• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

AG Iron Treads QC (0/2)

Bread Sandwich

UMPL Champion
[SET]

Iron Treads @ Leftovers
Ability: Quark Drive
Tera Type: Normal
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
IVs: 16 Def
- Earthquake
- Knock Off
- Rapid Spin
- Stealth Rock

[SET COMMENTS]

Thanks to its ability to resist both of Miraidon’s STABs and reliably 2HKO Miraidon with Earthquake and its access to solid hazard control options in Stealth Rock and Rapid Spin, Iron Treads is able to carve out a solid niche as a utility Pokémon. Knock Off allows Iron Treads to cripple opponents by removing important items such as Heavy-Duty Boots from potential defensive switch-ins such as Ho-oh and Alomomola. Knock Off also allows Iron Treads to punish Calyrex-S and Tera Ghost users that attempt to block Rapid Spin. Iron Treads runs max HP investment and max SpD investment to allow it to check threats such as Miraidon lacking Overheat and Eternatus lacking Fire-Type coverage. Lowering your defense IVs to 16 allows Iron Treads to receive a special defense boost instead of a defense boost from Quark Drive; this allows Iron Treads to check Miraidon more easily. Tera Normal allows Iron Treads to check Calyrex-S in a pinch if your team’s Calyrex-Shadow checks have already been weakened.

Iron Treads can work on almost any playstyle but works best on bulkier teams that appreciate the hazard control that Iron Treads provides. Iron Treads struggles to deal with Koraidon; hence, partners that can deal with it, such as Alomomola, Skeledirge, and defensive Arceus forms, are greatly appreciated. Iron Treads also struggles to deal with Calyrex-Shadow, so checks such as Arceus-Normal, Mandibuzz, and Wo-Chien are a necessity as well. Kyogre is another wallbreaker that Iron Treads struggles with; thus, Iron Treads appreciates teammates that can check Kyogre, such as Koraidon and Miraidon on offense teams and Clodsire and Blissey on stall teams. Iron Treads also appreciates the support of the previously mentioned Clodsire and Blissey to scout out potential overheat Miraidons and provide the team with a secondary Miraidon check. Iron Treads lacks reliable recovery, so it greatly appreciates the Wish support from the previously mentioned Alomomola; in return, the Rapid Spin support provided by Iron Treads allows Alomomola to run items other than Heavy-Duty Boots.

[SET CREDITS]
Written by:

https://www.smogon.com/forums/members/bread-sandwich.469993

Quality checked by:

https://www.smogon.com/forums/members/adhi.631210/

https://www.smogon.com/forums/members/user4.103/

Grammar checked by:

https://www.smogon.com/forums/members/user5.104/



[STRATEGY COMMENTS]

Other Options

=============

Iron Treads can run a suicide lead set on hyper offense teams with a jolly nature and an offensive spread of 252 Atk/4 Spd/252 Spe using the same moveset; however, Iron Treads is often outclassed by other suicide leads due to only being setup Stealth Rock and being setup fodder for sweepers such as SD Koraidon, Dragon Dance Arceus-Ground, and SD Arceus-Normal. Volt Switch gives Iron Treads the ability to pivot; however, Iron Treads often struggles to fit it into its moveset. Also, Volt Switch can easily be blocked by the many Ground types in the tier that have no trouble switching in on Iron Treads already, such as Ting-Lu and Arceus-Ground.


Checks and Counters

===================

**Physical
wallbreakers**: Physical attackers such as Koraidon, Zacian-Crowned, and Arceus Ground can threaten to deal massive damage to Iron Treads. Arceus-Ground is particularly notable for being able to switch in and set up freely against it.


**Kyogre**:
Kyogre is able to threaten to OHKO Iron Treads with Origin Pulse and Water Spout, Although due to Kyogre's lack of reliable recovery and reliance on its items, Kyogre does struggle to switch in to Iron Treads.


**Gliscor**:
Once Gliscor has been poisoned by its Toxic Orb, Iron Treads is not able to make progress against Gliscor. Gliscor is also able to cripple Iron Treads by removing its leftovers with Knock Off and is able to set hazards that Iron Treads struggles to remove.
 
Last edited:
add remove comment
[SET]

Iron Treads @ Leftovers
Ability: Quark Drive
Tera Type: Normal
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
IVs: 16 Def
- Earthquake
- Knock Off
- Rapid Spin
- Stealth Rock - we can discuss this in QC, but do we want to mention Stone Edge as a slash either here or in OO for that matter? probably not but we can discuss We can also debate whether to add Volt Switch as a slash here b/c I think it's nice to have some pivoting ability on Treads as it gets too passive at times.



[SET COMMENTS]

Thanks to its ability to resist both of Miraidon’s STABs and reliably 2HKO Miraidon with Earthquake and its access to solid hazard control options in Stealth Rock and Rapid Spin, Iron Treads is able to carve out a solid niche as a utility Pokémon Pokemon (no accent in analyses haha). Knock Off allows Iron Treads to cripple opponents by removing important items such as Heavy-Duty Boots from potential defensive switch-ins such as Ho-oh Ho-Oh and Alomomola. Knock Off also allows you Iron Treads to punish Calyrex Shadow Calyrex-S (it's how we write it in analyses) and other Ghost-type not really sure about this - can't think of any other good Ghost type apart from Caly-S Pokemon that attempt to switch in to prevent Rapid Spin. just saying "Caly-S and Tera-Ghost users [examples] - should be good enough. Iron Treads runs max HP investment and max Sp. Def SpD investment to allow it to check threats such as Miraidon lacking Overheat and Eternatus lacking Fire-Type coverage. Lowering your defense IVs to 16 allows Iron Treads to receive a special defense SpD (not sure, but as far as I know this is how we write it in analyses) boost instead of a defense boost from Quark Drive; this allows Iron Treads to check Miraidon more easily. Tera Normal allows Iron Treads to check Calyrex-Shadow Calyrex-S in a pinch if your team’s Calyrex-Shadow checks have already been weakened.

Iron Treads can work on almost any playstyle but works best on bulkier teams that appreciate the hazard control that Iron Treads provides. Iron Treads struggles to deal with Koraidon; hence, partners that can deal with it, such as Alomomola, Skeledirge, and defensive Arceus forms just write Fairy and Water here, should be good enough if it's not already clear enough, are greatly appreciated. Iron Treads also struggles to deal with Calyrex-Shadow Calyrex-S, so checks such as Arceus-Normal Arceus, Mandibuzz, and Wo-Chien are a necessity as well. Kyogre is another wallbreaker that Iron Treads struggles with; thus, Iron Treads appreciates teammates that can check Kyogre, such as Koraidon and Miraidon on offense teams and Clodsire and Blissey on stall teams. Iron Treads also appreciates the support of the previously mentioned Clodsire and Blissey to scout out potential overheated Overheat more of a GP thing, but I think this can be framed in a better way. this is sounding a bit unclear Miraidons and provide the team with a secondary Miraidon check. Iron Treads lacks reliable recovery, so it greatly appreciates the Wish support from the previously mentioned Alomomola; in return, the Rapid Spin support provided by Iron Treads allows Alomomola to run items other than Heavy-Duty Boots. - just give one or two examples here (I'd assume you would want Mola to run Rocky Helmet, so just mention it.



[SET CREDITS]
Written by:

https://www.smogon.com/forums/members/user1.100/ add your name here. x]

Quality checked by:

https://www.smogon.com/forums/members/adhi.631210/
https://www.smogon.com/forums/members/user4.103/

Grammar checked by:

https://www.smogon.com/forums/members/user5.104/



[STRATEGY COMMENTS]

Other Options

=============

Iron Treads can run a suicide lead set on hyper offense teams with a jolly nature Jolly nature and an offensive spread of 252 Atk/4 Spd/252 Spe - don't think you need to mention it out of your way as such, should go without saying, its fine if you want to though. using the same moveset; however, Iron Treads is often outclassed by other suicide leads due to only being able to setup Stealth Rock and being setup fodder for setup (since it's talking about SD and DD) sweepers such as SD Swords Dance Koraidon, Dragon Dance Arceus-Ground, and SD Arceus-Normal. Swords Dance Arceus Volt Switch gives Iron Treads the ability to pivot; however, Iron Treads often struggles to fit it into its moveset. Also, Volt Switch can easily be blocked by the many Ground types Ground-types in the tier that have no trouble switching in on Iron Treads already, such as Ting-Lu and Arceus-Ground.





Checks and Counters

===================

**Physical
wallbreakers**
**Physical wallbreakers**
: Physical attackers such as Koraidon, Zacian-Crowned Zacian-C, and Arceus Ground can threaten to deal massive damage to Iron Treads. Arceus-Ground is particularly notable for being able to switch in and set up freely against it.



**Kyogre**:
**Kyogre**: Kyogre is able to threaten to OHKO Iron Treads with Origin Pulse and Water Spout, Although due to Kyogre's lack of reliable recovery and reliance on its items, Kyogre does struggle to switch in to Iron Treads.



**Gliscor**:
**Gliscor**: Once Gliscor has been poisoned by its Toxic Orb - don't think it's that required as it does go w/o saying. but your call to include it or not, Iron Treads is not able to make progress against Gliscor. Gliscor is also able to cripple Iron Treads by removing its leftovers with Knock Off and is able to set hazards that Iron Treads struggles to remove.
I think you can definitely mention something as "Defensive walls" which Treads struggles with (Water, Fairy, Ting-Lu) b/c Treads virtually can't threaten them back with its 4MSS.
QC 1/2. This is mostly good. Just some issues with the wordings but that's more into GP territory. Nice work.
 
Back
Top