It smells bacon! (OU RMT)

Hey and welcome to my first RMT on this site. So far this team has won 17 games and lost 11.

At a glance:
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As you can see nothing special here, just a normal OU team.

In depth:
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@ Shuca berry
Flash fire
Timid nature
EV: 252 Sp.Atk 252 Speed

Stealth rock
Explosion
Fire blast
Earth power

Why do you use this moveset/EV/Nautre/Item?
Most of this is pretty obvious. Modest nature is a choice but that just makes more leads outrun me. The EVs are obvious. Flash fire is good to absorb fire moves late game. I usually use Stealth rock first turn like every other lead and then switch out if i cant 1HK0.


What this guy prvides to the team?
He sets up Stealth rock! But also as i said he absorbs first moves, and works a bit like a late-game sweeper. he have good coverage and can hit almost all pokemons without blowing himself in the air. However Gyarados is a pain in the ass for this. So is Metagross. I hate Gross-Leads. If he goes before me it's oeften a 1HK0 with Eearthquake. However not all Gross-Leads tends to carry Eearthquake which is lucky for me. However if i go first Eearth power is gg.

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@ Choice scarf
Guts
Adamant nature
EV: 252 Atk 252 Speed

Close combat
Megahorn
Aerial ace
Stone edge

Why do you use this moveset/nature/EV/item?
I still haven't decided if i should run Jolly or Adamant, but with Scarf it seems like no more Speed is needed. The EVs are regular set for a revenge-killer. This moveset covers almost every type in the game, and can often hit with 200% damage against big threats in the current metagame.

Why do you use this guy?
Well were should i start? He can easy revenge kill all of the top 10 most used pokes. Hes Atk stat is around 350 allowing him to take out what he hits, easy. With scarf he not only 1HK0 the foes he outrun them to! I prefer this over Scizor when it comes to revenge killing.

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@ Leftovers
Serene grace
Impish nature
EV: 252 HP 252 Spe

Iron head
Thunder punch
Wish
Toxic

Why do you use this moveset/nature/EV/item?
Well this is by far the best supporter to me! The EVs is a bit odd, but works with succes! With full EV HP Leftovers heals ALOT! Also Serence grace is the best ability(i think). Iron hea ddo like always flinch and with Toxic adding up damage this is a beast! I foind this moveset working really good. T-Punch is just to check Gyara

Why do you use this guy?
I'd say every team need a supporter and this is the ideal support. Alot of peoples use Wish to heal other pokemons in your team, but i almost always heal Jirachi with it. I think every one can see why this is in there.

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@ Leftovers
Levitate
Timid nature
EV: 252 Sp.Def 252 Speed

Surf
Dragon pulse
Recover
Calm mind

Why do you use this moveset/nature/EV/item?
As this is a Defensive based Latias Leftovers is obvious. The EV spread is to get even more defensive power. With 130 Base Sp.Def and maxed out Sp.Def EV this makes a really good Special wall. Dragon pulse for STAB and urf for coverage. After Calm mind this is just a Beast against Sp.Atk based foes.

What do this provides for the team?
Together with Jirachi it gives Defensive power. However after Calm mind a Stabbed Dragon pulse takes down alot that it is neutral against. Alot of ppl use Blissey in this spot but i think Latias do the job better (i have tested Bliss). At first i had Psychic on this but alot of ppl told me Surf >> Psychic so thats what i did.

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@ Life orb
No guard
Adamant nature
EV: 252 HP 252 Atk

DynamicPunch
Stone edge
Rest
Sleep talk

Why do you use this moveset/item/nature/EV?
Well i find all on this section pretty obvious. Everything on RestalkingChamp is often the same so i think all of you who actually play competetive have seen the exactly same set. Machamp low Speed makes it useless to spend any speed on him at all.


Why do you use this guy?
Cuz he is my favorite pokemon! RestalkingChamp just covers everything so good and the really only bad thing is the speed. Hes defesive stats isn't awesome but not bad. He covers Scizor, Salamence, Gyara, Heatran and T-tar which is the biggest offensive threats in OU. I think this do better than Scizor( i have tested ).

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@ Choice band
Sandstream
Jolly nature
EV: 252 Atk 252 Speed

Ston edge
Crunch
Earthquake
Aqua tail

Why do you use this moveset/item/nature/EV?
Choice band T-Tar nuff said. Choice band gives him freakin 550 Attack. Both Crunch and Stone edge has STAB and are often my choice of move. Aqua tail is to deal with ground types like Gliscor and Hippo. Earthquake is for coverage on things like Gross and Tran.

Why do you use this guy?
Cuz i need a physical sweeper. I already have Jirachi, Heracross and Machamp but i wouldn't classify those as sweeper. they are supporters revenge killers and sleeptalkers. This has one of the games highest Atk stats and boosted with a Choice band he is massive. I think he it's every darn type in the game, and that with huge power. I know i explain him bad but i can't think of any other way to describe him than : Choice band, Massive, powerfull, coverage, huge.



Thats all for today. CYA!






 
Jolly DDGatr tears holes in this team and doesn't afraid of anything. Run Jolly in Hera, it makes more sense IMO. Also, your physical attackers (Hera, Champ, and Tar) are vulnerable to all three hazards. You have no spinner. See the issue there?
This was just a quickie, not much thought went in tbh.
 
Jolly DDGatr tears holes in this team and doesn't afraid of anything. Run Jolly in Hera, it makes more sense IMO. Also, your physical attackers (Hera, Champ, and Tar) are vulnerable to all three hazards. You have no spinner. See the issue there?
This was just a quickie, not much thought went in tbh.
Okay i can do Jolly >> Adamant on Hera. So what am i going to do with that all my physicals are hurted by entry hazards?
 
CB tar is not meant to sweep since being locked into one move makes you set up fodder. Run DDtar instead if you want a sweeper. On Machamp you may want leftovers for more recovery but that is up to preference. On Latias please either run Surf since it gives much better type coverage than psychic does despite stab. Your Evs are pretty messed up. 252 Special attack and 252 speed or 128 hp, 128 sp attack and 252 speed.
 
CB tar is not meant to sweep since being locked into one move makes you set up fodder. Run DDtar instead if you want a sweeper. On Machamp you may want leftovers for more recovery but that is up to preference. On Latias please either run Surf since it gives much better type coverage than psychic does despite stab. Your Evs are pretty messed up. 252 Special attack and 252 speed or 128 hp, 128 sp attack and 252 speed.

I'll do Surf >> Psychic, however those EVs are epic. I've found Life orb working better than Leftovers on Champ as he gets recovery for Rest anyways.
 
Switch adamant to jolly on cross, and switch psychic to Surf on Latias because hitting ttar and scizor for a fairly big hit is better than hitting fighting types/ gengar who already take a lot from Dragon Pulse.

Honestly, I do not think you need a spinner because Jirachi has wish to heal everyone so the only real entry hazard you fear is Toxic Spikes. But then when you look at your team, 3 pokemon are immune to TS, one benefits with guts from it, one can rest off the status so really the only one that cares is Ttar. Stealth rock isn't an issue either since the most your pokemon will be taking is 12% anyways. I'd test it out a bit more if I were you but I don't think every team needs a spinner, certainly not this one. Play Ttar conservatively because he will get KO'd most often by entry hazards.

As for the team, it looks pretty solid to me but like you said, pretty standard. Best of luck to you and hopefully I helped a little.
 
I definately recommend going with Surf > Psychic on Latias. It gives you a better option against Steels like Scizor and Metagross, who you can't do anything to unless you have 3 or 4 Calm Minds in, and they can either Pursuit you or hit you with their STAB Steel-type moves (and in Scizor's case, his STAB Bug-type move). Water + Dragon is resisted by Empoleon and Shedinja (who you weren't hitting nuetral/at all anyway) which gives you much better coverage on your defensive variant. STAB Psychic is not as important as coverage in this situation.

You're missing 4 EVs on all of your Pokemon. The maximum amount of EVs you can give a Pokemon is 510, although EVs have to be given in fours, so technically the max you can use is 508. This translates to a basic spread of 252/252/4. On all of your Pokemon, you only have 252/252. So on Heatran, Heracross, Latias, and Tyranitar put 4 EVs in HP, on Jirachi put 4 EVs in Attack, and on Machamp put 4 EVs in Speed. However, most of your EV spreads are too general, meaning they could be divided up more effectively. I'm not the best with EV spreads, so I'll leave them to another rater.

A spinner isn't a necessity because none of your Pokemon are weak to Stealth Rock. Spikes and Toxic Spikes are much less common, so having to give up a member of his team for a spinner isn't needed.

To finish it all of, a quick comment about your presentation. Your RMT is kind of difficult to follow. I suggest not using abbreviations (i.e. CB, EQ, Bliss). Even though we can understand most of them, it may take a little extra thought or get too confusing. Plus it kinda makes your RMT look 'informal' (for lack of a better word).

Good luck with your team.
 
I definately recommend going with Surf > Psychic on Latias. It gives you a better option against Steels like Scizor and Metagross, who you can't do anything to unless you have 3 or 4 Calm Minds in, and they can either Pursuit you or hit you with their STAB Steel-type moves (and in Scizor's case, his STAB Bug-type move). Water + Dragon is resisted by Empoleon and Shedinja (who you weren't hitting nuetral/at all anyway) which gives you much better coverage on your defensive variant. STAB Psychic is not as important as coverage in this situation.

You're missing 4 EVs on all of your Pokemon. The maximum amount of EVs you can give a Pokemon is 510, although EVs have to be given in fours, so technically the max you can use is 508. This translates to a basic spread of 252/252/4. On all of your Pokemon, you only have 252/252. So on Heatran, Heracross, Latias, and Tyranitar put 4 EVs in HP, on Jirachi put 4 EVs in Attack, and on Machamp put 4 EVs in Speed. However, most of your EV spreads are too general, meaning they could be divided up more effectively. I'm not the best with EV spreads, so I'll leave them to another rater.

A spinner isn't a necessity because none of your Pokemon are weak to Stealth Rock. Spikes and Toxic Spikes are much less common, so having to give up a member of his team for a spinner isn't needed.

To finish it all of, a quick comment about your presentation. Your RMT is kind of difficult to follow. I suggest not using abbreviations (i.e. CB, EQ, Bliss). Even though we can understand most of them, it may take a little extra thought or get too confusing. Plus it kinda makes your RMT look 'informal' (for lack of a better word).

Good luck with your team.
Okay i will change Adamant to Jolly on cross. I was too lazy to really care of giving my pokes 4 extra EVs in a stat, thats why they only have 252/252. I fixed what you told me with all stuffs like "CB EQ"

Switch adamant to jolly on cross, and switch psychic to Surf on Latias because hitting ttar and scizor for a fairly big hit is better than hitting fighting types/ gengar who already take a lot from Dragon Pulse.

Honestly, I do not think you need a spinner because Jirachi has wish to heal everyone so the only real entry hazard you fear is Toxic Spikes. But then when you look at your team, 3 pokemon are immune to TS, one benefits with guts from it, one can rest off the status so really the only one that cares is Ttar. Stealth rock isn't an issue either since the most your pokemon will be taking is 12% anyways. I'd test it out a bit more if I were you but I don't think every team needs a spinner, certainly not this one. Play Ttar conservatively because he will get KO'd most often by entry hazards.

As for the team, it looks pretty solid to me but like you said, pretty standard. Best of luck to you and hopefully I helped a little.
Okay i will change Adamant to Jolly on cross. As both of you said i dont think a Rapid spinner is needed. Thx for all help both of you!
 
I really reccomend using Fire Punch on Jirachi, because you're horribly weak to Swords Dance Scizor.

Good Luck with the team!
 
You need to watch out for Gyarados. Your team gives it plenty of opportunities to set up - Any attack from Heracross excluding Stone Edge, and Earthquake or Aqua Tail from Tyranitar. With a DD, LO Gyarados will prove quite bothersome for you, as it will be able to massacre the majority of your team. Jirachi is OHKOed by a + 1 LO Earthquake (574 Atk vs 259 Def & 404 HP (100 Base Power): 414 - 488 (102.48% - 120.79%), Heatran is massacred by Waterfall, Latias by Ice Fang, and Waterfall also takes care of Machamp + Tyranitar + Heracross.

My suggestion is to remedy this problem is simple, but should help your team out significantly. Replace your current Jirachi set with a Choice Scarf Jirachi. Jirachi, with its high Speed, and access to ThunderPunch means that it will be able to revenge kill Gyarados. Additionally, it will cover Swords Dance Lucario for you as well, another Pokemon that can prove troublesome after a boost. It can set up a SD on Tyranitar's locked Crunch or Pursuit and on Megahorn or Stone Edge from Heracross. It will then proceed to highly damage your team. With Fire Punch, Jirachi will put a halt to its sweep. This makes Jirachi a great revenge killer for your team with Choice Scarf as it will keep a variety of threats in their place.

Jirachi @ Choice Scarf | Serene Grace
Jolly | 4 HP | 252 Atk | 252 Spe
Iron Head | ThunderPunch | Fire Punch | U-turn

You'll be able to outrun even Jolly Gyarados after a Dragon Dance and kill it with ThunderPunch. Similarly, it can be used as another check against Salamence, since you will tie with it at worst after a Dragon Dance, allowing you to take a chance and 2HKO with Iron Head. Lucario and Scizor are both checked by Fire Punch and with a resistance to both of their priority attacks, you can handle them well! U-turn is here over Trick because Jirachi is too important to your team and you don't want a Magnezone coming in and trapping you. U-turn is nice to scout and escape from said Magnezone.

Now, your Tyranitar is not meant to sweep at all. It comes in, and begins to fire off high powered Stone Edge's and or Crunch's and then switches out when something comes in that stops it. If you want Tyranitar to sweep, I suggest running a DD Tyranitar. DD Tyranitar may not have the immediate power that CB Tyranitar has, however, it will be able to sweep better as it's not locked into one move and will still be able to kill a Pokemon or two with its powerful attacks.

Tyranitar @ Lum Berry | Sand Stream
Adamant | 36 HP | 84 Atk | 252 Spe | 136 SpD
Crunch | Dragon Dance | Stone Edge | Earthquake

Crunch and Stone Edge provide Tyranitar with great coverage, allowing it to strike a variety of Pokemon super effectively or for neutral damage. Dragon Dance allows you to boost your Attack and Speed, making Tyranitar capable of sweeping a team when played correctly. Earthquake means Metagross and other Ground-type weak Pokemon such a Infernape are better taken care of. Lum Berry (which I chose over Babiri Berry because I have an idea to help Tyranitar sweep) Lum Berry means you'll be cured from things such as Toxic Spikes and status such as Will-O-Wisp or Thunder Wave just in case you get inflicted with them. The EVs give you enough bulk to better handle threats such as Latias and Rotom. Without the restrictions of Choice Band, Gyarados will be unable to set up on you, so that's an additional benefit!

Since that's out of the way now, here is what I have in mind to aid Tyranitar sweep. DD Tar has 2 main obstacles -- Scizor and Swampert. With those two dead or weakened, Tyranitar will be able to run through a team. To get rid of Swampert, try out HP Grass on Heatran over Explosion. Most Swampert leads stay in on Heatran, meaning you can weaken them with HP Grass, allowing Tyranitar to kill them later in the match if they are still around. To get rid of Scizor reliably, I suggest trying out HP Fire on Latias over Calm Mind. Latias tends to attract Scizor on the field regularly, allowing you to dispose of it with HP Fire, clearing up a DD Tar sweep.

Speaking of Latias, your EV spread is strange. Latias doesn't need that much Special Defense as it takes the Special Attacks that it's supposed to be taking well already without any SpD. Latias takes Fire-, Electric-, and Grass-types attacks fine without any Special Defense (it can even takes other Special Attacks like Shadow Ball from Rotom 'ok') so those SpD EVs are unnecessary. Instead, try out 4 HP/ 252 Spe / 252 SpA. If you want more durability, try out 148 HP /108 SpA / 252 Spe.
 
To top off Bloo's sexy rate (he said NEARLY everything lol), I'm going to suggest you change something. With Jirachi being a Choice Scarfer now, you don't really even need Heracross due to it being slow, unfitting, etc.... Instead I'd love for you to use a Choice Band Scizor over it. The reasoning behind this is you really have a heck of a time with DD-Mence and Jirachi isn't a surefire counter due to them both having the same base speed stat of 100, and a Choice Band Bullet Punch doing nearly 70% to a Min Hp/ Min def Salamence is a very good thing to have.Scizor brings priority to your team and also keeps up the offensive paced synergy of the team with U-turn. It helps you scout through the opponents team and does massive damage to whatever gets hit, even if it's resisted. 248 HP / 252 Atk / 8 Spe, Adamant, the item Choice Band, and the moves: Bullet Punch, U-turn, Superpower, and Pursuit would be the best for you in your teams case. Superpower helps you out against those steels that think you'll Bullet Punch like Heatran and Magnezone, and unexpectedly get OHKOed by the full powered attack. Pursuit lets you pick off Latias' stuck in a Dragon-type move and Gengars and Rotom's locked in Shadow Balls letting the rest of your team sweep unhinged.

Good Luck! (p.s. I absolutely love bacon :D )
 
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