[OVERVIEW]
Jellicent is one of the many defensive Waters in the tier. However, Jellicent's myriad of supportive options such as Will-O-Wisp and Taunt, as well as offensive synergy with Hex synergy with wisp? eh I dont think going "it has hex" is really a major talking point like wisp/taunt/recover are and access to Recover allow it to outclass compete with, or something to that effect. not outclass some of its competitors like Vaporeon and Lanturn. The former being susceptible to Taunt Jellicent itself, whereas the latter has only passive recovery in Leftovers this sentence doesnt need to be here. Furthermore, Jellicent's unique Ghost typing grants its effective means as being a good Fighting switch-in to the likes of Choice Scarf Passimian, as well as being a good offensive check it's still not really an offensive check to psychics...? the fighting thing is big though to Psychic types such as Mesprit. Its Water Absorb ability can come in clutch providing additional recovery versus the likes of Choice Band Arctovish the recovery isnt important it's just stopping choiced water move spam, totally wrong priority here. However, Cursed Body is also extremely useful in scenarios where Jellicent can recover stall vs choiced attackers such as Passimian and Braviary true but this is *really* starting to drag on and be way too long, doing 1 short sentence about having 2 good abilities would be a lot better. Although Jellicent's access to Will-O-Wisp acts as a deterrent for SD Virizion, Tsareena, or Togedemaru to hard-switch into it, Jellicent struggles to scare these super-effective threats if they are already on the field this is kind of given and true, not worth writing like this. It also has a painful Knock Off weakness, meaning Colbur Berry is commonly used over more useful items such as Leftovers or Heavy-Duty Boots again a very weird way to write this, it would be better phrased as "has to choose between hazard vulnerability and Colbur to take knocks better. but since you already talk about this in set comments I dont like it being mentioned here too. And because it cannot run its desired Heavy-Duty Boots typically, Jellicent is also prone to being worn down quite easily with residual damage from hazards and status would also let u get rid of this sentence. Furthermore, Jellicent also struggles vs common special attackers, as many of them have super-effective coverage or outright counter it such as Heliolisk and Roserade.
[SET]
name: Defensive Utility
move 1: Recover
move 2: Taunt
move 3: Will-O-Wisp / Toxic
move 4: Hex
item: Colbur Berry / Heavy-Duty Boots / Leftovers / No item dont put no item that's just not a thing this would ever run lol. our best polter things are back to being physical grass types sooooo. also dont put lefties that's just bad why would you run lefties lol
ability: Cursed Body / Water Absorb
nature: Calm
evs: 252 HP / 212 Def / 44 Spe
[SET COMMENTS]
Hex is easily Jellicent's strongest STAB choice here, as when paired with Will-O-Wisp or Toxic it doubles into a base 130 attack. Even uninvested still does significant damage to weaker switch-ins such as Tsareena and Lanturn does it really do significant damage to those? not really unless they've been statused. not a fan of this sentence. Taunt is mandatory as it not only prevents setup opportunities from slower sweepers like Carracosta and Bulk Up Scrafty, but with 44 Spe EVs, it also prevents defensive mons like Vaporeon from using Toxic to hinder Jellicent's effectiveness. Will-O-Wisp is preferred as a way to catch many physical attackers who threaten Jellicent such as Virizion, Guzzlord, and Togedemaru, however Toxic can be used here in order to weaken bulkier checks such as Cryogonal name something relevant please, no examples that suck and opposing Jellicent. Colbur Berry is most ideal in order to weaken Knock Off or take a Crunch from Dragon Dance Scrafty in a pinch to Wisp it this is not the usual place you want Colbur. dd scrafty is the more rare set, I dont think it runs crunch, this is much more relevant for actual knock users, like what, but Heavy-Duty Boots can be used in order to nullify hazards. Leftovers is also an option in order to provide Jellicent with passive recovery delete, no lefties please. This set is intended to make Jellicent wall many a physical attacker in the tier, such as Passimian, Talonflame, and Silvally-Steel this is obvious and doesn't need stating. Its Ghost typing not only gives it a Fighting immunity, but provides teams with solid spinblocking support for hazard-stacking teams this is obvious and doesn't need stating. Jellicent's primary function on teams should be to prevent Rapid Spin at all costs, whilst remaining supremely healthy at all costs this is not really true and doesn't need stating. It should be avoiding Toxic so that way its longevity is preserved this is obvious and doesn't need stating. Because Jellicent fears Toxic and greatly enjoys being on hazard-stacking teams, Roserade is a fantastic partner. Its ability to not only provide Spikes of its own, but to absorb opposing Toxic Spikes and other statuses thanks to Natural Cure are wonderful. Furthermore, Roserade also threatens Jellicent counters such as Heliolisk by wearing it down with Spikes or putting it to sleep with Sleep Powder or like, just OHKOing Heliolisk. which it can do. why is this written like this. plus rose isnt an amazing Heliolisk stop. this sentence doesnt make sense. On the other hand, Roserade appreciates Jellicent's ability to stave off many Fire, Flying, and Psychic types such as Charizard, Braviary, and Mesprit. Stealth Rock users such as Gigalith also make for fantastic partners for Jellicent as with Sand Stream + Will-O-Wisp further supported by hazards, residual chip damage can severely cripple offensive answers to Jellicent like Heliolisk and Vikavolt. Gigalith also provides Jellicent with an effective check both of the aforementioned, and can Stone Edge the Ice types such as Vanilluxe first bit is fine but why is "it can stone edge an ice type" worth mentioning at all? just also say it checks ice types, stating that it can hit them with stone edge is wildly unnecessary. Conversely, Gigalith appreciates Jellicent's ability to act as a reliable Fighting immune vs choiced attackers like Passimian. Although Jellicent can pester some of the Fighting types in the tier with Will-O-Wisp on the switch-in, it is still detrimentally afraid this is not a phrase of Virizion and Scrafty. Therefore Silvally-Fairy or Ribombee are also fine partners. The former being a Knock Off absorber if Jellicent isn't running Colbur Berry, whereas the latter threatens Grass types like Tsareena with STAB Bug Buzz. this doesn't need to be in 2 sentences
[CREDITS]
- Written by: [[Bag of Trixx, 467518]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]