Introduction
When i started creating the team i had the mindset of wanting to counter every single OU pokemon in the metagame. While this is honestly 100% impossible to be able to counter every pokemon, especially with an offensive team without much bulk, not to mention the various movesets any one pokemon can have. I have all the common sets countered or atleast checked. This team takes a lot of predicting and uses revenge killing a lot, but i will show you that every single OU pokemon can atleast be checked on this team. Please enjoy the RMT and feel free to leave any suggestions. Thank You in advance.
When i started creating the team i had the mindset of wanting to counter every single OU pokemon in the metagame. While this is honestly 100% impossible to be able to counter every pokemon, especially with an offensive team without much bulk, not to mention the various movesets any one pokemon can have. I have all the common sets countered or atleast checked. This team takes a lot of predicting and uses revenge killing a lot, but i will show you that every single OU pokemon can atleast be checked on this team. Please enjoy the RMT and feel free to leave any suggestions. Thank You in advance.
P.S. I already did this RMT and it was pretty lengthy and i put a lot of work into it and then something happened and it all disappeared before i had the chance to post, because of this i dont know if it will be as good as the first time just because i'm kind of upset.
The Team

Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Spikes
- Thunder Wave
- Power Whip
Role
I started off the team wanting to counter the most common thing of all... weather inducers. My mind immediatly thought of politoed so i figured it would be good to use ferrothorn just because its ability to use stealth rocks and spikes while giving me support with t-wave. The only thing i have to watch out for is a specs Focus blast from politoed. Lets dig into what this things counters: politoed, blissey/chansey, thunder waves cloyster and then one of my other pokemon outspeed and kill, hits donphan hard, dugtrio, gastrodon, jellicent, rotom-w, starmie, vaporeon, and it can t-wave a venesaur lacking HP fire
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Spikes
- Thunder Wave
- Power Whip
Role
I started off the team wanting to counter the most common thing of all... weather inducers. My mind immediatly thought of politoed so i figured it would be good to use ferrothorn just because its ability to use stealth rocks and spikes while giving me support with t-wave. The only thing i have to watch out for is a specs Focus blast from politoed. Lets dig into what this things counters: politoed, blissey/chansey, thunder waves cloyster and then one of my other pokemon outspeed and kill, hits donphan hard, dugtrio, gastrodon, jellicent, rotom-w, starmie, vaporeon, and it can t-wave a venesaur lacking HP fire
Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Fire Blast
- Earth Power
- Toxic
Role
Next i added heaytran to the team just because of its great typing and it can counter 2 more weather inducers; abomasnow and ninetails (bar HP fighting, which still only does minimal damage). I'm running the sub toxic set for a reason, heatran switches into the things he likes to counter and often makes the opponent switch and i can get a free sub to toxic things and cripple their team over time to coincide with my offensive gameplan. Fire blast and earthpower does make me lose to air ballon trans, but i have other things to beat heatran. Now onto the counters: Abomasnow, breloom (if tran is behind a sub), celebi, ferrothorn, forretress, genesect, beats gengar and gliscor if it has a sub, jirachi, magnezone, can revenge mamoswine, metagross, ninetails, scizor, skarmory, venesaur bar earthquake.
Heracross (M) @ Choice Scarf
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Megahorn
- Sleep Talk
- Night Slash
Role
We get to my first revenge killer, i chose heracross because he beats the last weather inducer and because its just a beast pokemon with 2 extremely powerful STAB moves. Everything is standard except maybe sleep talk which allows me to counter Amoonguss and breloom and anything else that uses sleep inducing moves. This combined with the guts boost still makes it a reliable user of sleep talk. Lets see what exactly this counters: Abomasnow, alakazam, blissey/chansey, breloom, celebi, cloyster, hits conkledurr hard, deoxys, espeon, ferrothorn, revenges gengars that lack a sub, revenges heatran, hydrigeon, latias, latios, magnezone, mamoswine, beats bullet punch variant lucarios and a chance to live extreme speed if they dont have rocks both of these are after a SD, reuniclus, starmie, tyranitar.
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Megahorn
- Sleep Talk
- Night Slash
Role
We get to my first revenge killer, i chose heracross because he beats the last weather inducer and because its just a beast pokemon with 2 extremely powerful STAB moves. Everything is standard except maybe sleep talk which allows me to counter Amoonguss and breloom and anything else that uses sleep inducing moves. This combined with the guts boost still makes it a reliable user of sleep talk. Lets see what exactly this counters: Abomasnow, alakazam, blissey/chansey, breloom, celebi, cloyster, hits conkledurr hard, deoxys, espeon, ferrothorn, revenges gengars that lack a sub, revenges heatran, hydrigeon, latias, latios, magnezone, mamoswine, beats bullet punch variant lucarios and a chance to live extreme speed if they dont have rocks both of these are after a SD, reuniclus, starmie, tyranitar.
Starmie @ Choice Scarf
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Psychic
Role
Now i know half of you are going to nearly have a heart attack when you see i have to choice scarfers, but i dont think its bad to have 2 scarfers especially how they run on my team. This is my other revenge killer everything is pretty much standard. Lets waste no more time, counters: breloom without a sub, cloyster, donphan, outspeeds Dnite salamence and gyrados after a dragon dance, conkledurr , dugtrio, garchomp, revenges gengars, gliscor, heatran, haxorus, hippowdon, infernape, keldeo, landorus thundurus and tornadus, mamoswine, skarmory, and terrakion.
Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed
Role
I added dragonite for the soul purpose that i love it and it gave me the specific resistances i was looking for. At this point i had most of the things countered with only 4 pokemon so i was able to use a dragonite and not worry about wasting a slot. Now i dont really consider dragonite a hard counter to anything, but after a DD he puts holes into the enemies team. So thats his main purpose on the team.
Thundurus (Thundurus-T) (M) @ Life Orb
Trait: Volt Absorb
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Grass Knot
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
Role
This thing is kind of similar to dnite as it puts holes all through the opposing team. Although it does actually hard counter some pokemon such as... cloyster, beats conkledurr, beats ferrothorn lacking gyro ball, gastrodon, gliscor, gyrados, hydrigeon, jellicent, keldeo, politoed, skarmory, tentacruel, and vaporeon.
Thanks you for your time, and yes my first time making this thread was definitly a lot better and longer. I really dont feel like putting in so much work again but i probably will fix it later. Please leave any constructive critisism!
Importable
Ferrothorn (M) @ LeftoversTrait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Spikes
- Thunder Wave
- Power Whip
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Spikes
- Thunder Wave
- Power Whip
Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Fire Blast
- Earth Power
- Toxic
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Fire Blast
- Earth Power
- Toxic
Heracross (M) @ Choice Scarf
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Megahorn
- Sleep Talk
- Night Slash
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Megahorn
- Sleep Talk
- Night Slash
Starmie @ Choice Scarf
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Recover
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Recover
Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed
Thundurus (Thundurus-T) (M) @ Life Orb
Trait: Volt Absorb
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Grass Knot
- Thunderbolt
- Focus Blast
Trait: Volt Absorb
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Grass Knot
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]