INTRODUCTION
Hello, this is my first RMT here on Smogon. I'm bringing you this team featuring Mega Medicham. I got destroyed by one recently so I really wanted to try it out for myself. In the end I came up with a balanced team that works pretty well in the current metagame.
THE TEAM
Team Builing Process:Hello, this is my first RMT here on Smogon. I'm bringing you this team featuring Mega Medicham. I got destroyed by one recently so I really wanted to try it out for myself. In the end I came up with a balanced team that works pretty well in the current metagame.
THE TEAM
I usually start off my team building process with the Mega I want to use, so in this case it's Medicham.
Next up came my Defensive Wall & Stealth Rocker, so I decided to go with Hippowdown. I chose Hippowdown because I don't want lose to Bisharp if I chose Landorus-T and Zard X if I chose Garchomp.
After a Defensive Wall I like to choose a Special Wall, so I thought Clefable would be nice here as it can take super-effective Water, Ice and Grass hits for Hippowdown. (Bar 2 Leaf Storms from Serperior).
I wanted a counter to Fairies and Lati@s so I decided to choose Metagross, it also has a lot of resistances as well.
Raikou is a strong special attacker that can deal with bulky Water types as well as Scizor and Ferrothorn with
HP Fire.
Although Stealth Rocks don't threaten my team very much Spikes can and I wanted a Pokémon that could get rid of them as well as a counter to Keldeo, so Latias was the last fit for the team.
An In-Depth Look:
Medicham-Mega (M) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch
Medicham is obviously a powerful Pokémon due to Pure Power. Fake Out is used to get Medicham evolved safely while also dealing chip damage. High Jump Kick is Medicham's strongest attack doing a high amount of damage even to Pokémon who resist it. Zen Headbutt is to hit those who do resist High Jump Kick such as Fairy types including Clefable and Sylveon. Lasty we have Ice Punch as a coverage move OHKOing: Garchomp, Gliscor, and offensive Lando-T. Max Attack and Speed as well as a Jolly natue is used to let Medicham hit as hard and fast as possible.
Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Slack
Hippowdown acts as a switch-in to Talonflame, Excadrill and physical attackers in general. It also acts a stop to Electri-types like Mega Manectric. Earthquake is Hippo's only STAB attack doing a sizeable amount of damage to the opposing Pokémon, (bar Flying types and Levitate users). Toxic is to widdle down the opposing Pokémon. Slack Off is used to restore HP. Leftovers is used to gain little HP throughout the match. Max HP increases Hippo's longetivity and 144 Defense along with an Impish Nature to take physical hits. 112 Special Defense allows Hippo to live super-effective special attacks.
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
IVs: 0 Atk
Calm Nature
- Calm Mind
- Moonblast
- Thunder Wave
- Soft-Boiled
Clefable is a pretty bulky Pokémon capable of taking multiple hits and restoring HP with Soft-Boiled. Calm Mind is used to increase Clef's Special Attack and Defense making it hit harder and increasing its special bulk. Moonblast is Clef's STAB attack hitting hard just after a few Calm Minds. Thunder Wave is used to cripple Pokémon such as Heatran, Mega Scizor, and Talonflame. Soft-Boiled gives Clef a needed longetivity on the field. Max HP, Special Defense investment, Calm Nature, and Leftovers allows Clef to take special hits pretty well. 172 Defense is to avoid the OHKO on Super-Effective physical hits such as Scizor's BP and Bisharp's Iron Head.
Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Meteor Mash
- Earthquake
- Pursuit
- Bullet Punch
A Pokémon that could deal with Fairies and Lati@s was needed so Metagross does both of these jobs very well being able to trap Lati@s with Pursuit and dealing STAB super-effective damage to Fairies with Meteor Mash.
Earthquake is to hit Heatran, and opposing Metagross. Bullet Punch is a nice priority move to come in and revenge kill. Max HP with 96 SpD and Assault Vest allows Metagross pretty specially bulky. The rest goes in attack with an Adamant nature to hit hard.
Raikou @ Choice Specs
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Fire]
I needed a hard hitting Special Attacker so I decided to go with Choice Specs Raikou. Thunderbolt and Volt Switch are both of Raikou's main STAB attacks while Volt Switch lets Raikou get a fast pivot out in unfavorable matchups. Shadow Ball is to hit Psychic and Ghost types. Finally we have HP Fire to hit Scizor and Ferrothorn. Max Special Attack and Speed along with Choice Specs to hit as hard and fast as possible.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
And for the final slot I wanted a Pokémon that could Defog away hazards while hitting hard so I decided Latias was good for this spot. Draco Meteor is Latias' main STAB attack doing a heavy amount of damage and even OHKOing Pokémon who don't resist it. Psyshock is Latias' secondary STAB attack hitting specially bulky Pokémon like Clefable. Defog is to clear any entry hazards or screens. And for the last move I decided Healing Wish was essential incase any of my wincons are weakend. 72 HP allows Latias to avoid a 2HKO from Life Orb Thundurus' HP Ice. The rest goes in Special Attack and Speed to hit as hard and fast as possible.
CONCLUSION:
I think this team is really fun to use and has gotten me a decent rank on the ladder. Any suggestions are appreciated! ^_^
Thanks, -FAINN
Importable:
Medicham-Mega (M) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch
Medicham is obviously a powerful Pokémon due to Pure Power. Fake Out is used to get Medicham evolved safely while also dealing chip damage. High Jump Kick is Medicham's strongest attack doing a high amount of damage even to Pokémon who resist it. Zen Headbutt is to hit those who do resist High Jump Kick such as Fairy types including Clefable and Sylveon. Lasty we have Ice Punch as a coverage move OHKOing: Garchomp, Gliscor, and offensive Lando-T. Max Attack and Speed as well as a Jolly natue is used to let Medicham hit as hard and fast as possible.
Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Slack
Hippowdown acts as a switch-in to Talonflame, Excadrill and physical attackers in general. It also acts a stop to Electri-types like Mega Manectric. Earthquake is Hippo's only STAB attack doing a sizeable amount of damage to the opposing Pokémon, (bar Flying types and Levitate users). Toxic is to widdle down the opposing Pokémon. Slack Off is used to restore HP. Leftovers is used to gain little HP throughout the match. Max HP increases Hippo's longetivity and 144 Defense along with an Impish Nature to take physical hits. 112 Special Defense allows Hippo to live super-effective special attacks.
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
IVs: 0 Atk
Calm Nature
- Calm Mind
- Moonblast
- Thunder Wave
- Soft-Boiled
Clefable is a pretty bulky Pokémon capable of taking multiple hits and restoring HP with Soft-Boiled. Calm Mind is used to increase Clef's Special Attack and Defense making it hit harder and increasing its special bulk. Moonblast is Clef's STAB attack hitting hard just after a few Calm Minds. Thunder Wave is used to cripple Pokémon such as Heatran, Mega Scizor, and Talonflame. Soft-Boiled gives Clef a needed longetivity on the field. Max HP, Special Defense investment, Calm Nature, and Leftovers allows Clef to take special hits pretty well. 172 Defense is to avoid the OHKO on Super-Effective physical hits such as Scizor's BP and Bisharp's Iron Head.
Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Meteor Mash
- Earthquake
- Pursuit
- Bullet Punch
A Pokémon that could deal with Fairies and Lati@s was needed so Metagross does both of these jobs very well being able to trap Lati@s with Pursuit and dealing STAB super-effective damage to Fairies with Meteor Mash.
Earthquake is to hit Heatran, and opposing Metagross. Bullet Punch is a nice priority move to come in and revenge kill. Max HP with 96 SpD and Assault Vest allows Metagross pretty specially bulky. The rest goes in attack with an Adamant nature to hit hard.
Raikou @ Choice Specs
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Fire]
I needed a hard hitting Special Attacker so I decided to go with Choice Specs Raikou. Thunderbolt and Volt Switch are both of Raikou's main STAB attacks while Volt Switch lets Raikou get a fast pivot out in unfavorable matchups. Shadow Ball is to hit Psychic and Ghost types. Finally we have HP Fire to hit Scizor and Ferrothorn. Max Special Attack and Speed along with Choice Specs to hit as hard and fast as possible.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
And for the final slot I wanted a Pokémon that could Defog away hazards while hitting hard so I decided Latias was good for this spot. Draco Meteor is Latias' main STAB attack doing a heavy amount of damage and even OHKOing Pokémon who don't resist it. Psyshock is Latias' secondary STAB attack hitting specially bulky Pokémon like Clefable. Defog is to clear any entry hazards or screens. And for the last move I decided Healing Wish was essential incase any of my wincons are weakend. 72 HP allows Latias to avoid a 2HKO from Life Orb Thundurus' HP Ice. The rest goes in Special Attack and Speed to hit as hard and fast as possible.
CONCLUSION:
I think this team is really fun to use and has gotten me a decent rank on the ladder. Any suggestions are appreciated! ^_^
Thanks, -FAINN
Importable:
Medicham-Mega (F) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch
Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Slack Off
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Thunder Wave
- Soft-Boiled
Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Meteor Mash
- Earthquake
- Pursuit
- Bullet Punch
Raikou @ Choice Specs
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Fire]
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch
Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Slack Off
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Thunder Wave
- Soft-Boiled
Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Meteor Mash
- Earthquake
- Pursuit
- Bullet Punch
Raikou @ Choice Specs
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Fire]
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
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