National Dex Iron Hands

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Sami

formerly S0A0M0I0
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[SET]
Bulky Swords Dance (Iron Hands) @ Leftovers / Punching Glove
Ability: Quark Drive
Tera Type: Water / Flying
EVs: 244 HP / 24 Atk / 156 SpD / 84 Spe
Adamant Nature
- Swords Dance
- Thunder Punch
- Drain Punch
- Ice Punch

[SET COMMENTS]
With fantastic defensive and offensive stats, Iron Hands can act as a bulky setup sweeper or a strong wallbreaker for its team. Due to its amazing bulk, Iron Hands is able to setup Swords Dance reliably to punch holes through foes more easily. Ice Punch allows Iron Hands to hit Gliscor, Landorus-T and Garchomp super effectively, complementing its STAB moves nicely. Iron Hands can use Tera Water to take otherwise super effective hits from the likes of Tapu Lele, Mega Diancie, and Great Tusk, alongside gaining a resistance to Water-type moves, allowing Iron Hands to answer common rain abusers including Mega Swampert and Barraskewda, while Tera Flying makes Iron Hands immune to Ground-type moves from the likes of Landorus-T and Garchomp. The given EV spread allows Iron Hands to survive an unboosted Tapu Lele Psychic from full HP, while the Speed investment lets Iron Hands outspeed Clefable. Because of Iron Hands's poor Speed but fantastic bulk, it's more suited to bulky offense and balance teams as opposed to hyper offensive team structures. Pokemon like Landorus-T, Gliscor and Tornadus-T are fantastic teammates because they can switch into the strong Ground-type moves that threaten Iron Hands such as Great Tusk's Headlong Rush; in addition, they can all remove entry hazards, which is appreciated by Tera Flying variants, and the former two are also able to set hazards, helping Iron Hands break through teams more easily. Rillaboom can setup Grassy Terrain, weakening opposing Earthquake and giving Iron Hands more passive recovery alongside Leftovers while weakening the defensive Ground-types that could stop Iron Hands, although it should be noted Tera Flying variants will not benefit from the terrain. Defensive Steel-types such as Heatran, Ferrothorn, and Iron Crown are good teammates because they can come in on the Psychic- and Fairy- types that Iron Hands dislikes, such as Tapu Lele, Tapu Koko, Iron Valiant, and Mega Latios. Alomomola boosts Iron Hands's longevity with Wish while being a good answer to Ground-types such as Great Tusk and Garchomp. Strong special attackers such as Mega Diancie, Serperior, Tapu Lele, and Volcarona appreciate Iron Hands breaking through common special walls like Galarian Slowking, Corviknight, Ferrothorn, and Gliscor, and in return they break through physically defensive walls like Landorus-T and Dondozo. Thunder Wave users such as Galarian Slowking and Ferrothorn slow down foes such as Corviknight and Skarmory for Iron Hands to outspeed afterwards, so that it can hit them with boosted attacks before they can setup against it with Iron Defense.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Quality checked by:
https://www.smogon.com/forums/members/oblivion-wing.609346/
https://www.smogon.com/forums/members/omarsgarciav.526618/
Grammar checked by:
https://www.smogon.com/forums/members/red-fintans.637479/
 
Last edited:
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[SET]
Bulky Swords Dance (Iron Hands) @ Leftovers
Ability: Quark Drive
Tera Type: Water / Flying
EVs: 244 HP / 24 Atk / 156 SpD / 84 Spe
Adamant Nature
- Swords Dance
- Thunder Punch
- Drain Punch
- Ice Punch

[SET COMMENTS]
With a ridiculous 154 HP stat paired with 108 Defense, replace this with something like "with excellent defensive stats..." Iron Hands can act as a bulky setup sweeper or strong wallbreaker for its team. Swords Dance boosts Iron Hands's 140 Attack stat further, allowing it to OHKO beat defensive staples such as Ferrothorn, Tornadus-T, and Toxapex and Archaludon with its unresisted STAB unresistable coverage combination in Thunder Punch, and Drain Punch. Pairing this STAB with and Ice Punch allows Iron Hands to hit Gliscor, Landorus-T and Garchomp super effectively, giving it perfect coverage against the whole tier. Iron Hands can use Tera Water to avoid getting hit by strong super effective Psychic-, Fairy- and Ground-type moves such as Tapu Lele's Psychic, Mega Diancie's Moonblast and Great Tusk's Headlong Rush, alongside becoming a sturdy wall against rain teams including Mega Swampert and Barraskewda, while Tera Flying makes Iron Hands completely immune to Ground-type moves, improving it's longevity through avoiding unnecessary damage. The given EV spread allows Iron Hands to survive Tapu Lele's Psychic from full, while the Speed investment lets Iron Hands outspeed uninvested Clefable. Because of Iron Hands's poor speed but fantastic bulk, it's more suited to bulky offense and balance teams as opposed to hyper offensive team structures. Pokemon like Landorus-T, Gliscor and Tornadus-T are fantastic teammates because they can switch into the strong Ground-type moves that threaten Iron Hands, the former two being able to set hazards for Iron Hands to break trough Pokemon like Corviknight, Skarmory and Ferrothorn through teams easier, while they can all remove hazards such as Stealth Rock with Defog, which is appreciated by Tera Flying variants. and Rillaboom can setup Grassy Terrain , weakening opposing Earthquake and giving Iron Hands more passive recovery alongside Leftovers It would be good to mention that variants with tera flying don't make much use of the terrain, while breaking through the defensive Ground-types that could stop Iron Hands. Defensive Steel-types such as Heatran, Ferrothorn and Iron Crown are good teammates because can come in on the Psychic- and Fairy- types that Iron Hands dislikes, such as Tapu Lele, Tapu Koko, Iron Valiant and Mega Latios. Alomomola boosts Iron Hands's longevity with Wish, while being a good answer to Ground-types add some examples here with its bulk. Strong Special Attackers such as Mega Diancie, Serperior, Tapu Lele and Volcarona appreciate Iron Hands breaking through specially defensive Pokemon like Slowking-Galar, Corviknight, Ferrothorn and Gliscor Chansey, while they break through the physically defensive Pokemon like Landorus-T, Toxapex and Dondozo.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Quality checked by:
user link 1 here
user link 2 here
Grammar checked by:
user link here

QC 1/2 :boi:
 
Last edited:
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[SET]
Bulky Swords Dance (Iron Hands) @ Leftovers / Punching Glove boosts all of its moves + no contact is v nice
Ability: Quark Drive
Tera Type: Water / Flying
EVs: 244 HP / 24 Atk / 156 SpD / 84 Spe
Adamant Nature
- Swords Dance
- Thunder Punch
- Drain Punch
- Ice Punch

[SET COMMENTS]
With fantastic defensive and offensive stats, Iron Hands can act as a bulky setup sweeper or strong wallbreaker for its team. Swords Dance boosts Iron Hands's Attack stat further, allowing it to beat defensive staples such as Ferrothorn, Tornadus-T and Toxapex this section is kinda redundant bc u just mention mons u alr hit supereffectively, change it to highlight how hands uses its bulk to get opportunities to sd with its unresistable coverage combination in Thunder Punch, Drain Punch and Ice Punch, which .Ice Punch allows Iron Hands to hit Gliscor, Landorus-T and Garchomp super effectively, giving it perfect coverage against the whole tier complementing its STABs nicely nicely could be changed for another word iyw. Iron Hands can use Tera Water to avoid getting hit by strong super effective moves such as Tapu Lele's Psychic, Mega Diancie's Moonblast and Great Tusk's Headlong Rush from the likes of Tapu Lele, Mega Diancie, and Great Tusk, alongside becoming a sturdy wall against a resistance to Water type moves, allowing Iron Hands to answer common rain teams abusers, including i like "such as" more but i'll leave that to ur preference Mega Swampert and Barraskewda, while Tera Flying makes Iron Hands completely immune to Ground-type moves "from the likes of..." or "from pokemon such as...".The given EV spread allows Iron Hands to survive if u mean scarf, add "an unboosted" right here, if u mean specs then add "a Choice Specs" instead Tapu Lele's Psychic from full, while the Speed investment lets Iron Hands outspeed uninvested Clefable. Because of Iron Hands's poor speed but fantastic bulk, it's more suited to bulky offense and balance teams as opposed to hyper offensive team structures. Pokemon like Landorus-T, Gliscor and Tornadus-T are fantastic teammates because they can switch into the strong Ground-type moves that threaten Iron Hands such as..., the former two being able to set hazards for Iron Hands to more easily break through Pokemon like Corviknight, Skarmory and Ferrothorn, while they can all remove hazards such as Stealth Rock with Defog, this part should be reorganized, put the ability to fog first then add that glisc and lando can set hazards which is appreciated by Tera Flying variants, and . Rillaboom can setup Grassy Terrain, weakening opposing Earthquake and giving Iron Hands more passive recovery alongside Leftovers, although it should be noted Tera Flying variants will not benefit from the terrain, while breaking through rilla doesnt really break lando or glisc unless ur sd and they are not staying in after that, change this to weakening the defensive Ground-types that could stop Iron Hands . Defensive Steel-types such as Heatran, Ferrothorn and Iron Crown are good teammates because can come in on the Psychic- and Fairy- types that Iron Hands dislikes, such as from the likes of Tapu Lele, Tapu Koko, Iron Valiant and Mega Latios. Alomomola boosts Iron Hands's longevity with Wish, while being a good answer to Ground-types such as Great Tusk or Garchomp with its bulk. Strong Special Attackers such as Mega Diancie, Serperior, Tapu Lele and Volcarona appreciate Iron Hands breaking through Pokemon common special walls like Slowking-Galar, Corviknight, Ferrothorn and Gliscor , while in return they break through the physically defensive walls Pokemon like Landorus-T and Dondozo. add a section on partners with twave that can slow down stuff like corvi and skarm so hands can beat the setup varians, also a small mention of punching gloves

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Quality checked by:
https://www.smogon.com/forums/members/oblivion-wing.609346/
user link 2 here
Grammar checked by:
user link here
ping me after u've implemented this, then ill give the 2/2
 
Last edited:
u beat both of these anyway with just hands' raw bulk, change this to mega latias and add a note on how it makes it easier to beat skarm and corv

other than that 2/2 gj
wait iron hands doesnt even outspeed 252+ mega latias after thunder wave
 
this should be 2/2 with omar credited, please update the op + title w/ that and send it to gp
 
ohhhhhh S0A0M0I0 im hereeee
1/1 GP Team done
add remove comment (AC/RC add/remove comma, AP/RP add/remove period, AH/RH add/remove hyphen, AS/RS add/remove semicolon)
[SET]
Bulky Swords Dance (Iron Hands) @ Leftovers / Punching Glove
Ability: Quark Drive
Tera Type: Water / Flying
EVs: 244 HP / 24 Atk / 156 SpD / 84 Spe
Adamant Nature
- Swords Dance
- Thunder Punch
- Drain Punch
- Ice Punch

[SET COMMENTS]
With fantastic defensive and offensive stats, Iron Hands can act as a bulky setup sweeper or a strong wallbreaker for its team. Due to it's its amazing bulk, Iron Hands is able to setup Swords Dance reliably to punch holes through easier foes more easily. Ice Punch allows Iron Hands to hit Gliscor, Landorus-T and Garchomp super effectively, complementing its STAB moves nicely. Iron Hands can use Tera Water to avoid getting hit by strong super effective moves take otherwise super effective hits changed because this implies that u dodge the move and take 0 from the likes of Tapu Lele, Mega Diancie, and Great Tusk, alongside gaining a resistance to Water-(AH)type moves, allowing Iron Hands to answer common rain abusers, (RC) technically subjective but reads more easily including Mega Swampert and Barraskewda, while Tera Flying makes Iron Hands completely no need to oversell tera lol immune to Ground-type moves from the likes of Landorus-T and Garchomp. The given EV spread allows Iron Hands to survive an unboosted Tapu Lele's Psychic from full HP, while the Speed investment lets Iron Hands outspeed Clefable. Because of Iron Hands's poor Speed but fantastic bulk, it's more suited to bulky offense and balance teams as opposed to hyper offensive team structures. Pokemon like Landorus-T, Gliscor and Tornadus-T are fantastic teammates because they can switch into the strong Ground-type moves that threaten Iron Hands such as Great Tusk's Headlong Rush, while ; in addition, (RC AS) they can all remove entry hazards, which is appreciated by Tera Flying variants, with and the former two being are also able to set hazards, helping Iron Hands break through break through what? defensive cores or just teams work more easily. Rillaboom can setup Grassy Terrain, weakening opposing Earthquake and giving Iron Hands more passive recovery alongside Leftovers, although it should be noted Tera Flying variants will not benefit from the terrain, while weakening the defensive Ground-types that could stop Iron Hands, although it should be noted Tera Flying variants will not benefit from the terrain. Defensive Steel-types such as Heatran, Ferrothorn, (AC) and Iron Crown are good teammates because they can come in on the Psychic- and Fairy- types that Iron Hands dislikes, such as Tapu Lele, Tapu Koko, Iron Valiant, (AC) and Mega Latios. Alomomola boosts Iron Hands's longevity with Wish, (RC) while being a good answer to Ground-types such as Great Tusk or and Garchomp. Strong special attackers such as Mega Diancie, Serperior, Tapu Lele, (AC) and Volcarona appreciate Iron Hands breaking through common special walls like Slowking-Galar Galarian Slowking, Corviknight, Ferrothorn, (AC) and Gliscor(remove space), while and in return they break through the physically defensive walls like Landorus-T and Dondozo. Pokemon that learn Thunder Wave Thunder Wave users subjective but original just... feels weird lol feel free to disupte such as Slowking-G Galarian Slowking and Ferrothorn slow down opponents foes such as Corviknight and Skarmory for Iron Hands to outspeed afterwards, such as Corviknight or Skarmory, so that Iron Hands it can hit them with boosted attacks before they can setup against it with Iron Defense.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Quality checked by:
https://www.smogon.com/forums/members/oblivion-wing.609346/
user link 2 here
https://www.smogon.com/forums/members/omarsgarciav.526618/
Grammar checked by:
user link here
https://www.smogon.com/forums/members/red-fintans.637479/ this is me
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