It's a Revolving Door of Pokemon! (Top 100 Beta)

It's a Revolving Door of Pokemon!
a Volt-Turn team by Speed Boost

OU Top 100
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At a Glance
This is a Volt-Turn Team that I have been working on since last year. It is finally to the point were I fell it is complete and I wanted to share it with you. I would say that I'm a pretty descent battler. This team has gotten me into into the Top 100 on the Showdown Ladder. However, for me it isn't about rankings. I test teams on the same account I ladder on. I just enjoy competing and this team suits the way I like to play to perfection. Even though the team itself might not be perfect. I would be honored if you guys would give it a try and tell me what you think.


heatran.jpg

Hidoran (Heatran) (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 100 SDef / 160 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Toxic
- Roar

Heatran has a few different roles he can play depending on the what type of match up the opponent's team presents. It's most important job against almost every team is to setup Stealth Rocks. Lava Plume allows Heatran to take on other steel types, and to fish for burns on predicted switches. Toxic is a more consistent method of inflicting status to get passive damage on the opponents Pokemon. Roar allows me to break up Baton Pass, and cripple Pokemon weak to Stealth Rock. Its also great against setup sweepers. Dragonite, for instance, will scare out most Heatran with the threat of an Earthquake, and 90% of the time they will Dragon Dance on that predicted switch only to be roared out when I stay in instead. This is a very effective strategy, particularly the first time you use it in a match. Heatran will typically lead against Drought teams. Since he almost always will be facing a Ninetales he can setup rocks and start phazing with Roar. Holding the Air Balloon it can take on Volcarona with HP Ground and other Heatran. Against other teams Heatran is primarily a defensive pivot that sets up Rocks and inflicts status as often as possible.
EDIT: Testing leftovers recommended by CZ. for more staying power to keep rocks up against Drought teams, Volcarona and Gyarados.

rotom-wash.jpg

Rotomu (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 168 HP / 252 SAtk / 88 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Grass]
- Pain Split

Rotom Wash is definitely one of my favorite Pokemon of the Black and White metagame. Its is also the first part of my three Pokemon Volt-Turn core. I have a hard time creating an OU team without this Pokemon. That being said, I rarely need to create a new team, because of how much I love battling with this one. This is a slightly more bulky version of the "Bulky Attacker" set here on Smogon. It allows me to spung more attacks against Drizzle teams than the standard set, and it gives it a better chance of getting off a Pain Split. Even with the added bulk I routinely will have to fodder of Gliscor or Heatran against Drizzle teams to get switch initiative. Volt-Switch is there to allow me to continue to put pressure on the opponent while maintaining switch initiative. Hydro Pump to lets me poke holes in the opponents team and force switches. I choose Hidden Power Grass instead of more common Ice or Fire, because I already have two fire types, and Infernape is running HP Ice. Also, Rotom is completely walled by the likes of Swampert, Gastrodon and the random Quagsire so it seems to make more sense. Especially, because most people run Hidden Power Ice/Fire or Wil-O-Wisp on the standard set. I rarely see someone predict the HP Grass even when I switch in on one of these Water/Ground Pokemon.


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Kinogassa (Breloom) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Seed Bomb
- Focus Punch
- Substitute

Sub-Punch Breloom is a monster on this team. I think this is because the Volt-Turn core of Rotom, Scizor and Infernape applies pressure that forcing switches into bulkier Pokemon that are to typically slow. These Pokemon are to slow to threaten Breloom before he can put them to sleep with a Spore. In turn, the pressure of a predicted Spore allows Breloom to get a free Sub and then Spore or attack whatever the opponent brings in on the switch. When Breloom is behind a Sub with Poison Heal activated it is a hard Pokemon to deal with. It isn't surprising when it KOs 2-3 Pokes in a match, because it happens so frequently. Seed Bomb is my coverage move of choice for know. Although, I have given some thought to exchanging it for Stone Edge to help Breloom against Gliscor, but 75% accuracy just isn't acceptable. It comes up to small, to frequently at the worst times. Focus Punch Wrecks Shit All Day, Every Day! Move Bitch, Get Out The Way! I love the way the Breloom fits into the offensive flow of this team. It doesn't have any stat boosting moves, its not fast, but it is my setup sweeper. It is also far superior to the Bulk Up version I started with.

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Guraion (Gliscor) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 160 Def / 96 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Toxic
- Substitute
- Protect

Gliscor is a physical tank if there ever was one. Even super-effective hits on the physical side rarely take it down in two hits. When you combine its fantastic physical bulk with Poison Heal and Protect you get the best physical wall in the game. Being able to shrug off stone edges and close combats with relative ease has benefits other than making Gliscor a great defensive pivot. That bulk frequently allows it to get off multiple Sword Dances and sweep through weakened and unprepared teams. Earthquake is the STAB of choice while Ice Fang provides coverage and the occasional flinch hax. This set can take most physical attackers one on one if Gliscor hasn't been badly weakened earlier in the battle. For instance, if Conkeldurr comes in after I KO one the opponents other Pokemon I can switch in Gilscor, start Swords Dancing and most of the time I can win that one on one. The same hold true for DD Dragonite and Salamence.
EDIT: Testing Sub/Toxic Gyarados set recommended by Jimbon to help combat my weakness to Gyarados.

scizor.jpg

Hassamu (Scizor) (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Pursuit/Quick Attack
- Superpower

The second member of my Volt-Turn core. It is hard not to make a team with the Scizor and Rotom core these days. There offensive synergy is top notch. Scizor is one of those pokemon that takes some skill to use effectively. When I first started playing competitive Pokemon I knew Scizor was a good Pokemon, but I had trouble using it effectively. Now I see what a well timed U-Turn can do for the momentum of a battle. I see that I can trap Gengar, Latio, Latias and Alakazam with Pursuit. I see that Bullet Punch can clean up everything that is left once the steel and water types are gone. In the rare case I have to fire off a Superpower, I see that shit too! Scizor allows me to put major pressure on one of the biggest treats in today's metagame, Terrakion. Since Terrakion has to respect the Bullet Punch or be OHKO'd it allows me to fire off U-Turns on the predicted switch keeping the all important switch initiative in my favor. This is what make Scizor #1. Scizor has great offensive synergy with Rotom and Infernape. Lets say Terrakion is in against my Scizor. I can threaten it out with Bullet Punch as previously mentioned. The opponent is obviously going to try to bring in a Pokemon that can take a Bullet Punch or U-Turn well. If they bring in a Steel type Scizor can U-Turn out to Infernape. However, if they bring out a water type Scizor can U-Turn out to Rotom, and because both Rotom and Infernape have Volt-Turning moves this pressure can continue if the opponent isn't able to counter. It you couple this with there great variety of coverage, Scizor and Rotoms bulk, and Infernapes speed and ability to hit from both sides you get an offensive core that is very fun to use.
EDIT: Testing Quick Attack over Superpower or Pursuit to help with weaknesses to Gyarados and Volcarona. This was recommended by Alice.

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Gokazaru (Infernape) (M) @ Choice Scarf
Trait: Blaze
EVs: 108 Atk / 148 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Fire Blast
- Close Combat
- Hidden Power [Ice]
- U-turn

Last but not least by any stretch of the imagination, is the third member of the Volt-Turn core, the "glue" to my team. Previous versions of this team all had the other five Pokemon, but this sixth slot has seen a few different faces. It wasn't until I tried this set that I felt like I finally had the right Poke. Scarfed Infernape is usually the fastest Pokemon on the battle field. Fire Blast gives Infernape a powerful special attack with STAB. Close Combat give him a powerful physical attack with STAB. This sets ability to hit hard and fast from both sides is what makes it so great. Hidden Power Ice is the perfect coverage move. Holding the Choice Scarf Infernape can out sped an OHKO +1 DD Salamence with HP Ice. It can stay in on the predicted DD from Dragonite and 2HKO. It can OHKO Landorus and Gliscor as well. Another great thing about this set is its surprise value. There aren't a lot of people using it so your opponents don't see the HP Ice coming more often than not. U-Turn rounds out this set nicely, keeping that momentum going on the predicted switch.

Importable:
Hidoran (Heatran) (M) @ Air Balloon
Trait: Flash Fire
EVs: 248 HP / 100 SDef / 160 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Toxic
- Roar

Rotomu (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 168 HP / 252 SAtk / 88 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Grass]
- Pain Split

Kinogassa (Breloom) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Seed Bomb
- Focus Punch
- Substitute

Guraion (Gliscor) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Swords Dance
- Protect

Hassamu (Scizor) (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Pursuit
- Superpower

Gokazaru (Infernape) (M) @ Choice Scarf
Trait: Blaze
EVs: 108 Atk / 148 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Fire Blast
- Close Combat
- Hidden Power [Ice]
- U-turn
 
Hey,
This is a really neat team, good job in creating it. There are a few things, however that could help you make it work more smoothly. First off Substitute > Protect on Gliscor. This can let you attempt to set up multiple Sword Dances and protects you from otherwise fatal attacks while you KO in return. Next Scizors EV's could be changed to be more effective a Spread of 80HP/ 252Atk / 160SpD / 16Spd on Scizor gives you exactly even bulk, enough speed to beat most opposing Scizor , Maximum hitting power and dump the rest in HP and coincidentally the 80HP lets you survive 3 Seismic tosses at full health. Although i suggested a change for Gliscor back in the rate, I think that replacing Gliscor with Expert Belt Landorus would fit your volt turn theme a lot better, while also being able to lure in pokemon by bluffing scarf and then hitting them with a SFE move. You ay prefer the bulky attacking Rotom but I find the Choice Specs Rotom-W set works better on Volt-Turn teams due to its hitting power and the fact that is can break apart threats to your chain, most notably Starmie. Replace Pain Split with Thunderbolt and put the EV's all into Offense and your good.
GL with the team and I hope I helped, Landorus set below
Landorus @ Expert Belt
Nature : Naive (+Spd -SpA)
Trait : Sand Force
EV's : 252Atk / 4Def / 252Spd IV's: lower Atk and Def by 1 for HP Ice
- U-Turn
- Earthquake
- Smack Down
- Hidden Power [ICE]
 
Hey,
This is a really neat team, good job in creating it. There are a few things, however that could help you make it work more smoothly. First off Substitute > Protect on Gliscor. This can let you attempt to set up multiple Sword Dances and protects you from otherwise fatal attacks while you KO in return. Next Scizors EV's could be changed to be more effective a Spread of 80HP/ 252Atk / 160SpD / 16Spd on Scizor gives you exactly even bulk, enough speed to beat most opposing Scizor , Maximum hitting power and dump the rest in HP and coincidentally the 80HP lets you survive 3 Seismic tosses at full health. Although i suggested a change for Gliscor back in the rate, I think that replacing Gliscor with Expert Belt Landorus would fit your volt turn theme a lot better, while also being able to lure in pokemon by bluffing scarf and then hitting them with a SFE move. You ay prefer the bulky attacking Rotom but I find the Choice Specs Rotom-W set works better on Volt-Turn teams due to its hitting power and the fact that is can break apart threats to your chain, most notably Starmie. Replace Pain Split with Thunderbolt and put the EV's all into Offense and your good.
GL with the team and I hope I helped, Landorus set below
Landorus @ Expert Belt
Nature : Naive (+Spd -SpA)
Trait : Sand Force
EV's : 252Atk / 4Def / 252Spd IV's: lower Atk and Def by 1 for HP Ice
- U-Turn
- Earthquake
- Smack Down
- Hidden Power [ICE]

Thanks for the rate Asek. Putting Substitute on Gliscor is something I never thought of since I'm not running Toxic. I will definitely try that, although it will hurt me in one on one where I need the recovery Protect gives me. That be said, Its benefits might make that okay. I'm going to give your Scizor spread a shot too. I often find myself wanting something else besides Heatran that can take a hit on the special side, but other EV spreads always seem to sacrifice power for special bulk. The one you suggesting sacrifices some physical bulk. Landorus would definitely be a nice addition offensively, but it lacks the defensive bulk and recovery I need from this spot on my team. Choice Specs Rotom Wash is a Beast! I've run it before on a Drizzle team with epic results! I may give a shot with the same EVs and switch Pain Split for Trick. It does worry me to loose the recovery of Leftovers and PS. It also puts me in the position of be walled by ground types and ruining my momentum. Awesome Rate! Thanks again!
 
Hey Speed Boost!

This is a very solid team you have here, with very few problems. One thing I did see however, was your apparent weakness to Sub DD Gyarados. The standard Sub DD Gyarados that runs 204 Speed easily outspeeds your Rotom-W, arguably your best answer to it. Gyarados can easily set up a Substitute as you Volt Switch and then grab a free Dragon Dance off another of your team mates. After a Dragon Dance or two, Gyarados has no problem sweeping through your team. To solve this problem, I would recommend running Thunderbolt > Hidden Power [Grass] on your Rotom. Thunderbolt means that Gyarados will not be allowed to setup on Rotom. It's not like you need to hit Quagsire / Gastrodon hard when you have a Breloom on your team. Beating Gyarados 1v1 is a lot more beneficial to your team than beating the aforementioned bulky waters.

Alternatively, to deal with Gyarados you could slightly modify your Gliscor set. I'd recommend changing your EV spread to 252 HP / 160 Def / 96 Spe and changing your current moveset slightly. Toxic > Ice Fang and Substitute > Swords Dance give you a much better chance against Gyarados. With this set, you outspeed the standard 204 Speed Gyarados and can Toxic it as it Substitutes / Dragon Dances. Ultimately, it will make Gyarados's chance at a sweep that much smaller and solve arguably the biggest problem for your team. This set also gives you a lot more insurance against Physical mons, namely Terrakion, Dragonite and Salamence all of which can dent some of your team members pretty badly.

Cool team, hope I helped!
 
Hey mate, nice looking team.
Other then what has been pointed out already, I see Volcarona as a huge problem for your team. With only Infernape out-speeding at +1 and not being able to really touch it except for a weak Fire blast (30.46% - 36 at +1 56HP/0Sp.D). Also because you have no spinner, SR will nearly always be up on your side of the field, making Rotom less of a check aswell doing 95.41% - 110.25% after rocks (252Sp.A Modest) and only being able to achieve 72.92% - 86.77% reply with a Hydro Pump. Heatran is your only counter which can only roar and hope they do not have a spinner for your rocks, or hope they stay in like an idiot for you to toxic.

I would suggest Leftovers on Heatran or Stone Edge on Infernape. While leftovers leaves you weaker to ground moves you have 3 Immunities/Does not effect anyway. With this you can get SR up with a lot more ease and wear it down quicker, or get the OHKO with Stone edge.
 
@Jimbon,

Your are right about my team having a Gyarados weakness. If one is able to setup on me it is going to be a short match. Fortunately, they don't seem to be that prevalent. Rotom Wash is my best counter along with Steath Rocks as early as possible. You can't be prepared for them all, right? I am very interested in trying the Sub Toxic Gliscor set you mentioned. I have thought about trying that before, but never actually acted on it. I'm hesitant to change the Rotom set just because of how effective it has been. I would almost replace Hydro Pump the Thunderbolt before HP grass, but that would be silly. Thanks so much for taking the time to rate my team! I can't wait to try my new Gliscor!

@CZ.,

Volcarona is less of a problem than Gyarados if I play well. Like you said, if there is a spinner on the opponents team it makes things more difficult. I really need Stealth Rocks up to deal with it properly. If I can get it down to 50% health Infernape can take in out with a Fire Blast or a Hydro Pump from Rotom. If SR aren't up and it gets a QD I will need a healthy Heatran to come in, take a hit, and Roar it out or else its probably good game. I can see what you are saying with Leftovers on Heatran. If I can stay alive longer I have a better chance of keeping SR on the field if the opponent has a spinner, right? I also still have two Pokemon immune to ground type moves. Definitely won't hurt to try. Infernape is one of those Pokemon that needs more than four move slots. I would love to have Stone Edge and Mach Punch on this set too, but there isn't room. Hidden Power Ice is to clutch against the ground/flying and dragon/flying types that are everywhere. Many thanks for the rate homie!
 
Quick attack over pursuit on scizor may help with both gyara and volca (does around 50% to 0/4 volca)
 
Quick attack over pursuit on scizor may help with both gyara and volca (does around 50% to 0/4 volca)

Hi Alice,

I think I will give Quick Attack a try. However, I might try using it in place of Superpower to start with. I use Superpower the least out of the four current moves by far. Pursuit is just to valuable to replace. Thanks for reading my RMT and the suggestion!
 
Hey,

This team looks pretty solid, but it's a bit weak to Gyarados, as you have already noticed. While the SubToxic Gliscor Jimbon has suggested is a decent way of stopping Gyarados, Gyarados is faster than your Gliscor and can easily set up a substitute to avoid getting hit by Toxic. To fix this weakness, you have two different options:

-Using ThunderPunch/Stone Edge on Infernape over Hidden Power Ice (or maybe U-turn)
-Using Thunderbolt in Rotom-W over Hidden Power Grass or Pain Split

To be fair, both options are completely valid (if you pick the Infernape one, you should send Rotom-W first, Volt Switch to break Gyarados's substitute and then send Infernape to revenge kill)

Good Luck!
 
@DestinyUnknown,

Thank you for your time. I really appreciate you all taking the time to read this and give well thought out rates. When it comes to the changes you recommended I guess I will just have to try them all and see what works best. I can already see the benefits of the new Gliscor set against curtain threat that were a little harder to deal with in the past. I'm looking forward to seeing what types of improvements one of these tweaks might bring. Thanks for the strategy tip as well.
 
Hey Speed Boost! Nice team.

Well from an initial look, your team seems a bit weak to MixNape, who can roast Breloom, Scizor and Gliscor with a Life Orb-boosted Overheat, and can wreck Heatran and Infernape (on the switch-in) with Close Combat. Rotom-W also won't appreciate having to switch into a Close Combat. To fix this problem I would recommend a Toxic Spikes Tentacruel (see set below) instead of your current Rotom-W. Tentacruel serves as a reliable to check to Infernape, while being able to deal with Rain very easily. Its presence also adds a second Pokemon that resists Fighting-type moves, removing some pressure off Gliscor to be the sole Pokemon being able to repeatedly switch-into opposing Fighting-types' moves. I find that Tentacruel's presence strenghtens your already present FWG core (Heatran - Tentacruel - Breloom), enabling it to gain additional survivability. Tentacruel's addition also provides invaluable Rapid Spin support. Since your VoltTurn users need to switch-in frequently, they will be hampered by hazards each time they switch-in, which makes the strategy less effective. Toxic Spikes helps you deal with stall, and minimizes the time given to opponents to set-up and sweep. Scald is its main STAB, letting you deal with Pokemon like Terrakion. Ice Beam is useful to hit Dragon Dancers. Finally, I would change Heatran's EV spread to 248 HP / 252 SpD / 8 Sp,in order to tank hits with more ease. You don't really outspeed anything significant with 160 Spe EVs, so I'd invest them in Special Defense. Defensively, these changes should help (I hope!). Cool team, and good luck!

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Tentacruel @ Black Sludge | Dry Skin
Bold Nature | 252 HP / 240 Def / 16 Spe
Toxic Spikes | Rapid Spin | Scald | Ice Beam


Summary of Changes:

Rotom-W ---> Toxic Spikes Tentacruel
Heatran's EV Spread of 248 HP / 100 SDef / 160 Spe ---> EV Spread of 248 HP / 252 SpD / 8 Spe
 
@Expert Physics,

I like what Tentacruel would do for my team defensively, against stall, rain, and hazards. The Toxic Spikes give me more passive damage which works nicely with the new Gliscor set I'm testing. However, I would loose a my only other ground type immunity making Gliscor predictable for every incoming Earthquake or Earthpower. Pokes like Landorus and Mamoswine can take advantage of that. I'm just going to have to test it to see how the Pros and Cons balance out. I guess that's the thing about having six pokemon on a team. There is always going to be a weakness to something. Once you tweak your team to cover up a weakness you open up a with new one. Thanks for the awesome rate!
 
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