Gen 5 Jellicent [QC 2/2] [GP 1/1]

Gamer1234556

"Because... Scald is a shit Ferro answer!!!"
[OVERVIEW]

Thanks to its stat distribution, typing, and Water Absorb, Jellicent stands out as one of the best answers to rain offense in BW OU. It is one of the only good spinblockers in the tier, alongside the more fringe Gengar, shutting down Rapid Spin attempts from Tentacruel, Mold Breaker Excadrill, and non-Life Orb Starmie. With Taunt, Will-O-Wisp, and base 60 Speed, Jellicent can shut down Ferrothorn, Politoed, Gastrodon, Seismitoad, Chansey, Forretress, and Skarmory while keeping bulky setup sweepers like Calm Mind Reuniclus and Swords Dance Scizor at bay. Jellicent is also able to check crucial offensive Pokemon such as Keldeo, Heatran, and Volcarona.

However, Jellicent has no reliable way of curing status ailments, which can be problematic because most Pokemon it is meant to check, namely Tentacruel, Gastrodon, and to a lesser extent Heatran and Keldeo, run Toxic for it. Many of the aforementioned Pokemon, especially Starmie and Volcarona, often run Thunderbolt or Giga Drain as well. Finally, Jellicent faces significant competition as a rain check in Gastrodon and Seismitoad, as they are both immune to Electric as well as Water, which is crucial because Thundurus-T and Rotom-W often force Jellicent out.

[SET]
name: Standard
move 1: Taunt
move 2: Will-O-Wisp
move 3: Recover
move 4: Night Shade
item: Leftovers / Air Balloon / Sitrus Berry / Eject Button
ability: Water Absorb
nature: Timid
evs: 252 HP / 124 Def / 136 Spe

[SET COMMENTS]
Moves
========
Taunt and Will-O-Wisp are mandatory to shut down defensive Pokemon such as Ferrothorn, Politoed, Seismitoad, Gastrodon, and Skarmory. Taunt also denies Reuniclus from setting up Calm Mind and using Recover, letting Jellicent keep it at bay despite its immunity to burn damage. Further, Will-O-Wisp makes it difficult for offensive threats such as Latios, Thundurus-T, and Garchomp to switch in and force it out. Recover allows Jellicent to stay healthy throughout games, as sand negates its Leftovers recovery. Finally, Night Shade prevents Jellicent from being setup fodder for Substitute users such as Garchomp, Mamoswine, Dragonite, and Tornadus.

Set Details
========
The given EV spread lets Jellicent outspeed specially defensive Rotom-W and maximizes its bulk against support Landorus-T and Scizor. Leftovers helps Jellicent's longevity because it is often used on sand balance; Air Balloon and Sitrus Berry can be used to spinblock Sand Force Excadrill once; and Eject Button is useful for hyper offensive teams against Life Orb Starmie.

Usage Tips
========
Jellicent does a very good job of spreading burns throughout games, especially against slower, bulkier teams. This makes Taunt, Will-O-Wisp, and Recover all very spammable, as it can be very difficult for opposing teams to force Jellicent out. When facing rain offense, the opposing Tentacruel or Politoed may run Toxic in an attempt to ruin Jellicent. If Jellicent gets in on a predicted Scald from Tentacruel, it's usually best to trade status, limiting Tentacruel's spinning capabilities. Politoed and Tentacruel will often use Protect after Jellicent is poisoned; use this opportunity to switch out into an offensive threat like Latios or Tyranitar that can pressure the opposing team. Against more offensive teams with Starmie, Jellicent can switch in on a predicted spin or sack itself to bring in a revenge killer like Alakazam, Choice Scarf Tyranitar, or Choice Scarf Landorus-T. This is especially effective if Jellicent has Eject Button.

Team Options
========
Jellicent does a fantastic job shutting down rain offense, so it is often seen on Psychic-type + Spikes sand teams and hyper offense teams with Skarmory. Skarmory switches into Ground-types such as Landorus-T, Garchomp, and Sand Force Excadrill, while Jellicent can handle common rain threats such as Politoed, Keldeo, and Tentacruel for Skarmory. Ferrothorn can also work as a partner; however, the synergy isn't as solid due to its slightly worse matchup against Ground-types. Jellicent appreciates entry hazard support from Skarmory and Ferrothorn to pressure Pursuit Tyranitar and in return blocks Rapid Spin.

Psychic-types such as Reuniclus, Alakazam, and Latios enjoy Jellicent's ability to wear down checks like Tyranitar, Skarmory, and bulky Water-types like Gastrodon, keeping entry hazards up by blocking Rapid Spin and pressuring them through Will-O-Wisp and Night Shade. If Jellicent has Eject Button, Alakazam and Choice Scarf Latios can come in and force Starmie out, thus denying any attempt for Starmie to spin.

Tyranitar and Scizor can work with Jellicent to pressure Reuniclus through Taunt and Pursuit. Jellicent can also spinblock for Tyranitar's Stealth Rock. Gliscor and support Landorus-T can handle Tyranitar, Garchomp, and Excadrill for Jellicent, while Jellicent can cover Water-types like Tentacruel, Politoed, Keldeo, and Starmie. Landorus-T can bring Jellicent in against them with U-turn. Gliscor works well in particular; Jellicent can burn foes, letting Gliscor outlast them with Poison Heal, and Gliscor can pivot into Rotom's Will-O-Wisp for Jellicent. Eject Button Jellicent can take a hit from Starmie and switch into Choice Scarf Landorus-T to force it out, preventing Starmie from spinning.

Excadrill is a spinner that can handle Tyranitar and sponge Latios's Draco Meteors, while Jellicent can deal with the aforementioned Water-types and burn Landorus-T and Skarmory for Excadrill. Excadrill and Jellicent make for a very solid pairing against Calm Mind Reuniclus, as Excadrill handles BoltBeam variants, while Jellicent handles Psychic and Focus Blast variants.

Heatran and Jellicent can completely shut down Volcarona, since Volcarona often has to choose between running Giga Drain and Hidden Power Ground. Poison Heal Breloom enjoys Jellicent handing Fire-types such as Volcarona and Heatran, while it handles Tyranitar for Jellicent.

[STRATEGY COMMENTS]
Other Options
=============
Protect allows Jellicent to scout for Toxic and Choice item users such as Latios, but it prefers other moves and running Protect would render Jellicent Taunt bait to opposing Jellicent. Scald prevents Heatran from freely coming in and absorbing Will-O-Wisp, and it better pressures Swords Dance Gliscor, but it's worse than Night Shade against Substitute users such as Tentacruel and Keldeo. Shadow Ball can be used to surprise an unsuspecting Starmie. An offensive set with Water Spout, Shadow Ball, Giga Drain, and Ice Beam, alongside Choice Specs or Water Gem, is possible, but Jellicent's mediocre Special Attack and Speed make this a very fringe option. Colbur Berry lets Jellicent survive Tyranitar's Crunch if it misses a Will-O-Wisp, but it generally wants an item that improves its overall longevity. Finally, Toxic and Hail aren't normally viable options, but they do disrupt momentum on opposing teams.

Checks and Counters
===================
**Residual Damage**: Poison and burn are easily Jellicent's biggest issues, as they put it on a timer and into KO range from opposing threats. Jellicent is also vulnerable to sand chip damage despite being so common on sand teams.

**Pursuit Trappers**: Choice Scarf Tyranitar can easily defeat Jellicent with a correctly predicted Crunch or Pursuit. However, standard utility Tyranitar must watch out for Will-O-Wisp. Scizor, while not having STAB Crunch in case Jellicent stays in, can use Pursuit if it's weakened. However, Scizor must also avoid getting burned as it comes in.

**Electric-types**: While Rotom-W and Thundurus-T don't enjoy taking a burn on the switch, they can force Jellicent out. Rotom-W can use Jellicent to gain momentum through Volt Switch or burn it with Will-O-Wisp, while Thundurus-T can use it as setup fodder.

**Grass-types**: While Ferrothorn doesn't enjoy taking a burn, it can threaten Jellicent with Power Whip or Knock Off. Meanwhile, if Ferrothorn is holding a Lum or Rawst Berry, it doesn't mind absorbing burn once and can 2HKO Jellicent with Power Whip. Celebi has Natural Cure, so it doesn't mind taking a Will-O-Wisp, and can either force Jellicent out with Giga Drain or use it to gain momentum through Baton Pass or U-turn. If Poison Heal Breloom has Seed Bomb and its Toxic Orb activated prior, then it can freely pivot into Will-O-Wisp and use Jellicent as setup fodder. Technician Breloom can force Jellicent out with Bullet Seed, though it can't directly switch into a Will-O-Wisp.

**Magic Guard Users**: Alakazam can pivot into a predicted Will-O-Wisp and force Jellicent out with Grass Knot or Shadow Ball, while Reuniclus can force it out with Thunder or Shadow Ball. However, Calm Mind Reuniclus cannot use Jellicent as setup fodder due to Taunt.

**Excadrill**: Sand Force Excadrill in sand is one of the few spinners that Jellicent cannot spinblock, always 2HKOing it with Earthquake. Moreover, an Iron Head into Earthquake can KO Jellicent if it attempts to pivot into a predicted Rapid Spin but predicts incorrectly. However, Excadrill can't switch into Jellicent directly without risking a burn.

**Setup Sweepers**: If Swords Dance Gliscor has Toxic Orb activated, it can freely switch into Jellicent's Will-O-Wisp and set up several Swords Dances; however, it needs to be wary of the occasional Scald. Agility Thundurus-T, Calm Mind Latios, and Calm Mind Jirachi don't enjoy taking burns but can overwhelm Jellicent.

**Xatu**: While having to be wary of the rarer Scald or Shadow Ball, Xatu can punish Jellicent for using Will-O-Wisp or Taunt because of Magic Bounce, and it can heal Night Shade damage off with Roost.

**Faster Threats**: Faster threats such as Garchomp, Terrakion, Latios, Landorus-T, and Tornadus can take advantage of Jellicent's vulnerability to entry hazards by forcing Jellicent out if it's been worn down.

[CREDITS]
- Written by: [[Gamer1234556, 515642]]
- Quality checked by: [[Ophion, 433215], [Zokuru, 263906]]
- Grammar checked by: [[Finland, 517429]]
 

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I'm not exactly sure what the benchmark should be but I really think Jellicent should be a good deal faster. Outspeeding defensive pokemon even when they have some speed investment is vital so you can taunt them. I like running 220 speed EVs so you can outspeed Rotom-W and Rotom-W with 8 speed evs (for 248 hp/max rotom with the rest dumped in speed.) That's a bit extreme maybe but you certainly need a lot of speed. It's not like the additional defense EVs are going to allow you to switch into earthquakes or outrages - Jellicent's purpose is to strangle bulky teams with burn by shutting down their bulky stuff and the additional speed makes that way more achievable. Night shade is easily the best option in my opinion because it is consistent and there's a lot of low HP pokemon it is a real threat to. I think I would run ice beam Jellicent before scald to be honest (hits loom, gliscor, dnite, garchomp, etc).
 

Gamer1234556

"Because... Scald is a shit Ferro answer!!!"
Ok, I think that this is good for a QC. Does anyone know how to get the number of the writer for the Credits?
 
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Also, watch this video for a fast way to implement the changes.

[OVERVIEW]

Thanks to its excellent stat distribution, typing, and crucial ability in Water Absorb, Jellicent stands out as easily as one of the bests defensive mon answers in the tier BW OU for offensive Water-types, like Keldeo and Starmie, while being the best spinblocker of the tier. Not only is it blessed with it have Recover, but it also brings have crucial support in Will-O-Wisp and Taunt to Sand Teams to stop bulky Pokemon. Finally, its typing, in tandem with Water Absorb, makes it easily one of the absolute best counters to Keldeo as well as effortlessly wall common Rain Staples such as Politoed and Tentacruel. However, while Jellicent is incredible as a defensive mon, it also comes with some very apparent shortcomings. Excadrill effortlessly breaks through Jellicent in sand and most of the mons that it would otherwise wall, namely the aforementioned Rain Staples in Politoed, Tentacruel, and Keldeo, often run Toxic for it Jellicent have no reliable way to clear status ailments, especially Toxic. Finally, its firepower offensive stats is also middling when unboosted, which leaves it as setup fodder for dangerous threats such as CM Reuniclus Calm Mind Latios and Swords Dance Gliscor.

Shorted and reworded things, and removed fluff. Remember to never abreviate moves or names. Calm Mind Reuniclus is a bad example here since it is a Taunt bait for Jellicent, Latios and Gliscor (doesn't care about WoW and are faster than Jelli) are way better examples.

[SET]
name: Taunt + Wisp
move 1: Taunt
move 2: Will-o-Wisp
move 3: Night Shade / Ice Beam / Scald
move 4: Recover
item: Leftovers
ability: Water Absorb
nature: Timid

evs: 252 HP / 124 Def / 136 Spe

name: Standard

move 1: Recover
move 2: Will-O-Wisp
move 3: Night Shade
move 4: Taunt
item: Leftovers
ability: Water Absorb
nature: Timid

evs: 252 HP / 124 Def / 136 Spe

Recover and WoW are never dropped, so they are listed first. NS next since it's the best offensive move option, Scald is an oo and Ice Beam is just plain bad. Taunt is last because is the move you will drop for a possible oo.


[SET COMMENTS]
Moves
========
The combination of Taunt and Will-o-Wisp is what makes Jellicent so difficult to force out. Not only is it able to prevent the most common Spikers in the tier, Ferrothorn, and Skarmory, from setting up spikes, but it also puts pressure on them by spreading burns without having to rely on Scald's meager 30% Burn Rate. Wisp also dissuades dangerous Wallbreakers such as Latios and Thundurus-Therian from switching in, lest they take a burn and become much easier to handle later on in the game. Recover is an obvious addition as it allows Jellicent to stay healthy throughout games. Lastly, Night Shade can be used as a reliable source of damage that prevents it from getting shut down by Taunt users such as Gliscor, but Ice Beam hits Breloom, Dragonite, Landorus-Therian, Gliscor, Garchomp, and Celebi fairly hard. If neither appeals to you, Scald prevents Heatran from freely switching in and absorbing Wisps.

Reword things here to make the moves explanation match the set. Recover and WoW are plain obviousat what they do. NShade is used to Jelli isn't a setup fodder for Substitute users like Dragonite, Garchomp, Breloom, and Thundurus-T. Taunt shut down passive or slower setup Pokemon like Gastrodon, Milotic, Politoed, and Reuniclus, while prevent entry hazards.

Set Details
========
Since Jellicent already has fantastic special bulk, Most of its EVs are invested in HP and Defense. 252 HP with 124 Def EVs let Jellicent never be 2HKOed by standard Tyranitar Crunch after it got burned, while never being OHKOed by Choice Specs Latios Draco Meteor if there is no hazard on the field. 136 EVs in Speed allows it to outspeed specially defensive Rotom-Wash. With this spread, Jellicent can safely burn Chople Berry Tyranitar and Adamant Scizor, ensuring that it cannot be trapped by either.

Usage Tips
========
  • Jellicent's main roles in games are to Spinblock, check Rain, and prevent Setup Sweepers from running amok with the combination of Taunt and Wisp. It also prevent entry hazards, and other bulky Water-types from making progress by burning them and shuting them down with Taunt. Jellicent isn't a rain check per se, just the best Keldeo answer of the tier since non-Keldeo rains have no trouble of truncing Jellicent.
  • However, it is important to note that, even with max Defense investment, Excadrill 2HKOs Jellicent in Sand, so relying on it too much for spin blocking can be punishing for the user. Yes, this is true. But even if Jellicent block Excadrill 1 time, normally this is enought to win the game. Remember that BW is a meta where games rarely goes beyound turn 30, making every singles hazard progress extremely valuable. You can also use Jelli Ghost-type to play Rapid Spin mind games.
  • Moreover, many of the mons that Jellicent is meant to check, i.e. Politoed, Tentacruel, and Keldeo, run Toxic to weaken it later on in the game. While this is true, you must play smart with Jellicent to bring it to the field. Most Keldeo's don't run Toxic and is common to see bulky Water-types without it too. Allways scout first if you can't have a clean Taunt.
Add here that Jellicent main function is to prevent progress from the opponent side. It can be done by spreading status, Taunting setup sweepers, Taunting bulky Pokemon so they can't use Recover or spread status, spinblocking, or by just being a anoying wall. Jellicent is never a dull Pokemon in any MU.
Good to see that you decided to do this in bullets, makes this easier to fix errors.


Team Options
========
  • Since Jellicent gives so much utility in Sand, Tyranitar (or the occasional Hippowdon) are obvious additions as Jellicent can complement the Sand Chip provided by spreading Burns. And by preventing opposing recovery with Taunt. Add here strong Stealth Rock users like Garchomp, Landorus-T, Heatran, and Jirachi, since Ttar and Hippo are also SR users of the tier
  • Jellicent also pairs beautifully with the premier spikers in the tier. Ferrothorn and Skarmory are able to pivot into Toxic (and in Skarmory's case, Sand Force Excadrill) while Jellicent can help as a surefire way to prevent Rain mons such as Politoed and Tentacruel from freely switching in and firing off free Scalds. This should be the first bullet. Spikes is Jellicent best friend. No reason to run a spinblocker if you don't have Spikes support.
  • Pivoters like Landorus-Therian also make wonderful partners for Jellicent as together, they can easily shut down many dangerous Physical Setup Sweepers like Dragonite, Garchomp, and Gyarados. Expand a bit here with other examples, Scizor and Gliscor are also good U-turn users that pair relativelly well with Jelli. Celebi can be used as a partner with U-turn or Baton Pass (and it solves the Thundurus-T problem) while givind SR support. Xatu is another form of U-turn support that also prevent hazards for stall builds. Magnezone have a peculiar synergy, either by pivoting with Volt Switch as to trap and remove Ferrothon and Excadrill.
  • Psychic-Types like Reuniclus, Alakazam, and Latios appreciate Jellicent's ability to outspeed and weaken Chople Berry Tyranitar, allowing them opportunities to fire off their attacks uncontested with Tar neutralized. They also loves Jelli ability to neuter bulky Pokemon that troubles them like Slowking, Milotic, Chansey, and even opposing Reuniclus.
  • Finally, Jellicent's vulnerability to entry hazards means that spinner support from Excadrill would go a long way. Correct, but Jellicent can pair with other Taunt users to just prevent hazards instead of needing spin support.

[STRATEGY COMMENTS]
Other Options
=============
Protect is a cool tech as it allows Jellicent to scout whether or not one of its checks has for Toxic for it, but running it would mean that you Jellicent would have to give up on Taunt, Wisp, or Recover, a difficult decision due to how important each move is. Add Scald mention here. Shadow Ball was formerly run can be used to deal with Starmie and Xatu, but since spinners such as Tentacruel and Excadrill are much more common in the metagame, Night Shade is the superior option. In the past, some players experimented with Jellicent's Offensive Capabilities, due to the fact that it had access to Water Spout and a solid offensive movepool, but was ultimately overlooked due to its gimmicky nature (Though it can be used to give fond memories of what happened in the Summer of 2011). An offensive set with Water Spout, Shadow Ball, Giga Drain, and Ice Beam, alongside Choice Specs or Water Gem, is possible, but Jellicent mediocre Special Attack and Speed make this a very finge option. Add mentions for Toxic, Hail, and Ice Beam, as well for Air Balloon (instantly wins the Excadrill exchange at least once), Sitrus Berry (let it tank 2 quakes from drill), and Colbur Berry (let it lives ttar Crunch if it misses wisp)

Checks and Counters
===================
**Residual Damage**: Toxic, as well as and burn from opposing pokemon, are easily Jellicent's biggest issue as they make it easier to breakthrough out it into a timer and easily let Jellicent into KO range from opposing threats. Jellicent also comes with the unfortunate downside of being affected by all forms of entry hazards, making it more difficult to switch in and check the stuff it would normally do.

**Excadrill**: Sand Force Excadrill is one of the few spinners that Jellicent can not spinblock if the sand is up, as offensive Excadrill always 2HKOs Jellicent in sand. Even the Specially Defensive Set comes with Toxic to cripple it later on in the play. Keep in mind though that However, Excadrill can't switch into Jellicent directly without risking a taking burn. This one should be one of the lasts mentions, after Magic Guard.

**Pursuit-Trappers Users**: While the Chople Variants of Tyranitar struggle to trap Jellicent consistently, Scarf Tyranitar has a much easier time pinning down Jellicent with a Crunch-Pursuit game. Faster variants of Tyranitar can easily defeat Jellicent with a combination of Crunch + Pursuit, however, standard utility Tyranitar must watch out for Will-O-Wisp burn. Weavile and Scizor can also trap Jellicent, albeit as inconsistently as Chople Tar Tyranitar since they require Jellicent to be damaged in order to do so, Moreover, none of the listed mons would like to take burns from switching in. and they don't want to switch directly into Will-O-Wisp.

**Strong Special Attackers**: Of all of the Grass and Electric-Types in the tier, Celebi is easily the best counter as it can switch into Wisp thanks to Natural Cure and force it out with its Grass Coverage. Thundurus-Therian, Rotom-Wash and Latios can also do this, but since both mons take Burns from switching in, they aren't nearly as solid counters to Jellicent. Turn this into 2 diferent bullets: Grass-types and Electric-Types.


**Magic Guard Users**: Alakazam and Reuniclus can easily pivot into Wisp thanks to Magic Guard and force it out with their special attacks. Keep in mind though that Reuniclus can struggle to setup against Jellicent due to Taunt. Expand a bit here. Alakazam can threaten Jellicent to lock into an undesirable move with Encore, or directly threaten it with Grass Knot. Calm Mind Reuniclus that got a boost or have Thunder in the set can easily threaten Jellicent out, while Trick Room Reuniclus can directly defeat it with Life Orb-boosted Psychic or Shadow Ball.

**Magic Bounce Users Xatu**: While having to be wary of the occasional rarer Scald or Shadow Ball, Xatu can punish Jellicent for clicking on Wisp or Taunt thanks to Magic Bounce. using Will-O-Wisp or Taunt because of Magic Bounce, and it can heal Night Shade damage with Roost.

[CREDITS]
- Written by: [[Gamer1234556, 515642]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]

Let me know when you do those changes.
 
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Hey, apologies for lack of stuff going on with this in regards to giving you a QC check. Caetano went off the grid so we lost the main man of the section. Wanted to let you know before I get into the deeper stuff, I want you to comb through everything and fix a lot of these informalities. I know I may seem to be overstepping a little, but some stuff clearly is a remnant of WIP, like putting SR instead of Stealth Rock and miscapitalization of stuff like "rain" and "Pokemon" (it's supposed to be capitalized, you missed that for some of these). Wanted to tell you now so you keep it in mind while implementing.

Thanks to its stat distribution, typing, and Water Absorb, Jellicent stands out easily as one of the best answers to Rain Offense in BW OU while being the best spinblocker of the tier. Not only does it have Recover, but it also comes with crucial support in Will-O-Wisp and Taunt to stop slower bulky Pokemon such as Chansey. That said, Jellicent lacks a reliable way to clear status ailments and its offensive stats are middling at best, leaving it as setup fodder for dangerous threats such as Calm Mind Latios and Swords Dance Gliscor.
So this overview feels pretty short and like there could be more. I feel like you could explain what Wisp cripples (Ttar, Ferrothorn, Excadrill, etc) and how it also aids teammates with the chip damage as well as mention the other non rain threats (or even rain threats too, check below under the section where I critique the use tips for more info) that Jelli checks, like Keldeo, Mamoswine, Toxicless Heatran and Tentacruel, Volcarona lacking Giga Drain, etc) as well as the resists for its team. Could also mention what archetypes it fits on (usually sands). You also stop more bulky Pokemon than chansey (while chansey is indeed a hard stop, it isn't all Jelli can block off). How come it's the best spinblocker in the tier (say that it blocks Tentacruel lacking Toxic very well as well as Mold Breaker Excadrill lacking Toxic). I would also add for weaknesses that it cannot block Sand Force Excadrill very reliably and can't block Toxic Tentacruel (so the point would be that it can only block the spinners if they have certain sets / moves), its bulk in general just sometimes not being good enough against stuff like Landorus-T, Latios, and Dragonite and that it is very vulnerable to entry hazards that can it into range of OHKO and 2HKOs from attacks like Alakazam Shadow Ball, defensive Landorus-T Earthquake, and Garchomp's Earthquake (and more, these are just good ones to start with). Also add how other mons it should check like Heatran, Volcarona, Politoed, and Reuniclus can either cripple it with unsuspected status or even coverage moves while some other common picks like Breloom are able to take it on well.

Night Shade is Jellicent's best source of offense so that it isn't setup fodder for Substitute users like Dragonite, Garchomp, Breloom, and Thundurus-Therian
I'd switch out Breloom and Thund-T (both stuff Jelli really hard as is so staying in isn't optimal and we don't want to give the wrong idea) for Heatran.

Taunt shuts down slower mons such as Gastrodon, Milotic, Politoed, and Reuniclus while preventing entry hazards from Ferrothorn and Skarmory.
These don't really say different things so much as the same thing. Reword this to say something like "Taunt shuts down slower Pokemon like Gastrodon, Politoed, Reuniclus, Skarmory, and defensive Heatran from using status moves or healing while also denying Skarmory and Ferrothorn from setting up entry hazards." It says the same thing while giving the reader a bit more clear a picture.

while never being OHKOed by Choice Specs Latios Draco Meteor if there is no hazard on the field.
Add if there's no sand since this calc happens with sand (I set the HP to 94% to simulate it since calcs weird with sand and you take sand before Lefties) 252 SpA Choice Specs Latios Draco Meteor vs. 252 HP / 0 SpD Jellicent: 330-388 (81.6 - 96%) -- 12.5% chance to OHKO

Jellicent's main roles in games are to Spinblock, check Rain, and prevent Setup Sweepers from running amok with the combination of Taunt and Wisp. It also prevents entry hazards and other bulky Water-types from making progress by burning them and shutting them down with Taunt. Jellicent isn't a rain check per se, just the best Keldeo answer of the tier since non-Keldeo rains have no trouble of trouncing Jellicent.
I think you could add to roles as acting as a pivot into other Pokemon like Alakazam lacking Shadow Ball, Heatran, and Jirachi. I'd also say Jellicent does well in spreading residual damage thanks to Wisp and crippling Pokemon for its partners to have an easier time dealing with them. The only special setup sweeper you really hard stop is QD Volcarona lacking Giga Drain so that point feels a bit off. I'd remove it for now and if another QC thinks it's good to keep then we can readd it later. You also don't stop just bulky Waters from making progress so fix that. Also, you went from the overview being "Jellicent stands out easily as one of the best answers to Rain Offense in BW OU" to "Jellicent isn't a rain check per se". It feels like a major bait and switch on the overview. I would reword the overview in this case to say "a decent check to rain threats like..." and make it more into a compilation of all the threats Jelli checks well so it's more consistent. Also, add that rains can have threats that still scare Jelli in the overview.

However, it is important to note that, even with max Defense investment, Excadrill 2HKOs Jellicent in Sand. That said, Jellicent can block Excadrill a finite number of times, which is usually enough to win games.
For Sand Force, this isn't entirely the case since Iron Head + Earthquake can KO Jellicent. I would change this to say that Jellicent cannot spin block Excadrill unless it comes in on Protect or Rapid Spin.

Moreover, many of the mons that Jellicent is meant to check, i.e. Politoed, Tentacruel, and Keldeo, run Toxic to weaken it later on in the game. Therefore, smart play must be used to bring it on the field. However, most Keldeo's don't run Toxic and is common to see bulky Water-types without it too. So, it's important to always scout first if you can't have a clean Taunt.
Mention Heatran and Mold Breaker Excadrill as Toxic users too. I'd reword everything therefore and after of this to be something along the lines of "As such, you should make sure to scout for Toxic from these Pokemon before bringing in Jellicent without much concern." (You could word this better than me, just giving you an idea). Also, remove the "most keldeo's don't run toxic and is common to see Waters without" and the advice after since they'll usually try doing it on the switch first so the Taunt point isn't always true.

Finally, Jellicent's purpose is to prevent progress from the opponent's side. This can be done by spreading status, Taunting setup sweepers and bulky pokemon so that they can't use Recover or spread status themselves, spinblock, or just be an annoying wall. Jellicent always sees usage in any matchup and will find use in any game.
Statusing can also make you progress (burning stuff gets damage on them so you can beat them more easily) so I'd add that. Also, reword the first sentence considering you already said what its roles are so the reader has an idea what its purpose is. I'd either cut all of this entirely or move the stuff you say here to earlier on in the first bullet.

Spikes are Jellicent's best friend. Ferrothorn and Skarmory are able to pivot into Toxic (and in Skarmory's case, Sand Force Excadrill) while Jellicent can help as a surefire way to prevent Rain mons such as Politoed and Tentacruel from freely switching in and firing off free Scalds.
You don't mentioning blocking Rapid Spin? You also don't elaborate why Spikes are so good with Jelli (many of its answers like Ttar hate taking them while also suffocating the opponent in tandem with burn). Also, talk about the defensive synergies between these 2 mons. Ferro likes Jelli pivoting into and abusing Fires and Fighting moves while Ferro relieves pressure from Jelli to always be the Waters pivot and can take Electric- and Psychic-types like Rotom-W, Alakazam, and Latios. Meanwhile, you touched on Skarm a bit more but also add that it can handle strong Ground-types like Landorus-T, Garchomp, and Mamoswine and Grass-types like Breloom and Celebi while Jellicent takes on the Fires for Skarmory.

Jellicent also complements sand chip from Tyranitar, and the occasional Hippowdon, by spreading Burns, preventing opposing recovery and hazard setup from strong setup users such as Garchomp, Landorus-T, Heatran, and Jirachi.
What defensive utility do they (jelli and the sand setters) have for each other and what else does Ttar in particular bring to the table? Mention how it pressures Reuniclus well so Jelli doesn't need to worry as much about it and that it Pursuit traps Latios. Also bring up how Ttar can set Rocks and that Jelli can block spin.

Pivoters like Landorus-Therian also make wonderful partners for Jellicent as together, they can easily shut down many dangerous Physical Setup Sweepers like Dragonite, Garchomp, and Gyarados. Scizor and Gliscor are also good U-turn users that pair relatively well with Jelli. Celebi can be used as a partner with U-turn or Baton Pass (and it solves the Thundurus-T problem) while giving SR support. Xatu is another form of U-turn support that also prevents hazards for stall builds. Magnezone has a peculiar synergy, either by pivoting with Volt Switch as to trap and remove Ferrothorn and Excadrill.
So all pivot move-using Pokemon beat physical setup sweepers? The way it's worded as is makes it sound that way. Elaborate why Scizor and Gliscor are good Jellicent partners (indpendent of U-Turn pivoting honestly). The way Celebi is worded is really weird, say it like "Celebi is able to pivot with U-Turn and Baton Pass while also handling some rain threats Jellicent can't, most notably Thundurus-T while also handling...." and then go on further with what else Celebi provides Jellicent and then elaborate further what Jellicent provides Celebi. How is Zone's synergy "peculiar"? This is really awful word choice frankly. And I want you to elaborate how it removes Drill (Balloon + Rise) and what that grants Jellicent. Also add Skarm as a trappable mon.

Psychic-Types like Reuniclus, Alakazam, and Latios appreciate Jellicent's ability to outspeed and weaken Chople Berry Tyranitar, allowing them opportunities to fire off their attacks uncontested with Tar neutralized. They also love Jellicent's ability to neuter bulky Pokemon that troubles them like Slowking, Milotic, Chansey, and even opposing Reuniclus.
Just weakening? You need to elaborate this to be something akin to "...and weaken Chople Berry Tyranitar through burning it and using Night Shade...". Also, I'd change just neuter to be "jellicent's ability to wear Pokemon like Ferrothorn, Skarmory, Scizor, Jirachi, Slowking, Milotic, Chansey, and opposing Reuniclus down via Wisp + Taunt so they break through them much more easily."

Finally, Jellicent's vulnerability to entry hazards means that spinner support from Excadrill would go a long way. It can also pair very well with other Taunt users or Xatu if Spin Support isn't necessary.
Saying very well in the case of Xatu is a bit too strong of language. Also, say why Jellicent and Exca have good synergy beyond spinning.


I want you to add sections for Heatran, Breloom, and Terrakion.

Protect allows Jellicent to scout for Toxic,
And choice locked mons like Latios, Ttar, etc.

Scald prevents Heatran from freely coming in and absorbing Wisp.
Also does more damage to Gliscor than Night Shade, pressuring it better.

**Residual Damage**: Toxic and Burns are easily Jellicent's biggest issue as they put it into a timer and easily let Jellicent into KO range from opposing threats. Jellicent also comes with the unfortunate downside of being affected by all forms of entry hazards, making it more difficult to switch in and check the stuff it would normally do.
Just add its also sand vulnerable and that it can be status'd by even stuff that it' supposed to check.

Faster variants of Tyranitar can easily defeat Jellicent with a combination of Crunch + Pursuit
Most faster Ttar variants these days (especially with the Speed this set has) are gonna be Scarf anyway so just say "Faster variants of Tyranitar can wear down Jellicent so much with Crunch or Pursuit if it gets the turn right that Jellicent will likely be KO'd the next time it comes in, thus not being able to do much for the rest of the match. It will take a burn in the process if Jellicent isn't slightly worn down, however."

Weavile and Scizor can also trap Jellicent, albeit as inconsistently as Tyranitar since they require Jellicent to be damaged in order to do so and they don't want to switch directly into Will-O-Wisp.
Weavile is pretty much extinct so I'd remove it personally. Reword Scizor to be "Scizor, while not being able to threaten Jellicent the same way Tyranitar can, it can Pursuit a weakened Jellicent as long as it avoids taking a burn."

Celebi can switch into Wisp and force it out with Giga Drain.
Mention Natural Cure and how it can also use Jellicent as a free avenue to bring in a teammate via U-Turn or BP.

Ferrothorn can't directly switch into Jellicent less it takes a Burn but it can force it out with Power Whip.
Mention how Ferrothorn can use Knock Off on it and make it take damage every turn in sand.

Breloom can come in if it is poisoned, but can only force it out if it has Grass Coverage.
Some Facade + Fight move variants carry Toxic I'm pretty sure. Make a bigger point how Breloom needs to be careful when coming in before it's TOrb has been proc'd in the first part of the sentence by the way.

While Rotom-W and Thundurus-T don't enjoy dealing with the combination of Taunt and Wisp,
What do they care about Taunt outside of like Rotom and Pain Split? Just say they don't enjoy taking Wisp.

they can still use Jellicent as a free switch-in.
This contradicts the last part. Remove this part.

Thundurus-T can force Jellicent out with its STAB Thunder or use it as setup fodder.
Setup fodder for what? Mention getting up Sub to fire off attacks freely or Agility.

Alakazam and Reuniclus can easily pivot into Wisp thanks to Magic Guard and force it out with their special attacks.
Well Alakazam is a bit weirder an example cause you don't want it breaking the Sash. Maybe say "Alakazam and Reuniclus can pivot into Will-O-Wisp thanks to Magic Guard and force Jellicent out if it's weakened with their attacks."

**Excadrill**: Sand Force Excadrill is one of the few spinners that Jellicent can not spinblock if sand is up, as offensive Excadrill always 2HKOs Jellicent in the sand. However, Excadrill can't switch into Jellicent directly without risking a burn.
Say how Earthquake specifically 2HKOs Jellicent but that Iron Head + Earthquake can KO and Mention Mold Breaker sets being able to Toxic.

It does, however, need to be faster than Jellicent so that it doesn't get Taunted.
Gliscor is naturally faster, remove this. Also, what move is it using to set up?

Latios can also pivot into Jellicent and attempt to set up several Calm Minds, though it doesn't enjoy taking a Wisp while switching in.
Why did you go for Latios of all things? Latios is just meant to go to +1 then nuke whatever is in when it Dracos. Change this to Reuniclus and add Jirachi and Agility Thundurus.


I would like you to add a section for strong attackers that can overwhelm Jellicent due to its bulk not being really that astounding (think Lando, Garchomp, Tornadus, Latios, Alakazam, and Terrakion) as well as a section for Breloom.


Let me know when this implemented and I'll skim it quick and slap a QC 1/2 on it before passing it on.
 

Gamer1234556

"Because... Scald is a shit Ferro answer!!!"
Yeah it has been a very long time since I first started this writeup lol. I guess with school out of the way I can freely spend my time making a complete rework of this analysis as Caetano has been gone for quite a while (RIP Caetano ;_;).

Mention Mold Breaker sets being able to Toxic.
From how much I have played current BW OU, Mold Breaker is super fringe so I decided to exclude it in the Checks and Counters. I did include it earlier in the Status section so there is that.

I want you to add sections for Heatran, Breloom, and Terrakion.
As much as I understand the potential synergy of Heatran and Jellicent, can you elaborate on what the synergy between Breloom/Terrakion and Jellicent is? Cuz it doesn't seem so obvious to me.

Why did you go for Latios of all things? Latios is just meant to go to +1 then nuke whatever is in when it Dracos. Change this to Reuniclus and add Jirachi and Agility Thundurus.
Reuniclus can't use Jellicent as setup fodder. I will include Agility Thundurus and Calm Mind Jirachi however.

I would like you to add a section for strong attackers that can overwhelm Jellicent due to its bulk not being really that astounding (think Lando, Garchomp, Tornadus, Latios, Alakazam, and Terrakion) as well as a section for Breloom.
As much as I want to do this, you need to be a bit more specific with how each mon actually works as a counter. I also already included Latios and Alakazam as counters earlier.

I did make a section on Breloom though.

That said, thanks for your input. It really helped a lot when it came to reworking this analysis. Are you able to skim through this again for a QC?
 

Gamer1234556

"Because... Scald is a shit Ferro answer!!!"
QCed by Zokuru via Discord, QC: 2/2
Now awaiting GP.

EDIT: Yeah I just realized with Ophion meant lol.

Ophion Edit: I told him Zokuru gave it to him so this is just a misunderstanding. I didn't QC twice.
 
Last edited:
AMGP
add/fix remove comments

View attachment 394585
Hello there Mr. Pringles...
[OVERVIEW]

Thanks to its stat distribution, typing, and Water Absorb, Jellicent stands out as one of the best answers to rain offense in BW OU. Jellicent is also notable for being It is one of the few only good spinblockers in the tier, alongside the more fringe Gengar, with its ability to that can shut down Rapid Spin attempts from Tentacruel, Mold Breaker Excadrill,(+comma) and non-Life Orb Variants of Starmie. Jellicent's combination of Taunt and Will-o-Wisp, as well as solid enough speed, allows it to With Taunt, Will-O-Wisp, and base 60 Speed, Jellicent can shut down Ferrothorn, Politoed, Gastrodon, Seismitoad, Chansey, Forretress,(+comma) and Skarmory as well as keeping and keep bulky setup sweepers like Calm Mind Reuniclus and Swords Dance Scizor at bay. Aside from spinblocking, Jellicent's typing and ability allow it to Jellicent is also able to check crucial pokemon such as Keldeo, Heatran and Volcarona.

However, it is important to note that Jellicent has no reliable way of curing status ailments, which can be problematic as most of the mons Pokemon it is meant to check, namely Tentacruel, Gastrodon,(+comma) and to a lesser extent, Heatran and Keldeo, run Toxic for it. There is also the fact that Many of the aforementioned mons Pokemon, especially Starmie and Volcarona, often run coverage moves like Thunderbolt and or Giga Drain respectively. Finally, Jellicent faces significant competition as a rain check in Gastrodon and Seismitoad as not only both are Water-immune, but both come with an Electric-immunity as they are immune to Water and Electric, which is crucial as Jellicent is often forced out by Electric-types such as Thundurus-T and Rotom-W.

[SET]
name: Standard
move 1: Taunt
move 2: Will-O-Wisp
move 3: Recover
move 4: Night Shade
item: Leftovers / Air Balloon / Sitrus Berry / Eject Button
ability: Water Absorb
nature: Timid
evs: 252 HP / 124 Def / 136 Spe

[SET COMMENTS]
Moves
========
Taunt and Will-O-Wisp are mandatory as they allow Jellicent to shut down defensive Pokemon like Ferrothorn, Politoed, Seismitoad, Gastrodon,(+comma) and Skarmory. Taunt also denies Reuniclus from setting up Calm Mind or and using Recover, letting Jellicent keeping it at bay despite its immunity to burn. Meanwhile, Will-O-Wisp makes it difficult for offensive threats such as Garchomp, Latios, and Thundurus-T to switch in and force it out. Even Latios and Thundurus-T, two Pokemon that naturally do well against Jellicent, don't enjoy pivoting into a burn.(I don't think anyone would switch in an offensive Pokemon that doesn't do well against Jellicent) Recover is also mandatory as it allows Jellicent to stay healthy throughout games and allows Jellicent to check the stuff it is supposed to, which is crucial as Jellicent it doesn't get healed as Leftovers recovery is negated in sand. Finally, Night Shade means that it doesn't become set up prevents Jellicent from being setup fodder for Substitute users such as Garchomp, Mamoswine, Dragonite,(+comma) and Tornadus.

Set Details
========
136 EVs in Speed allows Jellicent to outspeed Specially Defensive Rotom-W and to either burn it with Will-o-Wisp, force damage with Night Shade, or Taunt a predicted Will-o-Wisp. The rest of the EVs go to HP and Defense, more specifically, 252 EVs in HP and 124 EVs in Defense, to maximize Jellicent's defensive bulk against Support Landorus-T and Scizor. The given EV spread lets Jellicent outspeed specially defensive Rotom-W and maximizes Jellicent's bulk against support Landorus-T and Scizor. Leftovers helps Jellicent with its longevity since it is often used on sand balance;(+semicolon,-comma) however, Air Balloon and Sitrus Berry can be used for one-time spinblocking attempts against to spinblock Sand Force Excadrill once;(+semicolon,-fullstop) Finally, Eject Button is useful for hyper offensive teams against Life Orb Starmie.

Usage Tips (fix point to paragraph form!)
========
Jellicent does a very good job of spreading burns throughout games, especially against slower, bulkier teams. This makes the combination of Taunt, Will-O-Wisp and Recover all very spammable options on Jellicent as it can be very difficult for opposing teams to force Jellicent out. When facing rain offense, either the opposing Tentacruel or Politoed may be running Toxic in an attempt to ruin Jellicent. Just because Jellicent gets badly poisoned doesn't mean it can't check rain anymore. In the scenario it If Jellicent gets in on a predicted Scald on from Tentacruel, it's usually the best incentive to trade status with it, meaning that Tentacruel would have a harder time reliably spinning since it is burned making Tentacruel a less reliable spinner. Another trick is that after Jellicent gets poisoned, a good idea would be to switch out as either the Politoed or Tentacruel user is most likely bound to press Protect to maximize poison chip on Jellicent, therefore switching to something such as Latios or Tyranitar can take advantage of that. Politoed and Tentacruel will often use Protect after Jellicent is poisoned; use this opportunity to switch out into an offensive threat like Latios or Tyranitar can pressure the opposing team. Against more offensive teams with Starmie, a good idea would be to pivot Jellicent can switch in on a predicted spin or sack Jellicent to bring in a revenge killer like Alakazam, Choice Scarf Tyranitar, or Choice Scarf Landorus-T. It isn't too bad of an idea to sack Jellicent and get a faster mon such as Alakazam, Scarf Tyranitar or Scarf Landorus-T that can force out Starmie. If Jellicent has Eject Button, then this strategy becomes even easier as you get a free switch to those aforementioned mons and can preserve Jellicent as a sack later on. This is especially effective if Jellicent has Eject Button.

Team Options (this looks like I rewrote the entire thing, but i really only rearranged scattered points around so it's much less wordy)
========
As mentioned before, Jellicent does a fantastic job shutting down rain offense, therefore it is often seen on Psyspikes Teams or Skarmory and hyper offensive teams with Skarmory where Skarmory is a very prevalent partner. Skarmory gives Jellicent a pivot for Ground-Types switches into Ground-types such as Landorus-T, Garchomp,(+comma) and Sand Force Excadrill while Jellicent can handle common rain threats such as Politoed, Keldeo,(+comma) and Tentacruel for Skarmory. Ferrothorn can also work as a partner;(+semicolon,-comma) however, the synergy isn't as solid due to the slightly worse matchup against the aforementioned opposing Grounds Ground-types. Jellicent also appreciates the hazard support that both mons provide as Tyranitar is forced to switch in and take hazards in an attempt to trap Jellicent. Likewise, Ferrothorn and Skarmory appreciate Jellicent's ability to block Rapid Spin from Tentacruel, Excadrill and Starmie. Jellicent appreciates entry hazard support from Skarmory and Ferrothorn to pressure Pursuit Tyranitar and in return blocks Rapid Spin.

Since Jellicent does a very good job forcing in and wearing down Tyranitar, Skarmory, and bulky Water-types such as Gastrodon through burns and Night Shade spam, Psychic-Types such as Reuniclus, Alakazam, and Latios can greatly take advantage of it to fire off uncontested attacks. They also appreciate Jellicent's ability to block Rapid Spin as the opposing team gets worn down by hazards and sand. Psychic-types such as Reuniclus, Alakazam, and Latios enjoy Jellicent's ability to wear down checks like Tyranitar, Skarmory, and bulky Water-types like Gastrodon by blocking Rapid Spin and pressuring foes through Will-O-Wisp and Night Shade. If Jellicent has Eject Button, then Alakazam and Choice Scarf Latios appreciate Jellicent's ability to take coverage move from Starmie so that they can come in and force Starmie out, thus denying any attempt for Starmie to spin Rapid Spin.

Tyranitar has some solid synergy with Jellicent as it loves Jellicent's ability to prevent Reuniclus from using Recover and to take advantage of a Taunted Reuniclus by pressuring it with Crunch and Pursuit Mindgames. Jellicent can also block Rapid Spin attempts against Tyranitar's attempts to set rocks up. Scizor also works in the same vein as it, alongside Jellicent, completely shut down Calm Mind Reuniclus. Poison Heal Gliscor can handle Tyranitar, Garchomp and Excadrill for Jellicent while Jellicent can cover Tentacruel, Politoed, Keldeo, and Starmie. Gliscor also appreciates Jellicent's ability to wear its opponents down with burn as Gliscor can have an easier time outlasting those aforementioned threats with extra pressure, likewise, Gliscor can freely give Jellicent safer opportunities to come in on those aforementioned Pokemon through U-turn. It also helps that Gliscor is status immune, meaning that it has a safer time pivoting into Rotom-W's Will-o-Wisps as Jellicent is forced out by Rotom-W. Support Landorus-T has a similar synergy as it can check the Grounds that Jellicent struggles against while Jellicent can deal with the aforementioned rain Pokemon, however, keep in mind that the core is slightly vulnerable against Rotom-W. Scarf Landorus-T has decent synergy with Eject Button Jellicent as it can pivot in if Jellicent has eaten a coverage move from Starmie, be it Thunderbolt or Grass Knot, and deny Starmie's attempts to Rapid Spin by forcing out Starmie Tyranitar and Scizor can work with Jellicent to pressure Reuniclus through Taunt and Pursuit. Jellicent can also spinblock for Tyranitar's Stealth Rock. Gliscor and support Landorus-T can handle Tyranitar, Garchomp, and Excadrill for Jellicent while Jellicent can cover and U-turn out of Water-types like Tentacruel, Politoed, Keldeo, and Starmie into Jellicent. Gliscor works well in particular; Jellicent can burn foes, letting Gliscor outlast them with Poison Heal, and Gliscor can pivot into Rotom's Will-O-Wisp for Jellicent. Eject Button Jellicent can take a hit from Starmie and switch into Choice Scarf Landorus-T to force it out, preventing Starmie from spinning. (main points should be the same, should still double check if you're implementing this)

Excadrill can get rid of opposing hazards, is a spinner that can handle Tyranitar and sponge Latios' Draco Meteors for Jellicent, while Jellicent can deal with Excadrill's matchups against Politoed, Tentacruel, Keldeo and Skarmory aforementioned Water-types and burn Landorus-T and Skarmory for Excadrill. Excadrill and Jellicent make for a very solid pairing against Calm Mind Reuniclus as Excadrill handles BoltBeam variants while Jellicent is a more solid overall choice against handles Psychic and Focus Blast combinations variants. Excadrill also appreciates Jellicent spreading burns against Landorus-T and Skarmory, meaning that Excadrill has an easier time against them.

Heatran is a solid partner as they together and Jellicent can completely shut down Volcarona,(+comma,-fullstop) since Volcarona is often forced to choose between running Giga Drain and Hidden Power Ground(-comma) that means that you have a plan against it no matter what Volcarona's coverage option is. Poison Heal Breloom enjoys Jellicent handing Fire-types such as Volcarona and Heatran while it handles Tyranitar for Jellicent.

[STRATEGY COMMENTS]
Other Options
=============
Protect allows Jellicent to scout for Toxic and Choice users such as Latios, but running it would mean that Jellicent would have to give up on one of Jellicent's most commonly run moves or render it Jellicent prefers utility from other moves and running Protect would render Jellicent Taunt bait to opposing Jellicent. Scald prevents Heatran from freely coming in and absorbing Will-O-Wisp and gives you an option to better pressures Swords Dance Gliscor, but is generally deemed to be rather redundant and especially worse against Substitute users such as Tentacruel and Keldeo. Shadow Ball can be used to deal to surprise an unsuspecting Starmie. An offensive set with Water Spout, Shadow Ball, Giga Drain, and Ice Beam, alongside Choice Specs or Water Gem, is possible, but Jellicent's mediocre Special Attack and Speed make this a very fringe option. Colbur Berry lets it Jellicent live Tyranitar's Crunch if it misses a Will-O-Wisp, but it generally wants an item that better improves its overall longevity. Finally, Toxic and Hail are normally aren't normally viable options to consider, but they do help disrupt momentum on opposing teams.

Checks and Counters
===================
**Residual Damage**: Toxic and burns are easily Jellicent's biggest issue as they put it into a timer and easily let Jellicent into KO range from opposing threats. Jellicent also comes with the unfortunate downside of being affected by all forms of entry hazards, making it more difficult to switch in and check the stuff it would normally do. Finally, Jellicent itself is also vulnerable to sand chip despite it being so common on sand teams.(+fullstop,-comma) which can make it somewhat difficult to defensively check the stuff it is supposed to.


**Pursuit Trappers**: Choice Scarf Tyranitar can easily defeat Jellicent either with a correctly predicted Crunch or Pursuit, however, Standard Utility Tyranitar must watch out for Will-O-Wisp burn. Scizor, while not being able to threaten Jellicent the same way Tyranitar can, can Pursuit a weakened Jellicent as long as it avoids taking a burn.

**Electric-types**: While Rotom-W and Thundurus-T don't enjoy taking a burn on the switch, they can switch in and force out Jellicent. Rotom-W can use Jellicent as an opportunity to gain momentum through Volt Switch while Thundurus-T can force Jellicent out with its STAB Thunder or use it to set a Substitute or Agility as setup fodder.

**Grass-Types**: While Ferrothorn can't directly switch into Jellicent, Ferrothorn can threaten it by Knocking Jellicent's Leftovers or with STAB Power Whip Knock Off or Power Whip. If Ferrothorn has Lum or Rawst Berry, it doesn't mind absorbing a burn once and can potentially take Jellicent out 2HKO Jellicent with Power Whip. Celebi has Natural Cure so it doesn't mind Will-O-Wisp and can either force Jellicent out with Giga Drain or use Jellicent to gain momentum through Baton Pass or U-turn. If Poison Heal Breloom has Seed Bomb and has its Toxic Orb activated prior, then it can freely pivot into a Will-O-Wisp and use Jellicent as setup fodder. Technician Breloom can force Jellicent out with STAB Bullet Seed, though it can't directly switch into a Will-O-Wisp.

**Magic Guard Users**: Alakazam can pivot into a predicted Will-O-Wisp and force Jellicent out with Grass Knot or Shadow Ball. Reuniclus cannot use Jellicent as setup fodder but can force it out with Thunder or Shadow Ball.

**Excadrill**: Sand Force Excadrill under sand is one of the few spinners that Jellicent can not spinblock with sand up, as offensive Excadrill always 2HKOes Jellicent with Earthquake. Moreover, an Iron Head into Earthquake would be enough to take out Jellicent if it attempts to pivot into a predicted Rapid Spin. However, Excadrill can't switch into Jellicent directly without risking a burn.

**Setup Sweepers**: If Swords Dance Gliscor has Toxic Orb activated prior, then it can pivot switch into Jellicent's Will-O-Wisp freely and set up several Swords Dance;(+semicolon,-comma) however, it needs to be wary of the occasional Scald. Agility Thundurus-T, Calm Mind Latios,(+comma) and Calm Mind Jirachi don't enjoy taking burns but they can overwhelm or force Jellicent out.

**Xatu**: While having to be wary of the rarer Scald or Shadow Ball, Xatu can punish Jellicent for using Will-O-Wisp or Taunt because of Magic Bounce, and it can heal Night Shade damage with Roost.

**Faster Threats**: As mentioned before, Jellicent's vulnerability to hazard damage can undermine its defensive capabilities. Therefore, Faster threats such as Garchomp, Terrakion, Latios, Landorus-T,(+comma) and Tornadus can take advantage of that Jellicent's vulnerability to entry hazards by forcing it out if Jellicent has been worn down.

[CREDITS]
- Written by: [[Gamer1234556, 515642]]
- Quality checked by: [[Ophion, 433215], [Zokuru, 263906]]
- Grammar checked by: [[, ], [, ]]
 

Gamer1234556

"Because... Scald is a shit Ferro answer!!!"
AMGP
add/fix remove comments

View attachment 394585
Hello there Mr. Pringles...
[OVERVIEW]

Thanks to its stat distribution, typing, and Water Absorb, Jellicent stands out as one of the best answers to rain offense in BW OU. Jellicent is also notable for being It is one of the few only good spinblockers in the tier, alongside the more fringe Gengar, with its ability to that can shut down Rapid Spin attempts from Tentacruel, Mold Breaker Excadrill,(+comma) and non-Life Orb Variants of Starmie. Jellicent's combination of Taunt and Will-o-Wisp, as well as solid enough speed, allows it to With Taunt, Will-O-Wisp, and base 60 Speed, Jellicent can shut down Ferrothorn, Politoed, Gastrodon, Seismitoad, Chansey, Forretress,(+comma) and Skarmory as well as keeping and keep bulky setup sweepers like Calm Mind Reuniclus and Swords Dance Scizor at bay. Aside from spinblocking, Jellicent's typing and ability allow it to Jellicent is also able to check crucial pokemon such as Keldeo, Heatran and Volcarona.

However, it is important to note that Jellicent has no reliable way of curing status ailments, which can be problematic as most of the mons Pokemon it is meant to check, namely Tentacruel, Gastrodon,(+comma) and to a lesser extent, Heatran and Keldeo, run Toxic for it. There is also the fact that Many of the aforementioned mons Pokemon, especially Starmie and Volcarona, often run coverage moves like Thunderbolt and or Giga Drain respectively. Finally, Jellicent faces significant competition as a rain check in Gastrodon and Seismitoad as not only both are Water-immune, but both come with an Electric-immunity as they are immune to Water and Electric, which is crucial as Jellicent is often forced out by Electric-types such as Thundurus-T and Rotom-W.

[SET]
name: Standard
move 1: Taunt
move 2: Will-O-Wisp
move 3: Recover
move 4: Night Shade
item: Leftovers / Air Balloon / Sitrus Berry / Eject Button
ability: Water Absorb
nature: Timid
evs: 252 HP / 124 Def / 136 Spe

[SET COMMENTS]
Moves
========
Taunt and Will-O-Wisp are mandatory as they allow Jellicent to shut down defensive Pokemon like Ferrothorn, Politoed, Seismitoad, Gastrodon,(+comma) and Skarmory. Taunt also denies Reuniclus from setting up Calm Mind or and using Recover, letting Jellicent keeping it at bay despite its immunity to burn. Meanwhile, Will-O-Wisp makes it difficult for offensive threats such as Garchomp, Latios, and Thundurus-T to switch in and force it out. Even Latios and Thundurus-T, two Pokemon that naturally do well against Jellicent, don't enjoy pivoting into a burn.(I don't think anyone would switch in an offensive Pokemon that doesn't do well against Jellicent) Recover is also mandatory as it allows Jellicent to stay healthy throughout games and allows Jellicent to check the stuff it is supposed to, which is crucial as Jellicent it doesn't get healed as Leftovers recovery is negated in sand. Finally, Night Shade means that it doesn't become set up prevents Jellicent from being setup fodder for Substitute users such as Garchomp, Mamoswine, Dragonite,(+comma) and Tornadus.

Set Details
========
136 EVs in Speed allows Jellicent to outspeed Specially Defensive Rotom-W and to either burn it with Will-o-Wisp, force damage with Night Shade, or Taunt a predicted Will-o-Wisp. The rest of the EVs go to HP and Defense, more specifically, 252 EVs in HP and 124 EVs in Defense, to maximize Jellicent's defensive bulk against Support Landorus-T and Scizor. The given EV spread lets Jellicent outspeed specially defensive Rotom-W and maximizes Jellicent's bulk against support Landorus-T and Scizor. Leftovers helps Jellicent with its longevity since it is often used on sand balance;(+semicolon,-comma) however, Air Balloon and Sitrus Berry can be used for one-time spinblocking attempts against to spinblock Sand Force Excadrill once;(+semicolon,-fullstop) Finally, Eject Button is useful for hyper offensive teams against Life Orb Starmie.

Usage Tips (fix point to paragraph form!)
========
Jellicent does a very good job of spreading burns throughout games, especially against slower, bulkier teams. This makes the combination of Taunt, Will-O-Wisp and Recover all very spammable options on Jellicent as it can be very difficult for opposing teams to force Jellicent out. When facing rain offense, either the opposing Tentacruel or Politoed may be running Toxic in an attempt to ruin Jellicent. Just because Jellicent gets badly poisoned doesn't mean it can't check rain anymore. In the scenario it If Jellicent gets in on a predicted Scald on from Tentacruel, it's usually the best incentive to trade status with it, meaning that Tentacruel would have a harder time reliably spinning since it is burned making Tentacruel a less reliable spinner. Another trick is that after Jellicent gets poisoned, a good idea would be to switch out as either the Politoed or Tentacruel user is most likely bound to press Protect to maximize poison chip on Jellicent, therefore switching to something such as Latios or Tyranitar can take advantage of that. Politoed and Tentacruel will often use Protect after Jellicent is poisoned; use this opportunity to switch out into an offensive threat like Latios or Tyranitar can pressure the opposing team. Against more offensive teams with Starmie, a good idea would be to pivot Jellicent can switch in on a predicted spin or sack Jellicent to bring in a revenge killer like Alakazam, Choice Scarf Tyranitar, or Choice Scarf Landorus-T. It isn't too bad of an idea to sack Jellicent and get a faster mon such as Alakazam, Scarf Tyranitar or Scarf Landorus-T that can force out Starmie. If Jellicent has Eject Button, then this strategy becomes even easier as you get a free switch to those aforementioned mons and can preserve Jellicent as a sack later on. This is especially effective if Jellicent has Eject Button.

Team Options (this looks like I rewrote the entire thing, but i really only rearranged scattered points around so it's much less wordy)
========
As mentioned before, Jellicent does a fantastic job shutting down rain offense, therefore it is often seen on Psyspikes Teams or Skarmory and hyper offensive teams with Skarmory where Skarmory is a very prevalent partner. Skarmory gives Jellicent a pivot for Ground-Types switches into Ground-types such as Landorus-T, Garchomp,(+comma) and Sand Force Excadrill while Jellicent can handle common rain threats such as Politoed, Keldeo,(+comma) and Tentacruel for Skarmory. Ferrothorn can also work as a partner;(+semicolon,-comma) however, the synergy isn't as solid due to the slightly worse matchup against the aforementioned opposing Grounds Ground-types. Jellicent also appreciates the hazard support that both mons provide as Tyranitar is forced to switch in and take hazards in an attempt to trap Jellicent. Likewise, Ferrothorn and Skarmory appreciate Jellicent's ability to block Rapid Spin from Tentacruel, Excadrill and Starmie. Jellicent appreciates entry hazard support from Skarmory and Ferrothorn to pressure Pursuit Tyranitar and in return blocks Rapid Spin.

Since Jellicent does a very good job forcing in and wearing down Tyranitar, Skarmory, and bulky Water-types such as Gastrodon through burns and Night Shade spam, Psychic-Types such as Reuniclus, Alakazam, and Latios can greatly take advantage of it to fire off uncontested attacks. They also appreciate Jellicent's ability to block Rapid Spin as the opposing team gets worn down by hazards and sand. Psychic-types such as Reuniclus, Alakazam, and Latios enjoy Jellicent's ability to wear down checks like Tyranitar, Skarmory, and bulky Water-types like Gastrodon by blocking Rapid Spin and pressuring foes through Will-O-Wisp and Night Shade. If Jellicent has Eject Button, then Alakazam and Choice Scarf Latios appreciate Jellicent's ability to take coverage move from Starmie so that they can come in and force Starmie out, thus denying any attempt for Starmie to spin Rapid Spin.

Tyranitar has some solid synergy with Jellicent as it loves Jellicent's ability to prevent Reuniclus from using Recover and to take advantage of a Taunted Reuniclus by pressuring it with Crunch and Pursuit Mindgames. Jellicent can also block Rapid Spin attempts against Tyranitar's attempts to set rocks up. Scizor also works in the same vein as it, alongside Jellicent, completely shut down Calm Mind Reuniclus. Poison Heal Gliscor can handle Tyranitar, Garchomp and Excadrill for Jellicent while Jellicent can cover Tentacruel, Politoed, Keldeo, and Starmie. Gliscor also appreciates Jellicent's ability to wear its opponents down with burn as Gliscor can have an easier time outlasting those aforementioned threats with extra pressure, likewise, Gliscor can freely give Jellicent safer opportunities to come in on those aforementioned Pokemon through U-turn. It also helps that Gliscor is status immune, meaning that it has a safer time pivoting into Rotom-W's Will-o-Wisps as Jellicent is forced out by Rotom-W. Support Landorus-T has a similar synergy as it can check the Grounds that Jellicent struggles against while Jellicent can deal with the aforementioned rain Pokemon, however, keep in mind that the core is slightly vulnerable against Rotom-W. Scarf Landorus-T has decent synergy with Eject Button Jellicent as it can pivot in if Jellicent has eaten a coverage move from Starmie, be it Thunderbolt or Grass Knot, and deny Starmie's attempts to Rapid Spin by forcing out Starmie Tyranitar and Scizor can work with Jellicent to pressure Reuniclus through Taunt and Pursuit. Jellicent can also spinblock for Tyranitar's Stealth Rock. Gliscor and support Landorus-T can handle Tyranitar, Garchomp, and Excadrill for Jellicent while Jellicent can cover and U-turn out of Water-types like Tentacruel, Politoed, Keldeo, and Starmie into Jellicent. Gliscor works well in particular; Jellicent can burn foes, letting Gliscor outlast them with Poison Heal, and Gliscor can pivot into Rotom's Will-O-Wisp for Jellicent. Eject Button Jellicent can take a hit from Starmie and switch into Choice Scarf Landorus-T to force it out, preventing Starmie from spinning. (main points should be the same, should still double check if you're implementing this)

Excadrill can get rid of opposing hazards, is a spinner that can handle Tyranitar and sponge Latios' Draco Meteors for Jellicent, while Jellicent can deal with Excadrill's matchups against Politoed, Tentacruel, Keldeo and Skarmory aforementioned Water-types and burn Landorus-T and Skarmory for Excadrill. Excadrill and Jellicent make for a very solid pairing against Calm Mind Reuniclus as Excadrill handles BoltBeam variants while Jellicent is a more solid overall choice against handles Psychic and Focus Blast combinations variants. Excadrill also appreciates Jellicent spreading burns against Landorus-T and Skarmory, meaning that Excadrill has an easier time against them.

Heatran is a solid partner as they together and Jellicent can completely shut down Volcarona,(+comma,-fullstop) since Volcarona is often forced to choose between running Giga Drain and Hidden Power Ground(-comma) that means that you have a plan against it no matter what Volcarona's coverage option is. Poison Heal Breloom enjoys Jellicent handing Fire-types such as Volcarona and Heatran while it handles Tyranitar for Jellicent.

[STRATEGY COMMENTS]
Other Options
=============
Protect allows Jellicent to scout for Toxic and Choice users such as Latios, but running it would mean that Jellicent would have to give up on one of Jellicent's most commonly run moves or render it Jellicent prefers utility from other moves and running Protect would render Jellicent Taunt bait to opposing Jellicent. Scald prevents Heatran from freely coming in and absorbing Will-O-Wisp and gives you an option to better pressures Swords Dance Gliscor, but is generally deemed to be rather redundant and especially worse against Substitute users such as Tentacruel and Keldeo. Shadow Ball can be used to deal to surprise an unsuspecting Starmie. An offensive set with Water Spout, Shadow Ball, Giga Drain, and Ice Beam, alongside Choice Specs or Water Gem, is possible, but Jellicent's mediocre Special Attack and Speed make this a very fringe option. Colbur Berry lets it Jellicent live Tyranitar's Crunch if it misses a Will-O-Wisp, but it generally wants an item that better improves its overall longevity. Finally, Toxic and Hail are normally aren't normally viable options to consider, but they do help disrupt momentum on opposing teams.

Checks and Counters
===================
**Residual Damage**: Toxic and burns are easily Jellicent's biggest issue as they put it into a timer and easily let Jellicent into KO range from opposing threats. Jellicent also comes with the unfortunate downside of being affected by all forms of entry hazards, making it more difficult to switch in and check the stuff it would normally do. Finally, Jellicent itself is also vulnerable to sand chip despite it being so common on sand teams.(+fullstop,-comma) which can make it somewhat difficult to defensively check the stuff it is supposed to.


**Pursuit Trappers**: Choice Scarf Tyranitar can easily defeat Jellicent either with a correctly predicted Crunch or Pursuit, however, Standard Utility Tyranitar must watch out for Will-O-Wisp burn. Scizor, while not being able to threaten Jellicent the same way Tyranitar can, can Pursuit a weakened Jellicent as long as it avoids taking a burn.

**Electric-types**: While Rotom-W and Thundurus-T don't enjoy taking a burn on the switch, they can switch in and force out Jellicent. Rotom-W can use Jellicent as an opportunity to gain momentum through Volt Switch while Thundurus-T can force Jellicent out with its STAB Thunder or use it to set a Substitute or Agility as setup fodder.

**Grass-Types**: While Ferrothorn can't directly switch into Jellicent, Ferrothorn can threaten it by Knocking Jellicent's Leftovers or with STAB Power Whip Knock Off or Power Whip. If Ferrothorn has Lum or Rawst Berry, it doesn't mind absorbing a burn once and can potentially take Jellicent out 2HKO Jellicent with Power Whip. Celebi has Natural Cure so it doesn't mind Will-O-Wisp and can either force Jellicent out with Giga Drain or use Jellicent to gain momentum through Baton Pass or U-turn. If Poison Heal Breloom has Seed Bomb and has its Toxic Orb activated prior, then it can freely pivot into a Will-O-Wisp and use Jellicent as setup fodder. Technician Breloom can force Jellicent out with STAB Bullet Seed, though it can't directly switch into a Will-O-Wisp.

**Magic Guard Users**: Alakazam can pivot into a predicted Will-O-Wisp and force Jellicent out with Grass Knot or Shadow Ball. Reuniclus cannot use Jellicent as setup fodder but can force it out with Thunder or Shadow Ball.

**Excadrill**: Sand Force Excadrill under sand is one of the few spinners that Jellicent can not spinblock with sand up, as offensive Excadrill always 2HKOes Jellicent with Earthquake. Moreover, an Iron Head into Earthquake would be enough to take out Jellicent if it attempts to pivot into a predicted Rapid Spin. However, Excadrill can't switch into Jellicent directly without risking a burn.

**Setup Sweepers**: If Swords Dance Gliscor has Toxic Orb activated prior, then it can pivot switch into Jellicent's Will-O-Wisp freely and set up several Swords Dance;(+semicolon,-comma) however, it needs to be wary of the occasional Scald. Agility Thundurus-T, Calm Mind Latios,(+comma) and Calm Mind Jirachi don't enjoy taking burns but they can overwhelm or force Jellicent out.

**Xatu**: While having to be wary of the rarer Scald or Shadow Ball, Xatu can punish Jellicent for using Will-O-Wisp or Taunt because of Magic Bounce, and it can heal Night Shade damage with Roost.

**Faster Threats**: As mentioned before, Jellicent's vulnerability to hazard damage can undermine its defensive capabilities. Therefore, Faster threats such as Garchomp, Terrakion, Latios, Landorus-T,(+comma) and Tornadus can take advantage of that Jellicent's vulnerability to entry hazards by forcing it out if Jellicent has been worn down.

[CREDITS]
- Written by: [[Gamer1234556, 515642]]
- Quality checked by: [[Ophion, 433215], [Zokuru, 263906]]
- Grammar checked by: [[, ], [, ]]
Implemented. Ready for a GP!
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add/Fix Remove Comment
(AC)/(RC): Add Comma / Remove Comma

[OVERVIEW]

Thanks to its stat distribution, typing, and Water Absorb, Jellicent stands out as one of the best answers to rain offense in BW OU. It is one of the only good spinblockers in the tier, alongside the more fringe Gengar, that can shut shutting down Rapid Spin attempts from Tentacruel, Mold Breaker Excadrill, and non-Life Orb Starmie. With Taunt, Will-O-Wisp, and base 60 Speed, Jellicent can shut down Ferrothorn, Politoed, Gastrodon, Seismitoad, Chansey, Forretress, and Skarmory and keep while keeping bulky setup sweepers like Calm Mind Reuniclus and Swords Dance Scizor at bay. Jellicent is also able to check crucial offensive Pokemon such as Keldeo, Heatran, (AC) and Volcarona.

However, Jellicent has no reliable way of curing status ailments, which can be problematic as because most Pokemon it is meant to check, namely Tentacruel, Gastrodon, and to a lesser extent (RC) Heatran and Keldeo, run Toxic for it. There is also the fact that Many of the aforementioned Pokemon, especially Starmie and Volcarona, often run Thunderbolt or Giga Drain as well. Finally, Jellicent faces significant competition as a rain check in Gastrodon and Seismitoad, (AC) as they are both immune to Water-type and Electric-type attacks, Electric as well as Water, which is crucial as Jellicent is often forced out by because Thundurus-T and Rotom-W often force Jellicent out.

[SET]
name: Standard
move 1: Taunt
move 2: Will-O-Wisp
move 3: Recover
move 4: Night Shade
item: Leftovers / Air Balloon / Sitrus Berry / Eject Button
ability: Water Absorb
nature: Timid
evs: 252 HP / 124 Def / 136 Spe

[SET COMMENTS]
Moves
========
Taunt and Will-O-Wisp are mandatory as they allow Jellicent to shut down defensive Pokemon such as Ferrothorn, Politoed, Seismitoad, Gastrodon, and Skarmory. Taunt also denies Reuniclus from setting up Calm Mind and using Recover, letting Jellicent keep it at bay despite its immunity to burns. Meanwhile, burn damage. Further, Will-O-Wisp makes it difficult for offensive threats such as Latios, Thundurus-T, (AC) and Garchomp to switch in and force it out. Recover allows Jellicent to stay healthy throughout games, (AC) as Jellicent's Leftovers recovery is negated in sand. sand negates its Leftovers recovery. Finally, Night Shade prevents Jellicent from being set up setup fodder for Substitute users such as Garchomp, Mamoswine, Dragonite, and Tornadus.

Set Details
========
The given EV spread lets Jellicent outspeed specially defensive Rotom-W and maximizes Jellicent's its bulk against support Landorus-T and Scizor. Leftovers helps Jellicent with its longevity since Jellicent's longevity because it is often used on sand balance; Air Balloon and Sitrus Berry can be used to spinblock Sand Force Excadrill once; and Eject Button is useful for hyper offensive teams against Life Orb Starmie.

Usage Tips
========
Jellicent does a very good job of spreading burns throughout games, especially against slower, bulkier teams. This makes the combination of Taunt, Will-O-Wisp, (AC) and Recover all very spammable, (AC) options on Jellicent as it can be very difficult for opposing teams to force Jellicent out. When facing rain offense, the opposing Tentacruel or Politoed may be running run Toxic in an attempt to ruin Jellicent. If Jellicent gets in on a predicted Scald from Tentacruel, it's usually best to trade status, limiting Tentacruel's spinning capabilities. Politoed and Tentacruel will often use Protect after Jellicent is poisoned; use this opportunity to switch out into an offensive threat like Latios or Tyranitar that can pressure the opposing team. Against more offensive teams with Starmie, Jellicent can switch in on a predicted spin or sack Jellicent itself to bring in a revenge killer like Alakazam, Choice Scarf Tyranitar, or Choice Scarf Landorus-T. This is especially effective if Jellicent has Eject Button.

Team Options
========
Jellicent does a fantastic job shutting down rain offense, therefore so it is often seen on Psyspikes Teams and hyper offensive Psychic-type + Spikes and hyper offense (if i explained psyspikes wrongly, just correct it) teams with Skarmory. Skarmory switches into Ground-types such as Landorus-T, Garchomp, and Sand Force Excadrill, (AC) while Jellicent can handle common rain threats such as Politoed, Keldeo, and Tentacruel for Skarmory. Ferrothorn can also work as a partner; however, the synergy isn't as solid due to the its slightly worse matchup against Ground-types. Jellicent appreciates entry hazard support from Skarmory and Ferrothorn to pressure Pursuit Tyranitar and in return blocks Rapid Spin.

Psychic-types such as Reuniclus, Alakazam, and Latios enjoy Jellicent's ability to wear down checks like Tyranitar, Skarmory, and bulky Water-types like Gastrodon, (AC) keeping entry hazards up by blocking Rapid Spin and pressuring foes them through Will-O-Wisp and Night Shade. If Jellicent has Eject Button, Alakazam and Choice Scarf Latios can come in and force Starmie out, thus denying any attempt for Starmie to spin.

Tyranitar and Scizor can work with Jellicent to pressure Reuniclus through Taunt and Pursuit. Jellicent can also spinblock for Tyranitar's Stealth Rock. Gliscor and support Landorus-T can handle Tyranitar, Garchomp, and Excadrill for Jellicent, (AC) while Jellicent can cover and U-turn out of Water-types like Tentacruel, Politoed, Keldeo, and Starmie into Jellicent. Starmie. Landorus-T can bring Jellicent in against them with U-turn. (so long as i read this right?) Gliscor works well in particular; Jellicent can burn foes, letting Gliscor outlast them with Poison Heal, and Gliscor can pivot into Rotom's Will-O-Wisp for Jellicent. Eject Button Jellicent can take a hit from Starmie and switch into Choice Scarf Landorus-T to force it out, preventing Starmie from spinning.

Excadrill is a spinner that can handle Tyranitar and sponge Latios's Draco Meteors, while Jellicent can deal with Excadrill's matchups against the aforementioned Water-types and burn Landorus-T and Skarmory for Excadrill. Excadrill and Jellicent make for a very solid pairing against Calm Mind Reuniclus, (AC) as Excadrill handles BoltBeam variants, (AC) while Jellicent handles Psychic and + (assuming you meant these variants always run both at one time; ignore change if that's not correct) Focus Blast variants.

Heatran and Jellicent can completely shut down Volcarona, since Volcarona is often forced often has to choose between running Giga Drain and Hidden Power Ground. Poison Heal Breloom enjoys Jellicent handing Fire-types such as Volcarona and Heatran, (AC) while it handles Tyranitar for Jellicent.

[STRATEGY COMMENTS]
Other Options
=============
Protect allows Jellicent to scout for Toxic and Choice item users such as Latios, but Jellicent prefers utility from it prefers other moves and running Protect would render Jellicent Taunt bait to opposing Jellicent. Scald prevents Heatran from freely coming in and absorbing Will-O-Wisp, (AC) and it better pressures Swords Dance Gliscor, but it's worse than Night Shade against Substitute users such as Tentacruel and Keldeo. Shadow Ball can be used to surprise an unsuspecting Starmie. An offensive set with Water Spout, Shadow Ball, Giga Drain, and Ice Beam, alongside Choice Specs or Water Gem, is possible, but Jellicent's mediocre Special Attack and Speed make this a very fringe option. Colbur Berry lets Jellicent live survive Tyranitar's Crunch if it misses a Will-O-Wisp, but it generally wants an item that better improves its overall longevity. Finally, Toxic and Hail aren't normally viable options to consider, but they do help disrupt momentum on opposing teams.

Checks and Counters
===================
**Residual Damage**: Poison and burn are easily Jellicent's biggest issues, as they put it into a timer and put it on a timer and into KO range from opposing threats. Jellicent itself is also vulnerable to sand chip damage despite it being so common on sand teams.

**Pursuit Trappers**: Choice Scarf Tyranitar can easily defeat Jellicent with a correctly predicted Crunch or Pursuit. However, standard utility Tyranitar must watch out for Will-O-Wisp. Scizor, while not being able to threaten Jellicent with STAB Crunch if it having STAB Crunch in case Jellicent stays in, can Pursuit it if use Pursuit if it's weakened. However, Scizor must also avoid getting burned as it comes in.

**Electric-types**: While Rotom-W and Thundurus-T don't enjoy taking a burn on the switch, they can force Jellicent out. Rotom-W can use Jellicent as an opportunity to gain momentum through Volt Switch or burn it with Will-O-Wisp, (AC) while Thundurus-T can force Jellicent out with Thunder use it as setup fodder.

**Grass-types**: While Ferrothorn doesn't enjoy taking a burn, it can threaten Jellicent with Power Whip or Knock Off. Meanwhile, if Ferrothorn is holding a Lum or Rawst Berry, it doesn't mind absorbing burn once and can 2HKO Jellicent with Power Whip. Celebi has Natural Cure, so it doesn't mind taking a Will-O-Wisp, (AC) and can either force Jellicent out with Giga Drain or take use it to gain momentum through Baton Pass or U-turn. If Poison Heal Breloom has Seed Bomb and its Toxic Orb activated prior, then it can freely pivot into Will-O-Wisp and use Jellicent as setup fodder. Technician Breloom can force Jellicent out with Bullet Seed, though it can't directly switch into a Will-O-Wisp.

**Magic Guard Users**: Alakazam can pivot into a predicted Will-O-Wisp and force Jellicent out with Grass Knot or Shadow Ball, (AC) while Reuniclus can force it out with Thunder or Shadow Ball. However, Calm Mind Reuniclus cannot use Jellicent as setup fodder due to Taunt.

**Excadrill**: Sand Force Excadrill under in sand is one of the few spinners that Jellicent cannot spinblock, as offensive Excadrill always 2HKOes Jellicent always 2HKOing it with Earthquake. Moreover, an Iron Head into Earthquake can KO Jellicent if it attempts to pivot into a predicted Rapid Spin and but predicts incorrectly. However, Excadrill can't switch into Jellicent directly without risking a burn.

**Setup Sweepers**: If Swords Dance Gliscor has Toxic Orb activated, it can freely switch into Jellicent's Will-O-Wisp and set up several Swords Dances; however, it needs to be wary of the occasional Scald. Agility Thundurus-T, Calm Mind Latios, and Calm Mind Jirachi don't enjoy taking burns but they can overwhelm Jellicent.

**Xatu**: While having to be wary of the rarer Scald or Shadow Ball, Xatu can punish Jellicent for using Will-O-Wisp or Taunt because of Magic Bounce, (AC) and it can heal Night Shade damage off with Roost.

**Faster Threats**: Faster threats such as Garchomp, Terrakion, Latios, Landorus-T, and Tornadus can take advantage of Jellicent's vulnerability to entry hazards by forcing Jellicent out if it's been worn down.

[CREDITS]
- Written by: [[Gamer1234556, 515642]]
- Quality checked by: [[Ophion, 433215], [Zokuru, 263906]]
- Grammar checked by: [[Finland, 517429], [, ]]

fairandbalanced.gif
1/2
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
[OVERVIEW]

Thanks to its stat distribution, typing, and Water Absorb, Jellicent stands out as one of the best answers to rain offense in BW OU. It is one of the only good spinblockers in the tier, alongside the more fringe Gengar, shutting down Rapid Spin attempts from Tentacruel, Mold Breaker Excadrill, and non-Life Orb Starmie. With Taunt, Will-O-Wisp, and base 60 Speed, Jellicent can shut down Ferrothorn, Politoed, Gastrodon, Seismitoad, Chansey, Forretress, and Skarmory while keeping bulky setup sweepers like Calm Mind Reuniclus and Swords Dance Scizor at bay. Jellicent is also able to check crucial offensive Pokemon such as Keldeo, Heatran, and Volcarona.

However, Jellicent has no reliable way of curing status ailments, which can be problematic because most Pokemon it is meant to check, namely Tentacruel, Gastrodon, and to a lesser extent Heatran and Keldeo, run Toxic for it. Many of the aforementioned Pokemon, especially Starmie and Volcarona, often run Thunderbolt or Giga Drain as well. Finally, Jellicent faces significant competition as a rain check in Gastrodon and Seismitoad, as they are both immune to Electric as well as Water, which is crucial because Thundurus-T and Rotom-W often force Jellicent out.

[SET]
name: Standard
move 1: Taunt
move 2: Will-O-Wisp
move 3: Recover
move 4: Night Shade
item: Leftovers / Air Balloon / Sitrus Berry / Eject Button
ability: Water Absorb
nature: Timid
evs: 252 HP / 124 Def / 136 Spe

[SET COMMENTS]
Moves
========
Taunt and Will-O-Wisp are mandatory to shut down defensive Pokemon such as Ferrothorn, Politoed, Seismitoad, Gastrodon, and Skarmory. Taunt also denies Reuniclus from setting up Calm Mind and using Recover, letting Jellicent keep it at bay despite its immunity to burn damage. Further, Will-O-Wisp makes it difficult for offensive threats such as Latios, Thundurus-T, and Garchomp to switch in and force it out. Recover allows Jellicent to stay healthy throughout games, as sand negates its Leftovers recovery. Finally, Night Shade prevents Jellicent from being setup fodder for Substitute users such as Garchomp, Mamoswine, Dragonite, and Tornadus.

Set Details
========
The given EV spread lets Jellicent outspeed specially defensive Rotom-W and maximizes its bulk against support Landorus-T and Scizor. Leftovers helps Jellicent's longevity because it is often used on sand balance; Air Balloon and Sitrus Berry can be used to spinblock Sand Force Excadrill once; and Eject Button is useful for hyper offensive teams against Life Orb Starmie.

Usage Tips
========
Jellicent does a very good job of spreading burns throughout games, especially against slower, bulkier teams. This makes Taunt, Will-O-Wisp, and Recover are all very spammable, as it can be very difficult for opposing teams to force Jellicent out. When facing rain offense, the opposing Tentacruel or Politoed may run Toxic in an attempt to ruin Jellicent. If Jellicent gets in on a predicted Scald from Tentacruel, it's usually best to trade status, limiting Tentacruel's spinning capabilities. Politoed and Tentacruel will often use Protect after Jellicent is poisoned; use this opportunity to switch out into an offensive threat like Latios or Tyranitar that can pressure the opposing team. Against more offensive teams with Starmie, Jellicent can switch in on a predicted spin or sack itself to bring in a revenge killer like Alakazam, Choice Scarf Tyranitar, or Choice Scarf Landorus-T. This is especially effective if Jellicent has Eject Button.

Team Options
========
Jellicent does a fantastic job shutting down rain offense, so it is often seen on Psychic-type + Spikes sand teams and hyper offense teams with Skarmory. Skarmory switches into Ground-types such as Landorus-T, Garchomp, and Sand Force Excadrill, while Jellicent can handle common rain threats such as Politoed, Keldeo, and Tentacruel for Skarmory. Ferrothorn can also work as a partner; however, the synergy isn't as solid due to its slightly worse matchup against Ground-types. Jellicent appreciates entry hazard support from Skarmory and Ferrothorn to pressure Pursuit Tyranitar and in return blocks Rapid Spin.

Psychic-types such as Reuniclus, Alakazam, and Latios enjoy Jellicent's ability to wear down checks like Tyranitar, Skarmory, and bulky Water-types like Gastrodon, keeping entry hazards up by blocking Rapid Spin and pressuring them through Will-O-Wisp and Night Shade. If Jellicent has Eject Button, Alakazam and Choice Scarf Latios can come in and force Starmie out, thus denying any attempt for Starmie to spin.

Tyranitar and Scizor can work with Jellicent to pressure Reuniclus through Taunt and Pursuit. Jellicent can also spinblock for Tyranitar's Stealth Rock. Gliscor and support Landorus-T can handle Tyranitar, Garchomp, and Excadrill for Jellicent, while Jellicent can cover Water-types like Tentacruel, Politoed, Keldeo, and Starmie. Landorus-T can bring Jellicent in against them with U-turn. Gliscor works well in particular; Jellicent can burn foes, letting Gliscor outlast them with Poison Heal, and Gliscor can pivot into Rotom's Will-O-Wisp for Jellicent. Eject Button Jellicent can take a hit from Starmie and switch into Choice Scarf Landorus-T to force it out, preventing Starmie from spinning.

Excadrill is a spinner that can handle Tyranitar and sponge Latios's Draco Meteors, while Jellicent can deal with the aforementioned Water-types and burn Landorus-T and Skarmory for Excadrill. Excadrill and Jellicent make for a very solid pairing against Calm Mind Reuniclus, as Excadrill handles BoltBeam variants, while Jellicent handles Psychic and Focus Blast variants.

Heatran and Jellicent together can completely shut down Volcarona, since Volcarona often has to choose between running Giga Drain and or Hidden Power Ground. Poison Heal Breloom enjoys Jellicent handing Fire-types such as Volcarona and Heatran, while it handles Tyranitar for Jellicent.

[STRATEGY COMMENTS]
Other Options
=============
Protect allows Jellicent to scout for Toxic and Choice item users such as Latios, but it prefers other moves and running Protect would render Jellicent Night Shade, which it needs to avoid becoming (I imagine you specifically mean that move, bc dropping a diff move wouldnt render it taunt bait? if you meant something else, pls clarity) Taunt bait to opposing Jellicent. Scald prevents Heatran from freely coming in and absorbing Will-O-Wisp, and it better pressures Swords Dance Gliscor, but it's worse than Night Shade against Substitute users such as Tentacruel and Keldeo. Shadow Ball can be used to surprise an unsuspecting Starmie. An offensive set with Water Spout, Shadow Ball, Giga Drain, and Ice Beam, alongside Choice Specs or Water Gem, is possible, but Jellicent's mediocre Special Attack and Speed make this a very fringe option. Colbur Berry lets Jellicent survive Tyranitar's Crunch if it misses a Will-O-Wisp, but it generally wants an item that improves its overall longevity. Finally, Toxic and Hail aren't normally viable options, but they do disrupt momentum on the momentum of opposing teams.

Checks and Counters
===================
**Residual Damage**: Poison and burn are easily Jellicent's biggest issues, as they put it on a timer and into KO range from opposing threats. Jellicent is also vulnerable to sand chip damage despite being so very common on sand teams.

**Pursuit Trappers**: Choice Scarf Tyranitar can easily defeat Jellicent with a correctly predicted Crunch or Pursuit. However, standard utility Tyranitar must watch out for Will-O-Wisp. Scizor, while not having STAB Crunch in case Jellicent stays in, can use Pursuit if it's weakened. However, Scizor must also avoid getting burned as it comes in.

**Electric-types**: While Rotom-W and Thundurus-T don't enjoy taking a burn on the switch, they can force Jellicent out. Rotom-W can use Jellicent to gain momentum through Volt Switch or burn it with Will-O-Wisp, while Thundurus-T can use it as setup fodder.

**Grass-types**: While Ferrothorn doesn't enjoy taking a burn, it can threaten Jellicent with Power Whip or Knock Off. Meanwhile, if Ferrothorn is holding a Lum Berry or Rawst Berry, it doesn't mind absorbing burn once and can 2HKO Jellicent with Power Whip. Celebi has Natural Cure, so it doesn't mind taking a Will-O-Wisp, and can either force Jellicent out with Giga Drain or use it to gain momentum through Baton Pass or U-turn. If Poison Heal Breloom has Seed Bomb and its Toxic Orb activated prior, then it can freely pivot into Will-O-Wisp and use Jellicent as setup fodder. Technician Breloom can force Jellicent out with Bullet Seed, though it can't directly switch into a Will-O-Wisp.

**Magic Guard Users**: Alakazam can pivot into a predicted Will-O-Wisp and force Jellicent out with Grass Knot or Shadow Ball, while Reuniclus can force it out with Thunder or Shadow Ball. However, Calm Mind Reuniclus cannot use Jellicent as setup fodder due to Taunt.

**Excadrill**: Sand Force Excadrill in sand is one of the few spinners that Jellicent cannot spinblock, always 2HKOing it with Earthquake. Moreover, an Iron Head into Earthquake can KO Jellicent if it attempts to pivot into a predicted Rapid Spin but predicts incorrectly. However, Excadrill can't switch into Jellicent directly without risking a burn.

**Setup Sweepers**: If Swords Dance Gliscor has Toxic Orb activated, it can freely switch into Jellicent's Will-O-Wisp and set up several Swords Dances; however, it needs to be wary of the occasional Scald. Agility Thundurus-T, Calm Mind Latios, and Calm Mind Jirachi don't enjoy taking burns but can overwhelm Jellicent.

**Xatu**: While having to be wary of the rarer Scald or and Shadow Ball, Xatu can punish Jellicent for using Will-O-Wisp or Taunt because of Magic Bounce, and it can heal Night Shade damage off with Roost.

**Faster Threats**: Faster threats such as Garchomp, Terrakion, Latios, Landorus-T, and Tornadus can take advantage of Jellicent's vulnerability to entry hazards by forcing Jellicent out if it's been worn down.

[CREDITS]
- Written by: [[Gamer1234556, 515642]]
- Quality checked by: [[Ophion, 433215], [Zokuru, 263906]]
- Grammar checked by: [[Finland, 517429]]

this can now pass with one check
 

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