Shurtugal
The Enterpriser.
Hey people, Anthonias here with his team. I want to know what all of you think of my choices. I do have a lot of odd ball things, but they really do work. So, you can decide for yourself and tell me your opinion.
Politoed @ Life Orb
Trait: Drizzle
Nature: Modest
Effort Values: 252 SpA/252 SpE/4 Hp
Surf: After I missed all my Hydro-Pumps, and my Scalds never burned, I knew I had to look into Surf. Surf gains a nice double STAB boost (rain + type) and it also gains a Life Orb Boost. With that, I can hit a lot of things really hard that I really need to. No one ever expects an LO Surf their way, and always works out for me. Surf does 80% to Starmie, with resistance. *Wounders how much HP Grass will do against it...*
Haze: Why Haze? Why not haze? Focus Blast always miss, and things it needs to hit hard, like Ferrothorn, never hits hard enough. I see no point on Focus Blast on Politoed, and thus is the reason I carry Haze. A lot of CM'ers like to set up on Politoed, and so when I phaze them they are totally pissed ^^. Haze eliminates CM threats, and an entire playstyle: Baton Pass. With that in mind, why not use it? Politoed's psychic is not needed on this team. Encore or Perish Song are nice thoughts, so tell me what you think.
Hidden Power (Grass): HP Grass is here mainly because of Gastrodon. I have nothing to hit water types with Politoed, and with LO HP Grass can actually wreck shit (hi swampert). HP Grass provides Politoed with much needed coverage. Suicune, Swampert, Quagsire, Starmie fuck me over sideways if it weren't for this HP ^^
Ice Beam: Ice Beam is really a filler attack. It hits dragons, like Dragonie, for over half its health even with multi-scale! Thank you Life Orb! Ice Beam really just coverage, and I can use it for Gliscor (b/c if they switch to Gastro at least I will do some damage). Back-Up Dragon killer, so thats how Ice Beam goes.
Why Life Orb?
I used to use a Scarf'ed Politoed. It was working fine, although somethings does not hit hard enough. I would have resorted to specs, if it weren't for Gastrodon. By running LO, I gain the ability to hit hard and switch up my moves. With Politoed's natural bulk, I can take up to one-two hits without defense investment's. The question should be; Why not use Life Orb? People should really try it out, as it just works.
Dragonite @ Lum Berry
Trait: Multi-Scale
Nature: Jolly
Effort Values: 252 AtK/252 SpE/4 Hp
Dragon Dance: Dragon Dance is the key to this set. With Multi-Scale, as long as rocks aren't up I am guaranteed a Dragon Dance. Also, when my opponent switches out from Dragonite, you can make that 2 DD boosts :) Dragon Dance has enabled me to win so many matches. Dragonite is the glue to this team, as many things would be able to openly counter this team without him. Dragon Dance is the oil that keeps my Dragon turning!
Roost: What Dragonite doesn't run roost? It heals it by half, makes rock and ice type attacks normally effective, and it regenerates multi-scale. Combined with Dragon Dance, I can pack a big punch. I used roost tostall out poison, and screens before. It works, especially with multi-scale.
Outrage: My only means of STAB. I have Lum Berry for a reason. Not only does it protect me from paralysis, and burn, but it also allows me to heal from confusion. Outrage is powerful, but when Dragon Dancing, its super powered. It can always OHKO a Pokemon when at +2. The +2 speed also is a huge help, as without it I would easily knocked out.
Brick Break: If your question is: "Why Not Waterfall?" I can explain. Waterfall hits nothing that Outrage can't hit better. Waterfall is also resisted by steel, making steel types fuck me up. The most notable steel type is Ferrothorn. Ferrothorn is a real thorn in my Dragonite's ass, as he leeches, thunder waves, and Gyro Balls all attempts of Dragon Dancing. So, I now set up and Brick Break that mother-fucker.
Why Lum Berry?
Well, leftovers is very tempting. However, Outrage's confusion must be considered. Lum Berry always gives me at least 4 rounds of Outrage, and after a DD boost or two, that Outrage is gonna do shit. However, there is paralysis, and burn that really annoy me. Lum Berry also is a great way to deal with those status's, however, it leaves me open to confusion which is not a good thing. Lum Berry is the superior choice in my opinion as burn makes me useless as well as paralysis.
Terrakion @ Choice Band
Trait: Justified
Nature: Jolly
Effort Values: 252 AtK/252 SpE/4 Hp
Close Combat: Close Combat is my strongest attack, as it is one of my STAB attacks. With Scarf, CC can wreck so many things. CC is one of my only answers to that -pain in the ass- Ferrothorn. CC can also take out a bunch of Steel Types, and I need to take those things out. It make my life that much easier. CC also wrecks a bunch of thing in OU in general.
Rock Slide: With Stone Edge missing so many times, and one of those misses costing me the match, I knew it was time to look at Rock Slide. Rock Slide hits a couple of things pretty hard. Most notable should be Dragonite, as it can come in and revenge him. Rock Slide just provides more coverage for my Terrakion, and provides him with a Dual STAB attack.
Earthquake: Yeah, I need to run this. Raikou, Jolteon, Jirachi, ect. just do not like banded Earthquakes. EQ is just for all-around base power and coverage and can really take on some heavy threats to this team. Jirachi can give me a few problems, as resist water attacks, and dragon. It takes netural damage from Brick Break and has access to Ice Punch. You can see how it can be a problem right?
X-Scissor: Grass Types give my teams so many fucking problems. Thanks to X-Scissor, they do not ^^. Reuniclus gives me shit too, untill I X-Scissor its ass :P I run this attack for its pure coverage that is ever so needed on my team.
Why Choice Band?
I was going for Choice Scarf, but I can OHKO Scizor with banded CC. Banded CC also OHKO's Ferrothorn. Scarf doesn't allow that, and I need that. Choice Scarf can revenge kill easier, but I use Jolly to make up for it. Although, Scizor's banded Bullet Punch OHKO me. I would have to revenge it when locked into something else, but even still. I need as much damage from him as possilbe, as he also hits Reuniclus hard. Reuniclus can't OHKO me, as I can't OHKO it. I however outspeed it, giving me the advantage.
Jirachi @ Leftovers
Trait: Serene Grace
Nature: Timid
Effort Values: 252 SpA/252 SpE/4 Hp
Hidden Power (Ice): Why HP Ice you ask? Simple: Jirachi is my dragon killer. Dragons have been giving my Dragonite lots and lots of bullshit. So, I put Jirachi here. With Dragons everywhere, weather or no weather, Jirachi easily made the cut for my team. HP Ice is never expected, and in turn can kill Gliscor and Dragons. Steel typing resists dragons, and lures in slow Gliscor. Yes, this is my most important attack, as it works very well on Jirachi.
Calm Mind: I am an offensive Jirachi. CM is the perfect attack, as I can come in on Politoed or set up fodders and set up. With my 100 base stats, I can abuse CM's special defense boosts as well. My steel typing gives me a nice number of resistances, and rain degrades fire type attacks against Jirachi.
Thunder: With so many bulky waters, Thunder is a great asset. It gets serene boosted para hax, and it hits suicune and co. fairly hard. With a couple of CM boost, Thunder is a great move to have. The main reason I run it is to hit Skarmory. Skarm gives me so much trouble, and my Thunder always does 99% (sturdy) and I am either whirlwinded, or I para hax Skarm. Skarmory is a huge threat that walls all my physical sweepers, and so I guess Jirachi is also my Skarm Killer ^^
Psyshock: Blissey walls me, so I had to add this. Not only can it hit Blissey hard, but it also hits Breloom (and every other fighting type) fairly hard. Its my only STAB attack, and so my most powerful attack. Psychic does get me sp.def drops so still thinking about it. Water Pulse sucks, as Psyshock provides me with better coverage. It generall works better with my team as well.
Why Leftovers?
Do I really need to answer this question?
Gliscor @ Toxic Orb
Trait: Poison Heal
Nature: Impish
Effort Values: 252 Hp/252 DeF/4 SpE
Toxic: Toxic is one of the best attacks. Set-Up Pokemon can never stay too long, and it always forces switches. Toxic + Poison Heal can really help me stall out toxic's damage as well. Toxic is also a must on this set, as it is meant to stall poison and to take the teams physical hits.
Protect: Protect is here for a very good (and obvious) reason. To stall out my poison heal, and my opponents toxic damage. This also helps me scout if an opponent is/isn't scarf'ed ect. It helps me scout what my opponent wants to do, and it can stop Outrage cold.
Substitute: Also works with Protect, helps me toxic stall. It also helps me set up a toxic. By subing on a switch, I can toxic them and take a super-effective attack to the face and live. Substitute also works well with protect, as I can use protect all day until my substitute breaks. Who care if it does/doesn't fail as I am behind a sub ;D
Earthquake: My only attack, and its STAB. It can help me speed up toxic's process. It also hits fire types hard, and steel. Steel is most notible. Steel types cannot be poisoned, and so thus EQ is my answer for most of them. Works as back-up EQ for Terrakion as well.
Why Toxic Orb?
To get Poiso Heal started
Why not Facade, or Ice Fang?
Ice Fang is only ran to hit other Gliscor, and my Gliscor does not have to even do that. Facade is supposed to hit Rotom, but honestly its no real big threat other than him passing a scarf or specs to one of my teammates. Toxic Stalling is way better for him as well ^.^
Vaporeon @ Leftovers
Trait: Hydration
Nature: Calm
Effort Values: 80 HP / 176 Def / 252 SDef
Rest: Rest is the main reason why I use it. With my ability, Hydration, I can instantly wake up! Wiith my walling abilities, my Vaporeon becomes really hard to take out! Rest cures status and gets me to 100% HP ^^
Roar: I feel roar is important. Baton Pass teams are really a pain, as well a set-up sweepers. So, I have a field day with my roar. Its my only means of roar for my team, and works out well for me.
Scald: Burn is much needed on my team, and so Scald finds a place on my team. Scald gains the same double STAB that surf gets, and provides burn. With my defenses, I can wall both types of attacks when an opponent is burned[/b]
Toxic: With rest, I can perform a nice toxic stalling. Combined with my other wall, Gliscor, I can toxic stall anything and everything that gets poisoned. I pretty much have an answer to Pokemon who cannot be toxic'ed.
Threats
The only real threats are:
Reuniclus (Hits my team hard, and my only answer is to try a 2HKO with terrakion, that and Politoed.)
Scizor (Scald on Vaporeon is my main way of dealing with it, that and Politoed. Politoed can outspeed the average Banded Scizor, and Surf and Life Orb have a min. max damage of OHKO or 2HKO. With that, its a threat if I do not weaken him from the start.)
There you have it folks, please leave a comment on what you think about this team :)
Politoed @ Life Orb
Trait: Drizzle
Nature: Modest
Effort Values: 252 SpA/252 SpE/4 Hp
Surf: After I missed all my Hydro-Pumps, and my Scalds never burned, I knew I had to look into Surf. Surf gains a nice double STAB boost (rain + type) and it also gains a Life Orb Boost. With that, I can hit a lot of things really hard that I really need to. No one ever expects an LO Surf their way, and always works out for me. Surf does 80% to Starmie, with resistance. *Wounders how much HP Grass will do against it...*
Haze: Why Haze? Why not haze? Focus Blast always miss, and things it needs to hit hard, like Ferrothorn, never hits hard enough. I see no point on Focus Blast on Politoed, and thus is the reason I carry Haze. A lot of CM'ers like to set up on Politoed, and so when I phaze them they are totally pissed ^^. Haze eliminates CM threats, and an entire playstyle: Baton Pass. With that in mind, why not use it? Politoed's psychic is not needed on this team. Encore or Perish Song are nice thoughts, so tell me what you think.
Hidden Power (Grass): HP Grass is here mainly because of Gastrodon. I have nothing to hit water types with Politoed, and with LO HP Grass can actually wreck shit (hi swampert). HP Grass provides Politoed with much needed coverage. Suicune, Swampert, Quagsire, Starmie fuck me over sideways if it weren't for this HP ^^
Ice Beam: Ice Beam is really a filler attack. It hits dragons, like Dragonie, for over half its health even with multi-scale! Thank you Life Orb! Ice Beam really just coverage, and I can use it for Gliscor (b/c if they switch to Gastro at least I will do some damage). Back-Up Dragon killer, so thats how Ice Beam goes.
Why Life Orb?
I used to use a Scarf'ed Politoed. It was working fine, although somethings does not hit hard enough. I would have resorted to specs, if it weren't for Gastrodon. By running LO, I gain the ability to hit hard and switch up my moves. With Politoed's natural bulk, I can take up to one-two hits without defense investment's. The question should be; Why not use Life Orb? People should really try it out, as it just works.
Dragonite @ Lum Berry
Trait: Multi-Scale
Nature: Jolly
Effort Values: 252 AtK/252 SpE/4 Hp
Dragon Dance: Dragon Dance is the key to this set. With Multi-Scale, as long as rocks aren't up I am guaranteed a Dragon Dance. Also, when my opponent switches out from Dragonite, you can make that 2 DD boosts :) Dragon Dance has enabled me to win so many matches. Dragonite is the glue to this team, as many things would be able to openly counter this team without him. Dragon Dance is the oil that keeps my Dragon turning!
Roost: What Dragonite doesn't run roost? It heals it by half, makes rock and ice type attacks normally effective, and it regenerates multi-scale. Combined with Dragon Dance, I can pack a big punch. I used roost tostall out poison, and screens before. It works, especially with multi-scale.
Outrage: My only means of STAB. I have Lum Berry for a reason. Not only does it protect me from paralysis, and burn, but it also allows me to heal from confusion. Outrage is powerful, but when Dragon Dancing, its super powered. It can always OHKO a Pokemon when at +2. The +2 speed also is a huge help, as without it I would easily knocked out.
Brick Break: If your question is: "Why Not Waterfall?" I can explain. Waterfall hits nothing that Outrage can't hit better. Waterfall is also resisted by steel, making steel types fuck me up. The most notable steel type is Ferrothorn. Ferrothorn is a real thorn in my Dragonite's ass, as he leeches, thunder waves, and Gyro Balls all attempts of Dragon Dancing. So, I now set up and Brick Break that mother-fucker.
Why Lum Berry?
Well, leftovers is very tempting. However, Outrage's confusion must be considered. Lum Berry always gives me at least 4 rounds of Outrage, and after a DD boost or two, that Outrage is gonna do shit. However, there is paralysis, and burn that really annoy me. Lum Berry also is a great way to deal with those status's, however, it leaves me open to confusion which is not a good thing. Lum Berry is the superior choice in my opinion as burn makes me useless as well as paralysis.
Terrakion @ Choice Band
Trait: Justified
Nature: Jolly
Effort Values: 252 AtK/252 SpE/4 Hp
Close Combat: Close Combat is my strongest attack, as it is one of my STAB attacks. With Scarf, CC can wreck so many things. CC is one of my only answers to that -pain in the ass- Ferrothorn. CC can also take out a bunch of Steel Types, and I need to take those things out. It make my life that much easier. CC also wrecks a bunch of thing in OU in general.
Rock Slide: With Stone Edge missing so many times, and one of those misses costing me the match, I knew it was time to look at Rock Slide. Rock Slide hits a couple of things pretty hard. Most notable should be Dragonite, as it can come in and revenge him. Rock Slide just provides more coverage for my Terrakion, and provides him with a Dual STAB attack.
Earthquake: Yeah, I need to run this. Raikou, Jolteon, Jirachi, ect. just do not like banded Earthquakes. EQ is just for all-around base power and coverage and can really take on some heavy threats to this team. Jirachi can give me a few problems, as resist water attacks, and dragon. It takes netural damage from Brick Break and has access to Ice Punch. You can see how it can be a problem right?
X-Scissor: Grass Types give my teams so many fucking problems. Thanks to X-Scissor, they do not ^^. Reuniclus gives me shit too, untill I X-Scissor its ass :P I run this attack for its pure coverage that is ever so needed on my team.
Why Choice Band?
I was going for Choice Scarf, but I can OHKO Scizor with banded CC. Banded CC also OHKO's Ferrothorn. Scarf doesn't allow that, and I need that. Choice Scarf can revenge kill easier, but I use Jolly to make up for it. Although, Scizor's banded Bullet Punch OHKO me. I would have to revenge it when locked into something else, but even still. I need as much damage from him as possilbe, as he also hits Reuniclus hard. Reuniclus can't OHKO me, as I can't OHKO it. I however outspeed it, giving me the advantage.
Jirachi @ Leftovers
Trait: Serene Grace
Nature: Timid
Effort Values: 252 SpA/252 SpE/4 Hp
Hidden Power (Ice): Why HP Ice you ask? Simple: Jirachi is my dragon killer. Dragons have been giving my Dragonite lots and lots of bullshit. So, I put Jirachi here. With Dragons everywhere, weather or no weather, Jirachi easily made the cut for my team. HP Ice is never expected, and in turn can kill Gliscor and Dragons. Steel typing resists dragons, and lures in slow Gliscor. Yes, this is my most important attack, as it works very well on Jirachi.
Calm Mind: I am an offensive Jirachi. CM is the perfect attack, as I can come in on Politoed or set up fodders and set up. With my 100 base stats, I can abuse CM's special defense boosts as well. My steel typing gives me a nice number of resistances, and rain degrades fire type attacks against Jirachi.
Thunder: With so many bulky waters, Thunder is a great asset. It gets serene boosted para hax, and it hits suicune and co. fairly hard. With a couple of CM boost, Thunder is a great move to have. The main reason I run it is to hit Skarmory. Skarm gives me so much trouble, and my Thunder always does 99% (sturdy) and I am either whirlwinded, or I para hax Skarm. Skarmory is a huge threat that walls all my physical sweepers, and so I guess Jirachi is also my Skarm Killer ^^
Psyshock: Blissey walls me, so I had to add this. Not only can it hit Blissey hard, but it also hits Breloom (and every other fighting type) fairly hard. Its my only STAB attack, and so my most powerful attack. Psychic does get me sp.def drops so still thinking about it. Water Pulse sucks, as Psyshock provides me with better coverage. It generall works better with my team as well.
Why Leftovers?
Do I really need to answer this question?
Gliscor @ Toxic Orb
Trait: Poison Heal
Nature: Impish
Effort Values: 252 Hp/252 DeF/4 SpE
Toxic: Toxic is one of the best attacks. Set-Up Pokemon can never stay too long, and it always forces switches. Toxic + Poison Heal can really help me stall out toxic's damage as well. Toxic is also a must on this set, as it is meant to stall poison and to take the teams physical hits.
Protect: Protect is here for a very good (and obvious) reason. To stall out my poison heal, and my opponents toxic damage. This also helps me scout if an opponent is/isn't scarf'ed ect. It helps me scout what my opponent wants to do, and it can stop Outrage cold.
Substitute: Also works with Protect, helps me toxic stall. It also helps me set up a toxic. By subing on a switch, I can toxic them and take a super-effective attack to the face and live. Substitute also works well with protect, as I can use protect all day until my substitute breaks. Who care if it does/doesn't fail as I am behind a sub ;D
Earthquake: My only attack, and its STAB. It can help me speed up toxic's process. It also hits fire types hard, and steel. Steel is most notible. Steel types cannot be poisoned, and so thus EQ is my answer for most of them. Works as back-up EQ for Terrakion as well.
Why Toxic Orb?
To get Poiso Heal started
Why not Facade, or Ice Fang?
Ice Fang is only ran to hit other Gliscor, and my Gliscor does not have to even do that. Facade is supposed to hit Rotom, but honestly its no real big threat other than him passing a scarf or specs to one of my teammates. Toxic Stalling is way better for him as well ^.^
Vaporeon @ Leftovers
Trait: Hydration
Nature: Calm
Effort Values: 80 HP / 176 Def / 252 SDef
Rest: Rest is the main reason why I use it. With my ability, Hydration, I can instantly wake up! Wiith my walling abilities, my Vaporeon becomes really hard to take out! Rest cures status and gets me to 100% HP ^^
Roar: I feel roar is important. Baton Pass teams are really a pain, as well a set-up sweepers. So, I have a field day with my roar. Its my only means of roar for my team, and works out well for me.
Scald: Burn is much needed on my team, and so Scald finds a place on my team. Scald gains the same double STAB that surf gets, and provides burn. With my defenses, I can wall both types of attacks when an opponent is burned[/b]
Toxic: With rest, I can perform a nice toxic stalling. Combined with my other wall, Gliscor, I can toxic stall anything and everything that gets poisoned. I pretty much have an answer to Pokemon who cannot be toxic'ed.
Threats
The only real threats are:
Reuniclus (Hits my team hard, and my only answer is to try a 2HKO with terrakion, that and Politoed.)
Scizor (Scald on Vaporeon is my main way of dealing with it, that and Politoed. Politoed can outspeed the average Banded Scizor, and Surf and Life Orb have a min. max damage of OHKO or 2HKO. With that, its a threat if I do not weaken him from the start.)
There you have it folks, please leave a comment on what you think about this team :)