Approved by shaian
[OVERVIEW]
With respectable defensive stats, Jellicent fills the role of a bulky supporter quite well. With its combination of good bulk, a strong typing, and Water Absorb, Jellicent can switch into and wall quite a few Pokemon. Access to Cursed Body allows it to disrupt opposing attackers effectively. Jellicent fits best on Trick Room teams, as its Ghost typing prevents it from getting hit with non-Scrappy Fake Out, allowing it to set up Trick Room more easily. Moreover, Jellicent is capable of taking on a fair portion of the metagame such as Mega Kangaskhan, Mega Metagross, Mega Diancie, and other physical attackers. It also completely walls most Water-type Pokemon, such as Keldeo. On the downside, while Jellicent has good special bulk, it's held back by its mediocre physical bulk. It also has no real offensive presence even with Hydro Pump or Water Spout.
[SET]
name: Bulky Trick Room Setter
move 1: Trick Room
move 2: Hydro Pump / Scald
move 3: Will-O-Wisp
move 4: Protect / Recover
item: Safety Goggles / Sitrus Berry
ability: Water Absorb / Cursed Body
nature: Relaxed
evs: 252 HP / 204 Def / 52 SpD
ivs: 0 Spe
[SET COMMENTS]
Moves
========
Trick Room provides Jellicent's team with speed control. Hydro Pump is a strong offensive option if Jellicent is your team's preferred lead. Scald can be a bit more reliable at times, and its burn chance can cause headaches as well. Scald can prove to be a viable option for teams that are especially physically frail or lack Intimidate users, as a Scald burn will cripple any physical attacker. Will-O-Wisp also neuters physical attackers and gives Jellicent an option to counteract Sucker Punch. Recover assists with keeping Jellicent healthy in the long run, which also helps it stall out the opposing team if necessary. Protect can keep Jellicent safe while its partner deals with opposing threats to Jellicent, potentially allowing it to set up Trick Room.
Set Details
========
The EV spread and a Relaxed nature capitalize on Jellicent's solid bulk, allowing it to avoid the OHKO from super effective moves such as Life Orb Hydreigon's Dark Pulse, Aegislash's Shadow Ball, offensive Thundurus's Thunderbolt, and Ferrothorn's Power Whip, as well as avoid the 2HKO from Landorus-T's Earthquake. Recover is useful for stalling out and baiting hits continuously. With the combination of its Water typing, Will-O-Wisp, Recover, and possibly Water Absorb, Jellicent is capable of walling a fair portion of the metagame, particularly Fighting- and Water-types. Cursed Body is useful as well, as it can disable a foe's primary attack and heavily shift momentum in your favor.
Usage Tips
========
Jellicent is best used as a lead Trick Room setter, as most Pokemon cannot use Fake Out on it, which allows it to set up Trick Room easily. Due to its bulk and typing, Jellicent is a great stop to Mega Kangaskhan; it can also deal with other important threats before committing to stalling out the opposing team. If using Amoonguss as a sleep inducer, be conscious about whether it would be more effective to burn the foe or put it to sleep. If using Cursed Body, don't be afraid to use Recover liberally in order to disable key moves. Will-O-Wisp thwarts Mega Mawile's and Mega Kangaskhan's Sucker Punch, making them significantly less threatening.
Team Options
========
Pokemon such as Scrafty offer Fake Out support, which makes it much easier for Jellicent to set up Trick Room. Mega Camerupt takes advantage of both Trick Room and Jellicent's Water Absorb quite well, with Trick Room capitalizing on its extremely low Speed and Water Absorb covering its 4x weakness to Water. In return, Mega Camerupt can take out Grass-types that would otherwise threaten Jellicent. Hoopa-U is a cool team option to beat Aegislash. It also helps out Trick Room teams with its ability to break through foes that use Protect. Ferrothorn is a great partner that forms a nice Fire / Water / Grass core with Mega Camerupt that's fairly hard to take down. Both Rhydon and Rhyperior provide great physical bulk, helping make up for Jellicent's low Defense. They can also redirect Electric-type moves for Jellicent with Lightning Rod, and they can beat most Electric-types save for Rotom-W effortlessly. In return, Jellicent provides them with an amazing Water-type switch-in and can patch up their terrible Speed with Trick Room. Sylveon benefits from Will-O-Wisp with its poor Defense and helps against all Dark-type Pokemon, which are pretty threatening to Jellicent. Diancie can beat foes such as Mega Charizard Y and Thundurus, can be a secondary Trick Room setter to ease Jellicent's load, and beats Dark-types. Redirection from Pokemon such as Amoonguss and Togekiss can buy free turns in order to set up Trick Room and spread Will-O-Wisp. Both of them also provide useful resistances such as Grass and Electric with Amoonguss and can offensively threaten Pokemon that Jellicent struggles with, with Togekiss beating Grass-types and Amoonguss wrecking Water-types. Mega Abomasnow works well under Trick Room and has good defensive synergy with Jellicent, dealing with Grass-types while Jellicent takes on Fire- and Fighting-types. If Jellicent is used on a full Trick Room team, it is nearly always recommended to bring a second Trick Room setter, such as Cresselia.
[STRATEGY COMMENTS]
Other Options
=============
Shadow Ball could be used as a surprise option to assist with teams weak to Aegislash. Water Spout is a cool option due to the possible damage output, but it could potentially useless, as Jellicent may be required to repeatedly use Recover just to put out near-respectable damage, wasting Trick Room turns. Jellicent is also bulky enough to use Disable, being able to take a hit and potentially take away the foe's best move. Hex is a good Ghost-type STAB move in combination with Will-O-Wisp. Leftovers improves Jellicent's durability should it have to stall out the opposing team. Mental Herb is an option to bypass Taunt once and be guaranteed to set up Trick Room. Colbur Berry can also be used to take Knock Off easily before burning the Knock Off user.
Checks and Counters
===================
**Typing Advantage**: Jellicent's main threats are Electric- and Grass-types, but it also struggles against Dark- and Ghost-types. Pokemon such as Thundurus, Zapdos, and Rotom-W are all able to 2HKO Jellicent, while Jellicent cannot do much in response. Mega Venusaur is a hard counter to Jellicent, as the best it can do is burn Mega Venusaur and stall for one or two turns if forced to stay on the field. Aegislash at least Speed ties with Jellicent and 2HKOes it, while the best Jellicent can do back is burn Aegislash and possibly stall it. Dark-types such as Hydreigon and Darkrai also fare very well against Jellicent, with Hydreigon walling it entirely. Bisharp completely counters Jellicent with its only option being to burn it with Will-O-Wisp, but Jellicent will usually not be able to do so. Dragon-types such as Latios and Hydreigon can wall Jellicent as well. Mega Charizard Y can reduce the power of Jellicent's Water-type moves and 2HKO it with Solar Beam. Hoopa-U can OHKO Jellicent through Protect as well.
**Utility Moves**: When Taunted, Jellicent will only be able to use damaging moves, preventing it from performing its main role of setting up Trick Room. Prankster Encore Whimsicott can lock Jellicent into Trick Room, reversing the effects of the move.

[OVERVIEW]
With respectable defensive stats, Jellicent fills the role of a bulky supporter quite well. With its combination of good bulk, a strong typing, and Water Absorb, Jellicent can switch into and wall quite a few Pokemon. Access to Cursed Body allows it to disrupt opposing attackers effectively. Jellicent fits best on Trick Room teams, as its Ghost typing prevents it from getting hit with non-Scrappy Fake Out, allowing it to set up Trick Room more easily. Moreover, Jellicent is capable of taking on a fair portion of the metagame such as Mega Kangaskhan, Mega Metagross, Mega Diancie, and other physical attackers. It also completely walls most Water-type Pokemon, such as Keldeo. On the downside, while Jellicent has good special bulk, it's held back by its mediocre physical bulk. It also has no real offensive presence even with Hydro Pump or Water Spout.
[SET]
name: Bulky Trick Room Setter
move 1: Trick Room
move 2: Hydro Pump / Scald
move 3: Will-O-Wisp
move 4: Protect / Recover
item: Safety Goggles / Sitrus Berry
ability: Water Absorb / Cursed Body
nature: Relaxed
evs: 252 HP / 204 Def / 52 SpD
ivs: 0 Spe
[SET COMMENTS]
Moves
========
Trick Room provides Jellicent's team with speed control. Hydro Pump is a strong offensive option if Jellicent is your team's preferred lead. Scald can be a bit more reliable at times, and its burn chance can cause headaches as well. Scald can prove to be a viable option for teams that are especially physically frail or lack Intimidate users, as a Scald burn will cripple any physical attacker. Will-O-Wisp also neuters physical attackers and gives Jellicent an option to counteract Sucker Punch. Recover assists with keeping Jellicent healthy in the long run, which also helps it stall out the opposing team if necessary. Protect can keep Jellicent safe while its partner deals with opposing threats to Jellicent, potentially allowing it to set up Trick Room.
Set Details
========
The EV spread and a Relaxed nature capitalize on Jellicent's solid bulk, allowing it to avoid the OHKO from super effective moves such as Life Orb Hydreigon's Dark Pulse, Aegislash's Shadow Ball, offensive Thundurus's Thunderbolt, and Ferrothorn's Power Whip, as well as avoid the 2HKO from Landorus-T's Earthquake. Recover is useful for stalling out and baiting hits continuously. With the combination of its Water typing, Will-O-Wisp, Recover, and possibly Water Absorb, Jellicent is capable of walling a fair portion of the metagame, particularly Fighting- and Water-types. Cursed Body is useful as well, as it can disable a foe's primary attack and heavily shift momentum in your favor.
Usage Tips
========
Jellicent is best used as a lead Trick Room setter, as most Pokemon cannot use Fake Out on it, which allows it to set up Trick Room easily. Due to its bulk and typing, Jellicent is a great stop to Mega Kangaskhan; it can also deal with other important threats before committing to stalling out the opposing team. If using Amoonguss as a sleep inducer, be conscious about whether it would be more effective to burn the foe or put it to sleep. If using Cursed Body, don't be afraid to use Recover liberally in order to disable key moves. Will-O-Wisp thwarts Mega Mawile's and Mega Kangaskhan's Sucker Punch, making them significantly less threatening.
Team Options
========
Pokemon such as Scrafty offer Fake Out support, which makes it much easier for Jellicent to set up Trick Room. Mega Camerupt takes advantage of both Trick Room and Jellicent's Water Absorb quite well, with Trick Room capitalizing on its extremely low Speed and Water Absorb covering its 4x weakness to Water. In return, Mega Camerupt can take out Grass-types that would otherwise threaten Jellicent. Hoopa-U is a cool team option to beat Aegislash. It also helps out Trick Room teams with its ability to break through foes that use Protect. Ferrothorn is a great partner that forms a nice Fire / Water / Grass core with Mega Camerupt that's fairly hard to take down. Both Rhydon and Rhyperior provide great physical bulk, helping make up for Jellicent's low Defense. They can also redirect Electric-type moves for Jellicent with Lightning Rod, and they can beat most Electric-types save for Rotom-W effortlessly. In return, Jellicent provides them with an amazing Water-type switch-in and can patch up their terrible Speed with Trick Room. Sylveon benefits from Will-O-Wisp with its poor Defense and helps against all Dark-type Pokemon, which are pretty threatening to Jellicent. Diancie can beat foes such as Mega Charizard Y and Thundurus, can be a secondary Trick Room setter to ease Jellicent's load, and beats Dark-types. Redirection from Pokemon such as Amoonguss and Togekiss can buy free turns in order to set up Trick Room and spread Will-O-Wisp. Both of them also provide useful resistances such as Grass and Electric with Amoonguss and can offensively threaten Pokemon that Jellicent struggles with, with Togekiss beating Grass-types and Amoonguss wrecking Water-types. Mega Abomasnow works well under Trick Room and has good defensive synergy with Jellicent, dealing with Grass-types while Jellicent takes on Fire- and Fighting-types. If Jellicent is used on a full Trick Room team, it is nearly always recommended to bring a second Trick Room setter, such as Cresselia.
[STRATEGY COMMENTS]
Other Options
=============
Shadow Ball could be used as a surprise option to assist with teams weak to Aegislash. Water Spout is a cool option due to the possible damage output, but it could potentially useless, as Jellicent may be required to repeatedly use Recover just to put out near-respectable damage, wasting Trick Room turns. Jellicent is also bulky enough to use Disable, being able to take a hit and potentially take away the foe's best move. Hex is a good Ghost-type STAB move in combination with Will-O-Wisp. Leftovers improves Jellicent's durability should it have to stall out the opposing team. Mental Herb is an option to bypass Taunt once and be guaranteed to set up Trick Room. Colbur Berry can also be used to take Knock Off easily before burning the Knock Off user.
Checks and Counters
===================
**Typing Advantage**: Jellicent's main threats are Electric- and Grass-types, but it also struggles against Dark- and Ghost-types. Pokemon such as Thundurus, Zapdos, and Rotom-W are all able to 2HKO Jellicent, while Jellicent cannot do much in response. Mega Venusaur is a hard counter to Jellicent, as the best it can do is burn Mega Venusaur and stall for one or two turns if forced to stay on the field. Aegislash at least Speed ties with Jellicent and 2HKOes it, while the best Jellicent can do back is burn Aegislash and possibly stall it. Dark-types such as Hydreigon and Darkrai also fare very well against Jellicent, with Hydreigon walling it entirely. Bisharp completely counters Jellicent with its only option being to burn it with Will-O-Wisp, but Jellicent will usually not be able to do so. Dragon-types such as Latios and Hydreigon can wall Jellicent as well. Mega Charizard Y can reduce the power of Jellicent's Water-type moves and 2HKO it with Solar Beam. Hoopa-U can OHKO Jellicent through Protect as well.
**Utility Moves**: When Taunted, Jellicent will only be able to use damaging moves, preventing it from performing its main role of setting up Trick Room. Prankster Encore Whimsicott can lock Jellicent into Trick Room, reversing the effects of the move.
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