It's a Sunny Day in UnderUsed!

Hello Smogon, this is my second RMT. The Standard Rules are in place, except Item Clause is shut off. This time I'm in UU and getting a tan. anyways here's my team.
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Here's a look at each of them more in-depth.

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Jumpluff PuffBall Item: Heat Rock
Nature: Jolly
Moves: Sleep Powder
Sunny Day
U-Turn
Aromatherapy
EVs: 252 HP, 4 Atk, 252 Spe.

Jumpluff, who doesn’t like this weird blue ball that has fuzzy cotton balls… anyways, Jumpluff is what gets the ball rolling. Sleep Powder is usually my first move to incapacitate the opponent and then Sunny Day. I chose Aromatherapy to heal status on the rest of my team. the EVs: Max HP for survivability, Max Speed to outspeed most other leads before Sunny Day. The rest go into Attack to boost U-Turn slightly.

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Moltres Phoenix Wing Item: Expert Belt.
Nature: Timid.
Moves: Solarbeam
HP Rock
Flamethrower
Morning Sun.
EVs: 4 Def, 252 SpA, 252 Spe.

Moltres is my main special sweeper. The flaming bird can easily take advantage of the sun being out with its high-powered SolarBeam and Flamethrower. I’m using Flamethrower over Fire Blast because I usually plan on having Moltres around for a long time and Flamethrower gives more PP, has more accuracy and gets near Fire Blast’s power with the Sun out. I'm running Hidden Power Rock to hit Altaria and other Fire Types for SE. The EVs are pretty basic, Max Specail Attack and Speed, with the rest into Defense.

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Slowbro Crouching Moron. Item: Leftovers.
Nature: Modest.
Moves: Flamethrower
Sunny Day
Surf
Slack Off.
EVs: 252 SpA, 44 Def, 212 HP.

This is an odd set that was suggested on this thread, basically this is my weather counter. If a Rain Dance team comes in I can counter them with relative ease with this guy and the reason for him carrying Sunny Day is because I need it to reset the weather when it's changed. The EVs are relatively simple, the HP is set so he can survive two seismic tosses and heal up with Slack Off. My thanks to Barbarossa for this set.

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Exeggutor I'm just Nuts!! Item: Life Orb
Nature: Rash
Moves: SolarBeam
Psychic
Explosion
Hidden Power Fire
EVs: 4 Atk, 252 SpA, 252 Spe

Exeggutor will basically come in and wreck stuff. Hidden Power Fire gets a possibility to 2HKO Registeel if I can hit it on the switch. SolarBeam and Psychic provide STAB and Explosion can take out Chansey, and pave the way for Moltres to sweep. The EVs are standard. Max Speed and SpA, and the rest into Attack.


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Arcanine Security Dog Item: Leftovers
Nature: Adamant.
Ability: Flash Fire.
Moves: Flare Blitz
ExtremeSpeed
Morning Sun
Toxic
EVs: 120 HP, 152 Atk, 236 Spe



Arcanine is very useful on this team. He usually comes in off Exeguttor or Jumpluff and often nabs a Flash Fire boost from it. Flare Blitz is extremely powerful and ExtremeSpeed helps clean things up. Toxic is for the bulky waters that switch in to cripple them. The EVs: HP EVs for general bulkiness, Speed EVs let me outspeed base 80s with +speed natures, and the rest into Attack.

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Hitmontop WTF?? Item: Leftovers.
Nature: Careful
Moves: Rapid Spin
Foresight
Close Combat
Sucker Punch
EVs: 252 HP, 80 Def, 176 SpD.

Foresight+Rapid Spin. Hitmontop is one of the most reliable Rapid Spinners because of that combination of moves. Without this guy, my team would fall apart. Close Combat and Sucker Punch let me threaten something besides their entry hazards. Intimidate lessens the physical assaults and that’s about it. I run a more defensive EV spread to allow me to take hits from Rotom and Mismagius better. Max HP, some into SpD and the rest into Defense

Feel free to critique. I'm assuming you've played this for longer than I have so you people have the advantage of experience. Special thanks to Bulbapedia for the sprites. Once again, here's my team:
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I'm a big fan of the Moltres-Solarbeam set, so keep that. You might want to consider switching Arcanine for a Flare Blitz Entei (and if you can't, then switch to Pokemon Online immediately)
 
I'm a big fan of the Moltres-Solarbeam set, so keep that. You might want to consider switching Arcanine for a Flare Blitz Entei (and if you can't, then switch to Pokemon Online immediately)

I would use Entei but I do need a good switch-in for the high-power fire moves tossed at Exeggutor and Jumpluff. Arcanine provides that.
 
I'd change the item on moltres to something like a life orb or leftovers (so it canswitch into SR 2 times if need be). 3 sunny-day users is good, but they don't all need to be holding Heat Rocks.
 
Good team, but I'm not sure about Moltres item, or why it knows Sunny Day. You already have two reliable Sunny Day users, change the move to Hidden Power Ice (for altaria) or air slash (fighting types), and the item to life orb/expert belt.
 
As does Entei. And it's stronger. And Exeggutor isn't exactly the best. If you want a special-type Grass sweeper, then Sceptile is the way to go. It's also a good poke to have HP Ice on, to sort that problem out.
 
I'd change the item on moltres to something like a life orb or leftovers (so it canswitch into SR 2 times if need be). 3 sunny-day users is good, but they don't all need to be holding Heat Rocks.

Switched Item on Uxie to Leftovers, Moltres see below.

Good team, but I'm not sure about Moltres item, or why it knows Sunny Day. You already have two reliable Sunny Day users, change the move to Hidden Power Ice (for altaria) or air slash (fighting types), and the item to life orb/expert belt.

Switched item on moltres to Expert Belt, and put HP Ice in place of Sunny Day.

As does Entei. And it's stronger. And Exeggutor isn't exactly the best. If you want a special-type Grass sweeper, then Sceptile is the way to go. It's also a good poke to have HP Ice on, to sort that problem out.

I'm not going to repeat myself on Entei. Exeggutor provides much more than Sceptile. This is a SUNNY DAY team. Exeggutor takes advantage of the sun and provides an offensive Psychic STAB. Exeggutor also can explode and take out a Chansey or Clefable that tries to wall him.
 
But Arcanine has less base HP, Attack, Defense and even Speed than Entei.
Arcanine = Poor entei clone
End of.

If you want Grass special, then Sceptile. If what you really want is Psychic, then Alakazam is better. But.... you already have Uxie. Perhaps put some special attacking EVs onto Uxie and get a Sceptile.
 
But Arcanine has less base HP, Attack, Defense and even Speed than Entei.
Arcanine = Poor entei clone
End of.

If you want Grass special, then Sceptile. If what you really want is Psychic, then Alakazam is better. But.... you already have Uxie. Perhaps put some special attacking EVs onto Uxie and get a Sceptile.

On one hand, you are arguing that Entei is better because it has slightly better stats than Arcanine, but then you are suggesting Sceptile who, under the sun, has worse stats than Exeggutor! Modest Exeggutor with the sun up hits 418 speed and 383 special attack, compared with Timid Sceptile's 372 speed and 309 special attack.

The difference between Entei and Arcanine are the abilities, really. Five more base attack isn't that much, really, while Arcanine gets reliable recovery and the potential to raise its STAB far and beyond what Entei can with Flash Fire. Entei isn't bad, but I've always found the SubCM set better on it haha.
 
The difference between Entei and Arcanine are the abilities, really. Five more base attack isn't that much, really, while Arcanine gets reliable recovery and the potential to raise its STAB far and beyond what Entei can with Flash Fire. Entei isn't bad, but I've always found the SubCM set better on it haha.

Exactly.
 
Jumpluff: Wanna try Aromatherapy or Encore over Memento? The thing about Memento is that you're not abusing it enough, as you don't have any set-up sweepers on your team. Memento easily helps a a sweeper Swords Dance/Nasty Plot up. Good set-up sweepers in the Sun are Swords Dance Tangrowth or Swords Dance / Nasty Plot Shiftry. Aromatherapy cures status which is very useful for a weather team.

Moltres: HP Ice is really situational as it's only for Altaria which isn't a big threat in my opinion. Why not HP Rock which still hits Altaria super-effectively, while giving you a super-effective attack against opposing Fire types like Arcanine and Moltres. Run Life Orb, you'll really appreciate the extra power and you're not running a defensive set anyway.

Uxie: Run Heat Rock, not Leftovers. you get 3 extra turns of sun which actually kind of doubles sun time as you take 1 turn to set up and 1 turn to switch, so without heat rock you get 3 and with heat rock you get 6.

Eggy: Fine

Arcanine vs Entei: Arcanine has Flash Fire and recovery, but poor coverage. Entei is slightly better stat-wise, but what differentiates it from Arcanine is really Stone Edge. It's up to you which one, though.

Hitmontop: If you're finding that you're still not having enough sun, consider running Sunny Day over Sucker Punch as a last resort Sun set-up. Heat Rock is optional.
 
hmmm... all in all, i'd have to say that you did your self a find job my friend! i do agree with you on arcanine, but for the puffball, i recommend aromatherapy as well. think of how badly your team will suffer from statuses DX
 
Aromatherapy may want some usage over Memento on PuffBall, to help remedy those evil status inducers. Don't listen to Entei claims: Flash Fire is really good synergy with your two SpDef failures, namely Jumpluff and Exeggutor. Arcanine is really good. Toxic could be slashed for Solarbeam. I know that SpAtk isn't too good, but without it Rock types can come in with their Defense stats and OHKO with QuakeEdge. Toxic is good for Bulky Waters though, so if you are a prediction God, keeping it isn't such a bad idea. Hitmontop doesn't need to change really unless you want extra Sun, in that case put Sunny Day over SP (it needs CC STAB). Exeggutor is really great, on my HGSS cartridge I ran an identical set and it really works! Why HP Ice on Moltres? It's been said already, but HP Rock is better than HP Ice as it only gives the required Altaria hit, while HP Rock hits a wider range for SE damage. Uxie should hold Heat Rock unless the extra bulk is essential, and have you considered another attack over Psychic? With such awful type coverage, a better move like Thunderbolt or Fire Punch, changing from Timid to Jolly? Just an idea, they aren't as strong as Psychic but get better coverage and lack proper immunities. But this is a great team I could never have made myself. (I'm a bit scatterbrained, though it is my unpredictability that wins me matches!) Good luck, and watch out for sunburn! (Bad lulz...)
 
Switching HP Ice for HP Rock on Moltres.

Switching Memento for Aromatherapy on Jumpluff.

Running Zen Headbutt over Psychic and running a Jolly Nature on Uxie. Also carrying a Heat Rock to extend the sun.
 
Your team definitely looks solid, though I haven't found the time to test it anywhere. However, it doesn't look like you have any good counters to other weather teams that may want to avoid skin cancer. I'd recommend trying to fit in something like one of these.

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Slowbro: Crouching Moron
Item: Leftovers/Life orb
Nature: Modest for offense, Calm for defense.
Moves:
Flamethrower/Fire Blast - Those grass types that like to pick on water types will surely burn beneath the cleansing fire of the pink behemoth. In the sun, you can easily make up for a lack of STAB.
Sunny Day - He's bulky enough to pull it off, and few people expect it, so you have little chance of being taunted.
Surf - Not only is it STAB, if helps with sand and rain teams, as described below.
Psychic/Slack Off - It's a STAB attack that you can use in any weather condition. If you want more bulk, go with Slack Off.
EVs: 252 SpA, 212 HP, 44 Def. The 212 HP allows Slowbro to heal up after two seismic tosses with ease. If you don't use Slack Off, go with 252 SpA, 252 HP, 4 Def.

Why: When rain teams come a'callin, fire types beware. When Moltres or Arcanine flee in terror from the hazards of the rain, Slowbro charges in, STAB water attack at the ready to slay those who do not resist it. In the case of a water type Pokemon on the opposing team, Slowbro resists its STAB attacks and can counter with a Sunny Day or Psychic depending on the circumstances. Sandstorm teams are a hassle as well, especially considering that Hippotas can summon an infinite sandstorm. With a STAB water attack, though, you can slay them with ease. Hail teams are annoying too, even if less common. A quick flamethrower or fire blast will end the threat fairly quickly though, especially if it's a Snover. After dealing with the weather's source, Sunny Day can restore your team's momentum.

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Slowking: Hidden Lunatic
Item: Same as above
Nature: Same as above
Moves: Same as above
EVs: Same as above

Why: It's like Slowbro, but with different stats. They both learn all the moves in the set, so just pick whichever one you need. Slowbro is more physically defensive, Slowking is more specially inclined.
 
I checked out the Slowbro set and it can easily give me a block for most of the offensive rain dance sweepers, with sandstorm and hail I just need to deal with their little hippo or tree thing and they're screwed. With both of them I just U-Turn from the lead slot with Jumpluff, and Slowbro can easily deal with both of them from their. I'll replace Uxie with the set.
 
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