Is this any good?

Hi, i am VENUMEGASCEP and this my first ever rmt. I have fixed my mistakes and completely rebuilt it from scratch.

Team Buiding:

My defensive core. All of them defend well from both sides. None of them have the same weakness. Each has important immunities and resistances to common attack types.

I realized i had a huge swords dance lucario and speed boost yanmega weakness which is why i chose zapdos to finish of the stallish nature of my team as well as baton passing support.

My dragon dance counter. after being passed agillity. I hope to god i don't run into any jolly DDmence while using this guy though. That's why i have.....

Life orb empoleon is here to screw mence with ice beam. It shares only 1 (fighting) weaknesses with my core so it will also defend well before it sweeps.

The Team

Bronzong @ Leftovers
Levitate
252 hp, 252 def, 4spatk
bold
-flash cannon
-Stealth rock
-Calm mind
-Hypnosis​
This may seem like an odd set and it is, but it was the first set i ever tried on team uber's server and it worked wonders. With max defense it walls rather well.
Against the top ten leads i:
Azelf: Flash cannon as they taunt, flash cannon as they set up rocks.
Metagross: Set up rocks then hypnosis
Swampert: Set up rocks then hypnosis
Jirachi: Switch to jirachi
Aerodactyl: flash cannon twice
Infernape: Switch to zapdos
Roserade: Switch to umbreon
Heatran: Switch to swampert
Tyranitar: Set up rocks and flash cannon it to death
Gliscor: Set up rocks then hypnosis.
Sorry this isn't finished. my computer keeps crashing so I will finish it shortly. Also, are heal bell and curse allowed on umbreon at the same time?


Swampert @ Leftovers
Torrent
252 hp, 4atk, 252 spdef
careful
-curse
-rest/protect
-sleep-talk/avalanche
-waterfall

Cursepert here. With only one weakness to a rare type (grass) cursepert walls almost anything not named roserade or celbi. Ev's are for max spdef so it survives special attacks while setting up. The only OU pokemon it can't hit for heaps of damage after 1 curse are roserade, celebi, vaporeon, suicune and gyarados. Sometimes i will switch from rest-talk to protect and avalanche to scout for hp:grass and grass knot on random special sweepers.

Umbreon @ leftovers
Synchronize
252 hp, 4 atk, 252 spdef
sassy
-Payback
-curse
-wish
-heal bell

My third mixed wall. After 1 curse no attackers without a stab draco meteor or super effective attacks will OHKO it. Wish and heal bell are for team support. Pay back is for damage and curse is for lowering speed and boosting attack and defense. Sassy and 0 speed iv’s to be as slow as possible after a curse.

Zapdos @ leftovers
Pressure
248hp, 128speed,128 def
Timid
-Agillity
-Thunderbolt
-Baton pass
-Roost​
My baton passer for jirachi and empoleon. Passes both agillity to my two sweepers. Thunderbolt is for damage and roost is for staying power.​


Jirachi @ Life orb
Serene grace
4hp, 252atk, 252speed
adamant
-ice punch
-fire punch
-Thunder punch
-Iron head​
One of my two baton pass targets. Screws up all Dragon dancers (minus kingdra?) which hurt all stall teams. Ice punch is for flygon/mence. Fire punch is for Luke/Scizor. Iron head is for hax. Life orb over expert belt due to wish support from umbreon.​

Empoleon @ Life orb
Torrent
4 hp, 252 spatk, 252 speed.
Modest.
-Hydro pump
-Ice beam
-Grass knot
-Hidden power(dragon)​
My other baton pass target. Instead of using subpetaya i use this set because of agillity passing from zapdos. Hydro pump and ice beam covers everything bar other waters which is why grassknot is here. Hp(dragon) may look strange with icebeam on the same set but it is there to deal with kingdra.​

Conclusion
This team will be fun to use and it would be really good to get a review for it.​
 
First, in the swampert description you say that you use surf to beat heatran, however you don't have surf on your set. Second I would highly consider switching your tentacruel to toxic spiker because that way not only will it rapid spin but it will also spread toxic on the opponents team unlike the tentacruel set you are currently using which gets walled by pretty much every steel type and poison type in the game. Third, shed shell has no purpose on blissey whatsoever so I don't know why your even mentioning it. Fourth, get stone edge out of your foretress and put gyro ball instead because it can hurt a much larger array of pokémons plus it gets STAB and you could switch earthquake to payback to hit harder the ghost types (especially rotom forms) who enters on your spin. Plus if you are that scared of magnezone then switch Forre's item to shed shell, it also works great. And finally switch that salamence sweeper set to either somethings that hits harder stuff like the mixed DD set or the lefties DD with roost. And I nearly forgot, switch the set of your rotom to something completely different: the rest/talker because it works much much more better to block spins than the one you have now.

On a last note, you might wanna change Tentacruel for another pokemon just for the fact that you have WoW on rotom which might be more useful than toxic in some situations and because your already have a spinner, Forretress. I would consider you to switch to Scarf T-tar as it pretty much deals with what stall teams can't deal with.

Hope this helps. GL with your team.
 
Use Scarf Salamence as a revenge killer, as well as to absorb Trick. Rotom-h doesn't mind a scarf, it likes killing bulky waters and gengar.

Thunder wave isn't a great choice, aren't you toxic-stallling? Replace aromatherapy with heal bell and t-wave with protect.

Also, 252 hp evs on blissey is bullshit, blissey doesn't use hp evs. Use this: 24 HP / 252 Def / 232 SpD Calm. It can survive 2 choice specs focus blasts from gengar, as well as tanking hits...better.
 
Expand your descriptions and make sure the sets you choose are legal competitively. Thanks.
 
Hello.

Before I begin the rate and before you begin reading, you might want to take sot's advice and expand on the descriptions for now. With that said, let's move on.

For a stall team, pokemon you generally want to prepare against are Salamence and Infernape. Mixmence and Mixape in particular can generally cause some pretty big problems with the team, despite you having responses to both. Swampert and Tentacruel cannot continue switching into things like Draco Meteors or Close Combats and expect to come out alive all the time, especially when your opponent can switch said mon out and proceed to beat out a good majority of this team afterwards. DDMence can potentially give you really big problems like most teams as your team is generally slow and relies on heavy pokemon to wall everything in OU, which nowadays is pretty hard to do.

In a stall team, generally you should be trying to respond to as many threats as possible while still keeping basic elements of stall such as entry hazards and phazing. You're going to have trouble keeping up with the multitude of offensive threats that just keep on pounding away if you have no way other than walling to work your team. While there isn't much space in your team to work with at the moment, there are places in which you can combine roles in your team and get some more definite answers against pokemon like ape or mence. For example, you can make Forretress and SpD variant which does much better against bulky waters so you can set up your spikes against them, furthermore it isn't afraid of non hp fire latias and can 2hko with Payback. Next, you can replace Earthquake and Stone Edge with Payback and Toxic Spikes. With Tentacruel's job of setting up toxic spikes gone, you can replace tentacruel with something more favorable in terms of a backbone to your team, as the lack of recovery really hurts here, and you're really not going to be using Wish as reliable recovery to all your team.

You lack a status absorber, and one of the best bulky waters + status absorber + phazers in stall teams is Restalk Gyarados. Restalk Gyarados provides a defensive backbone to your team, and can take multiple hits from pokemon like Heatran and Infernape. Gyarados works as a phazer so pokemon don't set up on you as often, or can help you in times of trouble, such as if a Kingdra should try and come in on Forretress, you can phaze it out with Gyarados.

Wish + Aromatherapy is illegal. I'd simply suggest running Wish / Protect / Toxic / Flamethrower over what you currently have now. I disagree with Darkamber concerning your EV spread, 252 / 252 is fine, and I really don't know the last time where I've seen a Specs Gengar running around in a scarftar and scizor infested metagame. 252 / 252 helps you take hits better against pokemon like Salamence and Gyarados, and it will soon become the standard after C&C updates the analysis. Just because the analysis says something doesn't necessarily mean you should use it, as it might as well be terrible or outdated right at this moment.

Rotom doesn't need a lagging tail to be a trick counter, it can very well run scarf and still succeed as a trick counter. If Metagross or Jirachi trick you, so what? They'll be locked into Trick, that's arguably even better than making them slower, as you can pound on them with basically anything and they can't touch you. Additionally, with the DD Taunt Gyarados problems you are having on this team, Scarf Rotom is definitely practical here. This gives you the speed you need to handle threats, even in stall speed is an important asset to have, as it is an easy way to check a multitude of pokemon rather than walling or countering.

Your Salamence set has some iffy coverage, but with the way you're going with the Salamence I'd actually consider you try another set. A bulky dd salamence with roost easily gets boosts up, and can sweep pretty easily. You can roost off a bunch of moves they will throw at you, and it works better with your team as you can switch to and from it without worrying too much about SR damage thanks to Roost.

Here are my general changes for your team that I'd like you to try.

Gyarados @ leftovers
Impish 244 HP / 252 def / 12 Spe
Waterfall / Sleep Talk / Rest / Roar

Salamence @ leftovers
Jolly 252 hp / 176 def / 80 spe
Dragon Claw / Earthquake / Roost / Dragon Dance

Forretress @ Shed Shell
careful 252 hp / 212 spdef / 44 atk
Payback / tspikes/ spikes / rapid spin

Blissey @ Leftovers
Bold 252 hp / 248 def / 8 spe
Flamethrower / toxic / wish / protect

Rotom-h @ Scarf
Timid 252 spa / 252 spe / 4 hp
Thunderbolt / Shadow Ball / Will o Wisp / Trick

Though this may seem like a lot of changes, I've actually only replaced one pokemon in your team, and changed the sets for the rest. Your Salamence runs enough speed to hit 280 to beat adamant lucario, and has the general bulk to withstand many physical hits and DD up. Gyarados has 12 speed in order to beat Skarmory in phazing, while Forretress has 44 attack in order to 2hko latias with payback.

That's all i've got to say, good luck with the team
 
Plus suggested some decent changes, but there are a few things I disagree with. For one, I think that version of Salamence and Gyarados are redundant, with both countering Lucario mainly. Lucario has a difficult time to get through RestTalk Gyarados as is, and if it does carry Stone Edge, Rotom-H can revenge kill. I'd much rather consider running something like Scarf Tyranitar over that Salamence to help out against opposing stall teams, Pursuiting things like Latias and Rotom-H.

Another option is to run Reflect Latias over that Salamence. It hits harder from the onset and is also a reliable way of supporting the overall team with Reflect.

Last suggestion is to run Seismic Toss over Flamethrower on Blissey. As of now, CM Jirachi auto-wins against you, because you have to use Trick on Rotom-H to beat it. If CM Jirachi is paired with Scarf Tyranitar, its basically an auto-loss for you (which is really common now by the way). Seismic Toss still lets you deal with CM Jirachi (although you lose to variants with Wish, so make sure you play Rotom-H conservatively). You sort of open up a Gengar weakness by losing Flamethrower, but you can remedy this by running either Latias or Scarf Tyranitar (Forretress takes out non-HP Fire Gengar and Latias takes out HP Fire ones).
 
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