• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Monotype Iron Moth (Poison) [QC: 2/2] [GP 1/1]

Status
Not open for further replies.

Pengairxan

Shroottaur X Poxes OTP
is a Site Content Manageris a Forum Moderatoris a Metagame Resource Contributoris a Tiering Contributoris a Top Contributor
[SET]
name: Choice Scarf (Poison)
move 1: Flamethrower
move 2: Discharge
move 3: Dazzling Gleam
move 4: Energy Ball/U-turn
item: Choice Scarf
ability: Quark Drive
nature: Timid
Evs: 4 Def/ 252 SpA/ 252 Spe

[SET COMMENTS]
Iron Moth fills its role on Poison teams as an offensive powerhouse and potent revenge killer thanks to its high Speed, great Special Attack, and wide movepool of devastating options to blast any obstacle with. Its STAB Flamethrower melts through Steel-types such as Corviknight, Scizor, and Gholdengo that its teammates are unable to handle. Discharge eviscerates Flying- and Water-types like Pelipper, Talonflame, and Toxapex. Dazzling Gleam fells the mighty Dark- and Dragon-types of the tier such as Hydreigon, Sableye, and Dragapult. For its last moveslot, Energy Ball is a nice option in the Ground matchup, being able to threaten Quagsire, Great Tusk, and Sandy Shocks along with hitting Rotom-W in the Water- and Electric-type matchups, while U-turn allows Iron Moth to safely pivot out of unfavorable matchups against Tyranitar and Dragonite and pairs nicely with Poison's Regenerator Pokemon. Fiery Dance can be an alternative to Flamethrower, with its Special Attack boosting capabilities paring nicely with Choice Scarf to make Iron Moth unstoppable.

Iron Moth greatly appreciates bulky teammates like Amoonguss and Skuntank providing safe switches against threats that are either bulky enough to survive Iron Moths attacks, like Garchomp, Dondozo, and specially bulky Iron Treads, or threaten to outspeed and kill it, like Chien-Pao and Meowscarada. Physically bulky Amoonguss is Iron Moth's best friend, being able to take on nearly every physical attacker and Ground-type like Garchomp, Dondozo, Meowscarada, and Iron Hands thanks to its Ground neutrality, reliable recovery, and Spore. Physically bulky Toxapex handles most other physical threats Amoonguss is unable to, such as Chien-Pao and Ceruledge, while setting up Toxic Spikes. Specially bulky Skuntank provides a safe answer to bulky Psychic-types like Hatterene and Slowbro as well as Ghost-types like Flutter Mane and Gengar thanks to its high special bulk, good typing, and useful STAB moves. Specially defensive Clodsire provides hazard support with Stealth Rock, along with checking threats like Volcarona, Kilowattrel, and Blissey. Corrosion Glimmora can also provide hazard support and use Toxic to wear down opposing special walls like Clodsire, Iron Treads, Ting-Lu, and Iron Hands. Dry Skin Toxicroak deals with Barraskewda and Floatzel, which outspeed Iron Moth, along with switching into Aqua Jets from Belly Drum Azumarill thanks to its immunity to Water-type moves. It also checks many of the Dark-types Iron Moth can't handle, such as Ting-Lu, Tyranitar, and Kingambit, thanks to its Fighting STAB move of choice.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Poison analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/swiffix.547532/
Grammar checked by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
https://www.smogon.com/forums/members/dawn-of-ares.467437/
 
Last edited:
AMQC Check
add remove (comment)
[SET]
name: Scarfed RoboMoth Choice Scarf (Poison)
move 1: Flamethrower
move 2: Discharge
move 3: Dazzling Gleam
move 4: Energy Ball / U-turn
item: Choice Scarf
ability: Quark Drive
nature: Timid
Evs: 4 Def/ 252 SpA/ 252 Spe

[SET COMMENTS]
Iron Moth fills its role on Poison teams as an offensive powerhouse thanks to its high speed and special attack with a wide move pool of devastating options to blast any obstacle with (Mention that Iron Moth is a an exceptional revenge killer and it's ability to take on Swords Dance Chien-Pao and Baxcalibur is heavily appreciated on Poison). Its STAB Flamethrower melts through the Steel-types such as ___ that its teammates are unable to handle (Iron Moth outpaces Choice Scarf Iron Treads so it sweeps late-game vs Steel). Discharge eviscerates Flying-Types and Water-Types like Pelipper, Talonflame, and Toxapex. Dazzling Gleam fells the mighty Dark-types and Dragon-types of the tier such as Hydreigon, Sableye, and Dragapult. Energy Ball is a nice option in the Ground matchup being able to threaten Quagsire, Great Tusk and Sandy Shocks (Energy Ball also threatens Rotom-W) while U-turn allows Iron moth to safely pivot out of unfavorable matchups against Tyranitar and Life orb Mimikyu Dragonite.

Iron Moth greatly appreciates the support of the Poison defensive core to provide safe switch-ins against threats that are bulky enough to survive attacks like Garchomp, Dondozo, and specially bulky Iron Treads or threaten to outspeed and kill it like Chien-Pao and Meowscarada (This doesn't tell me what the defensive core actually is and seems like a lot of filler). Physically bulky Amoonguss is Iron Moth's best friend being able take on nearly every physical and Ground-type threat Iron Moth cannot (Name examples of physical attackers and Ground-types Amoonguss checks ex. Garchomp and Dondozo that you mentioned earlier) thanks to it Ground neutrality, Synthesis and Giga Drain recovery and Spore. Skuntank provides a safe answer to Psychic-types like Hatterene and Espathra, Ghost-types like Flutter mane and Gengar thanks to its high special bulk, Psychic immunity, and STABs. Physically bulky Dry Skin Toxicroak handles the Swift Swim and Aqua Jet mons like Floatzel and Azumarill that will Outspeed Iron moth (Mention Azumarill separately as it doesn't outpace Iron Moth. Along the lines of Toxicroak shutting down Azumaril, especially if it boasts coverage like Bulldoze and Ice Spinner) thanks to its immunity to Water-Type moves along with checking threating Dark-Types like Ting-lu, Chien-Pao Tyranitar (You mentioned Tyranitar being a threat to Iron Moth earlier and Chien-Pao can use Psychic Fangs), and Kingambit thanks to Drain Punch/Close Combat. (Mention Clodsire, Toxapex, and Glimmora before Toxicroak)

[CREDITS]
- Written by: [[Pengairxan, 622813]]
- Poison analysis by: [[Pengairxan, 622813]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
AMQC Check
add remove (comment)
[SET]
name: Scarfed RoboMoth Choice Scarf (Poison)
move 1: Flamethrower
move 2: Discharge
move 3: Dazzling Gleam
move 4: Energy Ball / U-turn
item: Choice Scarf
ability: Quark Drive
nature: Timid
Evs: 4 Def/ 252 SpA/ 252 Spe

[SET COMMENTS]
Iron Moth fills its role on Poison teams as an offensive powerhouse thanks to its high speed and special attack with a wide move pool of devastating options to blast any obstacle with (Mention that Iron Moth is a an exceptional revenge killer and it's ability to take on Swords Dance Chien-Pao and Baxcalibur is heavily appreciated on Poison). Its STAB Flamethrower melts through the Steel-types such as ___ that its teammates are unable to handle (Iron Moth outpaces Choice Scarf Iron Treads so it sweeps late-game vs Steel). Discharge eviscerates Flying-Types and Water-Types like Pelipper, Talonflame, and Toxapex. Dazzling Gleam fells the mighty Dark-types and Dragon-types of the tier such as Hydreigon, Sableye, and Dragapult. Energy Ball is a nice option in the Ground matchup being able to threaten Quagsire, Great Tusk and Sandy Shocks (Energy Ball also threatens Rotom-W) while U-turn allows Iron moth to safely pivot out of unfavorable matchups against Tyranitar and Life orb Mimikyu Dragonite.

Iron Moth greatly appreciates the support of the Poison defensive core to provide safe switch-ins against threats that are bulky enough to survive attacks like Garchomp, Dondozo, and specially bulky Iron Treads or threaten to outspeed and kill it like Chien-Pao and Meowscarada (This doesn't tell me what the defensive core actually is and seems like a lot of filler). Physically bulky Amoonguss is Iron Moth's best friend being able take on nearly every physical and Ground-type threat Iron Moth cannot (Name examples of physical attackers and Ground-types Amoonguss checks ex. Garchomp and Dondozo that you mentioned earlier) thanks to it Ground neutrality, Synthesis and Giga Drain recovery and Spore. Skuntank provides a safe answer to Psychic-types like Hatterene and Espathra, Ghost-types like Flutter mane and Gengar thanks to its high special bulk, Psychic immunity, and STABs. Physically bulky Dry Skin Toxicroak handles the Swift Swim and Aqua Jet mons like Floatzel and Azumarill that will Outspeed Iron moth (Mention Azumarill separately as it doesn't outpace Iron Moth. Along the lines of Toxicroak shutting down Azumaril, especially if it boasts coverage like Bulldoze and Ice Spinner) thanks to its immunity to Water-Type moves along with checking threating Dark-Types like Ting-lu, Chien-Pao Tyranitar (You mentioned Tyranitar being a threat to Iron Moth earlier and Chien-Pao can use Psychic Fangs), and Kingambit thanks to Drain Punch/Close Combat. (Mention Clodsire, Toxapex, and Glimmora before Toxicroak)

[CREDITS]
- Written by: [[Pengairxan, 622813]]
- Poison analysis by: [[Pengairxan, 622813]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
neko_small-gif.428165
approving this as QC 1/2 (credit Giyu and me), thank you Pengairxan :blobnom:
 
There a few things I would like to back talk about here when it comes to Iron moth. Granted maybe you are right in these cases and I'm just not running into the same weirdos as you. (This is likely me being stubborn, but I will stand my ground damn it.)

Going to argue both Chien-Pao points first
it's ability to take on Swords Dance Chien-Pao
Not exactly the case in either one. Chien-pao becomes a 50/50 if it is running Sucker punch for its priority or not and in that case, moth is just dead and you where probably better of combatting it with Toxapex.

Chien-Pao can use Psychic Fangs

I'm not sure this the most solid argument as I can just counter argue that Chien can use Choice scarf making it an Iron Moth counter. If it is running Psychic fangs, I don't think a Chien would still willing come in on a healthy Iron Moth unless it knows it is Scarfed in which case you can either figure it out and respond by Switching in Skuntank to eat it and respond with Pjabs or coverage Playroughs/Firespins to stop it. Or Moth is low enough that a Sucker punch would kill in which case, you switch the hell out of Moth and into Croak to eat it and respond with a fighting move at which case you discover the Fang and go "oh time to go to Skuntank or Toxapex to beat it" since it has now revealed Psychic fangs. Also it might just be when I play but I rarely see Psychic Fangs Chien-Paos (in the past Month after about roughly 70ish Dark/Ice V Poison Games I only saw like 4?), I usually see Icicle crash/Ice spinner, Scared Sword, Sucker Punch/Ice shard, SD Chiens with boots than I do Psyfang.


(Mention Azumarill separately as it doesn't outpace Iron Moth. Along the lines of Toxicroak shutting down Azumaril, especially if it boasts coverage like Bulldoze and Ice Spinner)

Two things here.
A. Azumaril Ice Spinner does not kill Bulky Toxicroak at all doing less than 45% making it not a threat at all (Also why would it Ice Spin against an Iron Moth?). Bulldoze does more and lowers speed so yeah it is a threat but it won't OKHO/Crit without a BD. And if T-croak comes in after a BD or a Aqua jet/Liquidation...

Swift Swim and Aqua Jet mons like Floatzel and Azumaril

B. Outspeeding Moth and hitting hard with a water attack while doing craploads is my main point there. Azumaril with Aquajet, while not killing Moth unless Spikes/Stealth rocks are up, does a minimum 79.7% making switching it back in on resisted attacks like Moonblast or Ice Beam much harder. Also Azumaril does not want to mess with Toxicroak at all as Croak will always outspeed unless Azu is scarfed (in which case, why is it scarfed?) and if Croak is running Gunk shot or Poison jab it kills out right unless the Azumaril is extremely bulky, in which case Pjab kills 18.8% of the time (if Adamant Lifeorb with no hazards) and always does enough that it can no longer Belly Drum.

Oh and me forgetting Clod, Pex and Glim was a whoops, I had some stuff written for them but just forgot to put them in Lmao.
 
Last edited:
Not exactly the case in either one. Chien-pao becomes a 50/50 if it is running Sucker punch for its priority or not and in that case, moth is just dead and you where probably better of combatting it with Toxapex.
Swords Dance Chien-Pao is using Ice Shard more often than not for reliability.

I'm not sure this the most solid argument as I can just counter argue that Chien can use Choice scarf making it an Iron Moth counter. If it is running Psychic fangs, I don't think a Chien would still willing come in on a healthy Iron Moth unless it knows it is Scarfed in which case you can either figure it out and respond by Switching in Skuntank to eat it and respond with Pjabs or coverage Playroughs/Firespins to stop it. Or Moth is low enough that a Sucker punch would kill in which case, you switch the hell out of Moth and into Croak to eat it and respond with a fighting move at which case you discover the Fang and go "oh time to go to Skuntank or Toxapex to beat it" since it has now revealed Psychic fangs. Also it might just be when I play but I rarely see Psychic Fangs Chien-Paos (in the past Month after about roughly 70ish Dark/Ice V Poison Games I only saw like 4?), I usually see Icicle crash/Ice spinner, Scared Sword, Sucker Punch/Ice shard, SD Chiens with boots than I do Psyfang.
I was referring to Psychic Fangs versus Toxicroak, not Iron Moth.

A. Azumaril Ice Spinner does not kill Bulky Toxicroak at all doing less than 45% making it not a threat at all (Also why would it Ice Spin against an Iron Moth?). Bulldoze does more and lowers speed so yeah it is a threat but it won't OKHO/Crit without a BD. And if T-croak comes in after a BD or a Aqua jet/Liquidation...
Ice Spinner is for Unaware Clodsire and Bulldoze after a Belly Drum OHKOs everything, which is why Toxicroak shuts down Azumarill.

B. Outspeeding Moth and hitting hard with a water attack while doing craploads is my main point there. Azumaril with Aquajet, while not killing Moth unless Spikes/Stealth rocks are up, does a minimum 79.7% making switching it back in on resisted attacks like Moonblast or Ice Beam much harder. Also Azumaril does not want to mess with Toxicroak at all as Croak will always outspeed unless Azu is scarfed (in which case, why is it scarfed?) and if Croak is running Gunk shot or Poison jab it kills out right unless the Azumaril is extremely bulky, in which case Pjab kills 18.8% of the time (if Adamant Lifeorb with no hazards) and always does enough that it can no longer Belly Drum.
The entire point of seperating Azumarill from Barraskewda and Floatzel is because you said it outsped Iron Moth, which it doesn't naturally.
 
Nice work. There's a lot of information there and it's sometimes hard to keep track, but GP will certainly help with that.

Here are my notes:
- Mention that U-turn also goes well with the regenerator core of amoonguss and toxapex
- You could mention Fiery Dance as an alternative to Flamethrower in Set Comments; it's weaker but the potential spatk boost pairs nicely with a scarf set

QC 2/2
(I'd grab my stamp but am on mobile sorry ;;)
 
AMGP check, take what you'd like add remove comment

[SET]
name: Choice Scarf (Poison)
move 1: Flamethrower
move 2: Discharge
move 3: Dazzling Gleam
move 4: Energy Ball / U-turn
item: Choice Scarf
ability: Quark Drive
nature: Timid
Evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Iron Moth fills its role on Poison teams as an offensive powerhouse and potent revenge killer thanks to its high Speed speed and Special Attack, special attack with a wide movepool move pool of devastating options to blast any obstacle with. Its STAB Flamethrower melts through the Steel-types such as Corviknight, Scizor, and Gholdengo that its teammates are unable to handle. Discharge eviscerates Flying-Types and Water-types Types like Pelipper, Talonflame, and Toxapex. Dazzling Gleam fells the mighty Dark-types and Dragon-types of the tier such as Hydreigon, Sableye, and Dragapult. For its last moveslot, (AC) Energy Ball is a nice option in the Ground matchup, (AC) being able to threaten Quagsire, Great Tusk and Sandy Shocks along with hitting Rotom-W in the Water-type and Electric-type matchups, (AC) while U-turn allows the m Iron Moth to safely pivot out of unfavorable matchups against Tyranitar and Dragonite and pairs nicely with Poison's Regenerator Pokemons. Fiery Dance can also be an alternative to Flamethrower, (AC) with its special attack Special Attack-boosting capabilities paring nicely with Choice Scarf to make Iron Moth unstoppable.

Iron Moth greatly appreciates the support of bulky teammates like Amoonguss and Skuntank to provide safe switch-ins against threats that are either bulky enough to survive Iron Moth's attacks like Garchomp, Dondozo, and specially bulky Iron Treads, (AC) or threaten to outspeed and kill it like Chien-Pao and Meowscarada. Physically bulky Amoonguss is Iron Moth's best friend, (AC) being able to take on nearly every physical attacker and Ground-type like Garchomp, Dondozo, Meowscarada and Iron Hands thanks to its Ground neutrality, Synthesis/Giga Drain reliable recovery, (AC) and Spore. Physically bulky Toxapex handles most other physical threats Amoonguss is unable to, such as like (breaking up some monotony) Chien-Pao and Ceruledge while setting up Toxic Spikes. Specially bulky Skuntank provides a safe answer to bulky Psychic-types like Hatterene and Slowbro as well as Ghost-types like Flutter Mane mane and Gengar thanks to its high special bulk, typing Psychic immunity, and STABs. Specially defensive Clodsire provides hazard support with Stealth Rock, (AC) like along with checking threats like Volcarona, Kilowattrel, and Blissey. Corrosion Glimmora can also provide hazard support and can use Toxic to wear down opposing special walls like Clodsire, Iron Treads, Ting-Lu, (AC) lu and Iron Hands. Dry Skin Toxicroak handles the Swift Swimers like Barraskewda and Floatzel, (AC) which that outspeed Iron Moth, (AC) along with checking Aqua Jets from Belly Drum Azumarill thanks to its immunity to Water-type moves. (switched the order of the phrases) It it also checks many of the Dark-types Iron Moth can't handle, (AC) such as Ting-Lu lu, Tyranitar, and Kingambit thanks to its Fighting STAB move of choice Close Combat/Drain Punch.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Poison analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/swiffix.547532/
Grammar checked by:
 
[SET]
name: Choice Scarf (Poison)
move 1: Flamethrower
move 2: Discharge
move 3: Dazzling Gleam
move 4: Energy Ball/U-turn
item: Choice Scarf
ability: Quark Drive
nature: Timid
Evs: 4 Def/ 252 SpA/ 252 Spe

[SET COMMENTS]
Iron Moth fills its role on Poison teams as an offensive powerhouse and potent revenge killer thanks to its high Speed, great (add comma) and Special Attack, and with a wide movepool move pool of devastating options to blast any obstacle with. Its STAB Flamethrower melts through Steel-types such as Corviknight, Scizor, and Gholdengo that its teammates are unable to handle. Discharge eviscerates Flying- (add hyphen) and Water-types like Pelipper, Talonflame, and Toxapex. Dazzling Gleam fells the mighty Dark-types and Dragon-types of the tier such as Hydreigon, Sableye, and Dragapult. For its last moveslot, Energy Ball is a nice option in the Ground matchup, being able to threaten Quagsire, Great Tusk, (add comma) and Sandy Shocks along with hitting Rotom-W in the Water-type and Electric-type matchups, while U-turn allows Iron Moth to safely pivot out of unfavorable matchups against Tyranitar and Dragonite and pairs nicely with Poison's Regenerator PokemonsPokemon. Fiery Dance can be an alternative to Flamethrower, with its Special Attack boosting capabilities paring nicely with Choice Scarf to make Iron Moth unstoppable.

Iron Moth greatly appreciates the support of bulky teammates like Amoonguss and Skuntank to provideproviding safe switch-insswitches against threats that are either bulky enough to survive Iron Moths attacks, (add comma) like Garchomp, Dondozo, and specially bulky Iron Treads, or threaten to outspeed and kill it, (add comma) like Chien-Pao and Meowscarada. Physically bulky Amoonguss is Iron Moth's best friend, being able to take on nearly every physical attacker and Ground-type like Garchomp, Dondozo, Meowscarada, (add comma) and Iron Hands thanks to its Ground neutrality, reliable recovery, and Spore. Physically bulky Toxapex handles most other physical threats Amoonguss is unable to, such as Chien-Pao and Ceruledge, (add comma) while setting up Toxic Spikes. Specially bulky Skuntank provides a safe answer to bulky Psychic-types like Hatterene and Slowbro as well as Ghost-types like Flutter Mane and Gengar thanks to its high special bulk, good typing, and STABsuseful STAB moves. Specially defensive Clodsire provides hazard support with Stealth Rock, along with checking threats like Volcarona, Kilowattrel, and Blissey. Corrosion Glimmora can also provide hazard support and can use Toxic to wear down opposing special walls like Clodsire, Iron Treads, Ting-Lu, and Iron Hands. Dry Skin Toxicroak deals with Barraskewda and Floatzel, which outspeed Iron Moth, along with switching into Aqua Jetchecking Aqua Jets from Belly Drum Azumarill thanks to its immunity to Water-type moves. It also checks many of the Dark-types Iron Moth can't handle, such as Ting-Lu, Tyranitar, and Kingambit, (add comma) thanks to its Fighting STAB move of choice.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Poison analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/swiffix.547532/
Grammar checked by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
https://www.smogon.com/forums/members/dawn-of-ares.467437/

you missed a few oxford commas between great tusk and sandy shock and between meowscarada and iron hands.
you don't check moves, and they're never plural
there should be 2 commas surrounding the 2 such as clause as the comma doesn't belong there in the first place
For future reference, don't put amcheckers in the credits unless someone on the GP team asked you to. The amcheck's good enough for a stamp anyway, but keep this in mind.
gp 1/1
GP Team done
Dawn-of-Ares_Small.gif
 
Last edited:
Status
Not open for further replies.
Back
Top