Gamer1234556
"Because... Scald is a shit Ferro answer!!!"
[OVERVIEW]
Thanks to its stat distribution, typing, and Water Absorb, Jellicent stands out as one of the best answers to rain offense in BW OU. It is one of the only good spinblockers in the tier, alongside the more fringe Gengar, shutting down Rapid Spin attempts from Tentacruel, Mold Breaker Excadrill, and non-Life Orb Starmie. With Taunt, Will-O-Wisp, and base 60 Speed, Jellicent can shut down Ferrothorn, Politoed, Gastrodon, Seismitoad, Chansey, Forretress, and Skarmory while keeping bulky setup sweepers like Calm Mind Reuniclus and Swords Dance Scizor at bay. Jellicent is also able to check crucial offensive Pokemon such as Keldeo, Heatran, and Volcarona.
However, Jellicent has no reliable way of curing status ailments, which can be problematic because most Pokemon it is meant to check, namely Tentacruel, Gastrodon, and to a lesser extent Heatran and Keldeo, run Toxic for it. Many of the aforementioned Pokemon, especially Starmie and Volcarona, often run Thunderbolt or Giga Drain as well. Finally, Jellicent faces significant competition as a rain check in Gastrodon and Seismitoad, as they are both immune to Electric as well as Water, which is crucial because Thundurus-T and Rotom-W often force Jellicent out.
[SET]
name: Standard
move 1: Taunt
move 2: Will-O-Wisp
move 3: Recover
move 4: Night Shade
item: Leftovers / Air Balloon / Sitrus Berry / Eject Button
ability: Water Absorb
nature: Timid
evs: 252 HP / 124 Def / 136 Spe
[SET COMMENTS]
Moves
========
Taunt and Will-O-Wisp are mandatory to shut down defensive Pokemon such as Ferrothorn, Politoed, Seismitoad, Gastrodon, and Skarmory. Taunt also denies Reuniclus from setting up Calm Mind and using Recover, letting Jellicent keep it at bay despite its immunity to burn damage. Further, Will-O-Wisp makes it difficult for offensive threats such as Latios, Thundurus-T, and Garchomp to switch in and force it out. Recover allows Jellicent to stay healthy throughout games, as sand negates its Leftovers recovery. Finally, Night Shade prevents Jellicent from being setup fodder for Substitute users such as Garchomp, Mamoswine, Dragonite, and Tornadus.
Set Details
========
The given EV spread lets Jellicent outspeed specially defensive Rotom-W and maximizes its bulk against support Landorus-T and Scizor. Leftovers helps Jellicent's longevity because it is often used on sand balance; Air Balloon and Sitrus Berry can be used to spinblock Sand Force Excadrill once; and Eject Button is useful for hyper offensive teams against Life Orb Starmie.
Usage Tips
========
Jellicent does a very good job of spreading burns throughout games, especially against slower, bulkier teams. This makes Taunt, Will-O-Wisp, and Recover all very spammable, as it can be very difficult for opposing teams to force Jellicent out. When facing rain offense, the opposing Tentacruel or Politoed may run Toxic in an attempt to ruin Jellicent. If Jellicent gets in on a predicted Scald from Tentacruel, it's usually best to trade status, limiting Tentacruel's spinning capabilities. Politoed and Tentacruel will often use Protect after Jellicent is poisoned; use this opportunity to switch out into an offensive threat like Latios or Tyranitar that can pressure the opposing team. Against more offensive teams with Starmie, Jellicent can switch in on a predicted spin or sack itself to bring in a revenge killer like Alakazam, Choice Scarf Tyranitar, or Choice Scarf Landorus-T. This is especially effective if Jellicent has Eject Button.
Team Options
========
Jellicent does a fantastic job shutting down rain offense, so it is often seen on Psychic-type + Spikes sand teams and hyper offense teams with Skarmory. Skarmory switches into Ground-types such as Landorus-T, Garchomp, and Sand Force Excadrill, while Jellicent can handle common rain threats such as Politoed, Keldeo, and Tentacruel for Skarmory. Ferrothorn can also work as a partner; however, the synergy isn't as solid due to its slightly worse matchup against Ground-types. Jellicent appreciates entry hazard support from Skarmory and Ferrothorn to pressure Pursuit Tyranitar and in return blocks Rapid Spin.
Psychic-types such as Reuniclus, Alakazam, and Latios enjoy Jellicent's ability to wear down checks like Tyranitar, Skarmory, and bulky Water-types like Gastrodon, keeping entry hazards up by blocking Rapid Spin and pressuring them through Will-O-Wisp and Night Shade. If Jellicent has Eject Button, Alakazam and Choice Scarf Latios can come in and force Starmie out, thus denying any attempt for Starmie to spin.
Tyranitar and Scizor can work with Jellicent to pressure Reuniclus through Taunt and Pursuit. Jellicent can also spinblock for Tyranitar's Stealth Rock. Gliscor and support Landorus-T can handle Tyranitar, Garchomp, and Excadrill for Jellicent, while Jellicent can cover Water-types like Tentacruel, Politoed, Keldeo, and Starmie. Landorus-T can bring Jellicent in against them with U-turn. Gliscor works well in particular; Jellicent can burn foes, letting Gliscor outlast them with Poison Heal, and Gliscor can pivot into Rotom's Will-O-Wisp for Jellicent. Eject Button Jellicent can take a hit from Starmie and switch into Choice Scarf Landorus-T to force it out, preventing Starmie from spinning.
Excadrill is a spinner that can handle Tyranitar and sponge Latios's Draco Meteors, while Jellicent can deal with the aforementioned Water-types and burn Landorus-T and Skarmory for Excadrill. Excadrill and Jellicent make for a very solid pairing against Calm Mind Reuniclus, as Excadrill handles BoltBeam variants, while Jellicent handles Psychic and Focus Blast variants.
Heatran and Jellicent can completely shut down Volcarona, since Volcarona often has to choose between running Giga Drain and Hidden Power Ground. Poison Heal Breloom enjoys Jellicent handing Fire-types such as Volcarona and Heatran, while it handles Tyranitar for Jellicent.
[STRATEGY COMMENTS]
Other Options
=============
Protect allows Jellicent to scout for Toxic and Choice item users such as Latios, but it prefers other moves and running Protect would render Jellicent Taunt bait to opposing Jellicent. Scald prevents Heatran from freely coming in and absorbing Will-O-Wisp, and it better pressures Swords Dance Gliscor, but it's worse than Night Shade against Substitute users such as Tentacruel and Keldeo. Shadow Ball can be used to surprise an unsuspecting Starmie. An offensive set with Water Spout, Shadow Ball, Giga Drain, and Ice Beam, alongside Choice Specs or Water Gem, is possible, but Jellicent's mediocre Special Attack and Speed make this a very fringe option. Colbur Berry lets Jellicent survive Tyranitar's Crunch if it misses a Will-O-Wisp, but it generally wants an item that improves its overall longevity. Finally, Toxic and Hail aren't normally viable options, but they do disrupt momentum on opposing teams.
Checks and Counters
===================
**Residual Damage**: Poison and burn are easily Jellicent's biggest issues, as they put it on a timer and into KO range from opposing threats. Jellicent is also vulnerable to sand chip damage despite being so common on sand teams.
**Pursuit Trappers**: Choice Scarf Tyranitar can easily defeat Jellicent with a correctly predicted Crunch or Pursuit. However, standard utility Tyranitar must watch out for Will-O-Wisp. Scizor, while not having STAB Crunch in case Jellicent stays in, can use Pursuit if it's weakened. However, Scizor must also avoid getting burned as it comes in.
**Electric-types**: While Rotom-W and Thundurus-T don't enjoy taking a burn on the switch, they can force Jellicent out. Rotom-W can use Jellicent to gain momentum through Volt Switch or burn it with Will-O-Wisp, while Thundurus-T can use it as setup fodder.
**Grass-types**: While Ferrothorn doesn't enjoy taking a burn, it can threaten Jellicent with Power Whip or Knock Off. Meanwhile, if Ferrothorn is holding a Lum or Rawst Berry, it doesn't mind absorbing burn once and can 2HKO Jellicent with Power Whip. Celebi has Natural Cure, so it doesn't mind taking a Will-O-Wisp, and can either force Jellicent out with Giga Drain or use it to gain momentum through Baton Pass or U-turn. If Poison Heal Breloom has Seed Bomb and its Toxic Orb activated prior, then it can freely pivot into Will-O-Wisp and use Jellicent as setup fodder. Technician Breloom can force Jellicent out with Bullet Seed, though it can't directly switch into a Will-O-Wisp.
**Magic Guard Users**: Alakazam can pivot into a predicted Will-O-Wisp and force Jellicent out with Grass Knot or Shadow Ball, while Reuniclus can force it out with Thunder or Shadow Ball. However, Calm Mind Reuniclus cannot use Jellicent as setup fodder due to Taunt.
**Excadrill**: Sand Force Excadrill in sand is one of the few spinners that Jellicent cannot spinblock, always 2HKOing it with Earthquake. Moreover, an Iron Head into Earthquake can KO Jellicent if it attempts to pivot into a predicted Rapid Spin but predicts incorrectly. However, Excadrill can't switch into Jellicent directly without risking a burn.
**Setup Sweepers**: If Swords Dance Gliscor has Toxic Orb activated, it can freely switch into Jellicent's Will-O-Wisp and set up several Swords Dances; however, it needs to be wary of the occasional Scald. Agility Thundurus-T, Calm Mind Latios, and Calm Mind Jirachi don't enjoy taking burns but can overwhelm Jellicent.
**Xatu**: While having to be wary of the rarer Scald or Shadow Ball, Xatu can punish Jellicent for using Will-O-Wisp or Taunt because of Magic Bounce, and it can heal Night Shade damage off with Roost.
**Faster Threats**: Faster threats such as Garchomp, Terrakion, Latios, Landorus-T, and Tornadus can take advantage of Jellicent's vulnerability to entry hazards by forcing Jellicent out if it's been worn down.
[CREDITS]
- Written by: [[Gamer1234556, 515642]]
- Quality checked by: [[Ophion, 433215], [Zokuru, 263906]]
- Grammar checked by: [[Finland, 517429]]
Thanks to its stat distribution, typing, and Water Absorb, Jellicent stands out as one of the best answers to rain offense in BW OU. It is one of the only good spinblockers in the tier, alongside the more fringe Gengar, shutting down Rapid Spin attempts from Tentacruel, Mold Breaker Excadrill, and non-Life Orb Starmie. With Taunt, Will-O-Wisp, and base 60 Speed, Jellicent can shut down Ferrothorn, Politoed, Gastrodon, Seismitoad, Chansey, Forretress, and Skarmory while keeping bulky setup sweepers like Calm Mind Reuniclus and Swords Dance Scizor at bay. Jellicent is also able to check crucial offensive Pokemon such as Keldeo, Heatran, and Volcarona.
However, Jellicent has no reliable way of curing status ailments, which can be problematic because most Pokemon it is meant to check, namely Tentacruel, Gastrodon, and to a lesser extent Heatran and Keldeo, run Toxic for it. Many of the aforementioned Pokemon, especially Starmie and Volcarona, often run Thunderbolt or Giga Drain as well. Finally, Jellicent faces significant competition as a rain check in Gastrodon and Seismitoad, as they are both immune to Electric as well as Water, which is crucial because Thundurus-T and Rotom-W often force Jellicent out.
[SET]
name: Standard
move 1: Taunt
move 2: Will-O-Wisp
move 3: Recover
move 4: Night Shade
item: Leftovers / Air Balloon / Sitrus Berry / Eject Button
ability: Water Absorb
nature: Timid
evs: 252 HP / 124 Def / 136 Spe
[SET COMMENTS]
Moves
========
Taunt and Will-O-Wisp are mandatory to shut down defensive Pokemon such as Ferrothorn, Politoed, Seismitoad, Gastrodon, and Skarmory. Taunt also denies Reuniclus from setting up Calm Mind and using Recover, letting Jellicent keep it at bay despite its immunity to burn damage. Further, Will-O-Wisp makes it difficult for offensive threats such as Latios, Thundurus-T, and Garchomp to switch in and force it out. Recover allows Jellicent to stay healthy throughout games, as sand negates its Leftovers recovery. Finally, Night Shade prevents Jellicent from being setup fodder for Substitute users such as Garchomp, Mamoswine, Dragonite, and Tornadus.
Set Details
========
The given EV spread lets Jellicent outspeed specially defensive Rotom-W and maximizes its bulk against support Landorus-T and Scizor. Leftovers helps Jellicent's longevity because it is often used on sand balance; Air Balloon and Sitrus Berry can be used to spinblock Sand Force Excadrill once; and Eject Button is useful for hyper offensive teams against Life Orb Starmie.
Usage Tips
========
Jellicent does a very good job of spreading burns throughout games, especially against slower, bulkier teams. This makes Taunt, Will-O-Wisp, and Recover all very spammable, as it can be very difficult for opposing teams to force Jellicent out. When facing rain offense, the opposing Tentacruel or Politoed may run Toxic in an attempt to ruin Jellicent. If Jellicent gets in on a predicted Scald from Tentacruel, it's usually best to trade status, limiting Tentacruel's spinning capabilities. Politoed and Tentacruel will often use Protect after Jellicent is poisoned; use this opportunity to switch out into an offensive threat like Latios or Tyranitar that can pressure the opposing team. Against more offensive teams with Starmie, Jellicent can switch in on a predicted spin or sack itself to bring in a revenge killer like Alakazam, Choice Scarf Tyranitar, or Choice Scarf Landorus-T. This is especially effective if Jellicent has Eject Button.
Team Options
========
Jellicent does a fantastic job shutting down rain offense, so it is often seen on Psychic-type + Spikes sand teams and hyper offense teams with Skarmory. Skarmory switches into Ground-types such as Landorus-T, Garchomp, and Sand Force Excadrill, while Jellicent can handle common rain threats such as Politoed, Keldeo, and Tentacruel for Skarmory. Ferrothorn can also work as a partner; however, the synergy isn't as solid due to its slightly worse matchup against Ground-types. Jellicent appreciates entry hazard support from Skarmory and Ferrothorn to pressure Pursuit Tyranitar and in return blocks Rapid Spin.
Psychic-types such as Reuniclus, Alakazam, and Latios enjoy Jellicent's ability to wear down checks like Tyranitar, Skarmory, and bulky Water-types like Gastrodon, keeping entry hazards up by blocking Rapid Spin and pressuring them through Will-O-Wisp and Night Shade. If Jellicent has Eject Button, Alakazam and Choice Scarf Latios can come in and force Starmie out, thus denying any attempt for Starmie to spin.
Tyranitar and Scizor can work with Jellicent to pressure Reuniclus through Taunt and Pursuit. Jellicent can also spinblock for Tyranitar's Stealth Rock. Gliscor and support Landorus-T can handle Tyranitar, Garchomp, and Excadrill for Jellicent, while Jellicent can cover Water-types like Tentacruel, Politoed, Keldeo, and Starmie. Landorus-T can bring Jellicent in against them with U-turn. Gliscor works well in particular; Jellicent can burn foes, letting Gliscor outlast them with Poison Heal, and Gliscor can pivot into Rotom's Will-O-Wisp for Jellicent. Eject Button Jellicent can take a hit from Starmie and switch into Choice Scarf Landorus-T to force it out, preventing Starmie from spinning.
Excadrill is a spinner that can handle Tyranitar and sponge Latios's Draco Meteors, while Jellicent can deal with the aforementioned Water-types and burn Landorus-T and Skarmory for Excadrill. Excadrill and Jellicent make for a very solid pairing against Calm Mind Reuniclus, as Excadrill handles BoltBeam variants, while Jellicent handles Psychic and Focus Blast variants.
Heatran and Jellicent can completely shut down Volcarona, since Volcarona often has to choose between running Giga Drain and Hidden Power Ground. Poison Heal Breloom enjoys Jellicent handing Fire-types such as Volcarona and Heatran, while it handles Tyranitar for Jellicent.
[STRATEGY COMMENTS]
Other Options
=============
Protect allows Jellicent to scout for Toxic and Choice item users such as Latios, but it prefers other moves and running Protect would render Jellicent Taunt bait to opposing Jellicent. Scald prevents Heatran from freely coming in and absorbing Will-O-Wisp, and it better pressures Swords Dance Gliscor, but it's worse than Night Shade against Substitute users such as Tentacruel and Keldeo. Shadow Ball can be used to surprise an unsuspecting Starmie. An offensive set with Water Spout, Shadow Ball, Giga Drain, and Ice Beam, alongside Choice Specs or Water Gem, is possible, but Jellicent's mediocre Special Attack and Speed make this a very fringe option. Colbur Berry lets Jellicent survive Tyranitar's Crunch if it misses a Will-O-Wisp, but it generally wants an item that improves its overall longevity. Finally, Toxic and Hail aren't normally viable options, but they do disrupt momentum on opposing teams.
Checks and Counters
===================
**Residual Damage**: Poison and burn are easily Jellicent's biggest issues, as they put it on a timer and into KO range from opposing threats. Jellicent is also vulnerable to sand chip damage despite being so common on sand teams.
**Pursuit Trappers**: Choice Scarf Tyranitar can easily defeat Jellicent with a correctly predicted Crunch or Pursuit. However, standard utility Tyranitar must watch out for Will-O-Wisp. Scizor, while not having STAB Crunch in case Jellicent stays in, can use Pursuit if it's weakened. However, Scizor must also avoid getting burned as it comes in.
**Electric-types**: While Rotom-W and Thundurus-T don't enjoy taking a burn on the switch, they can force Jellicent out. Rotom-W can use Jellicent to gain momentum through Volt Switch or burn it with Will-O-Wisp, while Thundurus-T can use it as setup fodder.
**Grass-types**: While Ferrothorn doesn't enjoy taking a burn, it can threaten Jellicent with Power Whip or Knock Off. Meanwhile, if Ferrothorn is holding a Lum or Rawst Berry, it doesn't mind absorbing burn once and can 2HKO Jellicent with Power Whip. Celebi has Natural Cure, so it doesn't mind taking a Will-O-Wisp, and can either force Jellicent out with Giga Drain or use it to gain momentum through Baton Pass or U-turn. If Poison Heal Breloom has Seed Bomb and its Toxic Orb activated prior, then it can freely pivot into Will-O-Wisp and use Jellicent as setup fodder. Technician Breloom can force Jellicent out with Bullet Seed, though it can't directly switch into a Will-O-Wisp.
**Magic Guard Users**: Alakazam can pivot into a predicted Will-O-Wisp and force Jellicent out with Grass Knot or Shadow Ball, while Reuniclus can force it out with Thunder or Shadow Ball. However, Calm Mind Reuniclus cannot use Jellicent as setup fodder due to Taunt.
**Excadrill**: Sand Force Excadrill in sand is one of the few spinners that Jellicent cannot spinblock, always 2HKOing it with Earthquake. Moreover, an Iron Head into Earthquake can KO Jellicent if it attempts to pivot into a predicted Rapid Spin but predicts incorrectly. However, Excadrill can't switch into Jellicent directly without risking a burn.
**Setup Sweepers**: If Swords Dance Gliscor has Toxic Orb activated, it can freely switch into Jellicent's Will-O-Wisp and set up several Swords Dances; however, it needs to be wary of the occasional Scald. Agility Thundurus-T, Calm Mind Latios, and Calm Mind Jirachi don't enjoy taking burns but can overwhelm Jellicent.
**Xatu**: While having to be wary of the rarer Scald or Shadow Ball, Xatu can punish Jellicent for using Will-O-Wisp or Taunt because of Magic Bounce, and it can heal Night Shade damage off with Roost.
**Faster Threats**: Faster threats such as Garchomp, Terrakion, Latios, Landorus-T, and Tornadus can take advantage of Jellicent's vulnerability to entry hazards by forcing Jellicent out if it's been worn down.
[CREDITS]
- Written by: [[Gamer1234556, 515642]]
- Quality checked by: [[Ophion, 433215], [Zokuru, 263906]]
- Grammar checked by: [[Finland, 517429]]
Attachments
-
62.3 KB Views: 258
Last edited by a moderator: