Hey guys, is everything alright ?
This is my third RMT, but my first UU RMT (and pratically my first UU team). I started playing competitively this gen, but I only played OU matches. I created a really nice team, that got me to 1600 mark on PS, and a ratio like 65:35 in the first 100 matches (you can see it here). But when I discovered the UU tier, and started to play it, I just stopped playing OU games, because there's almost no uncounterable pokemons, and everytime you face a different team, with different pokemons, breaking the pattern that exists in OU, that you almost face the exact same team over and over...
I have not played a lot of matches with this team, and I think that I'm 27/13 and at 1400 in my main account, which is not a good result. But since I recently started playing UU matches, I really don't know what to switch and how to fix the main problems of my team (which I'll list in the end of this RMT).
Enough talking, let's go to the team:
Empoleon@Leftovers
Calm - Torrent
252 SpD/252 HP/4 SpA
Scald
Ice Beam
Stealth Rock
Defog
I was using Azelf as my suicide, but starting the match 5vs6 is just plain terrible. Got Empoleon instead, and he's doing his job pretty well. He serves as my special wall, hazard remover and hazard setter after my opponent's hazard setter is already down. Being able to get rid of hazards is amazing, and has helped my team a lot. The EV spread and moveset is almost the only possible, only doubt is if I keep Ice Beam to nail Dragons, but specially Grass types like Shaymin that tries to kill me with Seed Flare, or if I should switch it for Flash Cannon, to nail opposing Fairies. Might even use Roar instead of the second attack, but don't know if it's really worth it.
Thinking about:
- Which move to use? Ice Beam, Flash Cannon or Roar ?
Sableye@Leftovers
Calm Careful - Prankster
252 HP/252 SpD/4 HP
Foul Play Knock Off
Will-o-Wisp
Taunt
Recover
I have never used Sableye before, and always hated to play against it. But when I started using it, I realized how good he is. He can wall a lot of stuff, break walls with his prankster Taunt/Recover and can even tank hit efficiently. The EV spread is to tank special attacks, because I have a physical wall (Aromatisse), and since I have access to priority WoW, I can take physical hit more easily.I feel the defensive core (Sableye+Aromatisse) is weak, I'm thinking about using Sableye as a physical and Empoleon as special wall, but I'll get to that later. Foul Play is used instead of Knock Off to hit hard physical attacker that might come in to kill me, but I really don't see that use to him. I might go for a different nature and stick with Knock Off. I'm even thinking about puting 4 EVs in Speed to speed creep and Taunt other Sableyes.
1st edit: Changed the nature to Careful, and got Knock Off instead of Foul Play, since it's just more useful than Foul Play, and Foul Play was not hitting hard anything. Also gave up on changing the EV spread, since specially defensive, with WoW to cripple the physical attacker makes it a good wall.
Aromatisse@Leftovers
Bold - Aroma Veil
252 HP/252 Def/4 SpA
Moonblast
Aromatherapy
Wish
Protect
Aromatisse is my physical wall, it does his job well, but most of the times I switch in to take a hit, the opponent changes to something that won't take that much from my Moonblast, and that's it, I need to switch out.I feel this set is really weak, it can takes hit but do nothing back, and I almost always send him to take get killed, and send something to revenge kill it. I almost never get the chance to use/pass wishes, and a status would help a lot with this set, that's why I'm thinking about changing Wish to Toxic. This pokemon, with Azelf, I feel that is the weak link in this team, he rarely does something efficient. I like the pressure it puts in Dark pokemons, and being able to be sent in to a Haxorus trapped on a Outrage or something like that really helps my team. As I said, I feel my defensive core is weak, I'm really thinking about making Sableye the physical and using Empoleon as the special wall, but I really don't know if that's a good idea.
1st edit: Decided to keep Aromatisse, and realized the role he has on my team, will keep everything as it is, and I'll tryto get better at pokemon to use the wish passing more.
Haxorus@Lum Berry
Jolly - Mold Breaker
252 Att/240 Spe/16 HP
Outrage
Earthquake
Swords Dance Poison Jab
Dragon Dance
I need to start saying that Haxorus was the main reason I liked playing UU matches. I just love Garchomp, and Scarfchomp was the MVP of my most successful team, and Haxorus plays pretty much like him, but instead of outspeeding things by surprise, it just sets up and sweeps entire teams. Whenever I see the opponent with a faster pokemon than Haxorus, I send him in, and Dragon Dance in the switch, being able to outspeed the treat, and if the opponent sents a status spreader to face Haxorus,I can even SD to boost even more my attack, and then procced to Outrage the rest of his team. The main reason for this EV spread is to outspeed Scarf Darmatian after a DD, and the rest put into HP. The attacks are pretty straightforward too, double dance to use depending on the opposing team (if there no faster treat, I just SD on the switch), while EQ hits a lot, Poison Jab is there to nail those Fairies that dare to switch against me and Outrage just destroy anything that doesn't resist it. Sometimes I really wished I had Dragon Claw, being able to switch moves and not get killed/crippled by Steel/Fairy types, but I can't really give Outrage away, his power is just too big.
1st edit: Got rid of Swords Dance, since it was pointed out (by a lot of guys) that it's pointless. Just chunked Poison Jab in, to destroy the fairies that try to switch in and wall my Haxorus.
Mienshao@Choice Scarf
Jolly - Reckless
252 Att/252 Spe/4 HP
High Jump Kick
Knock Off
U-Turn
Stone Edge
When I first started using Mienshao I was surprise how good he is. This pokemon is an amazing revenge killer, and sometimes I can get a lot of surprise kills if the opponent doesn't know if I'm scarfed or LO. The EV spread is just all in Spe/Att,but I think I can tweak it a little, because I can't remember anything that might be faster than Jolly Haxorus after a DD, and 196 EVs in Speed is necessary to outspeed it, and the rest (62) can be used in HP, to make him a little bit more bulkier, but I don't know if those points in HP would make a difference. I'm not sure too about the ability, I know Reckless makes the HJP as deadly as possible, but does it really gets OHKOs/2HKOs that I would not get if I was using Regenerator ? The moves are for coverage, HJK being the primary kill button, Knock Off when I know the opponent is going to switch to a Psychic/Ghost type to tank the HJK, U-Turn is used if I just want to come in, make some damage and change to something that can tank the hit that was meant to Mienshao to take, and Stone Edge is there to nail flying/fire types.
1st edit: Realized the small increase in bulk I'd get by switching the EV spread meant nothing, and even meant I'll get outspeed by other Scarfed Mienshaos. Also keeping Reckless as my ability, since I'll try to make a better use of the wish passing Aromatisse has.
Chandelure@Life Orb
Timid - Flash Fire
Shadow Ball
Fire Blast
Substitute
Pain Split
I was using Mega-Houndoom but he was just meeh, couldn't really use him, and he was always almost OHKO by random attacks. Chandelure is a good addition to the team, I can send him up (specially when there's something locked on a fire move to get the flash fire boost), sub on the switch, and start spamming Fire Blasts or Shadow Ball, and when I'm almost dead I can get a lot of people surprised by using Pain Split. The EV spread, item and moves are pretty straightforward, both of the attacks being his strongest STAB moves, Substitute and Pain Split to wear down opposing team. The biggest problem with him, is that he shares the same EQ weakness as Houndoom had, and Dark attacks are pretty common in this metagame, specially when he has not a really good base speed.
Thinking about:
- Changing the set to a more offensive presence (maybe Scarfed).
- Changing him to another pokemon, like Rotom-H, which would still have the fire resistance, but with Levitate can be easily switched in EQs. But I really don't know what set to use on Rotom-H
Final considerations:
Thank you for reading my first UU RMT, it's really fun to play in this tier, but I'm feeling a little difficulty playing in this metagame with this team, that's why I came to you.
Main problem with this team is:
- 4 out of my 6 pokemons are weak to Fairy Attacks, and I can't do anything to revenge kill the Fairies that switch into me.
That's why I was thinking that the major changes to this team would be: (But please, I'm open to any suggestion/criticism, just tell me what you think, because I really need any help)
- Aromatisse to SpD Empoleon (with Defog and no SR, because most of the times getting rid of hazards is better than having them on both sides of the field).
- Sableye to a physical defensive spread.
- Changing Azelf to a more useful lead, or just another useful pokemon for this team, because Azelf most of the times is just a dead weight in this team.
- Changing Mega-Houndoom for another pokemon, no need for even a mega, just another thing that would help me. Maybe changing Azelf and Houndoom, and getting a defensive/support mega and another special attacker instead of Houndoom.
Will updated it as soons as I play some games with the first batch of edits in this team.
Thanks for any suggestion you might give, and thanks for just even reading it.
This is my third RMT, but my first UU RMT (and pratically my first UU team). I started playing competitively this gen, but I only played OU matches. I created a really nice team, that got me to 1600 mark on PS, and a ratio like 65:35 in the first 100 matches (you can see it here). But when I discovered the UU tier, and started to play it, I just stopped playing OU games, because there's almost no uncounterable pokemons, and everytime you face a different team, with different pokemons, breaking the pattern that exists in OU, that you almost face the exact same team over and over...
I have not played a lot of matches with this team, and I think that I'm 27/13 and at 1400 in my main account, which is not a good result. But since I recently started playing UU matches, I really don't know what to switch and how to fix the main problems of my team (which I'll list in the end of this RMT).
Enough talking, let's go to the team:
Azelf@Focus Sash
Hasty - Levitate
252 SpA/252 Spe/4 HP
Psychic
Explosion
Taunt
Stealth Rock
Well, I was needing a lead, and found Azelf. Azelf is usually my lead, unless I see another Azelf or a Sableye in the opposing team (if I see any of those, I'll just lead with my Sableye to Taunt/WoW it). It's really nice to have access to such a fast Taunt, SR helps too, but since it can easily be Defog, a lot of times I just go straight for the kill and avoid laying hazard. Psychic is there for STAB and Explosion is to deal as much damage as possible after I'm left with 1%. The main problem with a suicide lead is that you almost always start the game with 1 pokemon less. Sableye totally counter this set, and other pokemons take low damage from this set aswell. I feel Azelf is one of the weak spots in this team, he's good, but not that good, and most of the times he's not even useful. I was thinking maybe switching Psychic to Knock Off, to avoid being walled by a lot of stuff, or maybe even swapping him for a Empoleon, which could be another wall for this team, while being able to lay hazards or defog them (which my team sometimes need, and I don't have) and being able to take the fairies that hit SE againt half of my team.
Thinking about:
- If I'm keeping Azelf, change Psychic to Knock Off.
- Getting another lead, or just changing to a pokemon that can do his job better, or a pokemon with a different role, that fits this team better.
Hasty - Levitate
252 SpA/252 Spe/4 HP
Psychic
Explosion
Taunt
Stealth Rock
Well, I was needing a lead, and found Azelf. Azelf is usually my lead, unless I see another Azelf or a Sableye in the opposing team (if I see any of those, I'll just lead with my Sableye to Taunt/WoW it). It's really nice to have access to such a fast Taunt, SR helps too, but since it can easily be Defog, a lot of times I just go straight for the kill and avoid laying hazard. Psychic is there for STAB and Explosion is to deal as much damage as possible after I'm left with 1%. The main problem with a suicide lead is that you almost always start the game with 1 pokemon less. Sableye totally counter this set, and other pokemons take low damage from this set aswell. I feel Azelf is one of the weak spots in this team, he's good, but not that good, and most of the times he's not even useful. I was thinking maybe switching Psychic to Knock Off, to avoid being walled by a lot of stuff, or maybe even swapping him for a Empoleon, which could be another wall for this team, while being able to lay hazards or defog them (which my team sometimes need, and I don't have) and being able to take the fairies that hit SE againt half of my team.
Thinking about:
- If I'm keeping Azelf, change Psychic to Knock Off.
- Getting another lead, or just changing to a pokemon that can do his job better, or a pokemon with a different role, that fits this team better.

Empoleon@Leftovers
Calm - Torrent
252 SpD/252 HP/4 SpA
Scald
Ice Beam
Stealth Rock
Defog
I was using Azelf as my suicide, but starting the match 5vs6 is just plain terrible. Got Empoleon instead, and he's doing his job pretty well. He serves as my special wall, hazard remover and hazard setter after my opponent's hazard setter is already down. Being able to get rid of hazards is amazing, and has helped my team a lot. The EV spread and moveset is almost the only possible, only doubt is if I keep Ice Beam to nail Dragons, but specially Grass types like Shaymin that tries to kill me with Seed Flare, or if I should switch it for Flash Cannon, to nail opposing Fairies. Might even use Roar instead of the second attack, but don't know if it's really worth it.
Thinking about:
- Which move to use? Ice Beam, Flash Cannon or Roar ?

Sableye@Leftovers
252 HP/252 SpD/4 HP
Will-o-Wisp
Taunt
Recover
I have never used Sableye before, and always hated to play against it. But when I started using it, I realized how good he is. He can wall a lot of stuff, break walls with his prankster Taunt/Recover and can even tank hit efficiently. The EV spread is to tank special attacks, because I have a physical wall (Aromatisse), and since I have access to priority WoW, I can take physical hit more easily.
1st edit: Changed the nature to Careful, and got Knock Off instead of Foul Play, since it's just more useful than Foul Play, and Foul Play was not hitting hard anything. Also gave up on changing the EV spread, since specially defensive, with WoW to cripple the physical attacker makes it a good wall.

Aromatisse@Leftovers
Bold - Aroma Veil
252 HP/252 Def/4 SpA
Moonblast
Aromatherapy
Wish
Protect
Aromatisse is my physical wall, it does his job well, but most of the times I switch in to take a hit, the opponent changes to something that won't take that much from my Moonblast, and that's it, I need to switch out.
1st edit: Decided to keep Aromatisse, and realized the role he has on my team, will keep everything as it is, and I'll try

Haxorus@Lum Berry
Jolly - Mold Breaker
252 Att/240 Spe/16 HP
Outrage
Earthquake
Dragon Dance
I need to start saying that Haxorus was the main reason I liked playing UU matches. I just love Garchomp, and Scarfchomp was the MVP of my most successful team, and Haxorus plays pretty much like him, but instead of outspeeding things by surprise, it just sets up and sweeps entire teams. Whenever I see the opponent with a faster pokemon than Haxorus, I send him in, and Dragon Dance in the switch, being able to outspeed the treat, and if the opponent sents a status spreader to face Haxorus,
1st edit: Got rid of Swords Dance, since it was pointed out (by a lot of guys) that it's pointless. Just chunked Poison Jab in, to destroy the fairies that try to switch in and wall my Haxorus.

Mienshao@Choice Scarf
Jolly - Reckless
252 Att/252 Spe/4 HP
High Jump Kick
Knock Off
U-Turn
Stone Edge
When I first started using Mienshao I was surprise how good he is. This pokemon is an amazing revenge killer, and sometimes I can get a lot of surprise kills if the opponent doesn't know if I'm scarfed or LO. The EV spread is just all in Spe/Att,
1st edit: Realized the small increase in bulk I'd get by switching the EV spread meant nothing, and even meant I'll get outspeed by other Scarfed Mienshaos. Also keeping Reckless as my ability, since I'll try to make a better use of the wish passing Aromatisse has.
Houndoom@Houndoominite
Hasty - Flash Fire
252 SpA/252 Spe/4 HP
Dark Pulse
Fire Blast
Flame Charge
Nasty Plot
Houndoom is my mega, and my main special attacker. He's really good in his role, being able to switch in scarf locked Darmatians or Infernapes on a fire move, getting the Flash Fire boost and Nasty Plot on the switch makes him a deadly weapon, the problem is that a Mach Punch or a scarfed attack from a Mienshao or any other faster pokemon with EQ, easily OHKO Houndoom, making him a lot of the times, not that useful. The EV spread is the only one possible, while running Hasty because I'm using Flame Charge, which if predict correctly can make Houndoom outspeed even scarfed fast pokemons. I was using Sucker Punch instead of Flame Charge, but both of them don't get that much use, so I don't know which one is better. The problem with Houndoom is that he's just another Fairy weak pokemon in my team, while being weak to pretty common attacks in the metagame, EQ and Scald. I think I could easily swap him another pokemon, not necessarily another mega, and just rearrange the team.
Thinking about:
- Using Sucker Punch instead of Flame Charge
- Changing him for a more useful pokemon
Hasty - Flash Fire
252 SpA/252 Spe/4 HP
Dark Pulse
Fire Blast
Flame Charge
Nasty Plot
Houndoom is my mega, and my main special attacker. He's really good in his role, being able to switch in scarf locked Darmatians or Infernapes on a fire move, getting the Flash Fire boost and Nasty Plot on the switch makes him a deadly weapon, the problem is that a Mach Punch or a scarfed attack from a Mienshao or any other faster pokemon with EQ, easily OHKO Houndoom, making him a lot of the times, not that useful. The EV spread is the only one possible, while running Hasty because I'm using Flame Charge, which if predict correctly can make Houndoom outspeed even scarfed fast pokemons. I was using Sucker Punch instead of Flame Charge, but both of them don't get that much use, so I don't know which one is better. The problem with Houndoom is that he's just another Fairy weak pokemon in my team, while being weak to pretty common attacks in the metagame, EQ and Scald. I think I could easily swap him another pokemon, not necessarily another mega, and just rearrange the team.
Thinking about:
- Using Sucker Punch instead of Flame Charge
- Changing him for a more useful pokemon

Chandelure@Life Orb
Timid - Flash Fire
Shadow Ball
Fire Blast
Substitute
Pain Split
I was using Mega-Houndoom but he was just meeh, couldn't really use him, and he was always almost OHKO by random attacks. Chandelure is a good addition to the team, I can send him up (specially when there's something locked on a fire move to get the flash fire boost), sub on the switch, and start spamming Fire Blasts or Shadow Ball, and when I'm almost dead I can get a lot of people surprised by using Pain Split. The EV spread, item and moves are pretty straightforward, both of the attacks being his strongest STAB moves, Substitute and Pain Split to wear down opposing team. The biggest problem with him, is that he shares the same EQ weakness as Houndoom had, and Dark attacks are pretty common in this metagame, specially when he has not a really good base speed.
Thinking about:
- Changing the set to a more offensive presence (maybe Scarfed).
- Changing him to another pokemon, like Rotom-H, which would still have the fire resistance, but with Levitate can be easily switched in EQs. But I really don't know what set to use on Rotom-H
Final considerations:
Thank you for reading my first UU RMT, it's really fun to play in this tier, but I'm feeling a little difficulty playing in this metagame with this team, that's why I came to you.
Main problem with this team is:
Will updated it as soons as I play some games with the first batch of edits in this team.
Thanks for any suggestion you might give, and thanks for just even reading it.
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