Is every OU threat countered?

Introduction
When i started creating the team i had the mindset of wanting to counter every single OU pokemon in the metagame. While this is honestly 100% impossible to be able to counter every pokemon, especially with an offensive team without much bulk, not to mention the various movesets any one pokemon can have. I have all the common sets countered or atleast checked. This team takes a lot of predicting and uses revenge killing a lot, but i will show you that every single OU pokemon can atleast be checked on this team. Please enjoy the RMT and feel free to leave any suggestions. Thank You in advance.

P.S. I already did this RMT and it was pretty lengthy and i put a lot of work into it and then something happened and it all disappeared before i had the chance to post, because of this i dont know if it will be as good as the first time just because i'm kind of upset.



The Team
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Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Spikes
- Thunder Wave
- Power Whip
Role
I started off the team wanting to counter the most common thing of all... weather inducers. My mind immediatly thought of politoed so i figured it would be good to use ferrothorn just because its ability to use stealth rocks and spikes while giving me support with t-wave. The only thing i have to watch out for is a specs Focus blast from politoed. Lets dig into what this things counters: politoed, blissey/chansey, thunder waves cloyster and then one of my other pokemon outspeed and kill, hits donphan hard, dugtrio, gastrodon, jellicent, rotom-w, starmie, vaporeon, and it can t-wave a venesaur lacking HP fire

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Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Fire Blast
- Earth Power
- Toxic
Role
Next i added heaytran to the team just because of its great typing and it can counter 2 more weather inducers; abomasnow and ninetails (bar HP fighting, which still only does minimal damage). I'm running the sub toxic set for a reason, heatran switches into the things he likes to counter and often makes the opponent switch and i can get a free sub to toxic things and cripple their team over time to coincide with my offensive gameplan. Fire blast and earthpower does make me lose to air ballon trans, but i have other things to beat heatran. Now onto the counters: Abomasnow, breloom (if tran is behind a sub), celebi, ferrothorn, forretress, genesect, beats gengar and gliscor if it has a sub, jirachi, magnezone, can revenge mamoswine, metagross, ninetails, scizor, skarmory, venesaur bar earthquake.




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Heracross (M) @ Choice Scarf
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Megahorn
- Sleep Talk
- Night Slash
Role
We get to my first revenge killer, i chose heracross because he beats the last weather inducer and because its just a beast pokemon with 2 extremely powerful STAB moves. Everything is standard except maybe sleep talk which allows me to counter Amoonguss and breloom and anything else that uses sleep inducing moves. This combined with the guts boost still makes it a reliable user of sleep talk. Lets see what exactly this counters: Abomasnow, alakazam, blissey/chansey, breloom, celebi, cloyster, hits conkledurr hard, deoxys, espeon, ferrothorn, revenges gengars that lack a sub, revenges heatran, hydrigeon, latias, latios, magnezone, mamoswine, beats bullet punch variant lucarios and a chance to live extreme speed if they dont have rocks both of these are after a SD, reuniclus, starmie, tyranitar.


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Starmie @ Choice Scarf
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Psychic
Role


Now i know half of you are going to nearly have a heart attack when you see i have to choice scarfers, but i dont think its bad to have 2 scarfers especially how they run on my team. This is my other revenge killer everything is pretty much standard. Lets waste no more time, counters: breloom without a sub, cloyster, donphan, outspeeds Dnite salamence and gyrados after a dragon dance, conkledurr , dugtrio, garchomp, revenges gengars, gliscor, heatran, haxorus, hippowdon, infernape, keldeo, landorus thundurus and tornadus, mamoswine, skarmory, and terrakion.



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Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed
Role
I added dragonite for the soul purpose that i love it and it gave me the specific resistances i was looking for. At this point i had most of the things countered with only 4 pokemon so i was able to use a dragonite and not worry about wasting a slot. Now i dont really consider dragonite a hard counter to anything, but after a DD he puts holes into the enemies team. So thats his main purpose on the team.


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Thundurus (Thundurus-T) (M) @ Life Orb
Trait: Volt Absorb
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Grass Knot
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
Role
This thing is kind of similar to dnite as it puts holes all through the opposing team. Although it does actually hard counter some pokemon such as... cloyster, beats conkledurr, beats ferrothorn lacking gyro ball, gastrodon, gliscor, gyrados, hydrigeon, jellicent, keldeo, politoed, skarmory, tentacruel, and vaporeon.

Thanks you for your time, and yes my first time making this thread was definitly a lot better and longer. I really dont feel like putting in so much work again but i probably will fix it later. Please leave any constructive critisism!


Importable


Ferrothorn (M) @ LeftoversTrait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Spikes
- Thunder Wave
- Power Whip​


Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Fire Blast
- Earth Power
- Toxic​


Heracross (M) @ Choice Scarf
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Megahorn
- Sleep Talk
- Night Slash​


Starmie @ Choice Scarf
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Recover​


Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed​


Thundurus (Thundurus-T) (M) @ Life Orb
Trait: Volt Absorb
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Grass Knot
- Thunderbolt
- Focus Blast​

- Hidden Power [Ice]​
 
I don't get why you'd have recover on a choice user at all. It's better to use another coverage move, ie Starmie gets boltbeam, psyshock and scald/hpump/surf.
 
Hey,

Nice team. Choice scarf Starmie is an underrated set, outspeeding standard Venusaur and +2 Dragonite as well as Tornadus-T can be really useful.
Now, a big threat for your team is lo Landorus. If you opponent has Stealth Rocks up, you get straight 6-0'd after Landorus sets up one Rock Polish. The only thing that does not get ohko'd is Heracross, whom can do little in return. A small change can solve this problem. Just make Heatran a Sp Def Air Balloon set with Hidden Power [Ice] over Stealth Rocks (which would be on the standard sp def set). This allows you to live one Focus Blast and return ko Landorus with Hidden Power [Ice], while easily beating any other set that lacks Focus Blast. Lucario seems like a big threat too. To solve this you could change Ferrothorn to Celebi. A lo Modest Celebi with 168 SpAtk evs is enough to do a minimum of 80% to Adamant Lucario with Hidden Power [Fire]. Lucario's +2 Extremespeed can do a max of 65%, so you can just recover one extremespeed and ko Lucario after the next. So an ev spread of 168 Sp Atk / 160 Def / 180 Speed looks most efficient. I explained the SpAtk evs, the speed evs are for outspeeding Adamant Lucario (in case necessary) while having Hidden Power [Fire] and the rest in Def to take Extremespeed better. As for the last moveslot, use Leafstorm. It can effectively ohko both Politoed, Hippowdon and non-sp def Tyranitar after Stealth Rock. Celebi basically does the things you want Ferrothorn to do as well, maybe even better (apart from being able to switch into Tyranitar but Heracross solves that). Lastly, Keldeo seems like a problem, especially the Calm Mind set. Celebi solves this as well, since Leafstorm ohkos any Keldeo at +1. One last thing, don't use Recover on Starmie. Locking yourself into a recovery move isn't worth it. Any poke can then come in and set up on you. I suggest you replace it with Trick. Trick can help vs special walls like Chansey/Blissey as well as vs Toxicroak, which , if it gets a Swords Dance up, looks like a big problem. Trick will lock him into Sucker Punch most likely, after which you can switch out and possibly set up. That's about it. Hope I helped.
Good Luck !

~Sets:
Celebi @ Life Orb
Trait: Natural Cure
EVs: 160 Def / 168 SAtk / 180 Spd
Modest Nature (+SAtk, -Atk)
- Stealth Rock
- Hidden Power [Fire]
- Recover
- Leaf Storm

Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Hidden Power [Dark]
- Lava Plume
- Toxic / Roar
- Protect
 
Hey,

Nice team. Choice scarf Starmie is an underrated set, outspeeding standard Venusaur and +2 Dragonite as well as Tornadus-T can be really useful.
Now, a big threat for your team is lo Landorus. If you opponent has Stealth Rocks up, you get straight 6-0'd after Landorus sets up one Rock Polish. The only thing that does not get ohko'd is Heracross, whom can do little in return. A small change can solve this problem. Just make Heatran a Sp Def Air Balloon set with Hidden Power [Ice] over Stealth Rocks (which would be on the standard sp def set). This allows you to live one Focus Blast and return ko Landorus with Hidden Power [Ice], while easily beating any other set that lacks Focus Blast. Lucario seems like a big threat too. To solve this you could change Ferrothorn to Celebi. A lo Modest Celebi with 168 SpAtk evs is enough to do a minimum of 80% to Adamant Lucario with Hidden Power [Fire]. Lucario's +2 Extremespeed can do a max of 65%, so you can just recover one extremespeed and ko Lucario after the next. So an ev spread of 168 Sp Atk / 160 Def / 180 Speed looks most efficient. I explained the SpAtk evs, the speed evs are for outspeeding Adamant Lucario (in case necessary) while having Hidden Power [Fire] and the rest in Def to take Extremespeed better. As for the last moveslot, use Leafstorm. It can effectively ohko both Politoed, Hippowdon and non-sp def Tyranitar after Stealth Rock. Celebi basically does the things you want Ferrothorn to do as well, maybe even better (apart from being able to switch into Tyranitar but Heracross solves that). Lastly, Keldeo seems like a problem, especially the Calm Mind set. Celebi solves this as well, since Leafstorm ohkos any Keldeo at +1. One last thing, don't use Recover on Starmie. Locking yourself into a recovery move isn't worth it. Any poke can then come in and set up on you. I suggest you replace it with Trick. Trick can help vs special walls like Chansey/Blissey as well as vs Toxicroak, which , if it gets a Swords Dance up, looks like a big problem. Trick will lock him into Sucker Punch most likely, after which you can switch out and possibly set up. That's about it. Hope I helped.
Good Luck !

~Sets:
Celebi @ Life Orb
Trait: Natural Cure
EVs: 160 Def / 168 SAtk / 180 Spd
Modest Nature (+SAtk, -Atk)
- Stealth Rock
- Hidden Power [Fire]
- Recover
- Leaf Storm

Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Hidden Power [Dark]
- Lava Plume
- Toxic / Roar
- Protect

Thanks for the rate man good ideas you got here. I am currently testing out celebi and heatran. It's working pretty well so far. After more testing ill decide which loadout i like better. Once again thanks for your time on the rate!
 
I find this to be a very well put-together team. The only thing I can really say is that it sucks not having a spinner, because DNite's Multiscale gets broken as soon as SR goes up unless you lead with him. The only thing I can say is MAYBE Forry over Ferro, but that screws over the whole premise of having Ferro. All in all, good job.

EDIT: Luvdisc'd

DOUBLE EDIT: Why didn't the Luvdisc show up?
 
Just a quick nitpick here; Thundurus-T does not counter Keldeo at all. It may hit Keldeo super effectively, but it is outsped by Keldeo easily, and OHKO'd by Hydro Pump with a life orb boost. This isn't a super big deal, though, since Ferrothorn is a great counter to Keldeo already. So are Starmie and Dragonite, actually.
 
Just a quick nitpick here; Thundurus-T does not counter Keldeo at all. It may hit Keldeo super effectively, but it is outsped by Keldeo easily, and OHKO'd by Hydro Pump with a life orb boost. This isn't a super big deal, though, since Ferrothorn is a great counter to Keldeo already. So are Starmie and Dragonite, actually.
Yeah i know like i mentioned i didnt put as much work into the RMT as i did the first time and im sick so stuff happens haha. Thanks for pointing it out ill be sure to change it.
 
I find this to be a very well put-together team. The only thing I can really say is that it sucks not having a spinner, because DNite's Multiscale gets broken as soon as SR goes up unless you lead with him. The only thing I can say is MAYBE Forry over Ferro, but that screws over the whole premise of having Ferro. All in all, good job.

EDIT: Luvdisc'd

DOUBLE EDIT: Why didn't the Luvdisc show up?

I really dont see forretress working very well at all, doesent counter hardly anything that i use ferrothorn to counter, doesent give me nearly as good resistances, slows the pace of my game down and i just dont see it fitting. I know i lose Dragonites multiscale with rocks since i lack a spinner, but really with the pace im currently playing at they often dont have time to set up stealth rocks as im always threatening to kill their pokemon. Not only that but a large percentageof of teams are sandstorm which breaks multiscale enless i bring dnite in after a pokemon dies. Now there are some bulky pokemon such as forre or ferro that can get the chance to atleast set up stealth rocks but like i said in my introduction the premise of this team really relies partially on predictions. So in theory i would need to predict the switch to ferrothorn or forretress or any other bulky pokemon that wants to try and set up rocks. The best option i see for a rapid spinner would be possibly changing psychic for rapid spin since psychic is primarily only for toxicroaks and conkledurr, but at the same time i dont want to be locked into rapid spin because honestly thats probably worse than them having stealth rocks. Lastly i dont even find my self needing the multiscale that often. He usually just comes in on something he can set up a DD on such as a wall that cant hurt him or a pokemon locked into a move he resists and then i just try to put holes into their team. It kinda runs as a situational pokemon sometimes hes just there to put dents early game and sometimes he can function as a late game sweeper if i drop his counters. Thanks for the thoughts though and definitly thanks for the luvdisc and im not exactly sure why it isnt showing up...
 
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