It's still not working! [New UU RMT]

The title says it all... It doesn't help me that I have many overlapping type weaknesses... The way it looked before all of the help will be quoted at the end of the post.

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Dexterity @ Silk Scarf
Trait: Technician
Nature: Jolly
EVs: 6 HP, 252 Att, 252 Spe
-Taunt
-U-Turn
-Fake Out
-Double Hit

Ambipom can take many things down easily. With everything bulking up on the special side, physical moves can do crazy amounts of damage! Fake Out or Taunt, I must choose which to use when Ambipom comes in as the match goes on. Silk Scarf is used since all non-U-Turn attack moves are STAB. Double hit is obviously the main STAB, chosen over Return for the ability to break subs.


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Lava @ Choice Scarf
Trait: Flame Body
Nature: Modest
EVs: 252 SpA, 6 SpD, 252 Spe
-Flamethrower
-ThunderBolt
-Hidden Power [Ice]
-Focus Blast

Magmortar is used as a late-game sweeper. It's just meant to come in, and clear out what's left. Flamethrower is STAB, Hidden Power is meant for coverage, as are all other moves that are listed. This was ripped straight out of the analysis and added in Houndoom's place, for more power.


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Cpt.Falcon @ Leftovers
Trait: Thick Fat
Nature: Adamant
EVs: 78 HP, 252 Att, 180 Def
-Substitute
-Focus Punch
-Ice Punch
-Payback

This is my Hariyama, it can come in, sub up, and KO with Falcon Punch. That's the jist of it... Ice Punch is for coverage. This tends to work on all but Spiritomb... Faster CMers also defeat this rather handily... Quite a few people have managed to wall this thing, so Payback was added to rectify the problem.


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Swallow @ Flame Orb
Trait: Guts
Nature: Jolly
EVs: 252 Att, 6 SpD, 252 Spe
-Facade
-Brave Bird
-U-Turn
-Protect

Swellow needs to survive a turn to activate Flame Orb, which is done by using Protect. After that, it becomes too powerful for most opponents, except for Rock and Steel types. I'll just U-Turn out if those come in... Facade hits 140 Power before STAB after the burn is activated (which is 210 BP after STAB), that's REALLY strong.


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Crystal @ Leftovers
Trait: Sturdy
Nature: Impish
EVs: 252 Hp, 120 Atk, 138 SpD
-EarthQuake
-Gyro Ball
-Stealth Rock
-Roar

Steelix is meant to be a solid Physical Wall. Double STAB, can explode, Stealth Rock is available, what else is there? The only problem I've found is the contradictory typing. It's weak to common moves from both types of offense. Roar is there to abuse Stealth Rock. I usually can't find room to bring this in, barring late-game or as the last Pokemon, which would usually mean that I had lost.


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Gem @ Lefotvers
Trait: Levitate
Nature: Timid
EVs: 110 HP, 180 SpA, 220 Spe
-Shadow Ball
-Hidden Power [Fighting]
-Substitute
-Calm Mind

Do you know what this has over Crobat? Instead of a 4x resistance to fighting, it has an immunity. It also has quite a bit more bulk than Crobat, compliments of Calm Mind. The main problem here is the lack of a recovery move. However, Mismagius still ends up better to take Fighting moves, and special attacks.

Original Team said:
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Dexterity @ Life Orb
Trait: Technician
Nature: Jolly
EVs: 6 HP, 252 Att, 252 Spe
-Taunt
-U-Turn
-Pursuit
-Brick Break

Ambipom can take many things down easily. With everything bulking up on the special side, physical moves can do crazy amounts of damage! The coverage here is awesome! However, some people have been trying to be smart by spamming recover, having it KO itself... This replaced Absol as the lead. Its moveset also changed to become a lead set. One amazing thing here is that Fake Out isn't on this moveset. Allowing me to Taunt things instead. This can cause my opponents more problems. The lack of STAB is a bit of a letdown though... Speaking of which, that's one of the problems with it...

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Inferno @ Salac Berry
Trait: Flash Fire
Nature: Timid
EVs: 36 HP, 252 SpA, 222 Spe
-Nasty Plot
-Flamethrower
-Dark Pulse
-Substitute

Sub up, use Nasty Plot, increase Speed, sweep. That is the job of this Houndoom in full detail. Fact is, with so many things around that are weak to fire, carrying one has become pretty much necessary... I doubt that something that takes neutral damage can wall this without a SpD boost. Note that there is usually no time to set off Salac Berry AND get a Nasty Plot boost, as most things I face are either too powerful, or too fast for this to work.



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Cpt.Falcon @ Leftovers
Trait: Thick Fat
Nature: Adamant
EVs: 6 HP, 252 Att, 252 SpD
-Substitute
-Focus Punch
-Ice Punch
-Whirlwind

This is my Hariyama, it can come in, sub up, and KO. That's the jist of it... Ice Punch is for coverage. This tends to work on all but Spiritomb... Faster CMers also defeat this rather handily... That is why it now carries Whirlwind. Quite a few people have managged to wall this thing... Mostly, since there's no space for coverage moves.


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Executive @ Life Orb
Trait: Insomnia
Nature: Naughty
EVs: 252 Att, 252 SpA, 6 Spe
-Drill Peck
-Sucker Punch
-Heat Wave
-Taunt

This Honchkrow is meant to deal powerful hits, and be a back-up taunter... It's a powerful mixed attacker with double STAB moves, but it's still not powerful enough to KO threats with Sucker Punch when I need it to. This Hochkrow is hindered by its low speed...


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Crystal @ Leftovers
Trait: Sturdy
Nature: Impish
EVs: 252 Hp, 6 Atk, 252 Def
-EarthQuake
-Gyro Ball
-Stealth Rock
-Curse

Steelix is meant to be a solid Physical Wall. Double STAB, can explode, Stealth Rock is available, what else is there? The only problem I've found is the contradictory typing. It's weak to common moves from both types of offense. Curse attempt to raise the 2 stats it actually needs, while powering up Gyro Ball. I usually can't find room to bring this in, barring late-game or as the last Pokemon...


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Quick @ Lefotvers
Trait: Inner Focus
Nature: Jolly
EVs: 160 HP, 134 Att, 216 Spe
-Hypnosis
-Roost
-Whirlwind
-Aerial Ace

Crobat is a Pokemon that was meant to add a Fighting-type resist to the team. It does that, while helping my team out with a little support. It needs more power, and it's not bulky enough. Those are my main two problems here, and both of them have cost me several games...
 
Well Curse Steelix doesn't work unless you have max special defense and that still doesn't work well so I'd suggest a more standard set.

Ambipom without fakeout? Epic fail and a laughable lead.

Get rid of Houndoom immediately. It is so frail and with priority Hitmontops and Azumarills everywhere people are glad to let you set up and then just finish you off.

Suggestions: For your special attacking needs I'd suggest a Scarf or Specs Typhlosion b/c you really don't have any pokes with raw power. I'm unfamiliar with that type of Crobat and Honchkrow but I'd replace Crobat with Slowbro/king for a fighting and fire resist and replace Honchkrow for a Band/Scarf Staraptor. This way you have a steady mix of walls and power. If your going to use Ambipom get Fakeout on it somehow.
 
cant do full rate,but that crobat sucks...go with this one

Crobat @ Choice Band
Jolly nature/Inner focus ability
252 atk/ 252 spe/4 hp
-Brave Bird
-U-Turn
-Zen Headbutt
-Cross poison

I Run this set on my team, and the amount of times it sweeps is unbelievable.
 
You could always swap Honchcrow for Guts Swellow.

Swellow @ Toxic Orb / Flame Orb
EV- 252 Atk / 4 SpD / 252 Spe
Jolly
~Facade
~Brave Bird
~U-Turn
~Protect / Quick Attack / Pursuit

Toxic Orb does less damage to Swellow in the first 2 turns than burn, as they both do the same ammount of damage at turn three.

So Toxic Orb if you think Swellow would only last 2 turns, and Burn Orb if you think he would last more than three
 
On your Ambipom, you will always need Fake Out with the physical version. It takes out sashed leads, it's paired with Technician and STAB, plus it flinches the opponent.

I will go with this move set if you decide to go with Taunt

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@ Silk Scarf
Ability : Technician
Jolly Nature
EV: 6 HP / 252 Attack / 252 Speed

Fake Out
Taunt
U-Turn/Pursuit
Brick Break

I always found Silk Scarf to be more effective on Ambipom. With priority moves and constant switch in and the possibility of getting hit by Spikes and Stealth Rock, you are better off with Silk Scarf. I could see why you would keep Taunt, to prevent status inducers and suicide leads. You have your choice between U-Turn and Pursuit. If you need to scout around and get a safe switch in, you will need U-Turn. For me personally, Pursuit is mainly for Froslass leads. Brick Break will give you coverage and prevents dual screen set ups.

On Hariyama I suggest, Payback over Whirlwind, it will give you more coverage and it allows you to hit everything neutrally.

You might choose to go with this EV Spread if you want

76 HP / 252 Atk / 180 Def

For Honchrow you really don't need to invest 252 Special Attack EV's just for Heat Wave. I suggest this standard EV spread for Mix Honchkrow

224 Atk / 48 SpA / 236 Spe

Forget Curse Set on Steelix. You really don't have a special wall, I suggest changing the whole thing to this.

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@ Leftovers
Ability : Sturdy
Sassy Nature
IV: Speed 0
EV: 252 HP / 252 Sp. Defense / 6 Attack

Stealth Rock
Earthquake
Gyro Ball
Roar

252 Sp. Def is needed because you really don't have a proper Special Wall. This will serve as your "multiple wall" Stealth Rock is needed to damage flying types, mainly NastyBat which could leave a dent to your team. Gyro Ball is your main weapon and it is pretty good. Earthquake is for coverage. Roar let's you scout around and basically a replacement for Hariyama's Whirlwind

On Crobat, why do you have Whirlwind when you plan to have it on Hariyama? Anyways you won't be needing it.

Anyways go with this standard EV spread

104 HP / 152 Atk / 252 Spe

Consider replacing Aerial Ace with Brave Bird. Paired with Roost and Leftovers and it's bulk, it is reasonable to subtain recoil and heal it off. Also consider replacing Whirwind with U-Turn and Hypnosis with Taunt. Hypnosis accuracy will be a let down if you miss.

Hope this helped.
 
Hello!

I would suggest using Fake Out. It takes out the sashes of any opposing leads with its powerful Fake Out, which hits as an approximately 90 BP attack after taking STAB and Technician into account. I would suggest using Double Hit over Brick Break. Fake Out + Double Hit will KO the majority of opposing leads that are not Ghost, Rock or Steel type. With Fake Out and Double Hit, it hits a lot of frail pokemon for massive damage, allowing it to be the hit and run attacker it is. Brick Break does small amounts of damage to the majority of things you would use it against such as Regirock, Registeel and Steelix, and in most of these cases it is better for you to switch out anyway. Payback would be a decent option for taking out opposing Froslass, but you already have Taunt to stop it getting up Spikes and U-turn to break its sash, so it really doesn't present too much of a problem to you.

Your team has a really hard time taking Special Attacks from the likes of . Lets attempt to fix this. First lets make Steelix more specially oriented. I would suggest using an EV spread of 252 HP / 120 Atk / 136 SpD. With this spread, Steelix hits a respectable 200 SpD, and the rest is placed into Atk to give its attacks some more bite. I would also suggest using Roar. Steelix is a great candidate to Roar away any threat that is getting out of. Roar is a great addition to Steelix's moveset as with its bulk, it can really last a while and scout the entire opposing team, spreading lots of residual damage along the way. It is also a great way to get rid of and stat uppers who think they can boost away against Steelix and go unpunished.

The second thing we can do to fix this is use a specially oriented Ghost. Since your team has a significant weakness to Fighting attacks, I would suggest using a Ghost type in place of Crobat. Crobat seems to do very little on your team. Crobat is not bulky enough to be Whilwinding threats away because he is probably going o get killed by common stat-uppers such as Raikou. I would suggest using a Mismagius in place of Crobat. Mismagius brings some very appreciated immunities to Normal, Fighting and Ground to the team. Its typing is really a blessing, and covers many of the other weaknesses on my team. It can take Fighting attacks aimed at Ambipom and takes Fighting and Ground attacks for Steelix. I would suggest using the following set:

Mismagius@ Leftovers
Ability: Levitate
Nature: Timid (+Spe, -Atk)
EV's:108 HP / 180 SpA / 220 Spe
-Shadow Ball
-Hidden Power Fighting
-Substitute
-Calm Mind

Mismagius is one of the most threatening special attackers in UU. It has many things that other, similar Calm Minders such as Raikou lack. Mismagius has the ability to beat Chansey, perfect coverage with Shadow Ball and HP Fighting, is immune to Toxic Spikes, and posseses great Speed, Special Attack and Special Defense. Overall, it is a fast, strong threat that can take easily take out any team. Timid with 220 Spe EVs puts Mismagius' speed at 330, allowing to outspeed +speed base 100s. The rest of the EVs are split between HP and SpA to give Mismagius some durability.

Now, your Houndoom set looks a bit messy. Houndoom is to frail to be setting up and with all the priority move users such as Azumarrill and Hitmontop, Houndoom will not find much time to set up =/ I would suggest making Houndoom hold a Choice Scarf. This functions as a decent revenge killer and he cleans up the late game quite well with his powerful fire STAB. I would use Fire Blast, Hidden Power Ground, Dark Pulse and Overheat. Fire Blast is a strong STAB move and Houndoom's main attack. Hidden Power [Ground] adds more great coverage, and hits rock/steels, fires and electrics well. Dark pulse hits Psychic types such as Slowbro and Overheat is a hit and run move.

On Honchkrow, I would suggest using Superpower to hit Rock types such as regirock who wall the current set you are using and Superpower also allows you to hit Normal types such as Clefable.

Hope I helped and good luck with your team :toast:
 
Thanks for the help guys! Since there were so many different ideas here, I'm going to arrange each post into what you people said for each Pokemon.

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Ambipom without fakeout? Epic fail and a laughable lead.

Suggestions: ... If your going to use Ambipom get Fakeout on it somehow.

On your Ambipom, you will always need Fake Out with the physical version. It takes out sashed leads, it's paired with Technician and STAB, plus it flinches the opponent.

I will go with this move set if you decide to go with Taunt

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@ Silk Scarf
Ability : Technician
Jolly Nature
EV: 6 HP / 252 Attack / 252 Speed

Fake Out
Taunt
U-Turn/Pursuit
Brick Break

I always found Silk Scarf to be more effective on Ambipom. With priority moves and constant switch in and the possibility of getting hit by Spikes and Stealth Rock, you are better off with Silk Scarf. I could see why you would keep Taunt, to prevent status inducers and suicide leads. You have your choice between U-Turn and Pursuit. If you need to scout around and get a safe switch in, you will need U-Turn. For me personally, Pursuit is mainly for Froslass leads. Brick Break will give you coverage and prevents dual screen set ups.

I would suggest using Fake Out. It takes out the sashes of any opposing leads with its powerful Fake Out, which hits as an approximately 90 BP attack after taking STAB and Technician into account. I would suggest using Double Hit over Brick Break. Fake Out + Double Hit will KO the majority of opposing leads that are not Ghost, Rock or Steel type. With Fake Out and Double Hit, it hits a lot of frail pokemon for massive damage, allowing it to be the hit and run attacker it is. Brick Break does small amounts of damage to the majority of things you would use it against such as Regirock, Registeel and Steelix, and in most of these cases it is better for you to switch out anyway. Payback would be a decent option for taking out opposing Froslass, but you already have Taunt to stop it getting up Spikes and U-turn to break its sash, so it really doesn't present too much of a problem to you.

These posts lead me to believe that the best thing to do is to add Fake Out. However, one thing I should point out is that most people just send in a Mismagius or a Spiritomb to not take the hit. They get neutered on the switch-in by Taunt.

Ambipom's moveset will be changed to Fake Out/Taunt/U-Turn/Double Hit. Its item will now be Silk Scarf.


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Get rid of Houndoom immediately. It is so frail and with priority Hitmontops and Azumarills everywhere people are glad to let you set up and then just finish you off.

Now, your Houndoom set looks a bit messy. Houndoom is to frail to be setting up and with all the priority move users such as Azumarrill and Hitmontop, Houndoom will not find much time to set up =/ I would suggest making Houndoom hold a Choice Scarf. This functions as a decent revenge killer and he cleans up the late game quite well with his powerful fire STAB. I would use Fire Blast, Hidden Power Ground, Dark Pulse and Overheat. Fire Blast is a strong STAB move and Houndoom's main attack. Hidden Power [Ground] adds more great coverage, and hits rock/steels, fires and electrics well. Dark pulse hits Psychic types such as Slowbro and Overheat is a hit and run move.

Burzum, that is indeed what they do, but not only do a large number of teams not use either, but they usually let me get a KO first, and they still lose if I manage to beat the previous Pokemon with my third Substitute intact.

Bloo came up with a great idea for Houndoom, which is what I will be trying out.


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On Hariyama I suggest, Payback over Whirlwind, it will give you more coverage and it allows you to hit everything neutrally.

You might choose to go with this EV Spread if you want
76 HP / 252 Atk / 180 Def

Done deal. That's what I'll do.

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Suggestions: ... replace Honchkrow for a Band/Scarf Staraptor. This way you have a steady mix of walls and power.

You could always swap Honchcrow for Guts Swellow.

Swellow @ Toxic Orb / Flame Orb
EV- 252 Atk / 4 SpD / 252 Spe
Jolly
~Facade
~Brave Bird
~U-Turn
~Protect / Quick Attack / Pursuit

Toxic Orb does less damage to Swellow in the first 2 turns than burn, as they both do the same ammount of damage at turn three.

So Toxic Orb if you think Swellow would only last 2 turns, and Burn Orb if you think he would last more than three

For Honchrow you really don't need to invest 252 Special Attack EV's just for Heat Wave. I suggest this standard EV spread for Mix Honchkrow

224 Atk / 48 SpA / 236 Spe

On Honchkrow, I would suggest using Superpower to hit Rock types such as regirock who wall the current set you are using and Superpower also allows you to hit Normal types such as Clefable.

Hope I helped and good luck with your team :toast:

Well, this is a really large number of different options... I'm going to go for Swellow here. Swellow isn't locked into one move, and I already have plenty of moves to take down all Rock and Steel types that decide they're going to attempt to wall me. While I do need a priority move somewhere here, I'm using Protect on that last slot for obvious reasons. Wishful thinking tells me that Swellow will not go down quickly, so I'll be using Flame Orb.

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Well Curse Steelix doesn't work unless you have max special defense and that still doesn't work well so I'd suggest a more standard set.

Forget Curse Set on Steelix. You really don't have a special wall, I suggest changing the whole thing to this.

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@ Leftovers
Ability : Sturdy
Sassy Nature
IV: Speed 0
EV: 252 HP / 252 Sp. Defense / 6 Attack

Stealth Rock
Earthquake
Gyro Ball
Roar

252 Sp. Def is needed because you really don't have a proper Special Wall. This will serve as your "multiple wall" Stealth Rock is needed to damage flying types, mainly NastyBat which could leave a dent to your team. Gyro Ball is your main weapon and it is pretty good. Earthquake is for coverage. Roar let's you scout around and basically a replacement for Hariyama's Whirlwind

Your team has a really hard time taking Special Attacks from the likes of . Lets attempt to fix this. First lets make Steelix more specially oriented. I would suggest using an EV spread of 252 HP / 120 Atk / 136 SpD. With this spread, Steelix hits a respectable 200 SpD, and the rest is placed into Atk to give its attacks some more bite. I would also suggest using Roar and Stealth Rock. Steelix is a great candidate to Roar away any threat that is getting out of. Roar is a great addition to Steelix's moveset as with its bulk, it can really last a while and scout the entire opposing team, spreading lots of residual damage along the way. It is also a great way to get rid of and stat uppers who think they can boost away against Steelix and go unpunished. Stealth rock is great for wearing down flying Pokemon such as Swellow and Crobat.

Before I mention everything else, I'd like to point out that Bloo forgot that Steelix does have Stealth Rock. He also forgot to point out what I can't take special attacks from...

Anyways, I'm just going to change it to Froi's moveset with Bloo's EV spread. I don't need the SpD since Bloo already inadvertantly mentioned a nice way to solve that in the form of a Calm Minder, and Burzum mentioned a Special Wall on purpose.

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Suggestions: ... I'm unfamiliar with that type of Crobat and Honchkrow but I'd replace Crobat with Slowbro/king for a fighting and fire resist and ...

cant do full rate,but that crobat sucks...go with this one

Crobat @ Choice Band
Jolly nature/Inner focus ability
252 atk/ 252 spe/4 hp
-Brave Bird
-U-Turn
-Zen Headbutt
-Cross poison

I Run this set on my team, and the amount of times it sweeps is unbelievable.

On Crobat, why do you have Whirlwind when you plan to have it on Hariyama? Anyways you won't be needing it.

Anyways go with this standard EV spread

104 HP / 152 Atk / 252 Spe
Consider replacing Aerial Ace with Brave Bird. Paired with Roost and Leftovers and it's bulk, it is reasonable to subtain recoil and heal it off. Also consider replacing Whirwind with U-Turn and Hypnosis with Taunt. Hypnosis accuracy will be a let down if you miss.

Hope this helped.

The second thing we can do to fix this is use a specially oriented Ghost. Since your team has a significant weakness to Fighting attacks, I would suggest using a Ghost type in place of Crobat. Crobat seems to do very little on your team. Crobat is not bulky enough to be Whilwinding threats away because he is probably going o get killed by common stat-uppers such as Raikou. I would suggest using a Mismagius in place of Crobat. Mismagius brings some very appreciated immunities to Normal, Fighting and Ground to the team. Its typing is really a blessing, and covers many of the other weaknesses on my team. It can take Fighting attacks aimed at Ambipom and takes Fighting and Ground attacks for Steelix. I would suggest using the following set:

Mismagius@ Leftovers
Ability: Levitate
Nature: Timid (+Spe, -Atk)
EV's:108 HP / 180 SpA / 220 Spe
-Shadow Ball
-Hidden Power Fighting
-Substitute
-Calm Mind

Mismagius is one of the most threatening special attackers in UU. It has many things that other, similar Calm Minders such as Raikou lack. Mismagius has the ability to beat Chansey, perfect coverage with Shadow Ball and HP Fighting, is immune to Toxic Spikes, and posseses great Speed, Special Attack and Special Defense. Overall, it is a fast, strong threat that can take easily take out any team. Timid with 220 Spe EVs puts Mismagius' speed at 330, allowing to outspeed +speed base 100s. The rest of the EVs are split between HP and SpA to give Mismagius some durability.

While adding Slowking or CBBat is tempting, Mismagius can do more to help me. I'll use one that's exactly the way Bloo said.

@Bloo: You say this when I've done just that a few hours ago... xD

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OTHER:

Suggestions: For your special attacking needs I'd suggest a Scarf or Specs Typhlosion b/c you really don't have any pokes with raw power.

The raw power problem will be fixed by all of the other changes, therefore Typhlosion is unnecessary.
 
7. Bumping. If your team is interesting enough to comment on, people will do it for you. If no one at all comments on your RMT for around 24 hours, feel free to bump it. After you have bumped your thread once, or after it has been inactive for two weeks, do not bump it again unless you are making significant changes. "Stealth Bumps" will not be tolerated. Moderators and Administrators can see your deleted posts, so do yourself and us a favor and don't even attempt this.

I'm making a significant change here, I'm guessing this doesn't count as the first bump? Feel free to correct me on that one.

Anyways, Houndoom was swapped for Magmortar. This team still fails to work. I need more help! xD

If anyone wants to question my logic for replacing Houndoom:
  • Magmortar's more powerful
  • Magmortar benefits more from a Choice Scarf
  • Magmortar has more powerful moves
  • Magmortar doesn't need Hidden Power to hit Rock-types
 
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