ORAS OU It's my first RMT, any ideas to improve it?

The Team

I wanted to make a ballanced sand team because balanced its my favorite playstayle and i think that sand its veriy good on this metagame:

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance

E
xcadrill it's by far one of the strongest sweepers on the game, you weaken skarmory, rotom, lando and bulky waters and it just run through teams. It also checks most of the scarfers and fast revenge killers like talonflame, weavile or alakazam. I prefer it with a life orb but this time was way to weak to opposing sand.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower

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The sand setter and the best pursuit trapper in the game (in my oppinion), it pursuit traps the lati twins, celebi and starmie leaving a lot of room for keldeo to sweep. Tyranitar also serves as a check for gengar, serperior, raikou, mega charizard y, bisharp, heatran (cant swith in), talonflame, etc. Also does a great job weakening the opposing team for an excadrill sweep.
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Ice Punch

It has a great sinergy with excadrill. Loppuny lures all the pokeon that counters excadrill (lando-t, rotom-w, skarmory, hippo, garchomp, slowbro... physical walls in general) and clears the path for an excadrill sweep. With its great speed and its both poerful stab moves it can sweep teams on its own too.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spe
Alt Evs: 248 HP / 176 Def / 16 Sepr
Serious Nature
- Volt Switch
- Heat Wave
- Roost
- Defog

It's the defoger of the team, the birds check, the scizor counter and the ferrothorn switch in. You can run thunderbolt but I prefer voltswith for the momentum. The second Ev spread lets you OHKO mega pinsir after rocks but mega pinsir is not that common any more so you xan run the first one for max bulk. If you dont need it in a game you can use it as a bisharp and excadril "check", it can take them on after stealth rock but you'll probably loose your zapdos.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 80 Def / 176 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Psychic
- Leaf Storm
- Recover

The stealth rocker, the keldeo and starmie switch. Its your main way to weaken bulky water types such as slowbro, manaphy or suicune and your switch in for mega venusaur. It also helps weakining mega manectric, hippowdown, garchomp, thundurus and other threats for the team when you won't need on a game. It counters Breloom and it helps with azu and conk which are big threats
Keldeo @ Choice Specs
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]

Keldeo helps you with stall and also lures water types and destroy the with hp elecetric opening a path for excadrill. Its the only ice resits so its serves as a switch in for weavile and also bisharp. It's as secondary check to scizor after zapdos. Its very good paired with tyranitar because it can pursuit trap its main checks like the lati twins, celebi and stramie and also crunch slowbro.


Threats:

Azumarill: This team doesn't have solid switch in to it so you will have to predict or sack and revenge kill

Conkeldurr: The same as azumarill, assault vest conkeldurr its a great problem for this team

Scarf Landorus: The only way you have tou deal with it is weakening it an killing it with excadrill or saving keldeo at high health
Pastebin:
http://pastebin.com/hL5LVXVn

 
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Good team, Celebi with 16 EVs in Speed outspeed Adamant max speed Bisharp and Breloom.
Maybe Adamant Nature Mega Lopunny with power-Up Punch over Ice Punch for extra damage and and game sweeper, or Quick Attack to surprise a Talonflame impaired.
 
Hey zampabollos, I really like the team. The offensive core of Swords Dance Excadrill and Ice Punch M-Lopunny seems pretty deadly. I only have two suggestions to try to help with your teams' overall performance.

I think you should run Smooth Rock Tyranitar > Choice Scarf to provide more turns for your SD Excadrill to break through teams when at +2. By running moves such as Fire Blast and Ice Beam it can be used as a great support mon to bait in and dent Skarmory and Landorus-Therian that annoy your SD Excadrill, while still being able to provide Pursuit support for Keldeo.

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Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 64 Atk / 196 SpA
Quiet Nature
- Pursuit
- Fire Blast
- Stone Edge
- Ice Beam

The attack investment guarantees an OHKO on Latios with Pursuit, the Special Attack guarantees a 2HKO with Fire Blast on SpDef Skarmory, and the rest is in HP to take hits better and be able to switch in as much as possible throughout a game to provide Excadrill with Sand.
Next, I think you should run a more physically defensive Celebi > Specially Defensive to check opposing M-Lopunny and offensive Excadrill, as well as Azumarill, better. With Zapdos being so easily pressured by hazards it doesn't make a consistent enough check to the aforementioned Pokemon by itself, especially when you're running Volt Switch which prevents it from getting Leftovers at the end of the turn. You should also run Giga Drain > Leaf Storm for more some extra recovery and consistency in damage output without having to drop your SpA and make you more vulnerable to be set up on. Lastly, I think you should run Healing Wish on Celebi to bring Excadrill, Lopunny, and Keldeo back to full so they can wreak havoc a second time, allowing you to play more aggressively with them when wallbreaking early to mid game.

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Celebi @ Leftovers
Ability: Natural Cure
EVs: 240 HP / 148 Def / 104 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Stealth Rock
- Healing Wish
- Recover

The SpDef EVs prevent you from being 2HKO'd by Thundurus' Life Orb HP Ice even after Stealth Rock, as well as preventing the 2HKO from Mega Diancie's Moonblast and Specs Keldeo's Icy Wind (both moves around a 5 or 7% chance to 2HKO with Stealth Rocks up). The 16 Speed EVs allows you to outspeed Adamant Base 70s, and the Defense investment allows you to comfortably take any two hits from non-Choice Band Azumarill, Life Orb Excadrill, and M-Lopunny with Stealth Rocks up. Choice Band Azumarill can 2HKO you with Play Rough, but with Leftovers and Recover you gain a higher amount of HP than the amount of damage being dealt, allowing you to check it consistently.
Also, in both your importable and RMT post your Zapdos is a Serious Nature. That's probably just a minor error on your part, but it should be Bold to maximize its physical bulk.

Regardless, cool team and I hope i was able to help!
 
Good team, Celebi with 16 EVs in Speed outspeed Adamant max speed Bisharp and Breloom.
Maybe Adamant Nature Mega Lopunny with power-Up Punch over Ice Punch for extra damage and and game sweeper, or Quick Attack to surprise a Talonflame impaired.

Thanks! I considered power up punch but ice punch lets you lure all those bulky ground types that annoy excadrill and weaken them
 
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