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Its_A_Random's 3k! Lady Salamence, SimonSays, and C$FP join in on the celebrations!

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Freeze Shock (Ice Plate; Dragonite), Rock Slide, Dynamic Punch (Eelektross)
IF Ice Plate is used on your turn A1, THEN use Ice Punch (Dragonite) instead
 
If only Ace had protect...*Sigh*

Dark Void (Dread Plate; Boulder, Progressive) > Volt Switch (Progressive; Switch in motoR at Round End) > Thunder (Progressive)
 
"Actually, for 1 Round I do! Ace, let's not be left in the dust!"

Simple Plate: Protect ~ Dragon Tail (Steelix) ~ Chill
 
Remind me sooner! Sorry!

Action 1:
-Crazy switching happens that confused me, but eventually it is Dragonite and Eelektross facing off against Steelix and Machamp. Apparently Sawsbuck really is that terrifying!
-Disco lights begin (I feel it is suitable for a multicolored square floor), and Ace jumps on to the Simple plate to Protect himself
-Everyone else is really slow, but Machamp is less slow, and grabs the ice plate for a FREEZE SHOCK, summoning Kyurem to ruin the disco dance party. Kyurem is sad that Ace was protecting.
-Sheeldon is quite disappointed with the end of the dance party, despite the fact that he has no legs, so summons Darkrai with the dark plate to sleep his foes
-Steelix is too slow

Action 2:
-Sheeldon tricks out some crazy electric slide (too bad his foes were asleep, and couldn't see it), and Volt Switches Progressive
-Machamp is too cool for consciousness
-Steelix is too steel
-Turns out Ace is a bumbling fool at dancing, and accidentally whacks Boulder with his Dragon Tail

Action 3:
-Ace chills out, realizing that he cannot dance.
-MACHAMP CRUSH EEL
-Sheeldon is a little confused, but still manages to strike his foe with a Thunder, calling down the brilliant lights of the disco ball
-Boulder sends a rain of his namesake upon his foes, breaking Ace's beautiful scales
-Ace is sad

-Next round, Rotom (IAR) and Kitsunoh (CMFP) are switching in!

Dnite=Protect (10 + 4 EN)
Machamp=Freeze Shock Dnite (12 EN) [13 Possible Damage] [Protected]
Eel=Dark Void (13 EN)
Steelix=zzzz

Machamp=zzz
Eel=Volt Switch Machamp (4 EN) [12 Damage]
Steeliz=zzzz
Dnite=Dragon Tail Steelix (4 EN) [5 Damage]

Dnite=chill (+12 EN)
Machamp=zzz
Eel=Thunder Machamp (7 EN) [17 Damage] [Paralyzed]
Steelix=Rock Slide (6 EN) [8 Damage Eel] [7 Damage Dnite]

604.png

Sheeldon
HP: 53
En: 58

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Ace
HP: 93
EN: 94
Multiscale Broked

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Steelix
HP: 87
EN: 94

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Progressive
HP: 62
EN: 88
Paralyzed (25%)

STEALTH ROCK

472.png

Capers
HP: 89
EN: 76

iaza16414163559300.gif

White Belly
HP: 50
EN: 59
Multiscaled Broked

373.png

Hirome
HP: 42
EN: 64

TELEPORT TO

Arena: The Bosses' Way
Field Type: Ground/Electric
Complexity: Intense
Format: Singles

Restrictions: Limited Ceiling, Artificial Field, No Weather, No Water Source, No Digging

Description:

The arena is in a darkened, concrete indoor Gym with a large throne chair placed on top of a stone balcony with two flanking concrete brickwork stairwells on either side. In front of this lies a standard Gym floor pattern, with a twist. The arena is lined by 6 surrounding blue orbed poles that generate an electric field that keeps the Pokemon inside the 20 W x 40 L X 15 H (feet) arena. If any Pokemon other than an Electric or Ground type hits the barrier, they will suffer 4 HP damage. Resistance to electricity will reduce this damage by 2, while Weakness to electricity will increase it by 2.

Because it is enclosed, weather moves will not work in this arena. It has no water sources and the concrete is too thick and musty to be dug through. The arena has fairly low natural lighting, but most Pokemon can see just fine, and if the electric field is hit it will generate light.
 
Dark Void always inflicts 2a sleep on opponents, so unless there was something I missed, Machamp should've been asleep A3, then woken up after Eel's Thunder? But at any rate, thanks for the swift response, & All I have to say about the round is yay, that Champ got Guts...Great...Also, I hate Kitsunoh so much...

Mud-Slap (Big Poe)
> Dark Pulse (Big Poe) > Mud-Slap (Big Poe)
IF for some reason you can't use Mud-Slap, THEN replace the Mud-Slaps with Hidden Power (Big Poe)


Ugh...Also, I hate Snatch, ofc.
 
Yeah, I was a little confused on how sleep counters worked. I thoiught it was at the end of the round, but I guess it is at the mon's action. Eelektross gets 17 HP back, and Machamp gets 7 EN.
 
"Hit them! With passion! And gusto! And, and, and hit them really, really hard."

Earthquake ~ Hurricane (Machamp) ~ Earthquake
 
Action 1:
-Big Poe enters the field, Claws a sharpening
-MotoR seems intensely terrified of Kitsunoh, so begins trying to blind it with Mud-Slaps
-Ace shakes up the whole electrically charged room with Earthquakes!
-Progressive freezes up with paralysis

Action 2:
-Pig Boe then smashes Ace with a powerful Ice Punch! Ouch!
-motoR shoots out a Dark Pulse at the ghost kitten for some okay damage
-Ace calls down a mighty Hurricane on Progressive, giving the Machamp a taste of his own confusing medecine.
-It is just not Machamp's day, as he hits himself in Confusion! (Gut's boosted, nonetheless)

Action 3:
-Big Poe keeps up his terrifying icy offense on Ace, nearly fainting him
-motoR futilely continues to blind Big Poe
-Ace, seeing his end nearing, shakes things up with another Earthquake
-Progeressive finally accomplishes something, hitting Dragonite with a Stone Edge

Kit=Hone Claws (6 EN) [9 SR Damage]
Rotom=Mud-Slap Kit (3 EN) [11 Damage]
Dnite=Earthquake (7 EN) [17 Damage Kit] [11 Damage Machamp]
Champ=Nothing

Kit=Ice Punch Dnite (6 EN) [27 Damage]
Rotom=Dark Pulse Kit (6 EN) [11 Damage]
Dnite=Hurricane Machamp (7 EN) [25 Damage]
Machamp=Hit Self (3 EN) [10 Damage]

Kit=Ice Fang Dnite (5 EN) [24 Damage]
Rotom=Mud Slap Kit (3 EN) [11 Damage]
Dnite=Earthquake (7 EN) [17 Damage Kit] [11 Damage Machamp]
Machamp=Stone Edge Dnite (7 EN) [26 Damage]

479-m.png

motoR
HP: 90
En: 88

149.png

Ace
HP: 16
EN: 73
Multiscale Broked

frontnormal-mkitsunoh.png

Big Poe
HP: 24
EN: 83

68.png

Progressive
HP: 15
EN: 78
Paralyzed (10%)

STEALTH ROCK

472.png

Capers
HP: 89
EN: 76

iaza16414163559300.gif

White Belly
HP: 50
EN: 59
Multiscaled Broked

373.png

Hirome
HP: 42
EN: 64

208.gif

Boulder
HP: 87
EN: 94

604.png

Sheeldon
HP: 53
En: 58

What a damage-filled round! Now, you teleport to IAR's
Arena: Obelisk Temple
Field Type: Neutral
Complexity: Intense
Format: Singles

Restrictions:
No Weather, Artificial Field, Limited Ceiling, No Digging, No Seismic Attacks, No Water Source, No Rocks

Description: Obelisk Temple is an Egyptian-esque Temple where a collection of Sarcophagus reside. The arena itself is a room made of man-made solid ground, which consists of endless bricks, the sort commonly used for Pyramids. It's 50x50 metres in length & width & 30m in height, & around the edges of the arena, there are endless sarcophagus that look harmless, however some are cursed. Whether you touch a harmless one or a cursed one comes down to chance...

  • 45% of the Sarcophagus are harmless & nothing happens.
  • 35% are cursed, & when touched, you'll wake up a wild Cofagrigus that will make your ability Mummy & they'll also use Hex on you at close range, which is unavoidable.
  • The other 20%? Those ones are also cursed, however, these ones open up & a wild Revenankh appears, which it will then proceed to grab the Pokemon that hit the sarcophagus, immobilising it until either it or the Pokemon it's holding is hit.
  • In addition, the arena is also inhabited by Yamask, touch them & they'll use Curse on you.
Luckily, there are no items in the centre of the arena to worry about, & since it's indoors, no weather may occur...

Summary: 50x50x30m dimensions, indoors, no weather, undiggable surface, cursed sarcophagus, & endless Yamask inhabit the arena.
 
Damn, this isn't going very well.

Rock Slide * 3
IF Dragonite faints, THEN make remaining actions Ice Punch (Rotom)
IF Rotom has left its appliance AND you were going to use Ice Punch (Rotom), THEN use Shadowstrike (Rotom) instead
 
Rock Slide * 3
IF Dragonite faints, THEN make remaining actions Dynamic Punch (Rotom)
IF Rotom has left its appliance AND you were going to use Dynamic Punch (Rotom), THEN use Stone Edge (Rotom)
 
Damn, this isn't going very well.

Rock Slide * 3
IF Dragonite faints, THEN make remaining actions Ice Punch (Rotom)
IF Rotom has left its appliance AND you were going to use Ice Punch (Rotom), THEN use Shadowstrike (Rotom) instead
Rock Slide * 3
IF Dragonite faints, THEN make remaining actions Dynamic Punch (Rotom)
IF Rotom has left its appliance AND you were going to use Dynamic Punch (Rotom), THEN use Stone Edge (Rotom)
Arena Description you two should've read said:
Restrictions: No Weather, Artificial Field, Limited Ceiling, No Digging, No Seismic Attacks, No Water Source, No Rocks
Looks like this round has to be replayed... :/
 
Ice Punch (Dragonite), Ice Fang (Dragonite), Ice Punch (Dragonite)
IF Dragonite faints, THEN make remaining actions Ice Punch (Rotom)
IF Rotom has left its appliance AND you were going to use Ice Punch (Rotom), THEN use Shadowstrike (Rotom) instead
 
Though there was nothing Random could do to save Ace, A double KO meant that this was not going to be in vain...

Thunderbolt (Progressive) > Volt Switch (Big Poe, knock Big Poe into Sarcophagus) > Hidden Power (Big Poe, knock Big Poe into Sarcophagus)
 
"So, this is it, then? Nothing else to do except... Pray. Pray and punish."

Evasive Agility ~ Safeguard ~ Dragon Dance
IF Dead, then Stop it
 
Hey guys. I already got part of the draft done for the round. I'll post it later today or Leethoof should respond in this thread, whichever is sooner.
 
Apologies for double posting, but Kitsunoh does not know Ice Fang. I'm going to assume you ordered Ice Punch, but please clarify/fix this C$MP. Also, heads up - due to the new arena, any attack that misses will end up hitting either a Sarcophagus or a Yamask (I'll do a check for this), so keep this in mind.
 
wtf... I totally forgot that was taken away in the revamp. Just make that Ice Punch * 3 instead of Ice Punch, Ice Fang, Ice Punch. You can ask IAR and SimonSays if they want to reorder or not, but it shouldn't change anything.
 
That's fine with me. (:

I don't think it's that significant of a mistake to warrant everyone reordering, so I'll just carry on with the match shortly. Hang tight everyone.
 
Music: Sonic Adventure - Lost World

DUEL 5! LET'S ROCK!

On her last legs, Ace blitzes through the claustrophobic crypt, narrowly dodging Big Poe's frozen punch. The Kitsunoh, however, continues to move forward with his momentum, crashing right into a sarcophagus, or rather a Cofagrigus disguised as one, who then binds Big Poe with thick bandages. motoR electrocutes the last shreds Progressive's health, while Kitsunoh's returns for a second icy punch upon Ace. This time, he makes his mark into Ace's scales, finishing her off. As he recovers, motoR catches Big Poe off guard with a powerful shock that sends the Kitsunoh crashing into another sarcophagus. This time, a mighty Revenankh clutches Big Poe by the throat, giving motoR a clear shot with his Hidden Power, eliminating the Kitsunoh for good. As the grinning Rotom returns back to its trainer's side, the field suddenly takes a turn for the frigid.

Speed order:
Kitsunoh > Rotom-C > Dragonite > Machamp

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

Action 1
-Dragonite used Agility!
Energy: -7

-Kitsunoh used Ice Punch on Dragonite!
Dragonite avoided the attack!
Energy: -6
Arena check (1-2): 1 (Sarcophagus)
Sarcophagus check (1-45; 46-80; 81-100): 52 (Cofagrigus)
Kitsunoh's abilities changed to Mummy! (6 actions)
Cofagrigus used Hex! (-8 HP)

-Rotom-C used Thunderbolt on Machamp!
To critical (<=625): 7204 (No)
To paralyze (<=1000): 3713 (No)
Damage: 16
Energy: -6

Machamp fainted!

Action 2
-Kitsunoh used Ice Punch on Dragonite!
To critical (<=625): 8152 (No)
Damage: 24.75
Energy: -10

Dragonite fainted!

-Rotom-C used Volt Switch on Kitsunoh!
To critical (<=625): 5976 (No)
Damage: 13
Energy: -4
Sarcophagus check (1-45; 46-80; 81-100): 86 (Revenankh)
Kitsunoh is immobilized and can't move!

Action 3
-Kitsunoh is immobilized and can't move!

-Rotom-C used Hidden Power on Kitsunoh!
To critical (<=625): 7960 (No)
Damage: 15
Energy: -5

Kitsunoh fainted!

Rotom-C returned back to Its_A_Random!

HP Left:
Rotom-C: 90
Dragonite: 16 - 24.75 from A1 = -8.75 ~ -9
Kitsunoh: 24 - 8 from A1 - 13 from A2 - 15 from A3 = -12
Machamp: 15 - 16 from A1 = -1

Energy Left:
Rotom-C: 88 - 6 from A1 - 4 from A2 - 5 from A3 = 73
Dragonite: 73 - 7 from A1 = 66
Kitsunoh: 83 - 6 from A1 - 10 from A2 = 67
Machamp: 78

Stat modifiers:
Rotom-C: Nothing
Dragonite: Nothing
Kitsunoh: Nothing
Machamp: Nothing

Arena check (0-187): 133 (Tort's Ice Canyon)

Its_A_Random & SimonSays
OOOxxO
479-m.png
149.png

motoR (-) / Ace (F)
HP: 90 / 0
EN: 73 / 66
Items:
Bag_Leftovers_Sprite.png
Leftovers /
Bag_Amulet_Coin_Sprite.png
Amulet Coin
Effects: Nothing / Nothing
Team Effects: Nothing
Status: OK! / FNT
Its_A_Random
472.png
@Razor Fang/HP:89/EN:76/Status:OK!
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@Smoke Ball/HP:53/EN:58/Status:OK!
SimonSays
586-autumn.png
@Pomeg Berry/HP:100/EN:100/Status:OK!
VS.

C$FP & Lady Salamence
OxOOxO
frontnormal-mkitsunoh.png
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Big Poe (M) / Progressive (M)
HP: 0 / 0
EN: 67 / 78
Items: Nothing / Nothing
Effects: Nothing / Nothing
Team Effects: Stealth Rock
Status: FNT / FNT
C$FP
149.png
@Expert Belt/HP:50/EN:59/Status: OK!
208.png
@Nothing/HP:87/EN:94/Status: OK!
Lady Salamence
373.png
@Nothing/HP:42/EN:64/Status:OK!
500.png
HP:110/EN:100/Status:OK!


Arena: Ice Canyon by Tortferngatr
Ice Canyon

Field Type, Complexity, Format, and Restrictions:
Field Type: Ice (Ice-type moves take less energy, Hail costs less to summon, while Sandstorm costs more, and Sun does not boost Fire-type moves, although other effects still apply.)
Complexity: Moderate (all moves available, but several restrictions, mostly weather-based, still apply.)
Format: All
Restrictions:
  • Ice-type moves other than Hail cost 1 less energy.
  • Hail, whether by move or by Snow Warning, costs 2 less energy to summon.
  • Sandstorm, whether by Sand Stream or by move, costs 2 more energy to summon.
  • Sun does not boost Fire-type attacks OR affect freezing. All other effects, such as ability activation and SolarBeam having 0 priority, still work properly.
  • Rain faces no restrictions.
  • Dig is considered to be an Ice-type move.
  • Through various loopholes, all other moves are available.
Flavor

A hollow, symmetric depression in a glacier, 25 feet wide at the bottom, 35 at the top, and 50 feet high. It extends too far away to exit. There's a water source in the form of an icy brook or stream flowing through, but Dig deals Ice-type damage; the glacier is too deep to hit soil. If you need more water, you can always melt some of the wall. Stones and plant matter have been brought in from god-knows-where, and they can be used for attacks like Rock Slide and Grass Knot. Earthquake, Bulldoze, and Magnitude will still inflict seismic damage. Earth Power can pierce the ice long enough to deal Ground-type damage. The walls are surprisingly stable; no avalanches can be triggered here. All Ice-type moves but Hail cost 1 energy less to execute here, and Hail costs 2 less energy to summon, whether through Snow Warning or the move Hail. Sandstorms, on the other hand, cost 2 extra energy to summon for want of material, whether through Sand Stream or the move Sandstorm, and the Sun's rays bounce off the reflective ice, preventing its heat from boosting Fire-type moves or melting the ice off frozen Pokemon. (However, SolarBeam and Sun-based abilities still trigger.)


C$FP & Lady Salamence send out first.
Its_A_Random & SimonSays send out after and attack first.
C$FP & Lady Salamence attack after.
 
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