National Dex Jaws - Sharpedo Mega Offense (Gen9NatDexOU)

https://pokepast.es/3f66ccb11b9293e2 (1550 Elo achieved but I am a bad player. If someone else can do better, please tell me and I will be happy.)

Usage Tips: Targets (Beat them 1v1)

Teammate 1:

:tapu-lele: Tapu Lele (Priority Sucks) :choice-scarf:Choice Scarf
Psychic Surge

:choice-scarf:Choice Scarf so it can actually be fast and revenge threats. Helps the team break past stall and kill slower threats and stop priority attacks which is good utility. Hidden Power Fire to 2HKO :scizor-mega:Scizor-Mega and chip down :gholdengo:Gholdengo for teammates to clean up.

Targets:
Psychic weak Pokemon and Pokemon that take big damage, :gholdengo:Gholdengo, :scizor-mega:Scizor-Mega


Teammate 2:

:ursaluna-bloodmoon: Ursaluna-Bloodmoon (Coca Bear) :leftovers:Leftovers
Mind's Eye

This thing needs no explaination. It can OHKO most neutral targets at +0 after surviving a hit (which is most of the time since it has :great-tusk:Great Tusk level physical bulk and :clodsire:Clodsire level special bulk after a calm mind) and has strong fighting type priority aided by its ability. This helps the team threaten walls and Pokemon weak to fighting type attacks. The 32 Speed EVs allow it to outspeed 4 Speed EV :blissey:Blissey and KO it before it can use Soft-Boiled. Vacuum Wave despite Psychic Terrain since half the game will be played without terrain (after :tapu-lele:Tapu Lele dies or doesn't want to switch in) and can help clean-up weakened threats/kill setup sweepers during this time. :leftovers:Leftovers for extra longevity and to heal Steath Rocks chip.

Targets:
:clodsire:Clodsire, :diancie-mega:Diancie-Mega, :dondozo:Dondozo, :garganacl:Garganacl, :gholdengo:Gholdengo, :gliscor:Gliscor, :greninja:Greninja, :heatran:Heatran, :kartana:Kartana, :landorus-therian:Landorus-Therian, :samurott-hisui:Samurott-Hisui, :toxapex:Toxapex, :weavile:Weavile, :zapdos:Zapdos


Teammate 3:

:sharpedo-mega: Sharpedo-Mega (Jaws) :sharpedonite:Sharpedonite
Speed Boost/Strong Jaw

Why does this have such a low usage rate? It threatens :gholdengo:Gholdengo and it forces a switch to get a free Speed Boost into Strong Jaws 140 Atk Crunch / Psychic Terrain Psychic Fangs. It can also flinch hax with Waterfall to emergency check threats. Protect for Speed Boost and Mega Evolve only if you don't plan on switching or if their team is very slow and cannot revenge you. Destiny Bond or Aqua Jet can be run over Waterfall to take out more threats. Adamant Nature to deal as much damage as possible to neutral targets such as :corviknight:Corviknight to 2HKO if they don't attack. +3 is needed to outspeed Swift Swim :barraskewda:Barraskewda post-mega and +2 for :choice-scarf:Scarf Timid :tapu-lele:Tapu Lele and :booster-energy:Booster Energy :iron-valiant:Iron Valiant.

Targets:
:charizard-mega-y:Charizard-Mega-Y (Crunch OHKOs), :clodsire:Clodsire, :gholdengo:Gholdengo, :ninetales-alola:Ninetales-Alola (Psychic Fangs to remove screens and 2HKO), :slowking-galar:Slowking-Galar, :tapu-lele:Tapu Lele, :urshifu-rapid-strike:Urshifu-Rapid-Strike, Dark/Psychic weak Pokemon and glass cannons (Speed Boost to out offense)


Teammate 4:

:sneasler: Sneasler (Rock Climber) :psychic-seed:Psychic Seed
Unburden

Sweeper, standard set with adamant. Fits well on teams with a terrain setter.

Targets:
It's a sweeper so everything.


Teammate 5:

:ninjask: Ninjask (Golden Fly) :heavy-duty-boots:Heavy-Duty Boots
Speed Boost

:ninjask:Ninjask is an interesting Pokemon. It is quadruple weak to steath rocks which limits its longevity. However, it is not meant to live for long. Final Gambit allows you to essentially Self-Destruct and removes the same amount of HP you have left from the target. With maximum HP and Speed investment and a single Speed Boost, :ninjask:Ninjask can outspeed and kill Pokemon with low health, and should only be used on teams that can afford to lose a Pokemon in exchange for momentum (quite like a chess gambit). In this case, it helps grant :sharpedo-mega:Sharpedo-Mega a free Speed Boost by killing a low health Pokemon if they survive and allows other team members to break through Pokemon they otherwise cannot. Protect to allow a Speed Boost, U-turn is always useful for pivoting and emergency Defog can be used. This Pokemon really fits well on this team since only Ghost type Pokemon are immune to Final Gambit and :sharpedo-mega:Sharpedo-Mega can use U-turn as an entery point to chip the opposing team down until it can Mega Evolve and clean up. Maximum HP EVs grant this Pokemon 326 HP which is importantly enough to kill :toxapex:Toxapex if :ursaluna-bloodmoon:Ursaluna-Bloodmoon is dead. Priority will chip this Pokemon down and Final Gambit will deal less damage so keep Psychic Terrain up. (also Adamant :sneaslerSneasler is slower than +1 :ninjask:Ninjask)

Targets: All Pokemon with less than 326 HP at FULL (important targets below and only common sets are mentioned eg. max HP defensive :blaziken:Blaziken is fake)
  • :beedrill-mega:Beedrill-Mega
  • :blaziken:Blaziken
  • :charizard-mega-x:Charizard-Mega-X
  • :charizard-mega-y:Charizard-Mega-Y
  • :cinderace:Cinderace
  • :diancie-mega:Diancie-Mega
  • :ditto:Ditto
  • :dragonite:Dragonite (below 16 HP EVs)
  • :enamorus:Enamorus
  • :greninja:Greninja
  • :heatran:Heatran (below 16 HP EVs)
  • :iron-moth:Iron Moth
  • :iron-valiant:Iron Valiant
  • :kartana:Kartana
  • :kommo-o:Kommo-o
  • :landorus-therian:Landorus-Therian (below 32 HP EVs)
    :latios-mega:Latios-Mega (below 104 HP EVs)
  • :lopunny-mega:Lopunny-Mega
  • :maushold:Maushold
  • :mawile-mega:Mawile-Mega
  • :medicham-mega:Medicham-Mega
  • :ogerpon:Ogerpon
  • :pinsir-mega:Pinsir-Mega
  • :samurott-hisui:Samurott-Hisui
  • :scizor-mega:Scizor-Mega (below 184 HP EVs)
  • :serperior:Serperior
  • :shuckle:Shuckle
  • :sneasler:Sneasler
  • :tapu-koko:Tapu Koko
  • :tapu-lele:Tapu Lele
  • :thundurus-therian:Thundurus-Therian
  • :tornadus-therian:Tornadus-Therian
  • :toxapex:Toxapex
  • :venusaur-mega:Venusaur-Mega (below 104 HP EVs)
  • :weavile:Weavile
  • :zamazenta:Zamazenta (below 8 HP EVs)


Teammate 6:

:cinderace: Cinderace (Soccer Pro) :heavy-duty-boots:Heavy-Duty Boots
Libero

After some testing, Sticky Webs and Spikes Stacking with :gholdengo:Gholdengo and :scizor-mega:Scizor-Mega with :ferrothorn:Ferrothorn (can't Final Gambit twice) reliably wore down the team and slowed down progress by chipping :sneasler:Sneasler. The solution is :cinderace:Cinderace, which can Court Change Sticky Webs and Pyro Ball Pokemon that are neutral to other attacks. Pyro Ball also hits :rillaboom:Rillaboom which can pressure it and stop it from changing terrain and using Grassy Glide. High Jump Kick is mainly for :ting-lu:Ting-Lu which can otherwise absorb a Final Gambit and chip heal back to full health but can be used on :heatran:Heatran.

Targets:
:corviknight:Corviknight, :ferrothorn:Ferrothorn, :heatran:Heatran, :rillaboom:Rillaboom, :scizor-mega:Scizor-Mega, :volcarona:Volcarona, :zapdos:Zapdos
 

Taka

coastin' like crazy
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big things happening, with bloodmoon banned i would suggest a few additional changes:

first off, when ur supporting a mon like Sharpedo, you want to have the rest of the team be much more solid. Ninjask and Cinderace are holding this particular build down a bit, and as such, here are some suggestions:

I would lean in entirely to the psychic terrain playstyle, with pokemon such as offensive tusk / volcarona on the team.


:tusk:

Great Tusk @ Rockium Z
Ability: Protosynthesis
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Rapid Spin
- Head Smash

Lure Tusk w head smash gives u some potential ways to break defensive Zap for Sneasler / Sharpedo

:volcarona:

Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Flamethrower
- Bug Buzz
- Giga Drain

Standard HO mon that can lure some waters for an HO build like this (opens up Sharpedo and eases rain mu)

:iron-hands:


Iron Hands @ Psychic Seed
Ability: Quark Drive
Tera Type: Water
EVs: 252 HP / 36 Atk / 216 SpD / 4 Spe
Careful Nature
- Thunder Punch
- Drain Punch
- Ice Punch
- Swords Dance

Hands / Volcarona make a potent offensive core that rounds out this team:

https://pokepast.es/229f85c8813df35c

here's the updated team, lmk how it works.
 
Last edited:
big things happening, with bloodmoon banned i would suggest a few additional changes:

first off, when ur supporting a mon like Sharpedo, you want to have the rest of the team be much more solid. Ninjask and Cinderace are holding this particular build down a bit, and as such, here are some suggestions:

I would lean in entirely to the psychic terrain playstyle, with pokemon such as offensive tusk / volcarona on the team.

Lure Tusk w head smash gives u some potential ways to break defensive Zap for Sneasler / Sharpedo, and Hands / Volcarona make a potent offensive core that rounds out this team:

https://pokepast.es/229f85c8813df35c

here's the updated team
thanks! helped out a lot.
 

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