It's raining wins Hallelouya !

Meaning of the title = The wins come due to the raining ...


Electrode @ Damp Rock
Ability: Static
EVs: 252 Atk/228 Spd/28 SAtk
Hardy nature (neutral)
- Thunderbolt
- Rain Dance
- Explosion
- Light Screen

Set ups Rain , may use a light screen or explode. Whatever the case , he always suceeds at setting up Rain and that is what matters. Usually he takes one of theirs by explosion. He sacrifices himself for the rest of the team , but his sacrifice is a great help indeed.

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Kingdra (M) @ Scope Lens
Ability: Sniper
EVs: 252 Atk/232 Spd/24 SAtk
Adamant nature (+Atk, -SAtk)
- Waterfall
- Outrage
- Dragon Dance
- Hydro Pump

After one or two Dragon Dance it OHKOS almost everything. Sniper can save his ass , in quite a few occasions , while Waterfall , Outrage is a great combination.
Anyway it is a great sweeper , mostly due to it's type ,lack of weakness, defensively , being able to take a git or two , the surprice factor , and the power of a boosted waterfall , after one or two DD. In addition to that it is not weak against any priority move.


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Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Wish
- Surf
- Protect
- Ice Beam

Physical sponge. Passes wishes while it finishes of threats, combos well with Blissey using Toxic on everyone , and him stalling. Valuable member of the team.

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Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 100 HP/252 Def/78 SAtk/80 SDef
Bold nature (+Def, -Atk)
- Wish
- Toxic
- Flamethrower
- Protect
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Another wall , only more suited for walling the special side . After Kingra,Kabutops , eliminate at least half of the opponet's team , using toxic on the rest and finishing them of by stalling them is not especially hard Espeically if they are more powerful on the special side. Flamethrower is for steels who can't be poisoned.


Kabutops (M) @ Mystic Water
Ability: Swift Swim
EVs: 80 HP/252 Atk/176 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Swords Dance
- Stone Edge
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Mystic water + Rain Dance + Sword dance = Win. With a bit of prediction you can have him sweep after a sword , and then use one of his attacks , regarding the opposition. The fact that his speed is doubled under the rain , certainly helps. (You certainly don't let him get hit by any earthquake . or close combat , if you set up , (or you can kill them without being hit) then they could not use it against him ... , when there is no such option just use Kingdra which would abuse Rain dance also)

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/100 Atk/80 Def/78 SDef
Brave nature (+Atk, -Spd)
- Rain Dance
- Gyro Ball
- Stealth Rock
- Earthquake
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Well under the rain he has no weakness , His typing make him a great asset for the team as there are many physical threads that can't touch him. Still it seems it needs a status move , since Gyro Ball and Earthquake do around the same damage , Gyro Ball does even less...

It seems each and everyone of the members of this team work well together in the way i described.

Anyway , what do you think ?
 
This is a good team, but I can see room for a few improvements. Why do Kingdra and Electrode have minus Sp. Atk natures and Sp atk evs? Thunder is superior over Thunderbolt on Electrode, due to Thunder's 100% accuracy in rain. Bold is also an option over Calm on Blissey, making her less vulnerable to physical attacks.

Hope I helped!

-Technicolor Apocalypse
 
This is a good team ,but I can see room for a few improvements. Why do Kingdra and Electrode have minus Sp. Atk natures and Sp atk evs? Thunder is superior over Thunderbolt on Electrode, due to Thunder's 100% accuracy in rain. Bold is also an option over Calm on Blissey, making her less vulnerable to physical attacks.

Hope I helped!

-Technicolor Apocalypse

Thanks ! I changed Blissey's and Electrode's nature , but i don't think changing Kingdra's nature would be a good idea since i don't want to weaken it's defensive or physical potential.

As for Thunder , i use thunderbolt only in a few occasions , if electrode succeeds at surviving , i switch it to the bench , if i switch it back in i won't have time to use rain dance again.

On second thought i remember now the meaning of Jolly nature and it's to outspeed anything and to not limit it's attack ability to KO things with exlposion. So i will test it with Hardy nature.
 
Hardy is screaming "no" at the top of its lungs.

Go with hasty on electrode, as you may as well get the extra speed and electrode doesn't survive too much anyway.

I'm almost positive there is not a single instance where a neutral nature is best.
 
Hardy is screaming "no" at the top of its lungs.

Go with hasty on electrode, as you may as well get the extra speed and electrode doesn't survive too much anyway.

I'm almost positive there is not a single instance where a neutral nature is best.

Hasty is a no no , surviving a hit is essential. (since i am going with rain dance first ) If i am going to boost Speed rather than with a neutral nature in that case it would be better to do it by a + Speed - Sp attack nature.

But that is just my opinion. You are free to explain yours as well and this won't be the first time i changed opinion on a matter.
 
Hardy is screaming "no" at the top of its lungs.

Go with hasty on electrode, as you may as well get the extra speed and electrode doesn't survive too much anyway.

I'm almost positive there is not a single instance where a neutral nature is best.

I don not see the point of Vaporeon being on your team, sorry. The rest of your team is either extremely offensive or purely for supporting these offensive pokes. Vaporeon would just slow down the pace of your battle and cause you to lose time. I think you can afford to replace Vaporeon with another sweeper. I would recommend another special sweeper. IMO, Omastar is one of the best special sweepers after Kingdra, and you are using him as a physical sweeper on this team. Omastar could possibly fit in quite well here. Try this moveset:

Omastar @ Life Orb
Nature:Modest
Ev's: 4HP, 252 SpA, 252 Spe
Ability: Swift Swim
- Surf
- Earth Power
- Ice Beam
- Rain Dance

Surf and Earth power and Ice Beam provide great coverage and once your opponents special wall is out of the way, not much can stand up to this.

I suggest utting Life Orb on Kingdra. Life Orb is very helpful on Kingdra to get some of those key KOs on things such as Zapdos and Metagross with Surf. Also replace Mystic Water on Kabutops with Life Orb as it will also help get some important KO's on pokemon such as Metagross and Zapdos. On Bronzong, use Damp ROck over Leftovers. Those extra turns of rain will prove really useful during many moments of the match. Also change Bronzong's nature to Sassy so he will be more sturdy. I also suggest using Swift Swim on Kingdra to benefit from the effect of rain =D

Like Vaporeon, Blissey just slows the rest of your team down. Replace it with something that can take care of other pokemon who bring weather A.K.A Tyranitar and Abomasnow. Dugtrio does this job perfectly:

Dugtrio @ Choice Band
Ability: Arena Trap
Nature: Adamant / Jolly
EVs: 20 HP / 252 Atk / 232 Spe
-Earthquake
-Stone Edge
-Pursuit
-Sucker Punch

This is a great insurance policy against other weather teams. Once something dies, Dugtrio can revenge kill those annoying Abomasnow or Tyranitar which allows your rain to take over the field. Tyranitar usually does not stay in against Weavile so Dugtrio is much more effective with dealing with Tyranitar and Abomasnow. If you want more speed put a Choice Scarf on it, howvere, that takes away alot of power from Dugtrio.

Well that was alot. Hope I helped and good luck with your team ^_^


I really don't have any particular trouble with Tyranintar or the other Sandstrom user , and Abomasnow is very rarely seen.

Rain is used only on the first turns. Afterwards only if it serves a specific purpose Bronzong , who is not hitting for much , may use it.
The point of Vaporeon is to absorve hits , take down Tar , Phan , generally physical threats and to help Blissey finish them with toxic.

I don't mind if they are slow. The problem is the lack of firepower of Bronzong , it can hardly 3KO anything with Gyro ball and earthquake. I am thinking adding hypnosis or maybe replacing it.

Now omastar sounds a decent option but do i really need another one who needs the rain to fuction ?

I don't know if i don't test it i won't know if your idea works for the best , so i will test it.
 
Hmm...not a bad team but your not using rain to it's full potential.

http://www.smogon.com/forums/showthread.php?t=49156

Rain Dance teams provide the team with speed-Swift Swim- and you only have 1 swift swimmer. Why is there Vaporeon? There's already Blissey to pass Wish, and just having Surf's power boosted isn't too awesome.
Vaporeon would just slow down the pace of your battle and cause you to lose time. I think you can afford to replace Vaporeon with another sweeper. I would recommend another special sweeper.
So mainly all I'm trying to get across is to get Swift Swimmers, change Kingdra's Ability and give it Life Orb. Kabutops deserves a Life Orb aswell. You need a special attacker too, try Ludicolo or Omastar, or change Kingdra into a pure special variant.

I think you need Stealth Rocks early, since once Rain Dance is on you'll start sweeping and it'll suck if you're stopped could by some random Shasher. Either make Bronzong your lead or change Electrode into Azelf or Uxie.

Like all Rain Dance teams, Tyranitar is going to become a problem, get Dugtrio or Scizor.

Scizor @ Damp Rock
Ability: Technician
EVs: 252 HP/252 Atk/6 Spe
Adamant(+Atk, -SpA)
-Rain Dance
-Swords Dance
-Bullet Punch
-Superpower/Brick Break

That's the one I use, bulky and powerful, Rain Dance reduces his only weakness' power and Swords Dance+Bullet Punch+Superpower/Brick Break could late-game sweep.
 
I really would go with Hasty on Electrode as it needs the Speed, and it will obviously die to any hit, which you want. Electrode needs to be out of the way as soon as possible, or it's just dead wait wasting your Rain turns.
 
I really would go with Hasty on Electrode as it needs the Speed, and it will obviously die to any hit, which you want. Electrode needs to be out of the way as soon as possible, or it's just dead wait wasting your Rain turns.

As soon as possible is second turn.
Using explosion second turn , is actually the most preferable thing.
 
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