The title says it all... It doesn't help me that I have many overlapping type weaknesses... The way it looked before all of the help will be quoted at the end of the post.
Dexterity @ Silk Scarf
Trait: Technician
Nature: Jolly
EVs: 6 HP, 252 Att, 252 Spe
-Taunt
-U-Turn
-Fake Out
-Double Hit
Ambipom can take many things down easily. With everything bulking up on the special side, physical moves can do crazy amounts of damage! Fake Out or Taunt, I must choose which to use when Ambipom comes in as the match goes on. Silk Scarf is used since all non-U-Turn attack moves are STAB. Double hit is obviously the main STAB, chosen over Return for the ability to break subs.
Lava @ Choice Scarf
Trait: Flame Body
Nature: Modest
EVs: 252 SpA, 6 SpD, 252 Spe
-Flamethrower
-ThunderBolt
-Hidden Power [Ice]
-Focus Blast
Magmortar is used as a late-game sweeper. It's just meant to come in, and clear out what's left. Flamethrower is STAB, Hidden Power is meant for coverage, as are all other moves that are listed. This was ripped straight out of the analysis and added in Houndoom's place, for more power.
Cpt.Falcon @ Leftovers
Trait: Thick Fat
Nature: Adamant
EVs: 78 HP, 252 Att, 180 Def
-Substitute
-Focus Punch
-Ice Punch
-Payback
This is my Hariyama, it can come in, sub up, and KO with Falcon Punch. That's the jist of it... Ice Punch is for coverage. This tends to work on all but Spiritomb... Faster CMers also defeat this rather handily... Quite a few people have managed to wall this thing, so Payback was added to rectify the problem.
Swallow @ Flame Orb
Trait: Guts
Nature: Jolly
EVs: 252 Att, 6 SpD, 252 Spe
-Facade
-Brave Bird
-U-Turn
-Protect
Swellow needs to survive a turn to activate Flame Orb, which is done by using Protect. After that, it becomes too powerful for most opponents, except for Rock and Steel types. I'll just U-Turn out if those come in... Facade hits 140 Power before STAB after the burn is activated (which is 210 BP after STAB), that's REALLY strong.
Crystal @ Leftovers
Trait: Sturdy
Nature: Impish
EVs: 252 Hp, 120 Atk, 138 SpD
-EarthQuake
-Gyro Ball
-Stealth Rock
-Roar
Steelix is meant to be a solid Physical Wall. Double STAB, can explode, Stealth Rock is available, what else is there? The only problem I've found is the contradictory typing. It's weak to common moves from both types of offense. Roar is there to abuse Stealth Rock. I usually can't find room to bring this in, barring late-game or as the last Pokemon, which would usually mean that I had lost.
Gem @ Lefotvers
Trait: Levitate
Nature: Timid
EVs: 110 HP, 180 SpA, 220 Spe
-Shadow Ball
-Hidden Power [Fighting]
-Substitute
-Calm Mind
Do you know what this has over Crobat? Instead of a 4x resistance to fighting, it has an immunity. It also has quite a bit more bulk than Crobat, compliments of Calm Mind. The main problem here is the lack of a recovery move. However, Mismagius still ends up better to take Fighting moves, and special attacks.

Dexterity @ Silk Scarf
Trait: Technician
Nature: Jolly
EVs: 6 HP, 252 Att, 252 Spe
-Taunt
-U-Turn
-Fake Out
-Double Hit
Ambipom can take many things down easily. With everything bulking up on the special side, physical moves can do crazy amounts of damage! Fake Out or Taunt, I must choose which to use when Ambipom comes in as the match goes on. Silk Scarf is used since all non-U-Turn attack moves are STAB. Double hit is obviously the main STAB, chosen over Return for the ability to break subs.

Lava @ Choice Scarf
Trait: Flame Body
Nature: Modest
EVs: 252 SpA, 6 SpD, 252 Spe
-Flamethrower
-ThunderBolt
-Hidden Power [Ice]
-Focus Blast
Magmortar is used as a late-game sweeper. It's just meant to come in, and clear out what's left. Flamethrower is STAB, Hidden Power is meant for coverage, as are all other moves that are listed. This was ripped straight out of the analysis and added in Houndoom's place, for more power.

Cpt.Falcon @ Leftovers
Trait: Thick Fat
Nature: Adamant
EVs: 78 HP, 252 Att, 180 Def
-Substitute
-Focus Punch
-Ice Punch
-Payback
This is my Hariyama, it can come in, sub up, and KO with Falcon Punch. That's the jist of it... Ice Punch is for coverage. This tends to work on all but Spiritomb... Faster CMers also defeat this rather handily... Quite a few people have managed to wall this thing, so Payback was added to rectify the problem.

Swallow @ Flame Orb
Trait: Guts
Nature: Jolly
EVs: 252 Att, 6 SpD, 252 Spe
-Facade
-Brave Bird
-U-Turn
-Protect
Swellow needs to survive a turn to activate Flame Orb, which is done by using Protect. After that, it becomes too powerful for most opponents, except for Rock and Steel types. I'll just U-Turn out if those come in... Facade hits 140 Power before STAB after the burn is activated (which is 210 BP after STAB), that's REALLY strong.

Crystal @ Leftovers
Trait: Sturdy
Nature: Impish
EVs: 252 Hp, 120 Atk, 138 SpD
-EarthQuake
-Gyro Ball
-Stealth Rock
-Roar
Steelix is meant to be a solid Physical Wall. Double STAB, can explode, Stealth Rock is available, what else is there? The only problem I've found is the contradictory typing. It's weak to common moves from both types of offense. Roar is there to abuse Stealth Rock. I usually can't find room to bring this in, barring late-game or as the last Pokemon, which would usually mean that I had lost.

Gem @ Lefotvers
Trait: Levitate
Nature: Timid
EVs: 110 HP, 180 SpA, 220 Spe
-Shadow Ball
-Hidden Power [Fighting]
-Substitute
-Calm Mind
Do you know what this has over Crobat? Instead of a 4x resistance to fighting, it has an immunity. It also has quite a bit more bulk than Crobat, compliments of Calm Mind. The main problem here is the lack of a recovery move. However, Mismagius still ends up better to take Fighting moves, and special attacks.
Original Team said:![]()
Dexterity @ Life Orb
Trait: Technician
Nature: Jolly
EVs: 6 HP, 252 Att, 252 Spe
-Taunt
-U-Turn
-Pursuit
-Brick Break
Ambipom can take many things down easily. With everything bulking up on the special side, physical moves can do crazy amounts of damage! The coverage here is awesome! However, some people have been trying to be smart by spamming recover, having it KO itself... This replaced Absol as the lead. Its moveset also changed to become a lead set. One amazing thing here is that Fake Out isn't on this moveset. Allowing me to Taunt things instead. This can cause my opponents more problems. The lack of STAB is a bit of a letdown though... Speaking of which, that's one of the problems with it...
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Inferno @ Salac Berry
Trait: Flash Fire
Nature: Timid
EVs: 36 HP, 252 SpA, 222 Spe
-Nasty Plot
-Flamethrower
-Dark Pulse
-Substitute
Sub up, use Nasty Plot, increase Speed, sweep. That is the job of this Houndoom in full detail. Fact is, with so many things around that are weak to fire, carrying one has become pretty much necessary... I doubt that something that takes neutral damage can wall this without a SpD boost. Note that there is usually no time to set off Salac Berry AND get a Nasty Plot boost, as most things I face are either too powerful, or too fast for this to work.
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Cpt.Falcon @ Leftovers
Trait: Thick Fat
Nature: Adamant
EVs: 6 HP, 252 Att, 252 SpD
-Substitute
-Focus Punch
-Ice Punch
-Whirlwind
This is my Hariyama, it can come in, sub up, and KO. That's the jist of it... Ice Punch is for coverage. This tends to work on all but Spiritomb... Faster CMers also defeat this rather handily... That is why it now carries Whirlwind. Quite a few people have managged to wall this thing... Mostly, since there's no space for coverage moves.
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Executive @ Life Orb
Trait: Insomnia
Nature: Naughty
EVs: 252 Att, 252 SpA, 6 Spe
-Drill Peck
-Sucker Punch
-Heat Wave
-Taunt
This Honchkrow is meant to deal powerful hits, and be a back-up taunter... It's a powerful mixed attacker with double STAB moves, but it's still not powerful enough to KO threats with Sucker Punch when I need it to. This Hochkrow is hindered by its low speed...
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Crystal @ Leftovers
Trait: Sturdy
Nature: Impish
EVs: 252 Hp, 6 Atk, 252 Def
-EarthQuake
-Gyro Ball
-Stealth Rock
-Curse
Steelix is meant to be a solid Physical Wall. Double STAB, can explode, Stealth Rock is available, what else is there? The only problem I've found is the contradictory typing. It's weak to common moves from both types of offense. Curse attempt to raise the 2 stats it actually needs, while powering up Gyro Ball. I usually can't find room to bring this in, barring late-game or as the last Pokemon...
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Quick @ Lefotvers
Trait: Inner Focus
Nature: Jolly
EVs: 160 HP, 134 Att, 216 Spe
-Hypnosis
-Roost
-Whirlwind
-Aerial Ace
Crobat is a Pokemon that was meant to add a Fighting-type resist to the team. It does that, while helping my team out with a little support. It needs more power, and it's not bulky enough. Those are my main two problems here, and both of them have cost me several games...