Charizard and Masquerain also have to be wary of Power Gem. Carbink could choose to run Moonblast instead, hitting the likes of Drakloak and Spiritomb. Rock Polish is an option in the last slot to boost past Pokemon that could normally pick it off at low health like offensive Perrserker, Klawf, and Gabite. Carbink can also opt to run RestTalk alongside Iron Defense and Body Press to function better as a late-game sweeper once opposing Ghost-types and bulky Pokemon that resist its attacks are removed. Clear Body helps with many aspects, like avoiding defensive drops from moves like Misdreavus's Shadow Ball or Quaxwell's Liquidation, blocking Alolan Persian's Parting Shot, and ignoring Sticky Web's Speed drop. Tera Fighting is used to boost Body Press's power, helping Carbink pick up the 2HKO on Gogoat, Skuntank, and Whiscash. A defensive Tera like Ghost or Water also work well with helping Carbink get by various foes. Ghost drops all of its weaknesses, allowing it to tank hits with greater ease, but it makes enemies like Misdreavus, Banette, and Haunter more problematic. Water is a great option for stuffing the likes of Golduck, Basculin, and Lumineon, though Carbink then has to be wary of Rotom-F and Raichu in addition to being a generally good defensive typing that also allows it to shrug off hits from Steel-type moves that would usually obliterate it. Carbink can opt to run a more specially defensive spread of 248 HP / 8 Def / 252 SpD with a Calm nature to better take hits from Whiscash, Lumineon, and Raichu for an easier time setting up on them. However, you do miss out on initial Body Press power.
Carbink works great on balance or bulky offensive teams looking for an endgame sweeper. It does great at supporting the likes of Misdreavus, Haunter, and Indeedee-F since it can wall Dark-types like Honchkrow, Alolan Persian, and Spiritomb. Carbink also isn't bothered by the likes of Houndoom, Pyroar, and Charizard which teammates like Gogoat, Rotom-F, and Rabsca really appreciate. It also fits the role of a Knock Off absorber, being able to take the hit when switching in and either immediately deal damage back or start setting up on Banette, Tinkatuff, and Klawf. While Carbink's defensive capabilities make it a great teammate, it also can break through bulky teams that rely on the likes of Hisuian Sliggoo and Chansey, which special attackers such as Haunter, Persian and Rotom-F enjoy having removed. Grass-types such as Gogoat, Dartrix, and Flapple really help Carbink find multiple opportunities to come back in to set up since they can help take hits from the likes of Whiscash, Basculin, and Sawsbuck. Carbink also really appreciates having a partner that can help with its 4x weakness to Steel, specifically against Perrserker and Alolan Dugtrio, like defensive Misdreavus, Lumineon, and RestTalk Gabite.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sleid.601970/
Quality checked by:
https://www.smogon.com/forums/members/uhbella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/lumari.232216/
Last edited: