Is It Hot In Here...?






A quick intro before we jump into things: this is my first team with Gen V, and I'd like to note that this team is going to be entirely WiFi...there's a convention coming up and I like to have a fresh team ready to go when I hang around, in case anyone wants to battle. I'm by no means an expert so any and all suggestions and critiques are welcome.
Version 1.0
Removed Ferrothorn because of set confusion.
Version 2.0
Added Donphan to replace Ferrothorn, considering removing Charizard for Venusaur/Whimsicott.






Removed Ferrothorn because of set confusion.
Version 2.0






Added Donphan to replace Ferrothorn, considering removing Charizard for Venusaur/Whimsicott.

Ninetales (F) @ Air Balloon
Drought
252 HP / 88 SDef / 168 Spd
Timid
- Flamethrower
- Safeguard
- Will-o-Wisp
- HP [Ground]
Firstly, this Ninetales is due credit to everyone in this thread here. The idea came wholly from them, I just changed a move. I haven't tried it out but I think it's worth the shock factor when someone tries to come in and set up on Ninetales and they can't get an earthquake off because of the balloon.

Shiftry (M) @ Life Orb
Chlorophyll
4 HP / 252 Atk / 252 Spe
Adamant
- Seed Bomb
- Suckerpunch
- Swords Dance
- Nature Power
Shiftry is one bad oak tree. With the sun up, Shiftry outspeeds well...a lot. I chose Seed Bomb as a basic stab move, Sucker punch is to try to take care of all those priority moves that think they can one-up the tree. Swords Dance is for obvious set up and Nature Power is to try and weaken a Tyranitar in the off-chance it tries to change up the weather.

Arcanine (F) @ Life Orb
Flash Fire
4 HP / 252 Atk / 252 Spe
Adamant
- Flare Blitz
- Close Combat
- Wild Charge
- Morning Sun
Basic Arcanine here, who'll hit like a goddamn truck if she's not checked properly. Flare Blitz for STAB, Close Combat to deal with all those pesky Tyranitar and Blissey. Wild Charge to catch any pesky water guys off guard, and Morning Sun (since I have priority in Sucker Punch) to keep her around longer.

Charizard (M) @ Expert Belt
Solar Power
252 SpA / 4 SpD / 252 Spe
Modest
- Fire Blast
- Air Slash
- Focus Blast
- HP [Ice]
Charizard...oh Charizard. I love this guy so much but he seems so situational on my team. In the sun he can just about knock out anything with Expert Belt (even his counters!) but the fact that I need stealth rocks to be off the field is a bit of a nuisance, especially if they don't set them up early in the game. I don't particularly like "locking in" to moves so I picked an Expert Belt over the Choice items... I may just toss Charizard out for something a bit more stable...Amoonguss or Venusaur perhaps?

Snorlax (M) @ Leftovers
Thick Fat
40 HP / 252 Atk / 40 Def / 176 SpD
Adamant
- Return
- Crunch
- Earthquake
- Pursuit
Ah Snorlax...a favorite of mine, this guy is basically there to absorb any and all special attacks you think you can throw at my team, and then hit you like well...he hits really hard. I figured I didn't need Ice Punch if I had Charizard on the team, but I don't see the purpose in having Crunch if I have Pursuit, so if I decide to toss him, I'll probably get rid of Pursuit for Ice Punch. I chose Leftovers over Choice Band because I hate being locked in to moves, as mentioned earlier.

Donphan (M) @ Custap Berry
Sturdy
252 Atk / 252 Spe / 4HP
Adamant
- Stealth Rock
- Earthquake
- Rapid Spin
- Ice Shard
Surprise set that I snagged from here with the Custap Berry, lets me get off a necessary move at the last minute in case I don't get OHKOed. Replaced Ferrothorn due to a mixup with sets.
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In the off chance that I do get rid of Charizard, I was leaning towards Venusaur as a replacement, and this is the set I had in mind:
Venusaur @ Life Orb
Chlorophyll
4 HP / 252 SpA / 252 Spe
Modest
- Sleep Powder
- Growth
- Energy Ball
- HP [Fire]
Venusaur isn't as susceptible to rocks as Charizard, and in the chance that I don't get to spin them off, he'd be able to still run relatively well, even without a Growth boost. I'd love opinions on Venusaur over Charizard, if you have them.

Venusaur @ Life Orb
Chlorophyll
4 HP / 252 SpA / 252 Spe
Modest
- Sleep Powder
- Growth
- Energy Ball
- HP [Fire]
Venusaur isn't as susceptible to rocks as Charizard, and in the chance that I don't get to spin them off, he'd be able to still run relatively well, even without a Growth boost. I'd love opinions on Venusaur over Charizard, if you have them.