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Jawbreakers (14 win streak, non-weather balanced)

=====Introduction=====
I used to be a pretty good player back in the early days of BW. Back then, I liked using UU anti-meta pokes to handle Excadrill and friends and I was able to stay within the realm of rank 50-200 on PO (and it wasn't like Pokemon Showdown where you win 10 times and peak #1 either). I stopped playing and recently came back to see what I could do, but was horrified at the prevalence of rain teams and the same cores over and over. So I thought I ought to develop a team that can "break" through those cores (hence the name "Jawbreakers"). I came up with it when using Sub/Protect Gliscor on the same team as Sub-Punch Conkeldurr... and hatched an idea that would turn out more effective that I could have expected. I quickly built the team and went to work. I won 14 times before losing and then was able to win ~10 battles before losing on multiple alts (although my opponents were shockingly bad for some reason). I think that gives me a decent track record, but the team still needs work. So here it is:

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=====THE DEFENSIVE CORE=====

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Gliscor @ Toxic Orb​
Trait: Poison Heal​
EVs: 184 Def / 252 HP / 72 Spd​
Bold Nature​
- Substitute​
- Protect​
- Baton Pass​
- Toxic / Earthquake​
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At first glance, this is just a standard Sub-Protect annoyer Gliscor, but thats not exactly the case. I picked Gliscor because I needed someone to soak up physical hits and to use as a general pivot against a variety of threats like Landorus, Ferrothorn, Breloom, and many others. I don't think I need to explain his effectiveness, because he's just a solid Pokemon for many different situations. However, I changed the set slightly by removing Earthquake altogether and replacing it with Baton Pass. What that lets Gliscor do is Sub down on one of the many pokemon he is capable of setting up on, and pass it to the appropriate check so I can get a free hit off and hopefully do a lot of damage in the process. He can also stall out a lot of pokemon himself with Toxic, helping alleviate some of the burden of tougher pokemon who could sweep my team otherwise.
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Jirachi @ Leftovers​
Trait: Serene Grace​
EVs: 224 SDef / 252 HP / 32 Spd​
Careful Nature​
- Iron Head​
- Body Slam​
- Wish​
- Stealth Rock​

After Gliscor, I needed a poke to handle the special hits and work as a secondary pivot. I was most worried about handling Draco Meteors and Psychic/Ghost types, so putting in a Specially Defensive Jirachi was the obvious move. It can switch into pokemon like Latios, Gengar, and Reuniclus and is able to tank a hit and then proceed to paralyze something, set up rocks, or prepare a wish to heal something (or itself). Jirachi is also capable of taking hits from attacks he doesn't resist, like Rotom's Volt Switch. The only change from the standard Jirachi is that I decided to put give him rocks, because otherwise I wouldn't be able to. I lose the ability to protect to heal up after a wish, but in the long run having Stealth Rocks on my team is more important.

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Amoonguss @ Leftovers​
Trait: Regenerator​
EVs: 252 HP / 252 SDef​
Calm Nature​
- Spore​
- Clear Smog​
- Giga Drain​
- Hidden Power [Fire]​
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My final member of the defensive core, Amoonguss fills an important role in my team: handling rain threats and bulky water types. Without him, I would be far too weak to rain-boosted Hydro Pumps and Thunders, but with him on my team I can mostly feel safe to handle it. He can switch in somewhat freely on Politoed, Keldeo, Thundurus, and Jellicent without really having to worry about anything. From there, I have the luxury of getting a free Spore, crippling a member of his team. He also handles SD Breloom pretty well, taking a Bullet Seed just fine and getting a super-effective Clear Smog on him to eliminate his +2 attack. Overall, a great addition even if he'll never be OU.

=====THE JAWBREAKERS=====

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Conkeldurr @ Leftovers​
Trait: Iron Fist​
EVs: 252 Atk / 252 HP / 4 SDef​
Adamant Nature​
- Substitute​
- Focus Punch​
- Mach Punch​
- Ice Punch​

This set simply screams POWER. Focus Punch is an incredibly powerful move on Conk, getting boosted by Iron Fist to a 180 Base Power STAB move coming out of a positive nature 140 base attack. Thats strong, REALLY strong, and can smash through almost anything that doesn't resist it. The general strategy is to pass Conk a sub (which actually is usually pretty easy, especially on things like Ferrothorn) and obliterate something with Focus Punch. If the recipient survives the blow, Mach Punch can finish it off (or just be used for a general priority move to revenge kill, being boosted to 48 Base Power by Iron Fist). Ice Punch is the more questionable move on this set, but it has a very unique role. It destroys a lot of the Pokemon who resist Focus Punch like Gliscor, Landorus, Dragonite, and Latios while also being boosted to 90BP by Iron Fist (see the pattern here?). A great hitter, once his counters are gone Conkeldurr is guaranteed 1 or 2 kills every time he is sent out.

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Infernape @ Expert Belt​
Trait: Iron Fist​
EVs: 252 Spd / 180 Atk / 76 SAtk​
Naive Nature​
- Overheat​
- Close Combat​
- Thunderpunch​
- Hidden Power [Ice]​

Infernape is known for his wall-breaking skills, so he was another clear pick for the team. He's great because he doesn't necessarily rely on a Substitute to get a free hit off because of his Speed and can on occasion sweep from behind a sub as well. He can take on the cores that scare Conkeldurr away like Ferrocent quite easily. From behind a sub, Jellicent can't even switch in to threaten with Scald because Nape is protected for at least a turn. That turns him from what could be a mediocre wall-breaker to an unstoppable one under the right conditions. Overheat is the nuke he can use to clear out threats like Skarmory and Scizor, while HP Ice rounds out the coverage by taking on pokes like Gliscor. Its basically the standard MixApe, with the only minor facet to note being my preference for Expert Belt simply to keep him from killing himself residually.

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Kyurem-Black @ Leftovers​
Trait: Teravolt​
EVs: 76 Spd / 252 SAtk / 180 HP​
Mild Nature​
- Substitute​
- Fusion Bolt​
- Draco Meteor​
- Ice Beam​
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My final jawbreaker, Kyurem is yet another pokemon who exudes power. 170 base attack and 120 base SpA is asking for a mixed set, so here it is. The EVs are unique, so let me explain them. I want Kyurem to be able to set up subs more easily, so HP investment was necessary. With 180 in HP, he is capable of taking a lot more electric and water attacks while only taking 20-24% damage (meaning his Sub is not broken). The 76 EVs in Speed lets him outspeed standard Gliscors as well as pokes like Adamant Breloom. The rest goes into Special Attack to boost his coverage moves. I changed the standard moveset too; I chose not to invest in Attack because Ice Beam was my most useful coverage move and replaced Dragon Claw with Draco Meteor to get a powerful Specially Based hit off so that a kill is insured. The tradeoff is no reliable Dragon move to spam and a weaker Fusion Bolt, but Kyurem is still very capable of destroying the last few threats that Ape and Conk can't always handle.

=====CONCLUSION=====

This team was a lot of fun to use, and while it doesn't have any glaring weaknesses, it does have many considerable ones that can pile up really dangerously. For one, I sometimes struggle against fast sweepers especially after they set up. Dragon Dancers scare me because I have no Choice Scarfers and Mach Punch is too weak to just kill them outright. Hazards really hurt me too, because the team is built around sending in my wallbreakers many times throughout the match. I don't have Rapid Spin, so that tends to be an issue as well. Certain pokemon can also give me trouble like Jellicent, Breloom, Cloyster, and Skarmory. Tips would be much appreciated. I hope you guys enjoyed my first RMT! Thanks for reading.
 
Cool Team!

Anyways, I strongly suggest you do not use Infernape on Weatherless team. The problem is that his main weapon (in Overheat) is neutered in rain, and Infernape sucks in rain, if you may have not noticed. Since this team appreciates a mixed attacker, I suggest you go a more classic mixed route and try using the Specially Biased Mix of Kyurem-B and switch Infernape to a Life Orb Weavile. This team has trouble with fast, and frail Psychic- and Ghost-types such as Latios, Latias, Starmie, Alakzam, Gengar, and also other fast threats. Pretty much every Dragon Dance user steamrolls throught this team after a boost, so Weavile will have both of these utilities to destroy these threats. The Specially Biased Mix Kyurem-B functions as a much better Infernape since your not using it on a sun or sand team.

I'd like to see you run the classic SubToxic set on Gliscor. I don't see what you are going use Baton Pass for that much since you already two Substitute users. You should go with the classic SubToxic since it's much better for stalling. The set doesn't have to worry about Mamoswine as much as the SubToxic set. Next, just skip Hidden Power [Fire] is pitifully without a x4 effective hit, and its typing leaves it neutered in the rain so just stick with Sludge Bomb which is only 5 Base Points lower due to it getting STAB. Also, run Stun Spore has much more utility than Clear Smog since this team lacks a Choice Scarf user. Run 236 EVs on Kyurem-B, since the extra bulk is useless, since you want only 404 HP for those 101 HP Substitutes, and 236 Spe is great. It lests you outpace Mamoswine, Breloom, and Heatran, and a lot of other cool things. Finally, don't use Draco Meteor behind the Substitute, trust me, because it sucks. Stick with Earth Power.

This is a cool team! Hope I could help! Good Luck!

Summary of Changes
  • Kyurem-B
    • 56 HP / 216 SpA / 236 Spe > 180 HP / 252 SpA / 76 Spe
    • Earth Power > Draco Meteor
  • Infernape
    • Change to Weavile
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Weavile | Life Orb | Pressure
252 Atk / 28 SpD / 228 Spe
Ice Shard | Pursuit | Low Kick | Night Slash
  • Amoonguss
    • Sludge Bomb > Hidden Power [Fire]
    • Stun Spore > Clear Smog
  • Gliscor
    • Toxic > Baton Pass
 
Hey, interesting team. Its definitely an cool idea to SubPass with Gliscor to various different threats, but here are just a couple ideas I have in mind if you want to patch up some weaknesses in your team. First off, your team has a very potent defensive core of Gliscor, Jirachi, and Amoonguss, but Dragon Dance sweepers might pose a problem if you aren't careful enough and let them set up. You could help this by running Ice Fang somewhere on the Gliscor, but I honestly think that kind of defeats the purpose of your team, which from my point of view is to abuse Substitute mechanics while using a variety of sweepers who like to take advantage of this.

If you want to keep using Sub BP Gliscor, you should probably address Gengar, who can dent a good amount of your team with Shadow Ball alone. Your Jirachi will have to use Iron head to take it, while Gengar can keep on spamming Shadow Balls. If your opponent had entry hazards to go along with that, or if your Jirachi was already weakened in the first place, you'll have a really tough time trying to fight against it. Something that you could consider doing is using CM Wish Jirachi, which can set up on the same threats that support Jirachi does, and has much more sweeping potential. Thunder and Psychic work well together with Paralysis support and pure STAB -- Thunder in particular you can use even without the presence of Rain as Jirachi is a pokemon who is bulky enough to afford a miss or two, and under rain, you're even more golden. Furthermore, Jirachi makes a great recipient of Gliscor Substitutes. It essentially gives you a free turn to set up CM, which is great for your team.

While CM Jirachi makes you lose SR, you can try slapping that on Infernape, and running Sash on it instead. You can use Fake Out/Overheat/CC/SR with Focus Sash, which allows you to set up Stealth Rock, or act as a last ditch effort to kill a sweeping Pokemon with a combination of Fake Out and Overheat/CC. It's also a very dedicated Anti-Lead, and messes with Custap Skarm and Forretress, two very annoying leads in today's metagame. Fake Out is nice because it can be used in various situations to pick off frail yet heavy hitters and have them die to LO recoil as well.

If you want some more insurance on some of your other weaknesses, I find Kyurem-B to be one of the best users of resistance berries in OU. The best thing is that they are unorthodox, catches your opponent's by surprise, and lets Kyurem B live still with decent health thanks to it's natural bulk. Chople is one of my favorites -- Fighting resist ensures that you live against Landorus and Thundurus Focus Blasts, Close Combats from Terrakion, Mach Punches from Breloom just to name a few.

Or you know, you could just try Scarfing Kyurem B and running Outrage over Substitute, but that's no fun.

I know that it would probably be hard to convince someone to use something as weird as that, so I'll just throw in some damage calcs because that's some pure eyecandy right there.

Chople:
Close Combat: 60.61 - 71.61% Jolly Terrakion on Hasty Kyurem
Secret Sword: 51.91 - 61.12% Expert Belt Keldeo on Hasty Kyurem
Focus Blast: 56.52 - 66.75% Sheer Force LO Lando on Hasty Kyurem

The element of surprise nets you kills nearly all the time with Chople Kyurem, because it's so easy to fake a choiced item. And if you wanted to run a spread with more bulk, go for it -- because I didn't factor in any HP or defensive investments.

In short, my ideas are to try out CM Jirachi and Sash Ape while experimenting with Kyurem using Chople and dropping Sub (or you can try Scarf)

Just throwing some stuff on a wall to see what will stick. I hope I gave you some new ideas, so good luck with your team!
 
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