Peak of Sneakness:
The Lead
Steel Monger@Choice Band
Ability: Clear Body
EV's: 236 HP, 252 Att, 20 Spe
Nature: Adamant
~Bullet Punch
~Thunder Punch
~Ice Punch
~Earthquake
My own CBGross. I made Steel Monger to outspeed the Steel Killer: Magnezone. Magnezone sits at 177 Speed while Steel Monger sits at 181 Speed. Bullet Punch hurts a lot and helps against suicide leads and Focus Sash leads. Thunder Punch and Ice Punch for Boltbeam, a combination resisted only by Magnezone, Lanturn and Shedinja. Magnezone and Lanturn are outsped and KO-ed by EQ and Shedinja is hammered hard by Bullet Punch. This set also works great at revenge killing because it hit's all the types in the game for at least nuetral.
The Dragon Dancer
Drago@Leftovers
Ability: Intimidate
EV's: 252 HP, 180 Def, 76 Spe
Nature: Jolly
~Dragon Dance
~Roost
~Dragon Claw
~Earthquake
This set was kindly jacked from Aldaron. I was looking for a good DDer that also has good recovery, so I chose Salamence. I went to the Analysis Workshop and found this. Dragon and Ground is only resisted by Skarmory and Levitate Bronzong. This is my ansewer(?) to fighters like Heracross, Lucario(no HP {Ice}) and Machamp(no Ice Punch). DD as they switch or try to hit you with pitiful Stone Edges and Roost when low on HP. Overall Mence has good defensive capabilities that shouldn't be overlooked.
The Curser that Sponges Special Hits like a Man
Big Guy@Leftovers
Ability: Thick Fat
EV's: 168 HP, 120 Def, 220 SpDef
Nature: Adamant
~Curse
~Return
~Rest
~Fire Punch
I really don't want to use the fat whore that is Blissey so I opted for something even better: Curselax! Curse up and Rest when low on HP. This set is walled by Heatran, though. I went Adamant to pack some more oomph! then Careful. Pretty awesome pokemon.
The Rock
The Rock@Leftovers
Ability: Clear Body
EV's: 252 HP, 6 Att, 252 Def
Nature: Impish
~Toxic
~Stealth Rock
~Stone Edge
~Earthquake
Regiock is Stealth Rock setter and Toxic-er. Rock and Ground is a good combination, only being resisted by Levitate Bronzong and Magnet Rise Steels. Skarmory is not a problem because I could predict a Roost and EQ it. I moved the Special Defense EVs to defense since I got Special covered with Snorlax.
The Special Cat
Espy@Leftovers
Ability: Synchcronize
EV's: 6 HP, 252 SpAtt, 252 Spe
Nature: Timid
~HP {Fighting}
~Shadow Ball
~Calm Mind
~Baton Pass
Fuck Azelf, I got the original Psychic. Anyway, Fighting and Ghost hit at least every type in the game fo nuetral. Anyway no Fake Tears because I have two Special Sweepers and Baton Passing Calm Minds would be better. If something that threatens comes into play I Baton Pass to an effective counter. The only thing I have to watch out for is Weavile, random Scarfers and priority moves.
The Prehistoric Leaf
Ninja@Life Orb/Petya Berry
Ability: Overgrow
EV's: 6 HP, 252 SpAtt, 252 Spe
Nature: Timid
~Focus Blast
~Dragon Pulse
~HP {Fire}
~Grass Knot
Okay I really needed another Special Attacker and Sceptile had an interesting movepool. Anyway Petya or Life Orb? Petya only works when I'm under 25%, but Life Orb works all the time but takes 10% HP off each attack. No Leaf Storm because it interfears with Petya's +SpAtt. This moveset hits 12/17 types for SE. Timid because from time to time he may get Calm Minds from Espy.
This is the team. Please tell me changes to pokemon, movesets, natures and EVs. BTW this is for Shoddy.
I like Italics.






The Lead

Steel Monger@Choice Band
Ability: Clear Body
EV's: 236 HP, 252 Att, 20 Spe
Nature: Adamant
~Bullet Punch
~Thunder Punch
~Ice Punch
~Earthquake
My own CBGross. I made Steel Monger to outspeed the Steel Killer: Magnezone. Magnezone sits at 177 Speed while Steel Monger sits at 181 Speed. Bullet Punch hurts a lot and helps against suicide leads and Focus Sash leads. Thunder Punch and Ice Punch for Boltbeam, a combination resisted only by Magnezone, Lanturn and Shedinja. Magnezone and Lanturn are outsped and KO-ed by EQ and Shedinja is hammered hard by Bullet Punch. This set also works great at revenge killing because it hit's all the types in the game for at least nuetral.
The Dragon Dancer

Drago@Leftovers
Ability: Intimidate
EV's: 252 HP, 180 Def, 76 Spe
Nature: Jolly
~Dragon Dance
~Roost
~Dragon Claw
~Earthquake
This set was kindly jacked from Aldaron. I was looking for a good DDer that also has good recovery, so I chose Salamence. I went to the Analysis Workshop and found this. Dragon and Ground is only resisted by Skarmory and Levitate Bronzong. This is my ansewer(?) to fighters like Heracross, Lucario(no HP {Ice}) and Machamp(no Ice Punch). DD as they switch or try to hit you with pitiful Stone Edges and Roost when low on HP. Overall Mence has good defensive capabilities that shouldn't be overlooked.
The Curser that Sponges Special Hits like a Man

Big Guy@Leftovers
Ability: Thick Fat
EV's: 168 HP, 120 Def, 220 SpDef
Nature: Adamant
~Curse
~Return
~Rest
~Fire Punch
I really don't want to use the fat whore that is Blissey so I opted for something even better: Curselax! Curse up and Rest when low on HP. This set is walled by Heatran, though. I went Adamant to pack some more oomph! then Careful. Pretty awesome pokemon.
The Rock

The Rock@Leftovers
Ability: Clear Body
EV's: 252 HP, 6 Att, 252 Def
Nature: Impish
~Toxic
~Stealth Rock
~Stone Edge
~Earthquake
Regiock is Stealth Rock setter and Toxic-er. Rock and Ground is a good combination, only being resisted by Levitate Bronzong and Magnet Rise Steels. Skarmory is not a problem because I could predict a Roost and EQ it. I moved the Special Defense EVs to defense since I got Special covered with Snorlax.
The Special Cat

Espy@Leftovers
Ability: Synchcronize
EV's: 6 HP, 252 SpAtt, 252 Spe
Nature: Timid
~HP {Fighting}
~Shadow Ball
~Calm Mind
~Baton Pass
Fuck Azelf, I got the original Psychic. Anyway, Fighting and Ghost hit at least every type in the game fo nuetral. Anyway no Fake Tears because I have two Special Sweepers and Baton Passing Calm Minds would be better. If something that threatens comes into play I Baton Pass to an effective counter. The only thing I have to watch out for is Weavile, random Scarfers and priority moves.
The Prehistoric Leaf

Ninja@Life Orb/Petya Berry
Ability: Overgrow
EV's: 6 HP, 252 SpAtt, 252 Spe
Nature: Timid
~Focus Blast
~Dragon Pulse
~HP {Fire}
~Grass Knot
Okay I really needed another Special Attacker and Sceptile had an interesting movepool. Anyway Petya or Life Orb? Petya only works when I'm under 25%, but Life Orb works all the time but takes 10% HP off each attack. No Leaf Storm because it interfears with Petya's +SpAtt. This moveset hits 12/17 types for SE. Timid because from time to time he may get Calm Minds from Espy.
This is the team. Please tell me changes to pokemon, movesets, natures and EVs. BTW this is for Shoddy.
I like Italics.
