Meaning of the title = The wins come due to the raining ...
Electrode @ Damp Rock
Ability: Static
EVs: 252 Atk/228 Spd/28 SAtk
Hardy nature (neutral)
- Thunderbolt
- Rain Dance
- Explosion
- Light Screen
Set ups Rain , may use a light screen or explode. Whatever the case , he always suceeds at setting up Rain and that is what matters. Usually he takes one of theirs by explosion. He sacrifices himself for the rest of the team , but his sacrifice is a great help indeed.
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Kingdra (M) @ Scope Lens
Ability: Sniper
EVs: 252 Atk/232 Spd/24 SAtk
Adamant nature (+Atk, -SAtk)
- Waterfall
- Outrage
- Dragon Dance
- Hydro Pump
After one or two Dragon Dance it OHKOS almost everything. Sniper can save his ass , in quite a few occasions , while Waterfall , Outrage is a great combination.
Anyway it is a great sweeper , mostly due to it's type ,lack of weakness, defensively , being able to take a git or two , the surprice factor , and the power of a boosted waterfall , after one or two DD. In addition to that it is not weak against any priority move.
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Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Wish
- Surf
- Protect
- Ice Beam
Physical sponge. Passes wishes while it finishes of threats, combos well with Blissey using Toxic on everyone , and him stalling. Valuable member of the team.
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Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 100 HP/252 Def/78 SAtk/80 SDef
Bold nature (+Def, -Atk)
- Wish
- Toxic
- Flamethrower
- Protect
---
Another wall , only more suited for walling the special side . After Kingra,Kabutops , eliminate at least half of the opponet's team , using toxic on the rest and finishing them of by stalling them is not especially hard Espeically if they are more powerful on the special side. Flamethrower is for steels who can't be poisoned.
Kabutops (M) @ Mystic Water
Ability: Swift Swim
EVs: 80 HP/252 Atk/176 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Swords Dance
- Stone Edge
---
Mystic water + Rain Dance + Sword dance = Win. With a bit of prediction you can have him sweep after a sword , and then use one of his attacks , regarding the opposition. The fact that his speed is doubled under the rain , certainly helps. (You certainly don't let him get hit by any earthquake . or close combat , if you set up , (or you can kill them without being hit) then they could not use it against him ... , when there is no such option just use Kingdra which would abuse Rain dance also)
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/100 Atk/80 Def/78 SDef
Brave nature (+Atk, -Spd)
- Rain Dance
- Gyro Ball
- Stealth Rock
- Earthquake
---
Well under the rain he has no weakness , His typing make him a great asset for the team as there are many physical threads that can't touch him. Still it seems it needs a status move , since Gyro Ball and Earthquake do around the same damage , Gyro Ball does even less...
It seems each and everyone of the members of this team work well together in the way i described.
Anyway , what do you think ?
Electrode @ Damp Rock
Ability: Static
EVs: 252 Atk/228 Spd/28 SAtk
Hardy nature (neutral)
- Thunderbolt
- Rain Dance
- Explosion
- Light Screen
Set ups Rain , may use a light screen or explode. Whatever the case , he always suceeds at setting up Rain and that is what matters. Usually he takes one of theirs by explosion. He sacrifices himself for the rest of the team , but his sacrifice is a great help indeed.
---
Kingdra (M) @ Scope Lens
Ability: Sniper
EVs: 252 Atk/232 Spd/24 SAtk
Adamant nature (+Atk, -SAtk)
- Waterfall
- Outrage
- Dragon Dance
- Hydro Pump
After one or two Dragon Dance it OHKOS almost everything. Sniper can save his ass , in quite a few occasions , while Waterfall , Outrage is a great combination.
Anyway it is a great sweeper , mostly due to it's type ,lack of weakness, defensively , being able to take a git or two , the surprice factor , and the power of a boosted waterfall , after one or two DD. In addition to that it is not weak against any priority move.
---
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Wish
- Surf
- Protect
- Ice Beam
Physical sponge. Passes wishes while it finishes of threats, combos well with Blissey using Toxic on everyone , and him stalling. Valuable member of the team.
---
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 100 HP/252 Def/78 SAtk/80 SDef
Bold nature (+Def, -Atk)
- Wish
- Toxic
- Flamethrower
- Protect
---
Another wall , only more suited for walling the special side . After Kingra,Kabutops , eliminate at least half of the opponet's team , using toxic on the rest and finishing them of by stalling them is not especially hard Espeically if they are more powerful on the special side. Flamethrower is for steels who can't be poisoned.
Kabutops (M) @ Mystic Water
Ability: Swift Swim
EVs: 80 HP/252 Atk/176 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Swords Dance
- Stone Edge
---
Mystic water + Rain Dance + Sword dance = Win. With a bit of prediction you can have him sweep after a sword , and then use one of his attacks , regarding the opposition. The fact that his speed is doubled under the rain , certainly helps. (You certainly don't let him get hit by any earthquake . or close combat , if you set up , (or you can kill them without being hit) then they could not use it against him ... , when there is no such option just use Kingdra which would abuse Rain dance also)
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/100 Atk/80 Def/78 SDef
Brave nature (+Atk, -Spd)
- Rain Dance
- Gyro Ball
- Stealth Rock
- Earthquake
---
Well under the rain he has no weakness , His typing make him a great asset for the team as there are many physical threads that can't touch him. Still it seems it needs a status move , since Gyro Ball and Earthquake do around the same damage , Gyro Ball does even less...
It seems each and everyone of the members of this team work well together in the way i described.
Anyway , what do you think ?