TTK
Webtoon Character
[SET]
name: Assault Vest (Fighting)
move 1: Drain Punch
move 2: Thunder Punch
move 3: Heavy Slam
move 4: Volt Switch / Earthquake / Rock Slide
item: Assault Vest
ability: Quark Drive
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD
[SET COMMENTS]
Iron Hands is the premier specially defensive pivot on Fighting teams thanks to its massive HP stat in conjunction with Assault Vest. It is bulky enough to respond to the strongest special attackers in the tier, such as Flutter Mane, Iron Valiant, Greninja, and Iron Moth. Drain Punch provides much needed recovery while using Assault Vest while Thunder Punch is used instead of Wild Charge to avoid chip damage. Heavy Slam hits Fairy-types like Hatterene and allows it to revenge kill Flutter Mane. Despite these strengths, Iron Hands is unable to freely switch in on Flutter Mane and Greninja, as they often run Choice Specs and heavily damage Iron Hands or 2HKO it altogether. Volt Switch allows Iron Hands to keep momentum when it forces switches, allowing it to pivot on physically bulky switch-ins like Skeledirge and Amoonguss. Earthquake is a strong coverage option that hits Poison-types like Clodsire and Iron Moth. Rock Slide is an alternative option to hit Kilowattrel and deal with Volcarona without risking a burn from Flame Body.
Great Tusk appreciates Iron Hands's ability to tank neutral special hits like Water-type attacks from Greninja and Pelipper and force them out. In return, Great Tusk takes Ground-type attacks from opposing Great Tusk and Ting-Lu. Furthermore, Great Tusk removes Ting-Lu's Spikes and Clodsire's Toxic Spikes, which cut into Iron Hands's longevity. Breloom and Gallade assist Iron Hands with the Ground and Psychic matchups, respectively, threatening foes like Quagsire and Gastrodon for the former, and Amoonguss and Clodsire for the latter. Breloom appreciates Iron Hands switching into Fire-type attacks from Volcarona and forcing Flying-types like Iron Jugulis to switch. Iron Valiant appreciates Iron Hands's slow Volt Switch, allowing Iron Valiant to switch in freely against opposing Fighting teams. Iron Valiant also threatens common physically defensive Pokemon like Dondozo, Skeledirge, Ting-Lu, and Great Tusk. Choice Scarf users such as Quaquaval and Paldean Tauros-F check threats to Iron Hands like Choice Specs Greninja and Flutter Mane, while Iron Hands handles defensive checks such as Calm Mind Hatterene with Heavy Slam in return.
[CREDITS]
- Written by: [[Toy Time King, 307004]]
- Fighting analysis by: [[Toy Time King, 307004]]
- Quality checked by: [[Neko, 542526], [sasha, 510532]]
- Grammar checked by: [[Sulo, 528036], [ken, 594478]]
name: Assault Vest (Fighting)
move 1: Drain Punch
move 2: Thunder Punch
move 3: Heavy Slam
move 4: Volt Switch / Earthquake / Rock Slide
item: Assault Vest
ability: Quark Drive
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD
[SET COMMENTS]
Iron Hands is the premier specially defensive pivot on Fighting teams thanks to its massive HP stat in conjunction with Assault Vest. It is bulky enough to respond to the strongest special attackers in the tier, such as Flutter Mane, Iron Valiant, Greninja, and Iron Moth. Drain Punch provides much needed recovery while using Assault Vest while Thunder Punch is used instead of Wild Charge to avoid chip damage. Heavy Slam hits Fairy-types like Hatterene and allows it to revenge kill Flutter Mane. Despite these strengths, Iron Hands is unable to freely switch in on Flutter Mane and Greninja, as they often run Choice Specs and heavily damage Iron Hands or 2HKO it altogether. Volt Switch allows Iron Hands to keep momentum when it forces switches, allowing it to pivot on physically bulky switch-ins like Skeledirge and Amoonguss. Earthquake is a strong coverage option that hits Poison-types like Clodsire and Iron Moth. Rock Slide is an alternative option to hit Kilowattrel and deal with Volcarona without risking a burn from Flame Body.
Great Tusk appreciates Iron Hands's ability to tank neutral special hits like Water-type attacks from Greninja and Pelipper and force them out. In return, Great Tusk takes Ground-type attacks from opposing Great Tusk and Ting-Lu. Furthermore, Great Tusk removes Ting-Lu's Spikes and Clodsire's Toxic Spikes, which cut into Iron Hands's longevity. Breloom and Gallade assist Iron Hands with the Ground and Psychic matchups, respectively, threatening foes like Quagsire and Gastrodon for the former, and Amoonguss and Clodsire for the latter. Breloom appreciates Iron Hands switching into Fire-type attacks from Volcarona and forcing Flying-types like Iron Jugulis to switch. Iron Valiant appreciates Iron Hands's slow Volt Switch, allowing Iron Valiant to switch in freely against opposing Fighting teams. Iron Valiant also threatens common physically defensive Pokemon like Dondozo, Skeledirge, Ting-Lu, and Great Tusk. Choice Scarf users such as Quaquaval and Paldean Tauros-F check threats to Iron Hands like Choice Specs Greninja and Flutter Mane, while Iron Hands handles defensive checks such as Calm Mind Hatterene with Heavy Slam in return.
[CREDITS]
- Written by: [[Toy Time King, 307004]]
- Fighting analysis by: [[Toy Time King, 307004]]
- Quality checked by: [[Neko, 542526], [sasha, 510532]]
- Grammar checked by: [[Sulo, 528036], [ken, 594478]]
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